Legend of grimrock 2 temple of gluttony. Return to Twigruta Forest

Part 2. Treefoot Forest

We pass forward to the index. Under it is a bag with a mortar and pestle, parting words and a recipe for a healing potion.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

We turn to the left, then move forward, sticking to the right side, along the way killing the Arrowfoots and collecting all sorts of mushrooms and herbs.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

Treeleg in disguise

When you reach the stop, kill the tree leg on the right, then turn around and pick up the bag from the ground. It contains: a healing potion, a baked larva (food) and a scroll of poisonous arrows (requires earth magic 2). We go back all the way. We take 4 steps forward, turn right, go all the way along the "wall". To the right of the grass will be a box of bullets.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

We move forward along the trees, we find a descent down.

We go down, we reach an open pit-trap, we throw forward any object, it falls on the pressure plate, the trap slams shut.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

We kill him, we move all the way, we select the key. Turning around, we select the tattered cloak (+2 to evasion). We return to the pit-trap, immediately after it, on the left we open the passage with the key. We approach the chest, we take away the loot: the key, the ice bomb and the scroll of the ice arrow. To the left of the chest we pick up the shish kebab from the lizard. There is a button on the right wall, press it, a wall with a secret opens next to it.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

A typical disguised button in a game. It can be semi-circular, round or square.

It contains a skeleton warrior and a staff +5 to energy (requires concentration 1). We leave the dungeon to the surface. We return to the entrance to the location and go all the way. We turn left, then right. We pick up a vest from a rat skin (defense +3, evasion -5 in the absence of the Light Armor skill), as well as an Ice Necklace (+50 to protection from the cold). We return back, adhering to the right side. We reach the locked grate, open it with the key. We pass inside, adhering to the left side. Cutting a path through a thicket of thorns and wargs

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

Let's approach the building from the side, on the ground there will be: a club, a cloak and a robe.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

Let's turn around, go all the way to the left, then to the right. We'll see the descent. These are the treefoot tunnels.

Let's go down to the dungeon, open the door, a ghost (? master island) will appear ahead, it is harmless and will soon disappear.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

2 ratmen nearby.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

If you're careful, you can only fight one at a time. After going into a large room, we find in the niches a scroll of a shield and a leather hat +4 to defense -5 to evasion (in the absence of a light armor skill), destroying the barrels in the center, we will get a sausage from them.

Let's go back to the grate, go forward, a pit trap will work behind. There is also an open hole ahead. We go along the wall with a torch, find the button, press it, the trap in front slams shut.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

We go forward, adhering to the left edge. We get into a room called "4 misfortunes" with 4 empty niches: War, Famine, Cold, Epidemic on the sides and a locked grate opposite.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

In each niche, you need to put 1 item: weapons (war), food (hunger), clothes (cold), potion (epidemic).

Nota Bene. In my opinion, the war would have to be won with armor or a shield, and the cold with fire.

A grate will open, followed by a Willpower Potion (+1 Willpower) and a Spider Cape (-2 Strength, +5 Evasion).

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

After leaving this room, turn left, raise the grate, in the opened room we will collect a mushroom and a box of bullets.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

We press the button and immediately back, otherwise we fall into a pit with wargs. As soon as the trap in front of the door slams shut, we immediately run forward until the door closes. In the room we pick up the gem of power. We press the button on the wall, the door opens, we quickly run out of the trap for a “date” with the warg. You can not run, then the warg will receive a portion of poison from the mask from the opposite wall, and the door will slam shut, then you need to press the button again to open the door.

Secret: thief's tunic +5 defense +1 dexterity.

Philosopher's Stone Room:

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

click on the plate behind one of the bars

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

The stone and the floor in the room begin to glow.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

We approach the stone, push it away from us. We go behind the bars, repeat the process, go around the stone from behind and push it to the orange cell. The grate opens opposite and the passage to the teleport. Back behind bars, you have to press the button on the wall

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

A secret room will open nearby, a ratman is sitting in it, guarding the brigandine (+5 armor, -5 evasion in the absence of Light armor) and a master key. We dive into the portal. We approach the wall with a niche, take the key, 4 skeleton warriors appear from the opened niches.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

We kill them. In one of the niches from which the skeletons appeared, there are 3 darts and a blowpipe, in the other - leather pants +4 defense. In a niche with a torch, on the opposite wall there is a button that opens a secret, it contains a reed helmet +4 defense +2 (-5 in the absence of the Light Armor skill) evasion, and in the third - a knife switch that opens a teleport.

If you fall into the pit, 3 ratmen will be waiting for us below, 2 health potions will lie in the niche, you can also pick up one healing mushroom and 2 arrows.

After teleporting from the room with skeletons back to the philosopher's stone, you can open the secret by pressing the button on the opposite wall from the teleporter.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

A passage will open to the left, there 4 mummies are waiting for us, a potion of survivability (+1 to survivability) in a niche and mana under it.

We return back to the door that requires the key, unlock it. We pass further, we meet with the boss - the stuntman.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

After killing him, we select the note and key that fell from him.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

Near the wall with a torch, press the button, a secret will open with a potion of dexterity (Dexterity +1), as well as a box of bullets. We fall down into one of the three open pits, we get to a level teeming with mummies. In the upper right corner there is a niche with the inscription "Temple of Gluttony",

Passage of Legend of Grimrock II. Part 2. Treefoot Forest

Passage of Legend of Grimrock II. Part 2. Treefoot Forest

put any 3 pieces of food in it. A passage opens into a secret room with a large number of mummies - 10 or more. We search the room, take the potion of speed

Passage of Legend of Grimrock II. Part 2. Treefoot Forest

Passage of Legend of Grimrock II. Part 2. Treefoot Forest

and the book "The Well of Health" (+25 to health).

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

We leave the room. Exploring the basement, we find in one of the corners a master key and a piece of cheese.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest

Passage of Legend of Grimrock II. Part 2. Treefoot Forest

We go back, we approach the door, unlock it with the key. We pass along the corridor straight to the stop. There is a lever on the wall. A room with a healing crystal opens. If treatment is not required, we go further along the corridor, then - to the left. We reach a room with stones hanging behind a grate on chains. We go around the grate, pick up a mushroom, a piece of bread and a note: “Here, below, I found a temple, it’s a pity that I didn’t stock up on food” - this is a hint for the Temple of Gluttony we have already found.

We return to the locked grate, raise it, go into the room. On the right is a niche, in it is the recipe for the "Potion of Protection", and under it is a scroll of the spell "Barrier". Turning to the right, we will see a square button in the wall

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

She opens a room with a secret on the opposite side of the niche. It contains a cane cuirass (requires breaking barrels and boxes)

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

And also a box of bullets. Climb the stairs outside, go left. Along the way, two treelegs will meet, and at the end of the "corridor" - a locked chest.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

It opens with a lockpick. It contains bullets and a small shield (+2 to evasion). Returning towards the descent, on the way we come across a locked grate, lower it with a knife switch. We go straight to the stop, then we cut through the path through the thickets on the right, we select the box with bullets. Turn left towards the building. On the way we pick up an edible mushroom. A chest is visible ahead. It is also locked. We unlock with a master key. It contains the embalmer's shoes (+2 defense, +1 survivability)

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

and the rod of the thunderer.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

On the right, the roots, which, when damaged, turn out to be a disguised tree leg, we kill - 90 exp is not superfluous. We return to the fork, go left. Along the road, another 1 treeleg is hiding in the bushes. A passage is visible ahead, but for now we will go down. At the end of the "corridor" we are waiting for a switch

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

Opening the way to the gem of power. And on the way, look around, where the road makes a turn there is a “niche”, pick up a master key in it.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

On your way back, keep to the left, the path will take you to a Gem of Power and a Leather Legguard (+4 Defense, -5 Evasion without Light Armor skill).

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest
Passage of Legend of Grimrock II. Part 2. Treefoot Forest

And on the sides are three living stone masks. Each one gives a clue. The main one is “take possession of 4 gems of power to smelt the essence of the elements from them.” We put 4 collected stones of power on the altar, they merge into the essence of fire.

Passage of Legend of Grimrock II. Part 2. Treefoot Forest


Passage of Legend of Grimrock II. Part 2. Treefoot Forest

In 2012, independent developers stunned the world with the release of an RPG titled Legend of Grimrock. This project was just incredible in scope, as it was based on the classics that absolutely all hardcore experienced gamers will love. A complex role-playing component, intricate skill trees, intense fights, deep dungeons - this is everything that fans of classic role-playing projects dream of. The second part was released a little later and was calculated as an addition to the first. However, the process went at a fast pace, a huge amount of new content appeared, so the developers decided not to waste time on trifles and immediately turn the add-on into a full-fledged sequel, calling it Legend of Grimrock 2. The passage of this game takes you from the dungeons to the surface of an abandoned island, which makes the gameplay much more diverse, however, unfortunately, not so much as to compete with large modern projects. The game still lacks a social component, the economic aspect is also at a rather primitive level, but in general the project still leaves an extremely positive impression. And in doing so, he kept an incredible high level complexity, which was transferred to him from the previous part of the game. That is why you may experience difficulties with the game Legend of Grimrock 2, the passage of which can leave you stumped. This guide was created for this - it will help you cope with various kinds of difficulties on your way.

Shipwreck site

As mentioned earlier, in the game Legend of Grimrock 2, the passage will be quite difficult - which is why you cannot skip the tutorial, which, in fact, is the first mission. Once on the shore, start exploring - find a stick and a bone, which will be the first weapon for two of your characters. Use this weapon to kill your first opponent, a giant turtle that can be harvested for meat. This is one of the items that you will use in the game to heal your characters. Immediately you have to solve the first riddle, and there will be a lot of them in the game, and all of them will be quite difficult, so get ready for serious tests. Soon you will find a crashed ship, there will be a blue sphere next to it. It serves to save the game, so you will need to look for similar items throughout the game world in order to be able to record progress. Continue along the coast as you battle your enemies, discover new items to power up your character, and solve increasingly difficult puzzles. As a result, you must come to the door to the cave, which can be opened by solving another riddle. In the game Legend of Grimrock 2, the passage will require considerable ingenuity from you, so do not expect that an easy walk awaits you ahead.

Dead Sailor's Cave

As you can already understand, for such a complex game there are cheats, codes that will allow you to facilitate the process, but, of course, it is recommended to go through it yourself in order to get the most out of it. Once in the cave, start exploring the chambers, each of which closes the door. Some doors open easily, others require a key, and still others can only be opened after solving a certain puzzle. Also pay attention to the fact that you will begin to meet more complex and powerful opponents - zombies. Kill them on your own or use cheats, codes, if you can't handle it. In any case, you need to find an artifact - an ancient horn, which must be returned to the surface. This will not be so difficult to do - next to the room where you find it, there is a staircase leading to the shipwreck.

Return to the shipwreck

The beginning of the game was already quite difficult, offering you serious challenges, but then everything will be even more difficult. Climbing the stairs, look for a secret button that will open a secret passage from the rock for you. Return to the shipwreck, find a circle of stones, place one of the characters there who uses the horn found. Its sound will attract two giant plants that you will need to deal with. You can do this in an open fight, but it's better to lure them out one by one to make it easier to defeat them. As you can see, the beginning of the game offered you almost harmless turtles as opponents, and now you are faced with similar creatures. You can quite imagine what difficulties await you ahead. After both monsters are destroyed, you can go to a new location, where they came from.

Twigruta Forest

The game Legend of Grimrock 2 does not have as many locations as most modern large projects, but they are almost always quite large and eventful. But the same can't be said for a location like Twigrut Forest, which is quite small, at least when you visit it for the first time. You can wander around the forest paths for a while, destroying monsters, but in any case, you need to come to a specific descent that leads to the tunnels of Twigroot. In the game Legend of Grimrock 2, the overview of your heroes will already be a little larger than at the very beginning of the project, but torches will still be useful to you - your heroes still cannot see in the dark. Therefore, make sure that you have at least as many light sources as when you were in the dead sailor's cave.

Twigrut Tunnels

Given the fact that you now have spells in Legend of Grimrock 2 that you can use to fight monsters, the process should now seem easier to you. However, do not forget that you will now meet more powerful monsters, which you still need to be wary of. For example, in the tunnels you will see skeletons, which are much more dangerous than all the creatures you have met before. But you will not meet them immediately - first you will need to solve several puzzles, for example, how to get over the gap in the tunnel. In the end, you need to find the key that will give you access to the entire location of the forest of Twigrut, and this is a very, very much space to explore. Having found the key, return to the surface, as the tunnels are still closed to you. Of course, there are cheats for Legend of Grimrock 2 that will allow you to open access to all locations at once, but this kills all the fun from passing.

Return to Twigruta Forest

Once in the forest, you can wander through its territory, exploring unexplored areas. When you have examined all corners of the location, head north to the gate that prevented you from going further earlier. Use the key found in the tunnels and go to the house where you will need to solve the statue puzzle. After a while, you will be able to get into a gazebo filled with various monsters. The battle will be very difficult, but it's better not to avoid it, because as a reward you will receive a Crystal of Power, which will significantly improve your magic in Legend of Grimrock 2 - magic plays a very important role here. But at the same time, always carefully look around, as you may miss something important. Even in this case, you could safely go to the next location, not paying attention to one small lever, which opens the treasured gazebo. In the game Legend of Grimrock 2, secrets can be found at every turn - it is only important to carefully monitor the world around you so as not to miss anything.

And again the Twigrut tunnels

In some games, language plays a very important role, because you have to tell the story and tell you about all the tasks that you need to complete. Therefore, without knowing the language in which the narration is conducted in the game, you will not be able to complete quests without problems, and you will also not understand what is being said in the game itself. This project has a very rich storyline, as well as quite complex puzzles and quests, so you definitely need to make sure that you understand the language in which your version of the game Legend of Grimrock 2 is released. The Russian version even exists in the license, so you don't have to worry about all these complexities. Therefore, concentrate on the game - now you need to return to the tunnels. There you will first see the supreme Mage, the Guardian of the Island, but an attempt to approach him will cause him to disappear, and opponents will attack you. Get rid of them, solve the puzzle to get out of a hopeless situation where you will be surrounded on all sides by failures, and go to a new location.

Four plagues

The next location will be quite difficult, as you will have to solve a serious puzzle first. You will need to pick up the same number of solutions to the four "plagues", for example, for a disease - this is a potion, for war - a sword, and so on. After that, a long journey will begin along the corridors of the tunnels, where the gnome will open the doors for you. True, he will close them behind you, so it can hardly be said that he is on your side. Naturally, along the way you will need to fight strong opponents until the dwarf finally lures you into his trap, where you will have a difficult battle against him. After defeating the gnome, you will be able to pick up a very important key that will allow you to return to the forest. But do not rush, because if you carefully study all the tunnels, you will be able to find far from one cache - both with the Crystal of Power and with the Sphere of Preservation. Once you've cleared all the tunnels, head back to Twigrut Forest.

New visit to Twigruta Forest

Once in the forest, you will need to go back to the house where the statues were and use the Power Crystals to create a Fire Orb. After picking it up, set off on a new path that will take you to an unexplored location where you can continue your adventure.

forgotten river

In the new location, you will face one of the most serious and dangerous traps in the entire game. Almost the entire location is a "minefield": one wrong step - and spikes appear from the ground, which can instantly kill your character. Therefore, you will have to make your way slowly and carefully until you find a button that will allow you to deactivate the entire system. After that, you can walk around the location and find the road leading to where you have not been before.

rainy island

The walk around the island can be quite long, but when you cross the bridge, prepare for a surprise. There will be a musket lying there - if you try to take it, you will be teleported to the dungeon, which will be filled with monsters. Become so that they can get to you only one at a time, and gradually deal with everyone. After that, you can go back to the teleport and pick up the musket. Then follow to the next puzzle that will make you think.

Mind and matter

So, here you will find a long and difficult puzzle in which you will need to constantly analyze the situation, return to the beginning of the location in order to move the stones. Your task is to get to the other end of the location, where a very powerful enemy will be waiting for you - a stone golem. Defeat him and stand on the button, which, unfortunately, will not open any new doors, but will unleash new flying monsters on you. After defeating them, go further to move to a new location.

Cemetery

Now it's time for the last battle and the end of the gameplay, which was extremely rich in various events, intense battles, difficult puzzles and much more, which is missing from some role playing. This project is actually revolutionary, returning the RPG genre to its roots, so you should definitely familiarize yourself with it in order to feel the spirit of the era.

Codes

Much has been said about the use of cheats in this game, but in fact there are no codes as such in the usual sense of the word. you can use special program Cheat Engine to replace certain values ​​(such as health, mana, experience) with those that would be convenient for you. You can also download and install trainers that simplify this process, but are less functional. With them, you can only change a certain set of values ​​(most often no more than three or four), while Cheat Engine offers you a wide variety of options if you learn how to work with this program. Given the fact that the game is not online, the use of cheats is not prohibited, and you will not be penalized for this.

If you are having problems with walkthrough of the game Legend of Grimrock 2, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Legend of Grimrock 2. In the most difficult places, we add pictures that can help you. Walkthrough Legend of Grimrock 2 read on our website.

Like first part of Legend of Grimrock , the sequel is filled with mind-blowing puzzles, brutal monsters and deadly traps. However, the game is incredibly fun. Let's start with simple tips, the knowledge of which will greatly simplify the process of passing. Even old players who have studied the first part up and down will find something useful for themselves. Find out on our website.

1. Create a balanced group. You need to create characters of various professions. On the island you will constantly find unique armor and weapons that require certain skills. Try to create two characters that can deal maximum damage to enemies. Make one character with heavy weapons and one character specializing in light weapons.

2. Don't neglect alchemy. Perhaps this is one of the main and most important skills in the game. You don't have to be an alchemist, but it's still worth upgrading one of the characters. Unlike the first game, you don't need an empty flask to make a potion. Now you need to collect only the right set of herbs. And the island is just teeming with these herbs. At the fourth level of the skill, you will be able to brew a Major Health Elixir and Potions to increase energy, also healing injuries. High alchemy skills will allow you to prepare new potions that increase certain skills and give a huge advantage in battles. For example, you can make a Resurrection Potion to give life to one of the dead characters. Alchemy in the game is developed quite well, and you do not even suspect what wonderful potions you can brew in the later stages of the game.

3. Either max firearms skill or don't level it up at all. Firearms are quite rare in the game, but they differ in huge damage that can inflict on the enemy. It is a pity that you will not find ammunition for them in abundance.

4. Allocate skill points as late as possible. For what? It's very simple: many weapons in the game require you to have certain skills (skills). But you don't know them until you find a weapon. And no matter how insulting it was, but by distributing skills and finding some kind of beautiful sword that can cut enemies in one or two blows, nothing can be done. Due to some missing skill point, you will have to wait for the next level. Try to save skill points until you find a weapon for which they are useful. For example, a huge fireball spell would require skill level 3 and level 1 airbending. By the end of the game, every skill point will be priceless.

5. If there is no food, go fishing. I was surprised when by the end of the game I realized that you can fish here. It is enough to get into the water and just click on any fish. It's easy, isn't it?! In general, be a freebie! There is not much food in some dungeons, crypts, so before going there you need to stock up on provisions as best as possible. There is one more fast way collect food. Return to the first beach and kill the low level turtles to get a turtle steak. Many of the creatures are reborn after a while.

6. Use annotations on the map to mark points of interest. The game Legend of Grimrock 2 is much more open than the first part. If you get stuck on a puzzle, you can easily come back here later. The same can be said about monsters constantly killing you. Use the annotations on the map to mark difficult places: scary monsters, locked doors, difficult puzzles, any dangerous areas.

7. If you can not figure out the puzzle, then do not rush. Her solution or a hint to it can be caught in the most unexpected place. The open type of game means that you can find yourself in absolutely any area, even in the early stages. Some paths may be closed. Do not focus on the unfinished puzzle. For example, there is a moving block in the graveyard. The clue to it is located in a completely different part of the island.

8. Golden Keys are a precious resource so use them wisely. Most locations have at least one locked door behind which loot can be hidden, both useful and not very useful. All of these doors can be opened using a golden key. Soon you can find a vault with four doors, behind which there is a useful loot. All of them require a golden key. The solution is obvious. Save, and then open each of the doors and find out where and what is hidden. Don't expect to find many keys on the island. Even in 30 hours of play, you will encounter no more than 10 keys at the most. The choice is yours!

9. Use ladder to fight dangerous enemies. Climb up and down after attacks down. So you save as much health as possible and defeat the most dangerous opponent. Connoisseurs of the first part remember how it was possible to run around the square, avoiding damage. Many locations have stairs, and most of the enemies do not know how to use them. Thus, go up the stairs, attack the opponent 1-2 times, then go down, avoiding his counterattack. The method is especially effective in areas with dangerous opponents who can kill you in a jiffy. For example, there are many strong enemies in the sewers. But they do not even suspect that you now know this secret. Go and make them happy!

10. Important weapon - "Quick Save". As in Divinity: Original Sin, on any difficulty but the very last, use Quick Save every time you get the chance. Anywhere, anytime, any location, any situation - remember, QuickSave! Before pressing any button, passing a dangerous puzzle. Be sure to save. Would you like to take a beautiful item lying on the altar in the room? Quick save. Are you going to go down to a new dungeon? Quick Save! Nothing will help you so much in front of the corridors that pose a threat. only on the pages of our portal!

Shipwreck Beach

So, pick up the stick by clicking on it with LMB. Move it to one of the slots of any character. Now, facing the cage door, right-click on the character with the stick - on the hand where the stick is. This is how attacks happen in the game.

Go left along the beach, go around the rocks and break the branches with a blow of a stick. Near the branches, by the way, there is a bone lying around - another weapon. Kill the giant turtle, pick up its meat and throw it into the inventory of any character - apply it to one of the icons. Go to the door, press the button on the right. Kill two turtles, pick up the key lying in front. Next will be the door - open it by inserting the key into the well. By the way, open the map on TAB. The creators of the game have introduced an innovation - you can add exclamation marks and other symbols on the map, as well as sign them. This will help you not get lost!

Walk forward and to the right. A tunic will be lying around on the right - put it on any of the characters. There are two plates - the nearest one closes the gate, the far one opens it. Stand on the nearest one and put any object (the same turtle skin or its egg) on ​​the second plate. Get off the first one - the door is open!

Go through, kill the two turtles on the right. If you go to the left, you will see two doors - one is locked, and the other with a clue that says: "If you are ready, then stand in a circle in the center and call the guards." Go back to where the turtles were killed. Touch the blue crystal to save.

Turn around from the crystal. Go around the ship on the right side and between it and the rock you will see a statue with outstretched arms. You need to put something in here. Turn around, go back a little and turn left. There is a locked door and nine plates. Read the clue near the door. There is an "X" here. Arrange the eggs, rocks, and other items on the slabs to form a cross (X). The stone must be in the center and diagonally across all four positions. Then the door will open.

Go through it, kill the blue monster. There will be a door on the right, and on the sides there is a statue and a clue on the slab. In the hands of the statue, based on the story about the captain's sword (on the slab on the left), you need to put this particular sword. But first you need to find it. Turn around from the door, go straight ahead and kill the two monsters. Turn left, there is a locked grate on the left with a keyhole. On the right there is a button on the stove. Click on the button and a portal will open on the left. Enter the portal, kill the turtle, there is a chest behind the bars and a button on the ground. Put something on the button and the grate will rise. Open the chest, get the knife, medicine and golden key. Go back through the portal and unlock the grate nearby with the key.

Kill two monsters, there is a box on the left - pick it up in inventory. In inventory right click on it and get all the items. Among others there is a sword. Go back to the statue and put the sword there. The door will open. You can take the sword! Go through the door and go to a new location.

Dead Sailor's Cave

Go right, open the grate by pulling the chain. Collect useful items from the shelf and in the corner of the room. Go back and open another grate with a chain. If your torch goes out, you can remove any other from the stands on the walls. Go deep into the location, kill the zombies. To open the next door, first put any object on the button in front of it (this button, when pressed, closes the grate). Now go back a little and on the wall, around the corner, there will immediately be a button. Press the button to raise the grate. Follow next. Kill the zombies, there is a door on the right, you need a key. Go around the corridor and find the key in the niche of the wall. Go back and open the door. Kill two dead men, take the horn from the stand. Leave the catacombs on the stairs nearby.

Shipwreckbeach

Click on the button in front on the right. The rock will move away - get out of here. Go to the location where there is a stone circle. Stand in it, put the horn in the hand of one of the characters and click on it with LMB (as you attack). After the sound from the horn, two monstrous plants will appear - defeat them. Find a place where they will attack you one by one. Having won, the lattice will open - go to a new location.

Twigroot Forest

Go left from the crossroads. Kill all opponents, move to the next fork also to the left and you will find a descent into the tunnels of Twigrut. Go there.

Twigroot Tunnels

Go along the corridor, there will be a locked grate on the right, a pit in front, and there is a button behind the pit. Throw any object across the hole so that it falls on the button. A bridge will appear. Follow further, at the end of the corridor there will be a room. Kill the skeleton with knightly armor, pick up the key in the corner. Go back a little, open the grate with the key and look into the chest ahead. Get the key and other items. Return to the forest to the surface.

Twigroot Forest

Wander around the location, at the top (if you look at the map) there will be a passage with a grate. Remove the grate by inserting the key found in the tunnel.

Go ahead and find the building ahead. Enter inside by pressing the button. There are three statues with a head, go to each one, click and read the unique clue text. Exit the building, go around it and stand at the back. There is a chest here - you need a key to open it. You have lock picks - use them on the chest and try to open it.

Stand with your back to the building, go left, then right. Do not follow to another location, but find the lever here. Lower it, on the right you will see a gazebo with a crystal in the air, a grate has opened there. Go to this gazebo, kill the enemies and take the Power Gem. Return to the building with statues (heads), go right a few meters and right again (top of the map). Kill the wolves and find the descent into the cave.

TwigrootTunnels

Pull the chain and open the door. Go forward, there will be a grate with a chain on the right. A little further along the corridor is a mage. Surely this is the Guardian of the Island. Walk towards him and he will disappear. Kill two enemies, break boxes and pick up useful items. Go back to the grate, pull the chain to open it. By standing on the button, you will open two pits. You will not return back, but there is a hole ahead. To the right of the pit on the wall, find a round, barely visible button on a brick. Click on it and the hole will close.

TheFourPlagues

Go left first. On the left there will be a room with four signed niches. There is a locked grate in the middle. Near each niche there is a signature. Put the following items: Disease (Disease) - a healing potion, Battle - a sword or other weapon, Cold (Cold) - a piece of clothing, Famine (Hunger) - any food. The grate will rise. Take the potion of strength and cape.

Go back to the gate through which you came here. Walk to the right of her. There will be a save stone along the way. By the way, if one of the characters was killed, after touching this stone, he will come to life. Go further along the corridor, you will see a fleeing gnome who will close the grate behind him. Need a key.

Go further, kill the monster, on the right there will be a door leading to The Nest. Go left and enter the Philosopher's Stone room. Go forward along the corridor on the left. There will be bars on the right and left. Behind one of these there is a button - put a stone on it. Go back to the big stone, it's on fire, as is the floor underneath. Move it to the yellow square. You need to push it from behind and only on the highlighted points. Move it to the right, then go behind the grate and push through it to another part. When he is on the yellow dot, a grate will open nearby. Go through the portal behind her.

Take the key lying in the niche in front (Brass Key). Three skeletons will appear - kill them all, pull the lever and go back. Go behind the bars behind the stone, find the button on the wall and press it. Go to the secret room, kill the rat and take the loot.

Go back to the grate that the gnome closed. Open it with the found key. Follow forward, the gnome will open another grate for you. Follow him and fight the gnome. After winning, collect loot, including another key. The room has a door. Find it and open it with the Gnome key. Also, find a passage to the Power crystal. Take it.

Go back to the open door and go through. Pick up the grate along the way. By the way, if you go to the end of the corridor, you can find a lever. Lower it and you will find yourself in a room with a save crystal. Let's go back a little. Having opened the grate, go through, inspect all the niches and you can go up the stairs. We continue Passage of the game Legend of Grimrock 2.

TwigrootForest

Exit to the building with the statues, put 4 Power Crystals on the table. As a result, you get one fiery sphere - take it. Go right on the map (i.e., left, after leaving the building) and go to a new location.

Forgotten River

Walk forward and to the left. There will be a place with traps in the form of spikes - Shrine of Pain. Wait for the spikes to go further. Go forward along the right wall, turn left and find the lever around the corner. Lower the lever, return to the first turn, where you turned left, and turn left the same way. Go to the open passage. You have overcome the thorns. Take the letter from the table, go right and kill the monster.

There will be a button here - get up and open the wall so you don't have to go through the spikes again. To the left there is a passage to a new location. Go there.

SleepIsland

Go right along the bridge, on the right on the stand there will be a musket. Take this musket, you will move to the basement. Kill the monster from behind and stand there so that the others attack you one by one. After killing everyone, take the musket and enter the portal. You will return to the location. Go right, go to a new part, where you will need to solve the puzzle.

mind and matter

There are two stones here. There is a lever on the right - find and activate the stones. Move the nearest stone forward so that you can go to a new part of the location. Go to the right of the stone, there will be a hole ahead, a grate to the right and left. On the right, one step before the hole, there is a plate with a button. If you press it, a spark will fly from the stone head on the opposite side. The spark does not reach the hole because of the stones. Go back to the stones, move both stones to the left (one will rest against the grate, and the other will move closer to the yellow dots). Now press the button, run away from the path of the spark. Two bars will open. Go from the hole in the wall to the right, push the first stone to one of the yellow dots. Push the second stone through the grate a little forward. Go to the second stone, go past it all the way, turn right and find the button on the wall on the right. Click on it and a wall will rise. Go around the stone through the wall, push it one step forward. In general, pushing it to the right place is now not difficult.

The grate has opened - go through it. Follow forward, kill the stone golem, you can stand on the button, but no one. In addition to flying enemy creatures, the location will not appear, and nothing will happen. Go a little further and turn right, go to a new location.

Cemetery

There is a rock and glowing slabs ahead. There are four yellow dots but one stone. Unusual. If you go to the left, you can find a couple of graves and some useful items. Not necessary.

So, we start the game by raising a stick from below, then click LMB. Move it to any slot of your heroes. Once you are facing the cage doors, right-click on the hero who has the stick (required on the hand in which the picked up stick is). Remember that further attacks will occur according to this principle.

As you exit, then move to the left side along the way moving along the local beach. Go around the rocks and use your stick to break the branches. Near the branches lies a bone (it can also be used as a weapon). Soon you will have to defeat a huge turtle. Take the meat from her and add it to the inventory of any of your heroes. Near the doors, you will need to press the button on the right side. Kill two more turtles further and pick up the key that is lying around. The key will need to be inserted into the well near the doors that you will come across in the future. And by the way, press the TAB key - thus, open the map. The developers of the game have introduced a feature in which you can add various signs as symbols and even sign key points. This will soon help you not get lost in the game.

Go forward a little, and then to the right side. On the right side you can find a tunic (you can put it on absolutely any hero). Next, there will be two tiles - the closest gate closes, the farthest itself opens. You will need to stand on the near one and on the far one you will need to put something (you can skin a turtle or its egg). Now you can leave the first slab and the gate will be open for you.

Go further and again you will need to kill the turtles, but this time they will be on the right side. If you go to the left, you will come across two doors. The first is locked with a key, the second has a hint that says: "If you are ready, then stand in a circle in the center and call the guards." Go back to where the turtles were once killed. Now touch the crystal of blue color to save the game.

Turn back from the crystal. Go around the ship on the right side and between them you can find a statue with outstretched arms. You need to put something in these hands. Turn around, then go a little in the back direction and turn left. There will be locked doors and nine large slabs. There will be a hint near the gate. They will have an icon - X. You will need to arrange unnecessary objects in such a way that a cross comes out of the tiles, that is - X. The stone should be in the very center, and diagonally in all four dots. Only then will the doors be opened.

Next, you will need to go through these gates and kill an incomprehensible blue monster. On the right side there will be a door, and on the side there is a statue and another clue, but already on the tile. In the hands of this statue, based on this story about the captain, you should put the sword of this very captain. But first you have to find it. Turn around back from the doors and go straight ahead and kill the two monsters. Then turn to the left side and again on the left side there is a locked grate with a lock. On the right side is a button on the tile. Click on this button, after which a portal will open for you on the left side. Enter this opening portal and kill the turtle inside, then move to the chest (the button is located on the ground - put some object on it). Inside the chest you can find a knife, medicine and a golden key. Now you can go back the same way you came here. With the found key, you can open the locked grate.

Kill two monsters and go to the box on the left side (take it in your inventory). You can open it inside the inventory simply by right-clicking. Among all the items there will be the same sword you are looking for. Now you can go back to the statue and put the sword on it. Subsequently, doors will open for you. Please note that you can take the sword back. After passing through these doors, you will find yourself in a completely new territory.

Dead Sailor's Cave

Go to the right side and open the grate, after pulling the chain. Do not forget to collect all valuables from the shelf and in the corner of the room. Now you can go back and open the next grate by first pulling the chain. If your torch starts to go out, then you can safely take any other from the stands that are here. After going a little deeper, you will meet a zombie - kill him. In order to open the next doors, you must first put any item on the button in front of it (the button, when pressed, will close the grate). Now you can go back a little and on the wall around the corner - there is a button. Click on this button and the grate will rise. Move on. Along the way, kill another zombie. On the right side is another door, but it needs a key. You need to go around the corridor, and then find the key in the niche of the wall. Now go back to the doors and open them with the key. Soon you will have to kill two more walking corpses - there will be a stand, there is a horn on it - take it. You can now leave these catacombs using the stairs nearby.

Shipwreck Beach

Click rather on the button, which will be a little ahead on the right side. After pressing, the rock will begin to move away. Exit through the opened passage. You need to go to the location where the stone circle is located. You need to stand in this circle and put the horn in your hand. Just take one of the heroes and LMB click on it. After the horn is played, two creepy monster plants will appear, so you have to defeat them. You will need to find a place where they can only attack you one at a time. After defeating them, a grate will open for you, through it you can go to a new territory.

Twigroot Forest

Go to the left side of one intersection. Along the way, kill all your enemies. You will have to move until you get to the next fork. From it you will need to go to the left side and will soon go down into the Twigrut tunnels. Come inside.

Twigroot Tunnels

Walk along the corridor and soon you will reach a locked grate on the right side. After going a little further there will be a pit, but behind this pit there is a button. You will need to throw any unnecessary item through this hole in order for the button to activate. After a successful hit, a small bridge will appear. Go further and at the very end of the corridor is a room. In this room there will be a skeleton in knight's armor - kill him. Right there in the corner is a key - take it. Now go back and with the found key you can open the grate. Ahead finds a chest - look into it. It will contain another key and many other useful items. Now you can return back to the forest from the tunnels.

Twigroot Forest

Wander around this area. If you look at the map of the area, then at the top there will be a transition with one grate. You will need to remove the grate after inserting the key that you found back in the tunnel.

Move on and there will be a quest ahead. Go inside and press the button. There are three statues here, you need to go up to each and click, and then read a unique text clue on each statue. Now exit the building and go around it, then stand behind. There is a chest here, but to open it, you need another key. You can try to unlock it with the lockpicks you have.

Stand with your back to the building and go to the left, then turn to the right. But do not rush to move to the next territory, first find the lever here. You will need to lower it and soon on the right side you will be able to notice a gazebo with a crystal in the air - a grate has opened here. You need to go to this grate, kill the enemies along the way and subsequently pick up the Power Gem. Now go back to the building with the familiar statues (heads), from them go a little to the right side and after, again to the right side (top of your map). Along the way, kill hostile wolves and find a passage to the dungeon.

Twigroot Tunnels

Pull the chain and open the doors. Walk a little forward and on the right side there will be a grate with another chain. Going further down the corridor you will encounter a mage. Most likely this is the very Guardian of the Island. Walk up to it and it will soon disappear. Next, you have to kill two opponents, then break the boxes and pick up a variety of useful things. Now go back to the grate and pull the chain to open it. Step on the button and open two pits. You can’t go back - a hole and ahead - a hole. On the right side of the pit, find a barely noticeable button in the wall. If you press this button, the pit will immediately close.

The Four Plagues

First, go to the left side - here you will stumble upon a room with 4 signed niches. In the very middle there will be locked bars. Near each niche there is also a signature. You need to put the following items: Disease (Disease) - here a jar of healing potion, before Battle - you need to put a sword or some other weapon, to Cold (Cold) - an item of some kind of clothing, well, to Famine (Hunger) - absolutely any food. As a result, the grate will rise, after which you can take a jar of strength potion and a cape.

Now you can go back to the grate, through which you arrived here. Walk to the right side of her. Along the way, you will pass a save stone (save). And by the way, if one of your heroes died, then after touching this stone, your fallen character will be on his feet again. Move further along the corridor and notice the gnome, who is leaving in a hurry. He will close the grate behind him and you will need to find the key.

Go further and soon you will need to kill the monster, after which there is a door on the right side, and it will lead you to The Nest. Now go to the left side and go into the room Philosopher's Stone. Walk a little further along the corridor on the left side. There are gratings on both sides. Behind one grate is a button - you will need to put a stone on it. You need to go back to big stone, but it burns, as well as the floor under this stone. You need to move it to the yellow square. You can push it only from behind and only on the areas that are highlighted. Move it to the right side, then go behind the bars and through it you will need to push to another part. As soon as he finds himself on the coveted yellow dot, the grate will finally open nearby. Go through the portal right behind it.

Now take the key, which lies further in the niche (Brass Key). Three skeletons will appear next. You will need to kill them all. After another victory, pull the lever and go back. Go behind the bars, which is located behind the stone. Further on the wall there will be a button - click on it. Enter the secret room, kill the rat and take all valuable items.

Go back again to the grate, which when the fleeing gnome still locked. Now you can open it with the found key. After going a little further, the dwarf will open the bars for you and soon you will need to fight him. As you defeat him, then collect all the valuable items and another found key. There are doors in this room that you can unlock with the Gnome key. In addition, you need to find a passage to the crystal of the Force and pick it up.

Come back to open doors and go inside. Along the way, you will need to raise the grate. If you go to the end of the corridor, you will find a lever and if you lower it, you will be able to find a save crystal. But let's go back. As you open the grate, then carefully examine all the corners of this place and after a thorough search you can climb the stairs to the top.

Twigroot Forest

Exit to the building with the statues and place the found four Crystals of Power on the table. As a result, you will collect one large fiery sphere from them - take it. According to your map, now you need to go to the left, that is, to the left when leaving this building. Then move on to new territory.

Forgotten River

Now go forward a little, and then turn left. Note that there will be terrain with traps - spikes (Shrine of Pain). You will need to wait for the moment when the spikes go a little further. You need to move on, along the right side wall, then turn left and find one lever around the corner. As you find it, lower this lever and return to the first turn, where you once turned to the left. Do not be surprised, but you will need to turn left again. Go to the open passage and in the end you will overcome the spikes. Now take the letter from the table, go to the right side and kill another monster.

There is a button here - stand on it and open the wall - this way, you will not need to move through the dangerous spikes again. If you go to the left side, you will pass to another new territory. Go there.

Sleet Island

Go to the right side of the bridge. On the right side, on one stand, there will be a musket. Take it and you will be thrown into an unknown basement. Rather, kill the monster that is behind you and stand in its place - this way, the rest of the monsters before you will come up one by one. As you deal with all the enemies, then take the found musket and go through the open portal. You will be back at the same location. Go to the right side and go to the new part, where you will need to solve another puzzle.

mind and matter

There are two large stones here. On the right side is a lever - find and turn on the stones. The nearest stone must be moved forward in order to go to the next part of this location. From the stone, go to the right side, there will be a hole in front, and a grate on the right and left sides. On the right side, a step away from the hole, there is a tile with a button. If you click on it, a small spark will fly from the stone head on the opposite side. Since it is hindered by stones, it will not reach its intended goal. You need to go back and move two stones to the left side. One should rest against the grid, and the other will be moved closer to the yellow dots. Now you can go back to the button and click on it. But you will need to immediately run to the side as a spark will fly. After that, the grill doors will open. Now go from the hole in the right wall and push the first stone that comes across, but you need to push onto one of the yellow platforms. Next, you need to push the second stone through the grate a little forward. Now move to the second cobblestone and walk past it until you hit it, then turn right and on the right wall you will find another button. You will need to click on it, after which the wall will rise. You can walk around the stone through the wall. Push him one step forward. In general, now it will not be difficult for you to push this cobblestone to the desired point.

As a result, the lattice will open. Go through the opened passage. Move on and soon you will need to kill the stone golem. There is a button here, but if you step on it, nothing useful will happen, except that a couple of flying monsters will appear. After the fight is over, go a little further and turn to the right side - then go to the next territory.

Cemetery

Ahead there will be a stone and more illuminated slabs. There are four yellow key points here, but there is only one stone. Unusual. If you go to the left side, you can find a couple of graves and some useful items, but this is not necessary.

Go into the corridor and find the grate there, which can be opened with the key. It is worth noting that behind this barrier, you can pick up a crystal responsible for saving. But I want to warn you that on the way to this crystal, you will meet another obstacle in the form of a grid. However, you need to get closer and pull the chain that is located next to it. Thus, the barrier will move and open the passage to the crystal.

After picking up the jewel, you can move back, and then turn into the turn leading to the left. Sooner or later you will find yourself in an unknown corridor. Go through it and find the wall on which the chain is attached to use it to open the passage. Then, in the passage of the game Legend of Grimrock, you will need to go through the opened hole and turn to the left, because only by going along this path will you be able to get to the next grate and portal. It is worth noting that as soon as you go to the portal, you will immediately be moved to a new location.

Then you can get close to the button located on the left side, and click on it several times. Sooner or later, a skeleton will appear in front of you. Don't think for a minute, just destroy it, and then start clicking the button back. So, now instead of the bones left from the skeleton, there is a bag. Approach it and pick up the key there.

Then you can use the portal again and return to the grate to activate it with the key. As soon as you get to the crystal, don't forget to save and then move to the grate, near which there will be two wells. They are designed for keys that you can find in two corridors: the one on the right side and the one on the left. Then turn to the left side and neutralize the enemies that you meet along the way.

In the further passage of the Legend of Grimrock, you need to get close to the wall on which the button will be placed. As soon as you clamp it, a niche will immediately appear. Climb up there and go to another button to click on it too. Then move to the side where there is a grate with two key holes. Once near it, you will see another niche on the left side, which was not there before.

Get in there, just be careful, because the enemy is attacking now. After you destroy it, you can move on and find the button on the wall. When you are near it, then press and then return to the room in which you found the very first button. As soon as you get there, you will immediately see the key in the opposite direction. Come and take it for yourself, and then move to the complex grate and insert the first key into it.

Then move to the right side until you are near the portal. When you get to it, you will need to move in the opposite direction. I must say right away that the portal is now clearly against you and will constantly bring you back. You need not despair, but move in the opposite direction from the portal, straight to the button with which it is deactivated. In order to find it, you need to go to the wall and find a fragment there. After the portal is disabled, continue through the Legend of Grimrock and go back, but quickly, otherwise it will soon become active again.

Be careful, because ahead you will meet an enemy that you need to eliminate, and then pick up the key. Go back again and insert it into the second well, so the door will open. Go through it and you will find yourself in the portal again. After moving, go in the direction of the grate. It is worth noting that literally two steps away from it, you should find the button and click on it. Then you can move around without turning anywhere, simultaneously cracking down on the mutants until you find yourself near the next door.

Now carefully examine the space around it and find the button. After you click on it, you can move further, neutralizing opponents. Once at the crossroads, you will need to turn left in order to reach a dead end. Having reached its end, you can carefully examine everything and pick up the key that is lying nearby. With the key, you can go back and go in the opposite direction. Soon you will see a locked door that can be opened with this key. Now in the passage of Legend of Grimrock, the wall will suddenly begin to rise. You should try to crawl under it to the next intersection.

Having reached the place, you can now turn to the right side and stand on the button that opens the next door. Be careful, because there is a skeleton behind it. As soon as you destroy it, move to a large room and look in it on the left side for the niche on which the dead will be. Now you have to fight the skeletons again and kill four of them. After the job is done, you can go to the wall and find a button on it, which is again represented as a chipped cobblestone. If you hold it, the entrance to the secret room will open.

After examining it, get out and head to the grate. Find a chain near it, for which you just need to pull to open it. Move only forward until there are steps in front of you, along which you can climb to the third floor. It is worth noting that there will be a torch on the stairs, which must be taken away so that the grate blocking the path opens.

pillars of light

In the event that you have two torches at your disposal, then you should find a third one and put them in a crowd. And you can do this in the column that is located in the center. You can calculate it by three stands on the walls located near it. It is worth noting that if you do not have enough torches, you will have to go through the previous challenges in the game Legend of Grimrock again to collect the missing ones.

As soon as all the torches are exposed, the closed door will immediately open. Head into it and when you find yourself in front of a turn, turn right. Just be careful, because on your way now there will be enemies that need to be neutralized. After walking a little, you will see holes that are worth bypassing. Then go into the tunnel on the left side and shoot another enemy there. Then return to the corridor, which is on your right side. Thus, you will be able to bypass all the holes. As soon as you see the button on the wall in the passage, hold it down. Then you need to return to the corridor, which is located on the left side. Examine everything there carefully and look for a hidden button in the form of a chipped cobblestone to clamp it. So, again the wall will start moving and open a passage for you. Continue through Legend of Grimrock and return to the corridor on the left. There is another opened passage, located near the pits.

Examine the wall carefully and press the hidden button, so another wall will rise, opening a new passage. Now you can see some holes. If you look closely, you will see a button behind these pits. Take out a cobblestone or a blade and hit this button to open the pits. You can move forward by picking up your arrows. Then go out into another small corridor and be careful, because a bird is flying there that can cause damage. Defuse it and remember the place where the new closed door is, because you will need to return here.

In the further passage of the Legend of Grimrock, go to the grate and there, find the button next to it on the wall. After you click on it, you can move forward until you reach the button on the floor. Be very careful, because now there will be opponents who should be neutralized. Then you can move forward and get to two alcoves. Study them carefully and find the key in one. It is worth noting that after you take the key, you can go to the left alcove and hold on to the lever that the grate has freed the passage. Then get out of this room. After walking a little, you will find yourself near a turn leading to the left. Turn around and get to the opposite side of the grate. Get the key you found earlier and use it to open the door on the right side.

Move without turning anywhere and get to the chain, which you need to pull so that the next grate clears the passage. Then be sure to save by applying the appropriate crystal, and go further. So, now you will have two holes in front of you. Now you should arm yourself and shoot the spider, and only then get close to the chain to use it to open the grate. Back you will see two pits and a spider.

It is worth noting that if you go to the left side, before reaching the first of the pits, then on the wall you can find a hidden button in the form of a chipped cobblestone. By clicking on it, you can block the pits for a while. If you want, you can drag a spider into them by using bait. Then do everything so that this insect is destroyed, and only then return to the button and hold down on it in order to be able to safely cross over the pit.

Then, in the passage of the game Legend of Grimrock, you should get close to the second pit and press the button next to it. Then quickly run back, because you can fall into it. Now climb into that alcove, which is located on the left side of the previous pit. It is worth noting that there is a portal with which you can move to another location.

After moving, go to the niche and pick up the book from there. It is with its help to replenish the health level of almost all your wards. You can return to the room where there were two pits. Once in it, go to the chain and use it to open the grate. A passage will open, so you can move on. Once in a room where more than one portal is located, immediately look for a suitable hole for yourself. It is worth noting that a little further is the grate, which can be easily opened. Move to her. Having got close, look to the right side and find the button with which you can put the grate into action. Go through and don't forget to pick up the stone you see on the ground. Moving to the right side, you can watch the portals disappear one by one. Then, in the passage of Legend of Grimrock, you need to reach the pit and throw the picked up cobblestone from it to the left side. Try to make it fall right on the button below. If you manage to do this, you will be able to get over this hole, because it will close.