Other Guardians. Dragon Age: Origins - Guardian of the Limit Walkthrough Dragon Age Gray Guardian

Guardian of the Limit dragon age: Origins is a quest that you can start during the main campaign while in the Circle Tower during the Broken Circle quest. To start on the first floor, you need to find one of the unknown student's notes. You can complete it at any time in the game.

You will find the first three notes on the first floor in these places:
- the first room behind the door that the templars will close;
- the next room behind the same door that you went through before;
- the second section of the library - you need to look in a pile of books. It is highlighted so it will not be too difficult.

Big hall- go to the room with the statues and find a note at the far end.

Now in the same room with the statues, you need to take these actions in turn:
1) click on the statue with a bowl;
2) then a statue raising a sword:
3) after her lowering the sword;
4) and the last one holding the shield - you can find it in the central room of the floor.

After that you have to go down to the place where you met Wynn and try to enter the vault - at this moment the demon of anger will appear. It is worth knowing that if you took the side of the magicians, then three more people will help you in the battle, if not, you will have to accept the challenge yourself.

A feature of this battle is that you will not be able to activate invisibility with a robber - the enemy will appear out of nowhere and hit from behind.

Ultimately, after the battle, you can get the following items:
- Yusaris - two-handed sword;
- malachite;
- fluorite;
- quartz;
- chain mail.

Naturally, at the end of the quest, you will have another entry in the codex about the defeated demon.

Sword of Yusaris marked by the game as unique and in addition to a good attack, it also gives protection from fire and decent additional damage to dragons.

chain mail ordinary and of no particular value. This is worn by temporary companions of the Guardian in the pre-initiation introduction. You can safely sell it, unless of course you have it worse.

It may be useful malachite which, if given to the emissary Fellhammer, will increase the number of dwarves in the final battle.

Bugs in the quest

If the demon Shah Wyrd kills all three magicians, the codex will display an incorrect record of Wynn's death.

On PS3, there is a bug where the player tries to complete the quest a little later and has no chance to get to the third floor through the rooms of the senior magicians. To eliminate it, you need to approach from the other side of the wall.

Also, if you are going to go through add-ons, then you will probably be interested in articles that talk about all the released as well as full walkthrough- one of the extensive DLC for the game.

You will receive this task provided that you have installed the add-on "Fortress of the Guardians". When you install this add-on, a character named Levi Dryden will soon appear in your camp. He asks you to go with him in search of the legendary fortress of the Gray Wardens, in which his grandmother Sophia fought a long time ago. Sophia was the Warden-Commander of Ferelden at the time. You must find proof that she was a hero and restore the long-lost Dryden name.

A location called Soldier's Peak will soon appear on your map. In the courtyard of this fortress you will be able to see a vision of the past - these visions will haunt you throughout the exploration of this fortress and will give you a clear picture of what happened in the last days of the defense of the fortress. Soon, the corpses lying in the yard will come to life and start attacking you. From the body of an elite commander, you can take a very good crossbow.

Go to the fortress. Clear the first and second floors. Along the way, you will learn a lot of things from the history of this fortress. Here you can collect various records and books. In the huge hall on the first floor, you will see the last battle involving Sophia, after which the demon of rage will sharply attack you. Keep in mind that he will heal himself as long as there are corpses of guards next to him, so it's best to deal with the Guardians first, and then with the demon itself.

For now, the exit from the second floor is temporarily blocked for you, so go to Sophia's room and talk to what is left of her. Here you have to make your choice. If you refuse, then you will have to fight her, if not, then go through the previously locked doors, and then across the bridge. Be careful - there are traps here. Through the bridge you will enter the tower of the magician named Avernus. If you do not kill Sophia, then you need to kill Avernus, but if you kill her, then together with Avernus you will have to patch holes in the Veil. Regardless of which side you choose, you still have to block the way for the demons. At the end of the ritual, you will have to fight the Demon of Desire.

After you close the Shroud, you can either kill your ally or let him go. If you leave them alive, then you will hear nothing more about them, except for Avernus - Levi will tell you that he will not climb out of his tower. Also, if you leave an ally alive, you will not receive a set of armor of the Commander of the Guardians - this is Sophia, and you will not receive a mantle from Avernus.

In the end, Levi will talk to you and your task will be completed. Of course, the good name of the Drydens could not be restored, but for that they can use the fortress as their base. Also, in Soldier's Peak you will be given a chest in which you can store your things, in addition, you will have a merchant - Levi and his brother a blacksmith. The blacksmith will be able to forge an excellent weapon for you, or rather the Starfang sword, but on the condition that you find a meteorite during one of the random encounters, but this of course does not happen every time. And by the way, at the entrance to the hall of Avernus you can find a vial that gives the skills of Blood Magic. When you drink the contents, you will receive two additional skills - which skills exactly depends only on the class of your character.

Ancient history

It is necessary to find four sources of information that are hidden in the fortress, and then find the treasure. This quest is activated after you find any source of information:

- a statue that is located in the western part of the courtyard.

- a book, which is located in the archive of the fortress, on the first floor.

- a jar of raspberry jam, which is located on the second floor of the fortress.

- the corpse, which is located on the wall in the tower of Avernus.

We recommend that you activate the statue first. When you finish the Soldier's Peak quest, then you will not be able to return back to this fortress in any way, just wander around, so you won’t get the treasure. When you find all the information, then move to the second floor and find the largest picture, which should be above the fireplace. There you need to repeat the oath of the Gray Wardens and soon a chest will come out of the wall, in which there are very good things. Here it is worth noting the sword of Asturian - a one-handed weapon that has one slot and the ability to weaken the fiend of darkness.

This completes the passage of this DLC.

When the sun went down, the forest turned completely black. He seemed to be moving, the shadows inside him moving and vigilantly watching, waiting. There were no lights ahead. The creatures of darkness did not need light. Compared to the darkness of the forest, the valley where the army lined up looked bright starry sky . Everyone waited until a huge shadow began to separate from the forest and approach, as if creeping along the ground in an impenetrable fog. There was a growl and a screech, the howl of pestilence in the distance, and clanking footsteps. From the side of the defenders, on command, fiery arrows shot up and hit the first ranks of the enemy like starfall. The shadows trembled, roared, growled, and rushed forward. The defenders were ready, they moved towards them and with a booming clang they collided with the first wave of enemies, heavy blows crashed against their shields. Archers and magicians stood on platforms and supported the allies, and finally the roar of the creatures of darkness was blocked by the war cries of people. When the darkspawn got close enough to the place lit by the torches, Elissa flinched. Only once from afar did she see a person with leprosy, and she could not forget that sight, but these creatures seemed to have been lepers for a hundred years. The skin was pale to yellowish-brown, swollen or wrinkled, as if scalded with boiling water, noses seemed to be cut off, and crooked teeth and fangs protruded ugly due to the absence of lips. They grinned, growled and squealed in such a way that they laid their ears. With a heavy hand, spiked maces and curved swords were brought down on the shields of the defenders, leaving dents. The darkspawn had no strategy, no intelligence. All that led them forward was someone's invisible will and inextinguishable malice inherent in their very being, sparkling in their predatory whitish eyes. Elissa recoiled as the first short darkspawn lunged at her. Reflexively, she lowered her shield, and the mabari barked nearby. Elissa came to her senses and, dodging, blew off the head of the enemy with a strong blow. Dark blood splattered on the sword and armor, and the heavy body fell forward and was no longer a danger. For nobody. Elissa looked at her fallen enemy and felt unexpected satisfaction. Without any further delay, she continued the fight. Anger and bitterness for the family receded with every swing of the sword, with every spilled drop of blood, she was freed from the burden that was so pressing inside and made it difficult to breathe. Elissa soon felt the need to pick up the pace. Ignore the overclocked heart and just fight for life, not think about anything. She already did this. Elissa struck down a tall darkspawn from behind and thereby saved the life of one soldier. The flimsy armor of the enemy made of iron plates and strips of leather easily succumbed to the silverite blade. Elissa didn't turn around and continued to hit any enemy that got in her way. Faster, smoother, clearer, as she was taught. Breaking forward, she did not notice how she ended up in the first line, the pressure on which was increasing. The main enemy forces entered the battle, there were more and more enemies around. The shield held back two, and sometimes three swords. Elissa moved, turned, pushed, smashed. The faithful dog covered her back, but with the sharply increased number of opponents, he no longer had time to pull everyone away from her. The girl tried to retreat to small groups of allies and fight along with them, cover each other, but the groups quickly scattered and everyone was already fighting for their lives. - My lord, our vanguard is having a hard time! - Reported to Loghain. - Let them hold on. The creatures of darkness must not break into the center. Loghain stood behind him and gave orders, moving squads across the battlefield like chess pieces. He was confident in the party, but every now and then he searched the crowd for a man in golden armor who so recklessly rushed forward. King Cailan did not like to sit on the sidelines. If his soldiers go into battle, he will go with them, if they fight, he will fight shoulder to shoulder with them until victory, it could not be otherwise. He is their ruler, and he wanted to be a hero to them, like Loghain and his father. Duncan considered it his duty to protect the young king and tried not to move more than three or four steps away from him in battle, but in the heat of battle it is sometimes difficult to keep track of a comrade. People were scattered to different ends of the field, forcing them to think first of all about their lives and the lives of those who were nearby. King Cailan fought fiercely and sincerely. He was focused on the enemy in front of him. Having defeated one, he switched to the next, feeling proud that he was defending the country along with everyone else. At some point, he lost sight of Duncan, but did not look for him, but continued to fight, hoping that everything was in order with the Guardian. Cailan protected the soldiers, defended himself, his kingdom, but he felt that he was getting tired. He entered the battle with another humanoid darkspawn, which the Gray Wardens called hurlocks, and stumbled - he stumbled from behind on someone's body. He fell on his back, rolled to the side, but before he could get up, he took a blow from a short genlock on his sword, parried, pierced his flesh. Dark blood poured onto the golden armor, the enemy growled, flashed with predatory eyes and went limp. The king threw off his body and was horrified to see how the unfinished hurlock raised a jagged sword. Really... A moment before he lowered his sword on Kailan's head, someone suddenly crashed into the enemy with a shield and threw him aside. Harlock was defeated. His savior turned to the king and touched his shoulder. - Your Majesty! he called worriedly. Kaylan knew him. Knew very well. Alistair is one of Duncan's junior Gray Wardens. - Carefully! - shouted the king, pointing behind the Guardian. Alistair looked around and managed to substitute his shield and sword under the blows of two hurlocks, but in a moment they were already struck down from behind by a sword paired with a silverite dagger. - Duncan... - Alistair, what are you doing here? - strictly asked the Commander of the Guardians. - Where are your wards? - A ... Davet with archers in the rear guard. Jori's squad did not join the battle. - And Elissa? Alistair lowered his head. - I do not know. I lost her. - Find her and be near her! - Understood. Alistair ran away. By that time, Loghain's tactical maneuver had already unfolded in full force, and the odds in the battle had shifted to the side of the people, which gave some squads time to rest. - Your Majesty, are you injured? Duncan bent over the king. “No… no, it’s all right,” Kailan muttered, still discouraged by the recent situation, and slowly rose to his feet. Duncan breathed a sigh of relief, but outwardly didn't show it. It was dangerous. And where did the king's guards go? “I suppose this battle is also ours,” Duncan said, looking around and listening. - I congratulate Your Majesty on your victory. However, Kaylan did not hear him, but only carefully looked in the direction where Alistair had disappeared. - Your Majesty? - BUT? Yes? - I propose to take a breather and look at the end of the battle from the rear. I think Teyrn Loghain will be glad to see you unharmed. To Duncan's surprise, the king did not argue, he glanced once more at the crowd of combatants and followed the Guardian. The two of them worked their way to one of the side platforms in the rear, from where the archers were shooting back. Loghain stood in the center and, noticing Kailan, only sighed heavily. The archer on the platform fired another arrow into the eye of an enemy who had gotten too close to the rear. "You're not going anywhere," he grinned. - Is that you, Davet? he heard a voice behind him. - Oh, Duncan. Decided to join? Our sir knight, I suppose, will complain all day tomorrow that the battle has not reached him ... or maybe he will be delighted, - Davet reasoned, not looking back, but continuing to shoot one arrow after another. - Oh, I was mistaken, they were also sent into battle. - A detachment with fresh forces will drive the remnants of the creatures of darkness into the forest. I believe this was part of Teyrn Loghain's plan. - Yes, he knows how to turn the troops. No wonder there are legends. Daveth finally turned around when his quiver was empty and, noticing the king of Ferelden next to Duncan, gasped in surprise. Kailan, however, did not pay attention and concentratedly watched the final stage of the battle. Have you seen Alistair and Elissa? Duncan asked. Daveth had an incredibly sharp eye. In the light of the moon and the lights, the archer peered into the crowd for a while, and then pointed forward. - There they are, in the forefront. And look, these two have already sung together. In the huddled ranks of soldiers in the very first line, the two warriors fought back to back in such a coordinated manner that not a single creature of darkness could get close to them from behind or from the flank. When one was surrounded by enemies, the second came to the rescue. When one noticed the enemy behind a comrade, then, without further words and movements, he rushed to cover his back. So they circled around an invisible axis, not departing from each other, until the opponents began to randomly run away. "Yeah, it looks like they're really getting along," Duncan said with satisfaction. - Milady Seriousness and a joker? I would look at it, - Davet replied with a grin. Kaylan also smiled imperceptibly. The battle was won. The soldiers shouted enthusiastically, raised their swords, axes and spears. Elissa looked ahead, listened to the cry of her allies, and also felt a pleasant feeling of unity and the joy of victory - what she dreamed about every time she took up a sword. She managed to smile, but the smile immediately faded. If only—if only her father and brother were by her side now. "You all did a great job," Duncan told them after the fight. - You can rest, and tomorrow I will tell you more about the ritual of Initiation. The three recruits were assigned to sleep in the tent where Elissa had left her things, but after thinking for a second, she announced that she would sleep outside near the fire. - I agree. It is much warmer by the fire than in these cold tents. I don’t understand how people sleep in them,” Alistair said. His bed had already been laid out not far from the high multi-stage fire, located in a circle of dilapidated arches and statues. Duncan often kept night watch at this fire, his tent stood nearby. Elissa took off her gloves, cuirass, pauldrons, and quilted shirt and spread out the bed to the side of Alistair's bed and the tent. Duncan watched her movements closely. "Elissa," he said to her, and she turned around. “It seems that your wound didn’t really bother you in battle, but just in case, go to the infirmary tomorrow morning. Elissa bowed her head slightly in resignation and went to fetch her bags to the tent, where the other recruits had already disappeared. - Is she hurt? Alistair wondered quietly. - An arrow in the back. "Duncan... what happened in Highever?" You just wrote that you left in a hurry and you are leading a recruit. "I don't think this is the time to talk about it, Alistair, and don't ask her about anything." The rest of the night was calm. In the eastern part of the camp and in the valley, the soldiers were celebrating their victory. Even King Cailan was still awake, but happily celebrating with them, much to the delight of the warriors and the no small annoyance of Loghain. The western edge of Ostagar was quiet. Duncan's fire burned brightly, and he himself walked along the tents and sleeping soldiers, as if not tired. Alistair opened his sleepy eyes for a moment and saw Duncan leaning over Elissa, who was sleeping on her side, in the light of the fire and pulling the woolen blanket over her shoulder. That night she slept soundly without dreams. Elissa Cusland woke up at dawn. The whole camp was still asleep after the night of celebration, but the sentinels were on the alert. Teirn Loghain would never let his guard down and let the darkspawn take them by surprise. Duncan was nowhere to be found, Alistair sleeping peacefully next to the fire. Elissa got up and, noticing the sign of the infirmary nearby, went there. Mabari sleepily raised his head, but, reassured by the hostess, went on to sleep. "Almost healed," the female healer said as Elissa showed her the arrow wound. - I'll change the bandage, and in a couple of days it will be completely delayed. True, the scar will remain. Elissa nodded and cringed as she endured the bandaging. She felt awkwardly half-dressed surrounded by so many people, but no one was looking at her, so she relaxed after a while. - If you want, you can wash, - said the doctor. - On the northern side of the ruins, the magicians have arranged an artificial reservoir, there are women right now. At the thought of the bath, Elissa suddenly felt covered head to toe in dirt and road dust. Her hair, which she had not untangled for who knows how many days, had long since come out of her braid and stuck out in all directions. Elissa thanked the healer and decided to take advantage of the offer. The reservoir was a large pit surrounded by partitions. Several women were already swimming there, and more and more came. Elissa again felt uncomfortable having to undress in front of everyone, but she reminded herself that this was a military camp, and others might not have such facilities. She quickly took off her clothes, leaving a bandage on her shoulder, and went chest-deep into the water, which was warm. Elissa gladly washed her face, scrubbed off the dirt from the road, washed her hair. Despite the same dirty clothes and the smell of a latrine wafting from somewhere on the wind, never before had a bath been such a pleasure. Long, damp hair flowed pleasantly over her back and shoulders. When the girl returned to the tent, her comrades had already risen. “…and where are the rest of the Gray Wardens?” Davet asked. - In the valley on the other side of the ruins. The bulk of the army was stationed there. All this fortress will not fit, - answered, laughing, Alistair and sipped something from a bowl. "I've seen other Guardians," Jori said. They are wearing some kind of special armor. Why aren't you and Duncan wearing them? Alistair was dressed just like any other officer in the royal army - in brown plate armor. Duncan doesn't care much about formalities. Our order in Ferelden is still very young, and Duncan is doing everything to strengthen it, and even the form for him is the tenth thing. The brothers wear it because they themselves wanted it. Duncan also ordered armor for me, and it seems that they were even ready, but we were called to Ostagar earlier. - It's a shame, - said Davet with a smile. - Gray Wardens are united not by the form. But it's still nice to feel like you're part of something in common. Soldiers, as I heard, all without exception fill themselves with tattoos in the form of mabari as a sign of strength and belonging to the warriors. Chase barked defiantly, everyone was distracted and noticed Elissa. Alistair raised his eyebrows, but blinked quickly, Jory came to his senses and tactfully averted his eyes, and Davet smiled and stared openly at her face and shirt, which stuck to her wet body, emphasizing her curves. The girl cringed from this look, she wanted to hide at that very moment and hide in some far corner. - Do you want to eat? Alistair suddenly asked. Let me show you where. He rose and waved his hand in an inviting gesture. Jori leaned in to Daveth's ear and whispered loudly, "Maybe that's why women aren't often recruited into the Gray Wardens, so they don't get distracted from the job?" - What are you looking at? You have a young wife, and the child will be born soon, - Davet smiled slyly. - Yes I…! Elissa did not hear further, she did not return to the tent and simply drank half a bowl of thick stew on the go. I didn't want to anymore. She fed the enclosed bread to Chase, who, judging by his small appetite, had already eaten breakfast somewhere. When the girl was thinking about where to put the rest of the food, she noticed that a pair of hungry human eyes were looking at her from the cage. "I heard he was imprisoned for desertion and should be hanged soon," Alistair commented. Elissa looked at the prisoner, then at the bowl in her hands, walked over to the cage and held out the food. The prisoner abruptly grabbed the plate along with the girl's hand, Elissa flinched and jerked her hand away. The prisoner, as if nothing had happened, slurped contentedly and, in gratitude for the meal, handed Elissa the key, which, as he said, he stole from the magicians before the arrest. The girl sighed, accepted the useless gift and took it to the mages. Alistair did not go, as he had "already seen enough" of the magicians, and Duncan scolded him for that quarrel before the fight. "We must all work together," the Warden Commander told him. Elissa noticed that some of the sorcerers were lying to the side right on the grass, as if they were sleeping, but with very concentrated expressions on their faces. Templars in full battle gear watched them closely. - What are they doing? Elissa asked to nowhere. - Their souls are in the Shadow. Elissa turned around and saw an elderly slender sorceress with incredibly kind eyes, which radiated almost youthful energy. She looked at her carefully and spoke again. - Greetings, young lady. Did Duncan bring you? He is not easy to impress, you can be proud. Let me introduce myself: my name is Wynn, and I am one of the mages of the Circle that the king summoned. - Nice to meet you, Wynn. My name is Elissa, - the girl nodded politely. Wynn's thin lips stretched into a smile as she appreciated her manner. - You will soon be Gray Warden, and do you know about the connection of the creatures of darkness with the Shadow? - The shadow is the realm of dreams? - Not really. The Shadow is the place where spirits live - the first children of the Creator, and their distorted essences - demons. It is separated from our world by a Veil. Whenever your soul is separated from the body - in sleep or after death - it goes to the Shadow. Most, waking up, do not even remember this, but magicians can enter the Shadow consciously and sometimes look for answers there, - Winn pointed to the "sleepers". “I heard that mages entered the Shadow and desecrated the Creator's house. “You speak of the Tevinter magisters who, at the cost of sacrifice, tore the Veil and entered the Fade in the flesh. There they met the true God - the Creator, and with their sins they defiled the Golden City, turning it into Black. For this, the Creator cast them to the ground, turning them into the first creatures of darkness. At least that's what the Song of Light says. - And it is true? - Who knows ... maybe it's just an allegory that teaches that a person is ruined by his own pride, and maybe the truth. At least this explanation is no worse than the others. “But Andraste existed. She said she heard the voice of the Maker and led an army against ancient Tevinter and its false gods. This is how the current Church was born. “Yes, but such ancient legends in a variety of interpretations are often overgrown with speculation,” Wynn noted. "At least there's something to think about," Elissa said. - Yes, it is wise to think about your actions from time to time. Elissa looked closely at Wynn, who reminded her a little of her nanny Nan, who loved to tell Elissa fairy tales with morals. Nan and Winn were completely different, but the girl felt something familiar and dear in the sorceress's wise tone. - Can you give me any advice? - suddenly asked Elissa. - Advice? Winn was surprised and laughed fervently. - No, no! You young people already know everything in the world. Why do you need advice from elders? They don't exactly look alike. Elissa sat on her bed and half listened as Davet told the story of his acquaintance with Duncan. It turned out that this rogue grew up in a village near the Wildlands, and then fled from his father to the capital, where he traded in theft. Cut off Duncan's purse in the crowd, but Duncan noticed him. Daveth was to be hanged for his past trickery as well, but the Guardian intervened and declared the Right of Summoning. - When I left, I showed my tongue to the guards, - Davet laughed. - Now I'm done. Who would have thought that I would become a Gray Warden! "And I won the tournament that Earl Eamon arranged for Duncan," Jory said proudly. - Alistair? - What? Before that, I was a templar. More precisely, he studied in the church for him. After the oath, he was supposed to serve in the Circle of magicians, oversee them and chase apostates. Luckily, Duncan picked me up before I made my vows. That was… six months ago. - You didn't like it? - The soul did not lie to this. "But you're great at pissing off mages," Davet grinned. I'm fine with mages. I just don't like mages who don't like me. It is very reluctant to live out your life as a frog. I am so good. - Elissa? Jory asked, hinting at keeping the conversation going. Everyone looked at her. The girl shook her head and turned away. She had approached the soldier guarding the passage to the Korcari Wilds several times this morning, but he had said that there were no Highever soldiers among the troops that had returned from reconnaissance. And those warriors that returned were completely wounded and frightened. Elissa was worried about her brother and couldn't find a place for herself. “Come on,” Davet insisted. “We will be Gray Wardens together soon. Tell me how you impressed Duncan? Elissa frowned, stood up abruptly, and strode away, motioning her mabari not to follow her. I survived.- That was a very tactless question, Davet, - Duncan approached in a hollow voice. Behind the dilapidated walls of the building, which hundreds of years ago could have been a temple or a meeting place, was the headquarters of the command. Above the table, leaning over the cards, stood Loghain... and he was arguing with the king again. He was informed that Kaylan almost died last night. “Your recklessness on the battlefield will bring us into trouble!” How long do you have to be on the verge of death before you cast aside your naive dreams of heroism? “Nothing happened to me, Loghain. I was rescued by Alistair the Gray Warden. “Which speaks of his merit, not your prudence. I asked you to leave the battles to our soldiers, and you not only climb on the rampage, but also invite enemies to our lands. - The Orlesian Guardians are also at war with the Blight, as are the Fereldans. Thearn slammed his palm on the table. - There is no More. You're too into the legends and trust these Guardians for everything. Remind you of the time your father almost died because of them*? "And on his return he issued a decree to return the Gray Wardens to Ferelden," Cailan retorted. - I was against then, and now my opinion has not changed. The Gray Wardens serve no king or country. They always pursue only their own goals, and for their sake they will sacrifice anything and anyone. Enough, Loghain. Let's finish this, - the king replied impassively and left. Orley… Loghain knew that Cailan was determined to make peace with his recent enemy. Born already in the liberated Ferelden, the young king did not know what it was like for the people to live in slavery for almost seventy years, how Orlesian soldiers took mothers, wives, daughters from their beds and raped them in front of the family, how they took away the last piece of bread and killed everyone, who only "not so" looked at them. Loghain vowed that he would deal with all the creatures of darkness himself and not allow that nightmare to happen again. Teirn ran a hand through his hair in annoyance and leaned his palms back on the table. The servants did not dare to approach him. Everyone thought that he and the king had quarreled again because of the queen, the daughter of Loghain. However, in this regard, they recent times argued quite often, as if they had never been friendly as a family. Kaylan sighed in annoyance. When the war was over, he would have to have a serious talk with Loghain about Orlais. Enough of this hostility. Ferelden deserves peace, and Cailan, as king, must provide it. Cailan was walking towards Duncan's tent and saw Elissa walking towards him. Noticing the king, she stepped aside and bowed, but Cailan also stopped and spoke to her. Duncan could see them talking from a distance. Elissa answered in monosyllables, shaking her head and nodding. After that, sadness flashed across the face of the king. He said goodbye to the girl and approached the Guardian. "I'm so sorry I can't help her right now," Kaylan said sadly. “Elissa understands, Your Majesty. I hope she wasn't rude to you? Duncan asked politely. - No, on the contrary. She was very polite, and that just makes me sad when I see her so sad. Look after her, Duncan. “Of course, Your Majesty. “However, that’s not why I was looking for you,” the king perked up. “Yesterday on the battlefield, Guard Alistair saved my life. I would like to thank him. - He, - Davet looked around, but there was no one behind him, - ... just was here. Let's go find it. Daveth got up and pulled over to help find Jory. Alistair was just doing his duty. I think he would have said the same to you if he had been here, - Duncan answered the king without turning around, - but I will convey your thanks to him. “Well, okay, and…” Cailan noticed the pauldron of plate armor protruding from behind the high fire and smiled to himself. “…tell him that later I will figure out how to reward him.” - Of course, Your Majesty. I'll pass it on. Kaylan left. Duncan, what was the king talking about? Alistair asked softly. - About Elissa. Who is she? The Gray Warden sighed. “She is the daughter of teyrn Cousland. - What? Is she from a teyrn family? Alistair was surprised. Usually, nobles of this status do not release heirs into the order, the entry into which means the end of a past life and the eternal struggle with death. In addition, the authority of the Gray Wardens is far from what it used to be. However, Duncan's story about what happened in Highever explained everything. “If I hadn’t taken her from the castle with the Right of Summoning, she would have stayed to protect her parents and, of course, would have died with them. She hoped to find her brother in Ostagar, but the king sent him on reconnaissance to the Wildlands. He still hasn't returned. "Wow," Alistair said. I don't think she needs anyone's pity. Just don't ask her about Highever. In time, she will come to terms with her grief. What about initiation? Can she? Duncan himself was afraid. - We can only hope that she will find strength in herself, - the Guardian looked at the sky, checking the time by the sun and shadows. - No more time to wait. Alistair, gather the recruits. It's time for you to go.


“Victory in the war.

vigilance in the world.

Sacrifice in death."

Motto of the Gray Wardens.


are an ancient order of warriors of exceptional ability who have dedicated themselves to battling the Darkspawn throughout Thedas. The main body of the order is located in the very place where it was founded - Weishaupt Fortress in Anderfels, but small detachments are also present in most other countries.

FROM Some Guardians are notorious for disregarding a recruit's race, social class, nationality, and even criminal history if they consider their personality or abilities valuable to the order.

H despite their small numbers, the Gray Wardens have always contributed to the victories over the Pestilence, and thus made it possible for the whole world to survive. Most of the products produced in the world of Dragon Age (books, games and comics) are closely related to the Gray Wardens.

History of the Order.

*From Codex Entry: Gray Wardens*

The First Blight lasted for 90 years. The world was plunged into chaos. In the devastated Anderfels, in the Weishaupt Fortress, a meeting took place. The soldiers of the Empire, battle-hardened warriors who knew nothing in their lives but a hopeless war, gathered together. When they left Weishaupt, they renounced their oaths to the Empire. They were no longer soldiers, they were Gray Wardens.



First Pestilence and Founding of the Order.

AT-395 Antiquities (395 years before church calendar) or in 800 TU (800 years since the founding of the Tevinter Empire), a plague spread across the world. The Deep Roads, underground roads built by the dwarves, were filled with hideous creatures that became known as the "Darkspawn". These creatures seemed to be countless, and they spread filth that poisoned other living beings, turning them into monsters, and defiled everything around them.

P Shaper cult investigators have stated that this is the result of Tevinter mages entering the Fade using a group ritual of passage and attempting to take over the Golden City, although dwarves and non-human races were skeptical of this theory. However, this invasion - called the Blight - soon destroyed most of the underground kingdoms of the dwarves and broke through to the surface. Thedas fell into chaos and entered a dark age. The darkspawn have been seen to be led by an unimaginably powerful dragon, poisoned by their corruption; this creature was called an "archdemon" and was believed to be one of the Old Gods worshiped in Tevinter.

AT–305 Antiquity (890 TU), after nearly a century of grim battles against the Darkspawn hordes, a group of seasoned warriors gathered at Weishaupt Keep in Anderfels, in the west of the Tevinter Empire. They somehow unlocked the ritual of Initiation, and used it to found a brotherhood whose members gave up everything, dedicating themselves solely to fighting the darkspawn. They called themselves the Gray Wardens, and began to accept, regardless of race or background, without exception, anyone who wanted to join the Order.

FROM The Red Guardians first appeared on the battlefield during the attack on Nordbotten. They arrived on griffins and began to plunge into the ranks of the enemy so that each Guardian destroyed groups of ten, or even twenty creatures of darkness at once. Incredibly, they defeated the horde and won the battle. They became a much-needed beacon of hope in the darkest of times, and quickly rose to prominence. The Gray Wardens began to receive financial assistance, supplies and recruits from all lands; they increased the size of the Order, began to build fortresses and act as an elite fighting force, striking quickly and devastatingly wherever the Spawn of the Darkness appeared, rallying and inspiring other armies of the world to the greatest feats.

AT over the next hundred years, humanity slowly rose to its feet and pushed back the Blight. Finally, in -203 Antiquity (992 TU), the Gray Wardens assembled an allied army of Tevinter warriors, the tribes of Syrain (future Orlais), and Rivain to confront the main darkspawn horde led by the archdemon now identified as Dumat. A massive battle unfolded across the Silent Plains, now divided by southern Tevinter and northern Nevarra, and Dumat lost to the Gray Wardens. It took several years to exterminate the remaining darkspawn, but the great feat was accomplished and the Gray Wardens became legendary. After the Battle of the Silent Plains, they became incredibly famous and many countries made official pledges of support to the Order during further darkspawn incursions. The Gray Wardens also received the Right of Summoning in order to recruit enough recruits.

The Second Pestilence and the Church.

AT 1:5 Divine, about 200 years after Dumat's destruction, the archdemon Zazikel rose up with a new Blight. The entire city of Nordbotten - the very place where the Gray Wardens first appeared - was destroyed before they could organize its defense. The Tevinter Empire abandoned Anderfels in an attempt to protect central Tevinter. Serious trouble began in Anderfels, and even the headquarters of the Gray Wardens in Weishaupt Keep was under siege by the darkspawn.

To Fortunately, the armies of the newly founded Orlesian Empire under the command of Emperor Cordillus Drakkon* I were motivated enough to resist the Blight. After several victories against the darkspawn, the armies of Drakkon lifted the siege of Weishaupt at 1:33 Divine, and proceeded to rescue what was left of Anderfels along with the Gray Wardens. Anderfels was annexed to the Orlesian Empire, and the Gray Wardens were impressed enough by Drakkon's actions to convert to the Andrastian Church. It cannot be denied that this religious change may have influenced some of their views regarding the darkspawn.

AT over the following decades, the Blight was again slowly subdued, and the Gray Wardens took command of the war. The archdemon Zazikel was finally defeated and destroyed by the Gray Wardens in 1:95 Divine at Fury Harbor in the Free Marches.

* In the original Drakon, as well as the river and fort Drakon in Ferelden, in order to avoid confusion in Russian with dragons (English - Dragon), a second "k" is added to proper names.

Third and fourth Mora.

T The Third Pestilence began with the awakening of Thoth at 3:10 Towers, again almost two hundred years after the previous one. It all began with darkspawn attacks in the heart of Thedas - Tevinter and Orlais - but despite the fact that the hordes were larger than before, a quickly organized defense, led by the Gray Wardens, helped drive them back. The darkspawn attacks began to focus on the less defended Free Marches, and Tevinter and Orlais tried to stay out of the way for a while, but pressure from the Gray Wardens forced them into action. The darkspawn horde was defeated on Hunter's Mountain in the Free Marches at 3:25 Towers, and Thoth was destroyed by the Gray Wardens. Everything was thought out, and the third Blight turned out to be a relatively short event.

H Little was said about the Gray Wardens in the next two centuries, until the awakening of Andorhal and the beginning of the fourth Blight in 5:12 Exalted. Damage was most severe in the east of the Gray Warden territories - the Free Marches, Antiva and Rivain - but Anderfels was also attacked, and Hossberg, a city near Weishaupt, was under siege. At the same time, attacks began on Tevinter and Orlais, and they refused to send help. The hero of the fourth Blight was a Gray Warden elf named Garahel, who led the liberation of Hossberg in 5:20 Exalted and thereafter raised an army in the Free Marches to aid the Gray Wardens. Garahel's army marched north and met the main horde at 5:24 Exalted at the Battle of Isley, where Garahel was lost after personally destroying Andorhal.

From the Exalted Age to the Age of the Dragon.

P After the fourth Blight, the influence of the Gray Wardens declined significantly. 400 years passed, and many began to think that Pestilence would never happen again. Despite being a constant threat to the dwarves, the darkspawn were very rarely seen living on the surface, and the Gray Wardens were slowly forgotten.

AT Let's go back in time for a moment: just before the 7:10 Storm, there was an unfortunate incident in Ferelden involving the local Warden-Commander - Sophia Dryden, a former claimant to the crown of Ferelden - involved in a planned coup d'état. The result was a battle between the Gray Wardens and the royal army, the loss of Commander Sophia and her band at Soldier's Peak, and the subsequent expulsion of the Order from Ferelden by King Arland - despite the fact that less than a hundred Gray Wardens had virtually defeated the entire army of Ferelden. The Gray Wardens were re-admitted to Ferelden by King Maric in 9:10 Dragon and were able to slowly rebuild the order, but by 9:30 Dragon their presence remained negligible and the order was not well known.

Fifth Mor.

AT 9:30 Dragon, the fifth Blight finally began with the awakening of Urthemiel. The darkspawn infested the Korcari Wilds in southern Ferelden, where they were met by a Fereldan army under the command of King Cailan and Loghain MacTeer, as well as the local Gray Wardens - only about two dozen in number. After several minor victories against the darkspawn, the royal army suffered a crushing defeat and was destroyed in the main battle - near Ostagar - when Loghain unexpectedly withdrew his troops to take advantage of the situation to seize the throne, and left King Cailan and the Gray Wardens to be torn to pieces by the horde. Only two Gray Wardens survived, both having only recently been inducted into the order.

H Despite the odds, the remaining Gray Wardens were able to muster an allied army to oppose Blight, and with the help of a senior Warden from Orlais, they managed to destroy Urthemiel during the siege of Denerim. The Fifth Blight lasted less than a year. As a token of deepest gratitude for their deeds, the Gray Wardens were given the erling of Amaranthine, where they could restore their order to its former glory.

Organization.

Heraldry.

G The heraldic symbol of the Gray Wardens is a silver griffin on an azure background. Commanders of the Guardians, at least in the time of Sophia Dryden, had their own heraldic signs. Their symbol was depicted in the form of two connected griffins, with wings spread in opposite directions and intertwined branches under them. On Guardian-Commander Sophia Dryden's armor, the classic symbol appears in a slightly altered form against a black background. The artistic interpretation of the symbol on this armor is somewhat different from how it appears on heavy metal shields.


Warden-Commander


Warden-Commander Armor



O The Gray Wardens are ruled by the First Warden in Weishaupt. The order's hierarchy appears as a system of national divisions, each of which is subordinate to a Warden-Commander or Commander of the Grays. Obviously, the small number of offices serves to simplify the hierarchy, and no other ranks are mentioned; the remaining members of the order follow the less formal long years order of subordination according to seniority (determined by the prescription of Initiation).

AT About the time of Dragon Age: Origins, at 9:30 Dragon, the forces of the Gray Wardens are distributed as follows:

O about a thousand members of the order in Anderfels, a few hundred in Orlais, and about two dozen in Ferelden.

Right of Summon

AT the kind of necessity given to the Gray Wardens by the Right of Summoning; they can call anyone into their ranks - from the king to the criminal. However - especially in Ferelden - this Right is rarely used due to possible political conflicts. Moreover, due to some difficulties, the Gray Wardens do not accept everyone. Only the best are honored with an invitation, regardless of race or social status.

D the uncan used the Right to take Alistair away from his templar training when the Reverend Mother refused to let him go. Also, the Right can be used in the Backstories of the main characters of the game to ensure that they join the Order.

AT addon Dragon Age Origins - Awakening, the Warden-Commander can use the Right of Summoning to recruit Anders and Nathaniel.

Dedication.

Join us brothers and sisters.

Join us, hidden in the shadow, where we watch vigilantly.

Join us, for we have a duty that cannot be renounced.

And if you are destined to die, know that this sacrifice will not be forgotten.

And one day we will join you.

Words spoken at Initiation since the time of the first Gray Warden.

H To become a member of the Gray Wardens, a recruit must undergo a rite called Initiation. One of the reasons why the Gray Wardens are few in number is that few survive this ritual. Only those who have a good chance of surviving the Initiation can be recruited. The ritual and all information about it is kept in the strictest confidence by the order, because during the Initiation, recruits drink from a goblet containing a mixture of darkspawn blood, lyrium and a drop of archdemon blood. Few survive this, but those who do manage to survive become the Gray Wardens - bound forever to the darkspawn and forever corrupted by the blood they have drunk.

FROM Becoming a Gray Warden requires a dose of darkspawn fel in a certain proportion for an immediate effect, rather than slowly turning the blood-drinker into a ghoul. While the blood of an archdemon is used in its normal form, the blood of other darkspawn can be processed magically for use in a ritual. However, some darkspawns do not already have enough filth in their blood for the ritual to work.

R The Initiate ritual grants the Gray Wardens several abilities: they become bound to the hivemind, allowing them to sense the presence of the darkspawn, and they become immune to the corruption spread by the Blight. However, they also suffer from the influence of the filth they have drunk: bad (sometimes prophetic) dreams, insatiable hunger and a shortened life expectancy. Also, in addition to being able to sense darkspawn, darkspawn can sense them. So, in addition to the benefit that this dark gift brings to the Gray Wardens, it also puts them in the position of prey in the hunt for the darkspawn.

BUT vernus, when asked, states that the filth bestowed by the Initiation contains incredible powers, and the ability to sense the creatures of darkness is only a small part of them. He believes that the use of energy and blood can unlock these powers, and attempts to mimic this process through alchemy, leading to a branch of abilities called Blood Power.



Vocation.

To just as the Gray Wardens keep the secrets of the Initiation from outsiders, so they keep the true nature of the Calling from the members of the order. As recounted in Dragon Age: The Calling, it is tantalizing to suggest that the Calling was a ritual devised by the original Gray Wardens to prevent the Wardens from dying from corruption. Contrary to popular belief among members of the order, Gray Wardens do not die from corruption, but succumb to it until they become like darkspawn and the darkspawn attack them, and according to their intentions and goals, they become darkspawn, as is the case with Genevieve and Bregan.

P Invocation begins with nightmares or the voice of an Archdemon, the same call that darkspawn seeking the Old Gods hear about 30 years after Initiation. According to the ritual, the Gray Warden descends underground and celebrates before going to the Deep Roads and destroying as many darkspawn as possible before being killed by them. The secret of the Summoning begins to take shape when Alistair confesses that the corruption will kill the Gray Wardens, even though this is not true.

H It is unknown if the truth is kept secret from all the Gray Wardens, or only from young members of the order like Alistair, but it seems that only the first Gray Wardens, with the exception of the characters of the Calling, knew about the true nature of this phenomenon.

R jordan suggests that even if the Gray Warden escapes, at some point all the Wardens will find themselves on Deep Roads, plague-ridden lands, or darkspawn hunted, because Guardians and darkspawn are bound by corruption that draws them to each other. Thus, it can be assumed that almost any Gray Warden will die at the hands of the creatures of darkness.

H several Guardians, under the leadership of Commander Genevieve, suffered a premature Call at the beginning of the Dragon Age. Their Summoning and subsequent bodily change - similar to a hideous rash - was caused by magical amulets created to speed up the poisoning of fel. Fiona, a Gray Warden of Duncan's age, was one of the affected, and was healed from the accelerated spread of corruption shortly after completing her mission in the Deep Roads. Weishaupt's sorcerers believed that she might have been freed from the Call forever; Whether this is true or not has yet to be established.

Order members.

To When the order was formed in TE 890 - more than a thousand years before the Age of the Dragon - it consisted primarily of Tevinter veterans of the battles against the darkspawn that took place during the First Blight.

T Today, the history of the Gray Wardens includes a huge number of men and women - people, elves and dwarves - who gave their lives to protect Thedas from the threat of the darkspawn. Here are just a few of them, and what is now known about their fate:

Age of Victory

Six or seven centuries before the Age of the Dragon.

Asturian: Commander of the Grays in Ferelden, surrendered to the Call some time after the completion of Soldier's Peak at 2:34 VE.

Frida Halwick: Assumed the duties of Warden-Commander after the Calling of Asturian.

Exalted Age

Three or four centuries before the Age of the Dragon.

Garahel: An Elf Guardian who united Thedas against the Fourth Blight and died leading a murderous attack on the Archimedon Andorhal in 5:24 the Exalted.

Ages of Steel/Storm

Two centuries before the Age of the Dragon.

Avernus: A gray Warden mage who unnaturally extended his life using blood magic to contain the demon he inadvertently released from the Fade during the battle at Soldier's Peak.

Sofia Dryden: Assumed the duties of Warden-Commander after being forced to join the order after a failed plot against King Arland. She later led a rebellion against Arland that led to the two hundred year exile of the Gray Wardens from Ferelden. Sophia died during the rebellion, possessed by a demon who still controlled her body two centuries later.

Note: On the wall in Soldier's Peak, the Warden can find a list of the Gray Wardens who fought alongside Sophia against Arland.

Dragon Age.

Beginning of the Age of the Dragon.

After Sophia's rebellion, the Gray Wardens were rarely seen in Ferelden until a group of Wardens from Orlais turned to King Maric Teyrin for help on an expedition to the Deep Roads in early years Dragon Age.

Bregan: Commander of the Grays in Orlais, until his Calling at the beginning of the Age of the Dragon. Died in the Circle Tower.

Duncan: Recruited on the streets of Val Royeaux, later became Deputy Commander and finally Commander of the Watch in Ferelden. He died fighting alongside King Cailan at the Battle of Ostagar.

fiona: An Orlesian elf mage and a Gray Warden. Returned to Weishaupt Fortress after a perilous journey to the Deep Roads with Genevieve, Maric and Duncan.

genevieve: Bregan's sister and successor to the role of Commander of the Grays in Orlais. Died in the Circle Tower.

Guy: Orlesian Gray Warden. He was the fiance of Genevieve before his murder in Val Royeaux.

Julien: An Orlesian Gray Warden who wielded a large two-handed sword. Died saving Duncan's life from a dragon in the Deep Roads.

Kell: One of the Avvars, became the Orlesian Gray Warden and Genevieve's second lover. He and his war dog, Hafter, distracted a massive amount of darkspawn to allow Maric, Duncan, and Fiona to escape. Presumed dead in the Deep Roads.

Martin: A Gray Warden who fought the darkspawn in the Deep Roads alongside the Dwarves of Orzammar.

Nicholas: A Gray Warden warrior who used a mace and shield. Unable to come to terms with Julien's death, Nicholas allowed himself to be trapped in the illusion of a demon in the Fade.

Uta: Gray Dwarf Guardian and Silent Sister who killed with her bare hands. Uta joined the Architect and escaped the Circle Tower with him.

Fifth Mor.

Duncan on a reconnaissance mission in the Deep Roads, and three Fereldan Gray Wardens who were presumed dead at Ostagar.


Alistair: A young Gray Warden recruited by Duncan from the Templars. He survived the Battle of Ostagar and became the Guardian's companion in the battle against the Fifth Blight.

Daveth: Raised near Korcari Wilds, Davet became a pickpocket on the streets of Denerim until he was recruited by Duncan. Davet did not survive the Initiation.

Gregor: A portly Gray Warden of Anderfels, with a large curly beard and an amazing ability to drink a lot of alcohol. Presumably died at Ostagar.

Jory: A Radcliffe warrior who left behind a young pregnant wife, Jory was immensely proud that Duncan chose him as a recruit. However, upon seeing Daveth's death, Jory panicked, drew his weapon, and was killed by Duncan.

Loghain: Maric's friend and adviser, Loghain, through his actions at the beginning of the fifth pestilence, provoked a civil war. The Guardian was forced to choose between executing Loghain or making him a Gray Warden.

richu: An experienced Guardian who fought alongside Duncan.

Riordan: Hailing from Highever, Riordan joined the Guardians at the same time as Duncan, but remained in Orlais to become Jeder's senior Guardian. He died, crippling the wing of the archdemon of the fifth Blight, forcing him to descend to earth, where a group of Guardians could kill him.

Tamarel: A young elf recruited by Duncan for her sharp eye and skill with a bow. Tamarel's fate is unknown, but she left the Guardians six months before the Battle of Ostagar.

Tarimel: The only Elf Guardian who accompanied Duncan to Ostagar. Presumed dead in the Battle of Ostagar.

Guardian: One of two Ferelden Guardians (the other being Alistair) who survived the Battle of Ostagar. Leads the battle with the fifth Blight.

Awakening:

Gray Warden of Orlais

Anders: A human mage who escaped from the Circle of Magi seven times, but was always caught. The female templar in the Awakening trailer states that he is an assassin and cannot be trusted. She blames him for the death of the templars who were guarding him in Vigil's Tower when the darkspawn attacked.

Velanna: An elf mage who traveled with her clan of Dalish elves. She is very aggressive and has the ability to animate trees similar to sylvans. She hunts merchants in the Wending Forest, believing they have kidnapped her sister, and attacks the Guardian for killing her clan friends. Why merchants need her sister, Velanna does not know.

Sigrun: dwarf rogue, member of the Legion of the Dead. She fought the darkspawn in the Deep Roads with her group and was the only survivor. She believes that something strange is going on in the ancient fortress of Kal Hirol.

Mhairi: A female warrior who admired two Guardians who "single-handedly" defeated an archdemon and jumped at the opportunity to help them rebuild the order. Mhairi did not survive the Initiation.

Nathaniel Howe: Rogue and son of Earl Rendon Howe. The player finds him in the Vigil's Tower dungeon.

Other Guardians.

The names and some of the deeds of other Gray Wardens are known, but the years of their lives and the details of their stories are shrouded in obscurity.

Foral Educan: Mace-wielding Gray Warden of House Aeducan.

Coral Bemot: Greyguard Dwarf of House Bemoth. It is believed that he single-handedly defended the gates of Orzammar from the invasion of the darkspawn with the help of a crossbow.


Codex entries dedicated to the Gray Wardens:

Codex Entry: First Blight, chapter 4.

Codex entry: Gray Wardens.

Codex Entry: First Guardian.

Notes

None of the cutscenes directly show the death of the Gray Wardens.

book by david gaider Dragon Age: The Calling(Vocation) gives more Full description many aspects of Gray Warden lore.

The Gray Wardens bear some resemblance to the Night's Watch from the A Song of Ice and Fire book series by George R. R. Martin.

The Gray Wardens are also somewhat similar to the Gray Knights from the Warhammer 40,000 setting.