Dragon age inquisition accept the elf sentry's offer. Story line

The Inquisition was able to get one of the Eluvians, but Corypheus will be looking for another mirror. According to Morrigan, it is located in the ancient temple of Mythal in the middle Arbor Wilderness. The witch will accompany you, helping you break through the ranks of the red templars.

The support received will depend on the chosen ruler of the empire. From Selina or Gaspar you will receive soldier infantry to help, and Briala will send her elven scouts into battle. You can find them and talk to them in your camp. Josephine can also be found there, Cullen and Leliana will fight.

In addition to the blockades of the red templars, the guardians of this sacred place will attack you. Also along the way you will have to deal with two red monsters.

After the tunnel, you will finally see Corypheus and his lieutenant in the form of Calpernia or Samson trying to cross the bridge to the temple. Corypheus dies from an explosion of ancient magic and is reborn in a nearby Gray Warden. In the same way, he rose from the dead after being defeated by Hawke.

The Inquisitor and his companions escape Corypheus and his dragon by shutting themselves in the temple.

As it turns out, Eluvian isn't the only reason Corypheus wants to infiltrate the temple.

In order to pursue Calpernia/Samson, the door must be unlocked by performing a simple ritual. It is required to walk on the tiles on a small hill. They light up blue. You cannot step on the same tile twice, jump over them, or switch between characters.

Samson or Calpernia, dive into the crevice and try to detain you by inciting their minions. Having dealt with the enemies, you must decide whether to jump after them without wasting time or perform another ritual at the request of the Morrigan. The ritual will make it possible to pass to source of sorrow, which bestows the knowledge of elven spirits at the price of accepting their will.

There will be three rituals in total. They operate on a familiar principle, but more complex. You can still step on certain areas. In one of the tasks, you need to pull the lever to lower the grate.

After completing the rituals, you will be met by Abelas the leader of the caretaker elves. If you promise not to touch the Source and honor their traditions, there will be no bloodshed. Otherwise, you will have to fight them.

In any case, Abelas will be determined to destroy the Well. The Morrigan rush after him, trying to stop him.

Having entered into a temporary alliance with the elves, one of the caretakers will open closed doors for you, avoiding rooms where battles are taking place.

If you have not performed the ritual or have not made an alliance with Abelas, you will have to fight your way to the goal through both the red templars and the guards of the temple.

Having found out the secret of Samson, it will be possible to destroy his armor in a conversation before the battle.

And by completing the task for the secret of Calpernia, you can completely avoid the battle with her. If she is defeated, she will kill herself.

Having made agreements with Abelas and being courteous to him, he himself will decide to give the Source to you.

You can choose to use the source yourself or let the Morrigan drink. There are no more options.

After the Inquisitor or Morrigan gains the power of the Source, it dries up.

With the help of their newfound power and the mirror of Eluvian, our heroes manage to escape from the angry Corypheus and find themselves in their native Skyhold.


Next Quest: The Last Act (in development)

- very big game. Only the passage of the main quest can take from 40 to 60 hours, and if you take into account the secondary tasks, it becomes completely scary. On the way to the final goal, difficulties may arise, which our passage will help to resolve. Just to start, let's clarify something.

. dragon age: Inquisition is a non-linear game. This means that depending on your decisions, as well as on the gender and race of the Inquisitor, a lot depends. BioWare's new project has enough forks in it that will make your story different from ours.

. We only talk about the main quest. Yes, there are a lot of interesting tasks in Inquisition, but the description of each of them would take an obscene amount of time. Therefore, only missions from the Path of the Inquisitor group.

. Dragon Age: Inquisition is not a "quick run". In order to progress through the story, you need to earn Power points. Most fast way do it - do a few secondary tasks. So even if you are not interested in the personal affairs of your party members and quests to collect herbs and metals, sometimes you still have to do this.

. The text below contains spoilers. We will try to do without unnecessary plot details, but ... THE KILLER IS THE BUTLER!

Heavenly Wrath / The Wrath of Heaven

The prologue of Dragon Age: Inquisition is completely linear - even if you want to, you still can't get lost. Follow Cassandra, carefully read the hints and fight weak opponents. There shouldn't be any problems with this. Soon the path will lead to the elf Solas and the dwarf Varrik, your new companions.

After that, you will be taught how to use the tactical pause. In the future, this mode will come in handy more than once, especially on high level complexity, so try to master it as early as possible.

Soon you will come to a gap - a place from where demons from the Shadow penetrate into the real world. To close the gap between the dimensions, you must first destroy all the enemies around. After defeating the demons, you need to touch the gap and wait a few seconds, after which it will close. During the passage of the game, you will have to close such portals quite often.

After returning to the fortress, you will be presented with a choice: go straight to the biggest gap or take a detour. In the first case, you will get to the next location faster, in the second case, you will be able to save the missing soldiers.

Regardless of the chosen path, you will soon find yourself at the ruins of a huge castle. After going down to the gap, you will start the battle with the first boss - Demon of Pride.

There should not be any particular difficulties: not only party members, but also the soldiers of the Inquisition will help you. In the first phase, the boss is invulnerable - note that his health bar looks different than previously encountered monsters. To make the demon vulnerable, you need to use a gap. Let the boss be distracted by the allies, and you press the action button next to the portal. After a couple of seconds, an explosion will thunder and the demon will fall to its knees - that's when you hit. After some time, it will become impenetrable again - you already know how to fix it. When lesser demons start to appear on the battlefield, deal with them first, and then interact with the gap.

The danger is not over / The Threat Remains

After resting after the battle, go outside. Head towards the church following the sign. Enter the command headquarters and complete the prologue of the game.

After that, you will have time to get used to the headquarters. Use it to learn blacksmithing, talk to companions, remember the location of key NPCs. When finished, return to the church. From here you will be able to travel to the next location − Hinterlands(Hinterlands) in the kingdom of Ferelden. To do this, you can use the headquarters of the command or the world map.

There are a huge number of quests waiting in the Hinterlands - you can spend up to 12 hours here! Therefore, if you do not want to get confused, mark the priority quests for you in the journal - then a special beacon will tell you where to go. If you plan to advance on the main quest ("The Path of the Inquisitor") as soon as possible, then mark it in the list of quests.

Follow the sign. Soon you will stumble upon a detachment of the Inquisition, which is fighting off rebellious magicians and templars. They will need your help. After that, you will be invited to a large camp - the main stronghold of the Inquisition in the Hinterlands. Here you need to talk with Giselle's mother, who will direct the heroes to a new location.

You can stay in the Hinterlands and do the quests, enough to earn a few levels. Otherwise, return to the command headquarters and go to Val Royeaux.

Here the pointer will help you again - follow the beacon. There is very little to do in this location: having reached the indicated place, watch the video, meet the templars and then head towards the exit. Before leaving for the headquarters, the spellcaster, the head of the magicians, will speak to you.

Very soon you will have to choose between templars and mages. Two quests will be available at the command headquarters: In Hushed Whispers (“In Secret”) and Champions of The Just (“Defenders of Justice”). Selecting one of them disables the execution of the second. To convince the templars to join the Inquisition, complete Champions of The Just, or if you value the help of mages more, In Hushed Whispers. In our walkthrough, we chose to support wizards, but you are free to do otherwise.

In secret / In Hushed Whispers

Travel to the Hinterlands. Here you need to get to the city of Redcliff, located in the north of the location. There will be another gap in front of the city gates - deal with it and you will be allowed outside the walls. In Radcliffe, find a tavern, talk to the sorceress and proceed to a new meeting point - it's not far away.

Here you will meet Dorian, one of potential satellites. Close the gap, listen to the magician and go to the command headquarters. Here you have to talk with the advisers and finally decide who will be more useful allies - mages or templars. This is your last chance to change your mind.

If you still plan to be friends with wizards, then return to Radcliffe using the command table. Dorian will definitely be in the party, and you can allocate the remaining two slots to other heroes.

What happens next, we will not tell - this is a spoiler. Let's just say that after the cutscenes, you and Dorian will find yourself in a dungeon. As soon as control is returned to you, upgrade the abilities of the magician so that he will help you with spells in battle.

Since you are alone, move through the dungeon with caution. There are few enemies here, but they deal decent damage. It will be easiest if you play as a "tank" warrior. More difficult - if for a melee rogue. Be especially careful if you play as an archer or mage.

Following the markers, you will soon reach a fork. Three points will be marked on the map: two of them indicate the party members who need to be released from imprisonment, and the third will lead you to the sorceress Fiona. First of all, get to the lost allies - the four of you will be much easier. After talking with Fiona, the next part of the task will open - follow the new marker.

To replenish your health potions, look for special vaults (they look like boxes with different bottles). New markers will appear on the map that need to be examined. You can move freely within the location and visit targets in random order. Please note that this zone has several levels, so some places can only be reached using stairs.

Soon you will come across a locked door. To open it, you need to collect five pieces of red lyrium. Their location is marked on the map. Once you've collected all five, replenish your potions and get ready for the boss fight, Alexius.

Alexius uses offensive spells, casts a shield on himself and teleports around the room. In general, the fight with him is simple: let the warrior divert the attention of the boss to himself while the rest of the party deals maximum damage. When he has half his health left, Alexius will disappear, but a gap will appear in the room - you already know what to do with him. As soon as you close the gap, the boss will return to the battlefield. He will repeat the disappearing trick at a quarter of his health.

Will burn in our hearts ... / In Your Heart Shall Burn

After returning to the base, you will be able to chat with allies, get or even complete a few tasks and so on - use this time to complete things in the Vault (Heaven). Please note that you will not be returning here.

After activating the next story mission, you will see several cutscenes. Shortly after you regain control of the character, you will meet Cole, another potential party member. It will appear only if you have chosen the help of magicians. Otherwise, Dorian will replace him, and you will meet Cole during the mission for the templars. Depending on the choice of the side, the opponents also change: either magicians or templars will attack you.

In this case, the tasks will be the same. Follow the markers, destroying opponents. You will need to protect one trebuchet and capture the other. After that, you will be asked to return to the Vault. Along the way, you can save a few characters, which will bring additional experience. When you get to the church, watch the cutscene and return to the battlefield.

Now you need to aim the trebuchet. At the same time, opponents will interfere with the heroes - we advise you to first kill them all and only then take up guidance. At some point, the boss will appear - a knight Danam.

First, deal with his retinue - a gang of demons. After that, order your “tank” to distract the boss towards you: the monster has quite powerful attacks that leave no chance for the mages of the squad. Keep vulnerable allies behind the boss to minimize damage to them. At 75, 50, and 25 percent health, Danam will remove all negative effects from himself and set up a powerful barrier. The battle can be long, but as long as the "tank" holds the line, distracts the enemy and drinks potions, there is nothing to worry about.

After defeating Danam, a long cut-scene will be shown. When you can control your hero again, follow the signs - the path is absolutely linear. Soon you will be taught how to use new ability, and then the hero will find himself in a snowy desert during a storm. Just go forward and slightly to the right.

From the Ashes

This part of the main quest is quite short. You will be offered to walk around the new fortress, explore its main premises and chat with allies. Some sections of Skyhold will be locked down and you can visit them the next time you visit the castle.

After talking with Josephine and Varrick, two main quests will open: Wicked Eyes and Wicked Hearts (" Evil eyes and evil hearts") and Here Lies the Abyss ("There lies the Abyss"). They can be done in any order. Before going to one of them, we strongly recommend talking with all party members - you will see and learn a lot of interesting things.

There Lies the Abyss / Here Lies the Abyss

After talking with Varrick's friend, you will gain access to a new location - Crestwood. Go to a meeting with an informant. Go along the coast until you come across a cave - go there.

After the conversation, your path lies to another location, Western limit(Western Approach). Follow the marker directions. On the spot, you will be shown a cut-scene, followed by a battle with a horde of demons. Due to the relatively small size of the battle arena, it will be useful to use the Mark of the Rift spell here. After finishing the fight, return to Skyhold.

From the command headquarters, go to Orlais to continue the mission. Before that, we strongly recommend that you sort out the equipment of the party and free up space in your inventory, since you will not be returning to Skyhold anytime soon.

The marker will guide you through the battlefield. Soon you will receive an optional task - to help the troops of the Inquisition in the battle. You need to destroy three squads Gray guards assisted by demons. For completing this objective, you will gain access to a chest with valuable loot.

Soon you will face a large concentration of enemies led by the Demon of Pride. First deal with small opponents, and then take on the mini-boss. Keep vulnerable heroes away from his electric whips. The fight is made more difficult by a huge dragon that periodically unleashes spells on your party. Try to disperse allies around the arena to minimize damage.

The marker will not let you get lost here. We advise you to carefully monitor the radar: its glow means that somewhere nearby there is an item needed to complete the Fears of the Dreamers quest. In the northern part of the first zone, try to find a human skeleton and go into search mode - this is how you initiate additional task. The remaining four items are located in other areas of the location. It can only be completed until the end of this section of the game.

To restore your memories, kill the demons and press the action button next to their bodies. To advance in this location, you have to repeat this trick several times. The episode as a whole is linear - move forward until you encounter a boss, Nightmare.

Get ready for an intense fight. Nightmare has a lot of health and powerful attacks. From time to time, he will call on spiders, which must be quickly destroyed - otherwise they will be crushed by numbers. Let the "tank" keep the attention of the boss while the rest of them deal with his minions. As soon as there is a breather from small enemies, use the most powerful abilities on Nightmare. At 25% health, the boss will call for strong demons to help - this is the best time to use the Mark of the Rift ability. After the victory, return to Skyhold.

Wicked Eyes and Wicked Hearts

In this mission, two things are more important than ever before: the composition of the party and the choice of the right lines in the dialogues. We advise you to take at least one mage with the ability "Barrier" (Barrier) in the group, as health potions will be in short supply. When communicating with the nobility, try not to say anything harsh or rude - flatter and agree. And, yes: before starting the mission, save the game in a separate slot.

The specifics of this task is that you will need to turn into a secular lion for a while. Good behavior, courtesy, and small favors for guests increase the rating of the Inquisitor. A long absence or dubious statements lower him. When it drops to zero, you will be kicked out of the ball and the mission will fail. So do not miss the opportunity to increase the rating.

The location has something to do, except for the main mission. You can collect figurines that open access to loot chests, look for compromising information on the nobility, and much more. At the very beginning of the location, you can help the lady at the gate, who has lost something. Lost is located at the fountain - use the search mode. By returning it, you will increase your rating - for a start, this will be enough.

The marker will indicate the path and the characters to talk to. After the official presentation, there will be an opportunity to communicate with allies and study the situation. When finished, head to the lobby and proceed to the guest rooms. Find the Hall of Heroes, go through it and exit on the west side. Walk down the corridor until you reach the fountain. Here you need to climb to the second floor using the grid on the wall.

Once you're out of the public eye, your rating will slowly decrease, so act quickly. The marker will mark the area to be searched. When finished, go down the stairs to the library and go into search mode. After finding the evidence, return to the ball. Don't miss the opportunity to boost your rankings a bit: only go to the ballroom after the second bell has rung - it's always a little late to know, right?

You will receive the servant's wing key. You can get there through the lower floor of the Hall of Heroes. Companions will join you at the entrance - don't forget to change their dress clothes for battle gear. You must have at least 10 rating points: every minute you will be deducted one point, so do not hesitate and deal with opponents quickly. Follow the trail of blood and corpses, and soon you will encounter a killer. After the battle and the cut-scene, return to the ball.

The Duchess will invite you to dance. Be as polite as possible - we advise you to always choose the rightmost answer option. After talking with the duchess, you will have the last opportunity to hand over the dirt to Leliana.

Soon you will come to another rift, open in the courtyard of the castle. Destroy the human enemies first, then deal with the demons. The second wave of opponents will be much stronger than the first, so get ready. After that, you will be shown several cut-scenes, will be allowed to make one important decision, and then sent to battle with the final boss of the location, the same duchess.

First, get rid of her minions. Let the magicians at the first opportunity impose a shield on the party members. The boss will teleport around the arena - try not to lose sight of her. When the Duchess's health drops to 50%, she will call for assistants - deal with them as quickly as possible. Other than that, this is a fight without surprises.

What Pride Had Wrought

As always, go on a mission through the headquarters of the command. In the first part of the task, you only need to follow the markers and fight off enemy units. Soon you will reach an ancient temple.

When you reach a large locked door, you will receive a task to conduct a ritual. This can be done at the statue on the lower level of the hall. You need to walk on special stoves in such a way as to light them all. Already activated tiles cannot be stepped on again. There shouldn't be any problems with the first puzzle - it's quite simple. After opening the door, proceed deep into the temple.

After the cutscene, you will have a choice: go straight after the enemies or follow the traditions of the elves and perform four rituals. In the first case, you will have to fight not only with the villain's minions, but also with the guards of the temple. In the second case, four puzzles with plates will be offered: by solving them, you will receive the support of the elves and fight with an alternative location boss.

Having made your choice, follow the marks on the mini-map. If you have completed the rituals, you will be able to team up with the guards against the invaders. In this case, you will be allocated a guide who will show you the way through the location to the boss. If you decide to ignore the traditions, then get ready to fight with the elves and the templars. The path through the labyrinth will need to be laid on your own - follow the radar and use the search mode.

Soon you will meet with the boss. Depending on the past choice, this will be either Samson(if you chose mages as allies), or Calperia(if you preferred templars).

Samson attacks only in melee. He is helped by minions, which should be disposed of immediately. When the boss starts spinning, take the fighters away. Spread your allies across the battlefield to prevent Samson's attacks from hitting multiple heroes at once. Take advantage of tactical pause - party members do not always choose targets well, especially at the beginning of the battle.

Calperia often places fire runes on the floor - you need to run away from them and take allies away from there. She likes to teleport, is immune to stun, paralysis, and fear, and has high resistance to fire. Lightning and cold are your best friends in this fight.

The Last Act / The Final Piece

Very short mission. Go to the altar through the headquarters of the command. If in the last task you allowed your companion to drink from the Well of Sorrows, then you just have to talk to someone. Otherwise, you will face a dragon boss fight.

If the "tank" distracts the monster's attention to itself, and the ranged fighters do not climb under the monster's paws and tail, the battle will pass without any problems. It is recommended to refuse fire attacks, because they cause very little damage to the creature. Cold, on the other hand, is very effective. You need to reduce the dragon's health to half, after which a cut-scene will begin.

Marvel at Perfection / Doom Upon All the World

It's time for the final battle. We recommend making a separate save before starting the final mission. You will be able to complete some of the remaining quests after it, but some of the content will not be available. So if you are planning to explore Inquisition inside and out, this is your last chance.

Take at least one mage with Barrier to the battle with Corypheus, and preferably two at once. The boss deals a lot of damage, is immune to status effects and has a huge amount of health, so get ready for a long fight. In the first phase, the villain will summon demons, move around the arena and attack with powerful spells. "Barrier" and health potions will help keep the party on its feet.

After some time, Corypheus will move to a new arena - follow him. Don't forget to replenish your potions along the way. The second phase is almost the same as the first. Except the situation is different.

When the boss has half health left, he will be replaced by a huge lyrium dragon. As always, let the shield warrior distract the boss while the ranged heroes deal damage to him. Focus the fire on the monster's paws - this will slow it down. Focus on healing and protecting heroes with melee weapons: do not spare potions and apply Barrier on them. Have the party spread out around the arena so that the dragon's fiery breath isn't as dangerous. Don't forget the tactical pause.

After finishing with the dragon, switch back to Corypheus. In the final stage of the battle, he will teleport much more often. Spells will appear in his arsenal that cause damage to the entire squad. "Barrier" and healing potions to help you.

Actually, this is where the main campaign of Dragon Age: Inquisition ends, congratulations! Final tip: Don't miss the post-credits scene!

Fenris stood leaning against the fireplace, staring straight ahead. It was… wrong. There was something in his posture… tired, exhausted. And it stressed me out. Even got tired of joking. "Fenris," I called softly, propping myself up on my elbows. His entire body seemed to be on fire from his recent touch. Passionate. Wild. Inhuman. Greedy. I have never seen or felt anything like it in my life. As if all this did not happen to me, as if I had a dream ... - Yes, Hawke? he replied. His voice sounded tired. So, I was not mistaken ... - Everything was so terrible? .. - I asked, trying to portray a smile. He liked it when I smiled, even though he didn't show it. - Not. Everything was fine. He turned around and met my excited, disapproving gaze. - That is ... it was ... better than in my wildest dreams. For some reason, his face remained serious, as if he was not talking about our first night, but about sharpening blades before the fight. - That's not the point... - Claim? I sat down, wanting to get closer to him, to ease his pain. - Is it because of them? Did I... hurt you? - Not. I ... - He turned away again, grimaced. - I started to remember. My past life, my life before... all this. He glanced at his lyrium tattooed hands, then at me, and paced the room nervously. - Separate fragments. Pieces. Voices, faces. Too much... and... too fast. I can't do this, Hawk. “Fenris…we…we could sort this out. You are precious to me. I… - I feel like a complete idiot. Green eyes glared hard at me. - I just wanted to be happy. As everybody. At least not for long. But got... this. I can't, Hawk. He turned away sharply again. - Forget. - Fenris! - It seemed to me that from my heart something scalding cold was spreading all over my body, as if it, like on the skin of Fenris, also had lyrium, and now it was pouring through the veins, growing like thorns into every cell, into every centimeter of flesh. - Sorry. Without even looking at me, Fenris headed for the door. I sat on the edge of the bed, feeling my whole body freeze, listening to the light receding steps, but not finding the strength to get up and take at least a step after him. An ice lump stuck in my throat, preventing me from saying a word, or even just making a sound. I felt like I was suffocating. I'm dying. Disappearing. All the wounds received in the battles were nothing compared to what settled in me now. It tore and devoured from the inside. The cold filled me like water fills a pitcher. Fenris is gone. Gone. Leaving me alone. Hundreds of emotions were raging inside. Resentment. Despair. Pain. Anger. Why?.. Why me?.. Why so?.. I understood that he would not return. Fenris never changed his mind. I knew... but I refused to believe it. Yes Mor take you, I loved him and wanted to be with him! He said he wanted to be happy. And I? Didn't I want to? Is all that I had to go through not enough to finally get at least something sincere, pure, eternal? .. Is all that he experienced not enough to endure and get something more than everything that he know in this life? These feelings gave us both the strength to live and fight in the hell that had opened up around us, but ... But he left. I lost it. Bending over, I covered my eyes with my palms, sucked in the air noisily through my mouth, trying to calm down. Inside me, in my frozen, frozen, tired soul, a cold, dead void grew, joining the already existing seas of despair, left in place of memories of Bethany and Carver. Why should I lose everyone I love? Why? Sometimes I didn't want to be strong at all. I have always protected my brother and sister, I have always protected my mother, I have always fought for my family, my friends, my life. But in recent times everything flew out of hand. So maybe, Hawk, it's time to stop thinking of yourself as a heroine and pulling a burden that you can't carry? Maybe it's time to put the fate of the world in place and let the Creator carry it? Hawk, you're powerless. You can't change anything, you can't even save yourself! Come on, it won't do any good. Drop...

But time passed. I got used to living without it. I got used to the emptiness that remained forever in my soul. It only grew and expanded, filling me from the inside. Carver. Bethany. Fenris. Mother. I lost those dear to me, one by one. But at least Fenris was alive... I didn't understand how he could calmly look into my eyes after everything that had happened between us. My feelings for him became ambivalent. On the one hand, I still loved him. On the other hand, the abyss that opened up in my soul hissed in me, spoke at night when I tried to sleep, curled up like a child, and could not, because my shoulder treacherously burned a kiss, the hot touch of Fenris’s lips, which remained with me from that very night. But the abyss whispered: “Drop it. Drop it. Drop these thoughts. He didn't want to overcome just a little fear for you. He saw what happened to you. All he found were words. Do words heal broken souls and crippled bodies? If people want to be together, they don't leave. He doesn't need you. He hurt you. And you believe that he will love you. Forget. He said forget it. You are capable of more. Kirkwall needs you. Kirkwall, not him." With each passing day, with each glance Fenris looked into my eyes, the abyss widened and spoke more confidently. And, cherishing pride, I swore to myself: I will never return to him. I'm not the kind of person you can spend one night with and disappear. With gentle determination and nightly care, I nurtured a real demon in myself and did not want to admit it. My strength, the same strength that went to protect what was dear to me, and which could not save it all, now flowed into the form of pride and anger. I wanted to prove - I don't know to whom myself - that I can endure everything. That I'm happy, even having lost everything. Even after losing a family, even being rejected. Because I'm Hawk. And Hawk is not some girl with a magic wand. But when Fenris asked me to go with him to meet Varanya, I agreed without hesitation. There was a feeling that I was hit on the head with a staff: the mind screamed louder than the abyss spoke. What if it's a chance? If this is a chance to make things right? If, thanks to the appearance of her sister, Fenris remembers what it means to love, understands how much he hurt me then, understands how much I needed all this time? For this chance, I was ready to take the risk. The hope that burst into the soul strangled pride in an instant, made me forget that Hawk is a great force, and not a lonely, broken, but desperately hiding woman. Something tender, quivering, long-forgotten suddenly awakened in my soul, warmly licked the frozen fragment of my heart. But the expectations were not met. Varanya didn't just fail Fenris. By her appearance, she only added fuel to the fire: having sold out to the masters, she betrayed her brother, destroyed my hopes. And when the lyrium on Fenris's skin lit up again, betraying his fury, when his hand reached out to her, and she looked hopefully at me, begging for salvation, I did not dare to stop him. Fragments of the same illusory hope for a happy life now stung my heart, and I wished her death no less than Fenris. As she fell at his feet, screaming in pain and choking on her own blood, I felt…satisfied. Wrong, cruel satisfaction. Hope is dead again. Pride greedily devoured my every feeling, fueled by its new victim. When I went back to Fenris's mansion, he looked... lousy. I knew the name of this expression - I had seen it on myself too often. It was called pain. Pain that, having passed through space and time, now returned to Fenris. “Danarius is dead…” Fenris sighed, looking into space. But for some reason I don't feel happy at all. “Did you think that if you kill him, all problems will be solved by themselves?” I smiled bitterly. “I thought that when I didn’t have to run away and fight for my life all the time, I would finally be able to live as a free person. But everything that was in my past, as if died with my sister. I have nothing else - not even an enemy. - Are you nostalgic for the good old days when you were hunted? - Haven't gotten to that point yet. He suddenly chuckled. "It's just... it's hard to forget how magic has poisoned my entire life." And if I seem embittered, there is a reason for that. There are reasons... Of course, Fenris, you always had reasons. That's how you justify your weakness. "Now is the time to move on," he sighed. “And I have absolutely no idea where this is going to lead. And you? You imagine? I remained silent, looking away. Hands clenched themselves on the armrests of the chair, dug into them until the pain in the joints. - Anyway, I hope to stay with you. We ... never discussed what happened between us three years ago. I looked up and met his gaze. Was there… hope? - I felt very stupid after everything that happened. I thought it would be better if you hated me. I didn't deserve another. If you wanted it, Fenris, you got it. A terrible storm stirred up inside me, and again I felt those scalding cold thorns sprouting in my heart. I knew that now Fenris was having a hard time too. That he finally realized what had happened. But resentment dug its claws into my soul and shook me, reminding me of everything that I had to endure. Particularly because of him. - That night ... I remember all your touches, as if they were yesterday. Fenris took a step towards me. And I should have apologized a long time ago. I hope you can forgive me now. - Why did you leave, Fenris? - My voice sounded dry and cold, a shiver went through my body. "If I could find an answer…" He sighed. - The pain, the memories coming back... It was too much for me. I turned out to be a coward. If I could go back, I would stay with you. And I would tell you how I feel. - And what would you say? - That there is nothing worse than the thought of living without you. Our eyes met. I thought I could see his heart beating in his chest, waiting for my answer. He was in pain. He was looking for comfort. And found it in me. And I could help him, if not... Something terrible, evil stirred inside. Everything that I experienced splashed out on my head in an unthinkable stream. It seemed to me that the soul was turned out, squeezing out, as they squeezed out a dirty rag, rinsing in a puddle. In this unthinkable whirlpool, fragments of all the shattered hopes associated with him surfaced. If you only knew, Fenris, what you doomed me to by leaving then. If you only knew... And it's not that hard to find out. Would you like to try on the skin of a free man whom you have turned into your slave? Would you like to taste all my pain, Fenris? “Anyway… it's been a long time,” I answered, looking straight into his eyes. No, Fenris. No. He started. I saw it. He flinched as if I'd hit him. "I should have asked…" he muttered, turning away. I hope you remain my friend. I have always appreciated it. I felt like I felt his pain. The same pain that I received from him then. Payback time has come, Fenris. You returned your debt to Danarius, I returned my debt to you. And I never... - never! - I won't regret it. You only got what you deserve. You chickened out. You betrayed me. What you have sown has sprung up and brought forth fruit. Well, give them a taste. Find out what you have grown. Find out what you have grown on my soul.

,
Not a fan at all. I imagine a Tevinter slave who is like, "Ah, it all went to hell, I take off my post, do what you want with the master's property. Here is a chain for you, a key to the chain, a whip, dispose of it." And he got offended at everyone and left. Maybe this eternal fast was strange, but it was clearly a strange act of goodwill. Perhaps Solas would not have wanted such honors for himself. However, he himself regrets that the temple of Mythal could not be defended.
Yes, and Morrigan, in principle, tramples the ground, Flemeth's attempts to intervene have always been careful and beneficial.

If you ask Abelas, he will say that only the source kept us here. You drink it and we have nothing more to do here. She kept them in one place, forced them to wake up, gradually losing this connection, forever holding on to the same fragments (which was very bad. Aelas says all this in plain text!) - not only and not so much love and respect for the goddess (Abelas does not say anything about this says), and their eternal "connection with the will of Mythal. The key is precisely in the last words. You are bound to someone else's will, you are by definition not completely free.

As I understand it, from the conversation of the mourners, everything was generally not like that. And it wasn't Solas who locked and fooled anyone there. Mythal was betrayed, but not him. I would not be surprised that Solas saved the gods and hid them somewhere for reasons not to be finished off. Everything was clearly ambiguous there. And even more strange that Solas in a dialogue with hysteria, as it were, admits that the GG is well done and inspired him to try again.
Of course, everything is possible, but I do not understand why invent something superfluous. I mean, why try to whitewash it, is it to make the character something more interesting?
Mital was killed and not by Fen "Harel. No one seemed to blame him for this. It is known from the Dalish legends (And this, for all its incompleteness, is still a more reliable source than "it seems to me." Here at least you can rely on something) - Fen "Harel deceived and locked the gods, both EB and the Forgotten. From the words of Solas, it is known that EBs were those reptiles, wallaslin - marks of slaves (Fen "Harel, by the way, does not have wallaslin), he unequivocally calls the connection with the source submission. Why would he need to save them, from whom? The salvation looks somehow strange, from which the "saved" themselves cannot be saved.

The dialogue about strength seems to be even if you don’t drink. I don't know for sure, I won't lie. There is rather not the power of the source (what it will give), but the power of the Inquisition. God knows what Solas was going to do and what his plans are. Returning to the points above - if he was going to do something again, he obviously did not give a damn.

I understand that everyone except Solas is passively uninterested. A Solas type in the offended position. From the series "the new generation will not appreciate anything." After drinking some water, Solas leaves the position of the offended, pah-pah, so that he gets through and does not let go, and clearly hints at GG, they say, use the power alone. As I understand it, two simply will not interfere, the third can generally be incited to exploits or at least outbid the deal. Why, it’s clear from one text that Corypheus almost cries at the sight of the ancient elves.
Mital is only interested in revenge, Morrigan has only personal motives, Solas is a dark horse (he is either interested in doing something or not). And here is such a moment: the voices did not say anything that would not be beneficial to Flemital. They gave absolutely no information other than Corypheus, the dragon, confirmed that Flemital was indeed Flemital. We didn't get any information outside of the plot, moreover it's not the Inquisitor talking to the voices, it's the voices talking to the Inquisitor (under orders from the leashed Flemithal!). The only noticed plus is that we begin to understand the ancient Elvish. Helpful, but won't do much. The same letters in the temple are fragments of information; you cannot restore an accurate picture from them. that is, again a distortion, again a lie, again theories presented as reality.


Mytal was revered by the ancient elves as the goddess of justice, she was also the protector, patroness of motherhood and justice. The Temple of Mythal was the place where elves came to petition for judgment. The path of the petitioners was divided into several stages, each of which ended with a ritual. The rituals expressed the willingness of the petitioner to open up, to defend his cause without regret or shame. According to the ancient texts, Mythal judged, appearing in the flesh, and the priests helped her select the worthy from among those who successfully completed the ritual. Each ritual in the Temple of Mythal is a puzzle: it is important to activate the platforms in the correct order so that the chain is continuous and the links do not intersect. If the order is violated, you should get off the burning path and start solving the puzzle again. The Temple of Mythal in the Fruits of Pride quest will be the last key point before the final battle with Corypheus. Passing the ritual will allow the Inquisitor to avoid the massacre with the sentries protecting the temple from strangers, enlist their short-term support and gain access to the Source of Sorrow. Not all companions approve of the chosen path, Cassandra and the Iron Bull will treat the ritual with coolness, but Solas and Cole will like the choice.

The solution to the puzzle at the entrance to the Temple of Mythal in Dragon Age: Inquisition:

The solution to the puzzle in the western hall of the Temple of Mythal in Dragon Age: Inquisition:

You need to start solving the puzzle from the platforms where the owl statue is installed, having reached platform 28, we run across the platform and continue to draw the path already on the side where the deer statue is installed.


The solution to the puzzle in the northeast hall of the Temple of Mythal in Dragon Age: Inquisition:

The solution to the puzzle in the southeast hall of the Temple of Mythal in Dragon Age: Inquisition:

After activating platform 10, we run to the platform and pull the lever on the column, which will open the gratings on the sides of the arch, but close the passage near the statues of two wolves. We reach platform 30, pull the lever again to close the gratings at the arch and open them at the statues of wolves. If at the end of the movement the first two cells go out, you should run over them again and complete the track.