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Meet the commandant!
Watch the launch video. Juan has appeared in your room and asks you to go to the commandant. Get out of bed, take all the items you find in the room. Go outside, then from Juan to the left and up the stairs. Talk to Carlos. In the video you will see how the Kraken destroys the ship.
explore the shore
Carlos asks you to go ashore and find the survivors, and then help them. Open your inventory, equip your hero well. Exit the room, go downstairs, talk to Juan. Leave the building, go to the shore, and then walk along it.
Save Patty
You will meet Patty (an old friend), she was attacked by sand devils. Don't forget that this is your first fight, so try not to die and be careful. Use the pistol to kill the sand creatures faster. After the victory, go with Patty to Carlos, the girl will tell her plan, according to which the Kraken will be killed.
Talk to Carlos
Escort Patty to her room. When the girl falls asleep, leave the room and return to Carlos's office. Talk to him, get instructions on how to proceed, equip your character again and leave the fortress.
Onward to Tacarigua!
Go to the pier. Find the ship you need, go on board. Go to the helm, chat with Sebastian.
Find the Pirate's Lair
Now Patty becomes your companion. So that you would not be suspected of dealing with the Inquisition, the girl got rid of all your clothes. Exit the cabin, go to talk to Sebastian. Then, completely naked, follow him. Once on the shore, you must find a map to navigate the jungle. Without it, any wild animal can eat you. Go with the commandant, he will reprimand Lieutenant Roquefort along the way. Because of him, supplies were stolen from the warehouse last night. Unfortunately, Roquefort was unable to keep track of the food, for which he will be punished. Talk to Pedro on the street, this way you will learn new details about the pirates, the map and understand where you can get clothes. Take food, it will temporarily restore your health. Examine the dining table.
durable clothing
Walk along the path. You should see a tower on your right. Go to her, talk to the clothes seller. Buy yourself some new armor.
Tacarigua Map
Open your inventory, put on things and other equipment. Go to Di Fuego's villa, now the guards will let you through without any problems. In front of you you will see a picture of how the owner communicates with Sebastian. The owner of the villa will not be able to fend off the pressure of your friend for a long time and, with reluctance, agree to load supplies on the ship. Chat with the governor, he will give you a map of the entire island, just give him 100 gold coins.
Find the Pirate's Lair
We will not display the pirate hideout on the map, so we will have to look for it in the literal sense of the word. Go northeast (follow the map). In the area of the caves, which will be the last in front of the eastern shore, you will find a lair of pirates. Near the gate you will meet Fens. Only he will not let you in, so you will have to find another guard who will agree to let you through. Go east to the coast, and then north, where you will meet Blake. He will help you get into the pirates' lair without any problems.
Find Steelbeard
Go deep into the lair, on the way you will meet Curtis. He will tell you what Steelbeard is on this moment is on the ship, so you need to get to it. Get to it, watch a video about family showdowns. Beard does not want to take you on the ship, so you will have to say the ancient pirate oath of allegiance. In addition, you will have to complete several quests. Learn from Beard about a weapon that can kill Titans.
Sugar delivery
Go to the tavern, talk to the rum brewer. He will tell you that to make a good drink, you need a lot of water and sugar. The first ingredient is easy to get, and you will solve the problem with the second. Buy more rum and grog. Go south to the river, there you will find a tower. Kill the huge ants at the entrance (in no case do not climb into the lair immediately). After eliminating a rather large crowd of monsters, you can pick up seven bags of sugar. Go back to the brewer, he will tell you where to take the sugar.
water carrier
Next, the brewer will tell you where you can get a lot of clean water. Exit the tavern, chat with Curtis, who will walk next to the tavern. He will tell you that water can be obtained from the waterfall. Open the map, it shows where to go. Talk to the third guy (Colby) first, he will refuse to go to the gate. Talk to the other two guys. You need to fight both to decide who will go to the post.
I won't leave without rum!
Take everything to the brewer, now you just have to talk to Steelbeard. Eavesdrop on a conversation between two drunkards, and then take the rum to Beard.
Heavy chest
Chat with McLain, he will inform you that a burglar is needed on the ship. Go to the building, which is to the left of the tavern, buy a master key in it. Go back to where you bought the clothes, talk to Largo, and then punch Carter in the face. Talk to Largo again, go with him to the pirate camp. Now Largo will teach you how to upgrade the necessary skills, pay attention to this matter so that there are no problems later. Return to the ship. Go down to the very bottom, open the box, take everything that is in it. Talk to McLain and Steelbeard.
O'Brien Treasure Map
Go to the tavern, meet and talk to O'Brien. Buy a painkiller, drink it and play the game "Who will drink more" with O'Brien, after winning you will receive a mini-map. Get a shovel, and then go in search of treasures. Go through the waterfall, dig the place marked with a red cross. Kill the sand devils, return to Steelbeard.
Pete's Treasure Map
Talk to Holly about the pirate who hid his treasure. The place where the treasure is buried on the left (parallel to the pirate base). On your way, kill monkeys and local animals. Examine the body of Pete, which you will find on your way. Find treasures, take them to Steelbeard.
Pursuit in the night
Talk to the drunk named Mix, he lies in the corner of the tavern. Then talk to Brazhnik. Go to the ship, go to bed. Then, waking up, return to Brazhnik and talk to him again. Follow Meeks, you will find out that he is a traitor, kill him.
Become a pirate
Follow Steelbeard, talk to him and tell him about all your successes. Say your oath, change your clothes and get ready to set sail.
Talk to the pirates on the tower
Go to the tower, then right. Walk a little straight and then to the left. Next comes the cutscene. Now you have to fight the bandits. Defend more often, attack less often and then the battle will be very easy and without problems.
Help in the fight against the crow
Chat with Steelbeard. Now you can choose your ally.
Onward to Puerto Isabella!
Follow the SB, kill local animals on your way. Then you have to choose a path, go along the shore. After reaching the bridge, split up with your team. Return to the city, you will have to talk to the Inquisition.
Where is the Raven ship?
To enter the city, simply give one hundred gold coins to the guard (you can try to persuade him, but this can be done if the corresponding skill is pumped). Walk a little straight ahead, and then straight ahead. Go to the villa, chat with Sebastian. He will agree to help you if you follow his instructions.
Scout Report
Venturo was sent to the temple to reconnoiter the situation, but no one had heard from him for a long time. Take the card from the table. Leave the villa, chat with Aguilar. Go straight to the west, there you will find a temple. Along the way, you will come across signs that tell you where Venturo has gone. Of course, you can look for him near the entrance to the temple, but there you will be attacked by a dozen local natives.
Among the savages
When you meet Venturo, talk to him. Go to the village of Shaganumbi, tell Masaru that you will be in the Crow's gang. then he will let you through. Talk to everyone in the camp. Return to Venturo and report everything you have learned.
Follow Venturo to Puerto Isabello
Follow Venturo, he will stop near the Temple. Your ally will ask you to kill enemies near the tower and in it, follow the request of a friend (there are few enemies, so there will be no problems). Return to the city while Venturo is drinking, talk to Sebastian.
Four muskets against Raven
Go outside, talk to the Alcazar. Talk to Bartlo, then the investigation will begin. Interrogate all suspects. After long conversations, you will realize that Tito stole the weapon. Beat him and take the armor, return it to Bartlo. Chat with all your companions, and then go to bed. Waking up in the morning, talk to Sebastian, and then hit the road.
Step march!
Kill the local defenders of the temple, enter it through the main entrance and watch the cutscene. Shoot accurately at the Raven and dodge the harpoon, after winning, get the last one as a trophy. Now you are waiting for the battle with the Titan. He has a dedicated hole on his chest, shoot him with a harpoon. After four hits, the boss will bow down in front of you, climb onto his head and finish him off. Return to the ship, watch the Kraken destroy the ship and Steelbeard die at the hands of Mara.
Talk to the commandant
Chat with Sebastian, give him the harpoon. Then you will have two dialogues with Patty, one of them will take place in the port.
A couple of barrels of water...
Talk to Sofia. Using the map, find three golden masks, give them to the girl, in return she will help you load water onto the ship.
Third team member
Talk to Venturo in the tavern and then tell Sophia about him.
Fourth team member
Talk to Sofia and then Hawkins in the tower. Chat with Sebastian again, steal the key from him. Go to the north gate, find a bandit in the bushes and invite him to join the team.
Sabotage
You need to destroy the guns that are aimed at the ship. The first cannon is better to break the one that is on the tower. Then distract the guards and take them to the allies, while everyone is fighting with each other, you can destroy the last guns.
Release the ship
Kill four guards on the ship, talk to Patty.
Find Captain Slane
Take Patty as a companion. Talk to Rick near the pier. Go to Alvarez's mansion on the hill. While the owner is fighting with someone, go upstairs and get a map of the area. Talk to Alvarez and then go back and talk to Slane.
Follow Slane
Follow Slane, listen to a couple of stories from him. Agree to complete his task, load food on the ship and get an artifact.
Gunpowder kegs
Talk to Rick again. Go to Alvarez's house, go into one of the rooms on the ground floor, find the chest and open it. Take the gunpowder to Rick.
Wilson pistol
Next to the villa, talk to the gunsmith Donovan. The city has a ban on weapons, so to get a rare pistol, you will have to duel. Follow the shooting range, play the mini-game (you need to hit as many times as possible). After winning, buy Wilson's pistol.
guns
When you meet Wilson, talk to him.
Steering
Go to the tavern, talk to Morgan, invite him to join the team. Play familiar mini-games, win them, so that your new friend agrees to become the helmsman of Slane's ship.
Water barrels
Water carriers are on the map in the center, take them to the service. Talk to Miles and Butch, the latter must be defeated in a duel. Then go to Eddie's hut to the southeast, talk to the guy. Then go up to the north, you will have to fight the Sudov. He is not very dangerous, so you can defeat him using normal tricks. Find Duncan, go back.
ship equipment
Return to the ship, in a conversation with Alvaras, put it in place with the help of the pirate code. Talk to Slane and then to Patty.
Treasures of Slane
Leave the ship with Slane, go with him to the caves. Communicate with your companion, and when you get to the cave, then go into it.
Path from the cave
It turns out that Slane was bewitched and he decided to bury you alive in a cave, you will have to get out of it as quickly as possible. Purely intuitively choose your path at the forks, once outside, follow to the place where you started the path with Slane.
Follow Jaffar into the jungle
On the shore you will meet a gnome, he will agree to help you create a boat to leave the island. Escort the gnome to the cave, take the map of the island in one of the boxes.
Creepers and fins
All the items you need are located in the center and northwest of the island.
shirts
Talk to all the gnomes and follow their instructions, then you will receive six shirts.
Raft building
Talk to Jaffar, give him all the necessary items to build a boat. Then go to the west coast, leave the island.
Where is my ship?
Go to the pirate lair, there you will find your ship. Talk to Patty, she will tell you about Steelbeard's treasure. Enter the building opposite, go up to the second floor, then go into the last room, talk to the girl. Take the gold and diary page from the drawer, return to Patty.
Mauregato!
Find Carlos and talk to him. Go to the next room, ask the guard to open the gate. Pass the bridge and then left. Talk to Mauregato.
Go get a servant
Keep your way to the inn, talk to its owner. Go outside, go a little straight and then a servant will stick to you. He will ask you to come to the estate of Mr. Azur. Follow where the servant tells you, once in the mansion - talk to Azur.
courier clothing
Talk to the hotel with Pantaleo, pay him 500 gold coins, then you will get the costume you need.
Signet ring
Go to Mauregato's house, talk to the cook in the kitchen, and then steal the key. Go to Mauregato's room on the second floor, sneak into it quietly, find and steal the glove, and then return to Azur. Now you can get into the council building, keep your way there (the guard will now let you through without problems). Talk to everyone (the answer to the puzzle is 2 cabinets and 15 cells). Get the keys, follow the bureau, take the letter from the table and take it to Azur.
Archive access
Go to the other end of the building, beat the guard. At the end of the room with documents, find the map and the coordinates of your target, return to the ship and set off.
Expedition
Take someone as a partner, leave the ship and listen to Valdes (he will talk about what is happening on the island). Go to the jungle, kill monsters, when you meet Habibo, ask him about Harlan. Go to the center of the map to the south of the lake, there you will find the Corrientes camp, which you need to talk to.
Ancestral blood
In order to get through the wall of fire, you need to get the blood that Osama has. Look at the map for its location. Find the shaman and talk to him, it turns out that Corrientes is actually Garcia.
hidden valley
Get blood from the shaman, keep your way to the wall of fire. Drink the blood, go through it. Leave the cave, go to the temple. Watch the cutscene, start the fight with Garcia. Lure him to another room so that your enemy cannot restore health. After the victory, search the body of Garcia, return to the ship and talk to Patty.
Artifact of Steelbeard
To get to Garcia's ship, you need a boat, you can find it in the northernmost part of the map in the very center. Kill the pirates on the ship, go to the captain's cabin. Find the treasure map, return to your ship and tell Patty everything.
Sesame, open up
Get to the cave, which is located under the waterfall. Say the password.
Treasures of Garcia
On the map you have marked the location of the treasure, get to it and kill the monsters. Dig up the chest to get treasure.
cunning
Go to the houses of Alvarez, challenge Slain to a duel. After defeating him, go to the island of the dead.
Elixir of False Death
Once on the beach, head east. Talk to Tao, he will offer you an elixir, but it requires ingredients that you can find in the nearby area.
Skull scepter
Help four souls to get the scepter. Summon the spirit of Steelbeard.
Curse of the artist
Talk to Nael. Find all the items to create a scepter.
Hunter's Curse
Talk to Motego. He will take you to a big monkey, kill it (climb the hill first).
Warrior's Curse
Talk to another soul, defeat the war to get a spear.
Thief's Curse
Talk to Akando. Follow to his house, open the chest or make a key for 300 gold (you will have to return to the world of the living). After receiving the diamond, take it to Akanda.
Hunter's Curse 2
Defeat the Kraken
The Kraken will attack your ship, so you will have to fight it. Don't let the Kraken attack you from the side, so keep moving and strike from the bow of the ship. After 8 harpoon hits, watch a cutscene of your victory, but the game won't end there.
Kill Maru
Attract the attention of water monsters, take them to the ship for your team to kill them. Pull out the goblet with a bone hand, so you activate two artifacts at once. Don't get distracted by the enemies, try to hit only Mara. Hit her with ranged attacks, deal the last blow with the last artifact. Talk to your team after the victory, leave the area and enjoy the passage of the story company.
Risen 2: Dark Waters
We talk with Petty and he advises to search her father's cabin.
We get off the ship. The Inquisition is already accepting us and clarifying the situation a little on the spot.
Barrels for storage:
Mercutio will ask us to find for him the remains after the shipwreck, then he will talk to us about trade. If the krasnobay is developed up to 60, then you can immediately trade.
If you stand facing the ship, then all six barrels will be on the right side of the harbor. They lie side by side.
Expedition:
Commandant Corientes moved into the woods to find the fire temple. We need to find the commandant.
It is located in the village of Maracans for orientation I will show on the map:
Deserter:
The commandant will tell you that one of his people just fled when there was a fight. For this, this deserter must be killed. Angus will tell you why he ran away. He thought everyone was already dead.
We can shoot him in the forehead right away (you need skill), saying "an order is an order." You can try to save the guy's honor) And take him to Corientos (he will shoot him without even talking to him), or to Valdez and he will understand that all this is a masquerade and that Corientos is dead, and this is none other than Garcia. And when you try to kill him, everyone will attack you, both natives and mummers inquisitors.
Unnecessary Instructions:
Costumed Bones from morning to evening carries all sorts of nonsense to the whole village. He doesn't even shut up at night. GG is tired of this and he intends to shut him up. He can also become a ship's doctor in our team. To do this, you will need a dish that the elder gatherer will prepare. See quest Excellent sharpness:. Bones will become our teacher and part of our team. With him there will be a few more quests on the island of the dead.
Secret passage:
Everyone wants to get into the temple of fire, but it is not so easy to do it. Carientes instructs us to find a passage to the temple. The path lies through the cave, the entrance to which I marked
on the map:
Black Dog:
The wounded Inquisitor Palomo will tell us about the boatswain Garcia and that he stabbed him in the back. The Inquisitor really wants to take revenge and is sure that the pirate is somewhere nearby
We take the dagger from the dog. We sell Quest. The dagger can be sold for 1000. If you need it now, you can keep it until you find a more powerful weapon for yourself. In any case, it will be transferred to you later))
Map with location:
Excellent sharpness:
Jamilia is the head gatherer, preparing food for the villagers. She wants to cook the dish of her ancestors. For him, she needs four plants.
Map with location:
Garcia's ship:
That's bad luck) The ship of the Inquisition was sunk and they need to look for a new one. Inquisitor Cordabar longs to return from this island. Reassure the poor fellow, say that we will help with Garcia's ship.
You can get on the ship with the help of a boat, which is located on the northern beach. We hand over the quest to the inquisitor. If the rhetoric is developed, then you will get 100 gold, not 50.
After completing, do not forget to tell Valdes this, get another 300 coins.
Marked on the map:
Treasures of Garcia
The pirate hid them in Antigua. Behind the big waterfall. The waterfall is hard to miss on the map, I think that you have already seen it and tried to get into the cave behind it.
Khabib Trophies:
Turn left from the ship and go along this road, then on the way we will meet the aboriginal Habab. He will tell you that pirates attacked him and took all his booty, without it he cannot return to his tribe.
We agree to help the guy. Moreover, the leader of these pirates is necessary and important for us, Harlock. We run, keeping on the left side, next to the rock. We cross the overhead bridge.
We take out the pirates, talk with Harlock about the treasures of the Beard. He will now be with us on the ship. We give the native his trophies.
Gargoyles in the bay of Maracana
We talk with Elric, he will tell us about the Gargoyles, which are here and that their reproduction must be prevented. we get two quests.
Brood in Maracam
We will find the first three eggs following the path (moving already from Khabib down the path), the main one does not turn right when a fork appears. We reach a dead end, kill the gargoyles on the way and open the chest. There will be a part of a unique weapon
Stormwind Blade After completion, do not forget to tell Elric about it.
Ancestral tombs
In the forests of Maracay you will find old temple, we run in, we try to take the glitter from the pedestal and then a ghostly big man with a huge ax appears. Turns out he's a former shaman.
Big bait. Gives us the task to deliver all the masks to their tombs. The main thing is not to annoy the uncle and not try to take the already set masks, otherwise he will attack you and the quest will be interrupted. The description is below. See more quest "Black Dog".
Treasures in the Panther's Cave:
The treasure map is here:
Sea monster:
The fisherman Hanu will tell us where it is better to look for the Inquisition and tell us about the alligator in the lake. Scary evil animal. Naturally, the natives do not want to coexist with him, and he normally interferes with fishing. We kill, we get a reward.
Treasures in the hunting area.
We will receive the map when we complete the quest Sea monster:
Naked corpses:
In an ancient building near the lake, full of naked corpses. We go further and understand that there is no mask and this seems to have caused the death of people. The location of this building is shown on the map.
The quest will complete when you expose Garcia (see below). These corpses will be a real expedition.
Robbers at the grave of ancestors:
On the way to another tomb, we will meet an aborigine who watches how the tomb of the ancients is being robbed. There are many pirates for him and he does not dare to attack. After we help him, he will teach us. We can also steal from him what he stole from the pirates who robbed the tomb (400 gold).
We go and deal with the robbers. We collect from their corpses what they managed to take. Your companion will not descend into this tomb with you. Be prepared for the fact that you will face the guard there. Do not forget to search the corpse of the pirate and pick up the mask.
We put the mask on and leave the temple. We hand over the quest to the inquisitor, who is located in the village of the natives.
Grabnitsa was also noted by Karaka next to her:
Shaman:
Especially necessary if you have studied voodoo. And we can get a reward from him when we complete the quests with the tombs by talking to the priestess in the village of the natives.
Osamu is located here:
Where is Karaka?
You will receive the quest in the settlement of the natives from Dara.
See quest Robbers at the grave of ancestors:
Become a Maracai Halman:
In the Maracay village we will meet the native Hakeke, he armed himself with a gun O_O, he believes that the future lies in progress and the natives should deal with guns. Some even despise him for it. This guy wants to become the leader of the tribe, for this he will need to
win in a duel. We can help him, but for this we need to become his Halman, defeating the existing one. He stands next to the house, we go and beat the face. We hand over the quest.
Now you can go to the leader and take the task.
Paw for Hakeke
We talk with the leader, we take the task. We need the paw of the black hunter. We tell about this Hekek and run for the paw. The future leader will lead us to the cave, he will not go himself, they say, lure her out, and I will shoot. Yeah ... Let's go do it) We kill the panther, take the paw, do not forget to dig up treasures (need a map)
Four feathers:
I'm on a new mission. The leader will instruct you to find four feathers hidden in the jungle. Feathers will not be difficult to find. Remember the signs Venturo left. These are the same branches that will meet on the way and point to further feathers. There will be a feather on a stick lined with stones.
Map:
Last test:
Now we also have to fight instead of these pseudo tribal leaders. However, we were convinced that there is no leader better than us. I'm going to fight. We go to Potaki and challenge him to a duel. There is an opportunity not even to fight with him, but to shoot him in the forehead (you need skill), although a native who was standing nearby attacked me)) We go to the leader and report, we get a legendary item and a lot of glory.
We take our gun from the new leader.
Dead Man's Chest:
The quest will be given by Malaika in the Aboriginal camp. she will tell you that pirates robbed her seven tomb. We need to return what was stolen. See quest Robbers at the grave of ancestors:
Treasures in the Hidden Valley:
We buy a map from Malaika in the village of the natives
Ancestral blood
After informing Carientes about where the entrance to the temple is, he will tell us how to get there. Need the help of a Shaman (see the quest "Shaman"). We talk with the shaman and understand that the commandant is dead, and Garcia dressed up in his clothes and dressed up his pirates.
We go to the temple.
Let's watch a Beautiful video and deal with the Pirate.
We went from Tacarigua to the Sword Coast. From fire to fire, as they say. Captain Steelbeard says that before sailing he saw some kind of tower and that there are pirates in it. You have to go and talk to them. Maybe they saw Raven. Tower? Crow? Hmm, reminds me of Night of the Raven.Talk to the pirates.
We follow Captain Steelbeard and he leads us to the tower. They are waiting for us. There are 2 pirates and 3 natives, it is immediately clear that the conversation will not work out, so we are mentally preparing for a fight.
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After that, we talk with the captain and choose a further course of action. Either we go to the natives and try to find out how Raven could enlist their support, or we go to Puerto Isabella and there we try to enlist the support of the Inquisition in the fight against the Raven. No matter what you choose, Steelbeard will take you there and there. But I decided to go to the natives.
Path to Aboriginals.
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Aborigines.
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Cave in the passage.
The captain feels something is wrong and asks us to check the strange cave. He thinks there is someone there. We go into the cave and find there 2 natives with spears. You will have to kill them, but after the murder, do not rush to leave, but read the book "Pirate's Notes" to activate the "Voodoo Needle" quest.
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Shaganumbi village.
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Slick.
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Supply for the raven.
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Collectors.
The task is issued by Slick in the Aboriginal camp. Slick sends us to the pickers, who are supposed to give the supply to Slick, but we're kind of running errands, and we have to take it all for Slick. We leave the village and go down to the river, after that we turn left and approach the first collector - Lin, we take pieces of gold from her. We go to the second collector - Yuzuki, we take food from. But the third collector - Natsumi, seems to have problems, she collected plants, but an alligator appeared, and out of fright she left bags with plants on the shore.
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Witch Capua.
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Nephritis.
The task is given by the witch Capua in the Aboriginal village. After the conversation, we go to Hikoko and ask to take us to the mine with unrefined jade, she, in turn, agrees, but asks to protect her during the journey.
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The parcel has been collected.
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Chani, daughter of the chief.
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Release Tagan.
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Tagana is saved!
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For the natives!
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Blessing of the ancestors.
In order to learn voodoo, we need to be blessed in the temple. Like I said, Chani will help us with this. In order to receive a blessing, you need to call the spirit, to call the spirit you need an idol, which Tagan was just looking for. If so, then you have it in your inventory. We speak to Chani about our readiness and follow her to the temple. Entering the temple, we will see Samir. He will start asking questions, the correct answers are as follows:
After listening to the answers, Samir will challenge us to a duel.
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Chani's plan.
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After this quest, you will be able to oppose Raven, but first you need to complete the quest “A Doll for Bakir”.
Chief's hair.
This quest is given by Chani in the Aboriginal Village. Chani invites us to move into Jim's body in order to get the leader's hair. But in order to move into Jim's body, you need to take his hair and create Jim's voodoo doll. We approach Jim and say that we need his hair to create an amulet, if he asks what kind of amulet, then answer that “gorilla amulet” to increase stamina and he will give his hair.
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in the body of the enemy.
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Doll for Bakir.
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Attack on the Earth Temple.
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We immediately attack Captain Raven and demolish the health bar. During the video main character grab a spear. They will have to kill the titan of the earth.
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For the Inquisition!
Path to the Inquisition.
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Puerto Isabella.
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Commandant Sebastiano.
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Venturo.
This task is issued by Sebastiano in Puerto Isabella. Sebastiano will send us to Venturo - a scout for a report on the balance of power near the temple. We leave the western gate and immediately run to the tower of the Inquisition, and from there we run down to the temple. Venturo had already left signs.
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For the inquisition?
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Support for the Inquisition.
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Four muskets against Raven.
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Here are their names: Bartolo, Martinez, Venturo and Sancho.
You can find Venturo near the bar where Sofia sells. Talk about the gathering place and the Crow, he immediately agrees to help and goes to the central gate.
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Sancho is located in the north-west of the fortress, he stands next to the cave. When you find him, he will say that there are pirates in the cave, offer him to clear the cave.
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We'll find Martinez in the city. We send it to the place of collection.
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Attack on the Earth Temple.
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We watch a video in which the musketeers deal with the warriors of the tribe and the leader. We immediately attack Captain Raven and demolish the health bar. During the cutscene, the main character grabs a spear.
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The assassination tactic is very simple. Dodge his rocks and arms when he opens his chest and spits fire, then throw a spear there that explodes on impact. Repeat until victory, 8 or 10 times.
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The end of Captain Steelbeard.
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Talk to commandant Sebastiano.
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Talk to Patty.
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New ship.
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Sabotage.
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Venturo. Inquisition.
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Chani. Aborigines.
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A couple of barrels of water (natives).
Chani offers to take possession of the commandant's body in order to use it to carry barrels of water onto the ship. For this we need his hair. We go into the fortress, turn right and pick up the comb with hair. We give it all to Chani, after that we go to the altar and make a Sebastiano doll. Approach Sebastiano and take possession of his body. Now go to Miguel and tell him to load the ship.
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A couple of barrels of water (Inquisition).
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The golden masks are in the fortress. 1 mask - in the left room, 2 masks - in Sebastiano's office, 3 masks - on the second floor (in the security room). Having collected the masks, we give them to Sophia and get water.
The fourth member of the team.
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Release Hawkins.
This task is issued by Miguel, a warehouse guard in Puerto Isabella. He asks to find us 10 chests with cargo, after the shipwreck of the raven ship. Chests with cargo can be found on the coast, but there are only 2-3 chests, so you have to explore each coast. After finding, we run back to the city and give Miguel 10 chests with cargo. As a reward, we get a legendary item: "A bag of gunpowder."Red wine.
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Interrogate Hawkins.
This task is issued by Sebastiano, the commandant of the fortress in Puerto Isabella. He will ask us to find out information about the Raven from his cook Hawkins. Hawkins is the only survivor of the shipwreck of the Raven's ship, but he does not want to inject himself. We approach his cage, it stands right in the courtyard of the fortress, and we start a conversation with him.
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Blades for Cooper.
This task is issued by blacksmith Cooper in Puerto Isabella. Cooper complains that everyone in the fortress is mediocre, and no one can help him create weapons. We call for help, and we get 5 blanks. Cooper needs to forge 5 forged swords, but for this we need gold ore and a blueprint. You can buy ore and a drawing from the same Cooper, after that we go to the forge and make these swords.
Having made them, we admire the quality and attribute them to Cooper. As a reward, Cooper will give you a guard for the sword "Soul Caster", which will activate the "Soul Caster" quest.
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Trophies.
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Passage. Shore of the Sword. Story and side quests
This quest is given by Torres, who can be found in the Inquisition Tower. Torres will ask the protagonist to take the golden idol to the butcher Titus in exchange for pork. We agree and take the idol, after that we go to Tito (his house is located next to the house of the shooter and the blacksmith). Entering the house, we start a conversation with him, during which we mention Torres and ask for pork in exchange for an idol. During the conversation, Tito can beg for 50 gold. After receiving the meat package, we go to Torres and give him food. As a reward we get 200 gold.Duel with Masaru.
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Four gifts for Kanadiktu.
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Dangerous animal.
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Passage. Shore of the Sword. Story and side quests
If you chose the side of the natives, then after a while the native Nakuta will stick to you, and will begin to resent that Chani chose you, and not him. If you want a duel, then insult and tease him. And if you don’t want to, then choose polite options in the dialogue and everything will end peacefully.Risen 2: Dark Waters
We talk with Petty and he advises to search her father's cabin.
We get off the ship. The Inquisition is already accepting us and clarifying the situation a little on the spot.
Barrels for storage:
Mercutio will ask us to find for him the remains after the shipwreck, then he will talk to us about trade. If the krasnobay is developed up to 60, then you can immediately trade.
If you stand facing the ship, then all six barrels will be on the right side of the harbor. They lie side by side.
Expedition:
Commandant Corientes moved into the woods to find the fire temple. We need to find the commandant.
It is located in the village of Maracans for orientation I will show on the map:
Deserter:
The commandant will tell you that one of his people just fled when there was a fight. For this, this deserter must be killed. Angus will tell you why he ran away. He thought everyone was already dead.
We can shoot him in the forehead right away (you need skill), saying "an order is an order." You can try to save the guy's honor) And take him to Corientos (he will shoot him without even talking to him), or to Valdez and he will understand that all this is a masquerade and that Corientos is dead, and this is none other than Garcia. And when you try to kill him, everyone will attack you, both natives and mummers inquisitors.
Unnecessary Instructions:
Costumed Bones from morning to evening carries all sorts of nonsense to the whole village. He doesn't even shut up at night. GG is tired of this and he intends to shut him up. He can also become a ship's doctor in our team. To do this, you will need a dish that the elder gatherer will prepare. See quest Excellent sharpness:. Bones will become our teacher and part of our team. With him there will be a few more quests on the island of the dead.
Secret passage:
Everyone wants to get into the temple of fire, but it is not so easy to do it. Carientes instructs us to find a passage to the temple. The path lies through the cave, the entrance to which I marked
on the map:
Black Dog:
The wounded Inquisitor Palomo will tell us about the boatswain Garcia and that he stabbed him in the back. The Inquisitor really wants to take revenge and is sure that the pirate is somewhere nearby
We take the dagger from the dog. We sell Quest. The dagger can be sold for 1000. If you need it now, you can keep it until you find a more powerful weapon for yourself. In any case, it will be transferred to you later))
Map with location:
Excellent sharpness:
Jamilia is the head gatherer, preparing food for the villagers. She wants to cook the dish of her ancestors. For him, she needs four plants.
Map with location:
Garcia's ship:
That's bad luck) The ship of the Inquisition was sunk and they need to look for a new one. Inquisitor Cordabar longs to return from this island. Reassure the poor fellow, say that we will help with Garcia's ship.
You can get on the ship with the help of a boat, which is located on the northern beach. We hand over the quest to the inquisitor. If the rhetoric is developed, then you will get 100 gold, not 50.
After completing, do not forget to tell Valdes this, get another 300 coins.
Marked on the map:
Treasures of Garcia
The pirate hid them in Antigua. Behind the big waterfall. The waterfall is hard to miss on the map, I think that you have already seen it and tried to get into the cave behind it.
Khabib Trophies:
Turn left from the ship and go along this road, then on the way we will meet the aboriginal Habab. He will tell you that pirates attacked him and took all his booty, without it he cannot return to his tribe.
We agree to help the guy. Moreover, the leader of these pirates is necessary and important for us, Harlock. We run, keeping on the left side, next to the rock. We cross the overhead bridge.
We take out the pirates, talk with Harlock about the treasures of the Beard. He will now be with us on the ship. We give the native his trophies.
Gargoyles in the bay of Maracana
We talk with Elric, he will tell us about the Gargoyles, which are here and that their reproduction must be prevented. we get two quests.
Brood in Maracam
We will find the first three eggs following the path (moving already from Khabib down the path), the main one does not turn right when a fork appears. We reach a dead end, kill the gargoyles on the way and open the chest. There will be a part of a unique weapon
Stormwind Blade After completion, do not forget to tell Elric about it.
Ancestral tombs
In the forests of Maracai you will find an old temple, we run in, we try to take a glitter from the pedestal and then a ghostly big man with a huge ax appears. Turns out he's a former shaman.
Big bait. Gives us the task to deliver all the masks to their tombs. The main thing is not to annoy the uncle and not try to take the already set masks, otherwise he will attack you and the quest will be interrupted. The description is below. See more quest "Black Dog".
Treasures in the Panther's Cave:
The treasure map is here:
Sea monster:
The fisherman Hanu will tell us where it is better to look for the Inquisition and tell us about the alligator in the lake. Scary evil animal. Naturally, the natives do not want to coexist with him, and he normally interferes with fishing. We kill, we get a reward.
Treasures in the hunting area.
We will receive the map when we complete the quest Sea monster:
Naked corpses:
In an ancient building near the lake, full of naked corpses. We go further and understand that there is no mask and this seems to have caused the death of people. The location of this building is shown on the map.
The quest will complete when you expose Garcia (see below). These corpses will be a real expedition.
Robbers at the grave of ancestors:
On the way to another tomb, we will meet an aborigine who watches how the tomb of the ancients is being robbed. There are many pirates for him and he does not dare to attack. After we help him, he will teach us. We can also steal from him what he stole from the pirates who robbed the tomb (400 gold).
We go and deal with the robbers. We collect from their corpses what they managed to take. Your companion will not descend into this tomb with you. Be prepared for the fact that you will face the guard there. Do not forget to search the corpse of the pirate and pick up the mask.
We put the mask on and leave the temple. We hand over the quest to the inquisitor, who is located in the village of the natives.
Grabnitsa was also noted by Karaka next to her:
Shaman:
Especially necessary if you have studied voodoo. And we can get a reward from him when we complete the quests with the tombs by talking to the priestess in the village of the natives.
Osamu is located here:
Where is Karaka?
You will receive the quest in the settlement of the natives from Dara.
See quest Robbers at the grave of ancestors:
Become a Maracai Halman:
In the Maracay village we will meet the native Hakeke, he armed himself with a gun O_O, he believes that the future lies in progress and the natives should deal with guns. Some even despise him for it. This guy wants to become the leader of the tribe, for this he will need to
win in a duel. We can help him, but for this we need to become his Halman, defeating the existing one. He stands next to the house, we go and beat the face. We hand over the quest.
Now you can go to the leader and take the task.
Paw for Hakeke
We talk with the leader, we take the task. We need the paw of the black hunter. We tell about this Hekek and run for the paw. The future leader will lead us to the cave, he will not go himself, they say, lure her out, and I will shoot. Yeah ... Let's go do it) We kill the panther, take the paw, do not forget to dig up treasures (need a map)
Four feathers:
I'm on a new mission. The leader will instruct you to find four feathers hidden in the jungle. Feathers will not be difficult to find. Remember the signs Venturo left. These are the same branches that will meet on the way and point to further feathers. There will be a feather on a stick lined with stones.
Map:
Last test:
Now we also have to fight instead of these pseudo tribal leaders. However, we were convinced that there is no leader better than us. I'm going to fight. We go to Potaki and challenge him to a duel. There is an opportunity not even to fight with him, but to shoot him in the forehead (you need skill), although a native who was standing nearby attacked me)) We go to the leader and report, we get a legendary item and a lot of glory.
We take our gun from the new leader.
Dead Man's Chest:
The quest will be given by Malaika in the Aboriginal camp. she will tell you that pirates robbed her seven tomb. We need to return what was stolen. See quest Robbers at the grave of ancestors:
Treasures in the Hidden Valley:
We buy a map from Malaika in the village of the natives
Ancestral blood
After informing Carientes about where the entrance to the temple is, he will tell us how to get there. Need the help of a Shaman (see the quest "Shaman"). We talk with the shaman and understand that the commandant is dead, and Garcia dressed up in his clothes and dressed up his pirates.
We go to the temple.
Let's watch a Beautiful video and deal with the Pirate.
About the secret passage
Corrientes is sure that in order to enter the Hidden Valley, one must find the Secret Passage. It can be found in a cave outside the village.
Report to Corrientes. Go to Osamu-shaman, take the blood of ancestors. He will tell you that Corrientes is Garcia in disguise. Go to the Secret Passage.
Drink the potion in the dialogue box by the wall of fire. Go to the other side. Find the fire temple.
Markay bay
We continue the passage of Risen 2: Dark Waters. The questline will end with the assassination of Garcia. You will receive an artifact - Bone Hand.
Risen 2: Dark Waters Walkthrough - Maracay Bay, Side Quests
Maracay Map
Ask Commandant Korrbentes for her.
Barrels from the wreck
Mercutio will ask you to bring 6 barrels. They lie on the right side of the pier.
Deserter
Corrientes will ask you to kill the deserter - Angus.
Ancestral tombs
In the temple, you can try to summon the spirit of Yagul by pulling off a mask of gold. He will demand the return of three masks to three temples. Look for them.
Black Dog
With the further passage of the game Risen 2: Dark Waters, Palomo will want to take revenge on the Black Dog. Find it. He camps near the village. After his death, take the dagger.
tomb raider
Egasu was ordered to settle accounts with the tomb robbers. Find all three near the temple.
Treasure in Hidden Valley
A Malaika from Maracay village is selling a treasure map. You can get to it during the story.
Where is Koraka?
Dara from the village of Maracay will ask you to find her husband. Karaka tries to stop the tomb robbers.
Excellent sharpness
Jamilia from the village of Maracay will ask you to bring fire peppers. They are easy to find.
Chaka Datu's legacy
The tribe needs a new leader. First you need to become a halmak of the applicant. After chat with Datu to have a task.
Paw for the challenger
Follow the challenger. We need help to lure the panther out of the cave.
Three questions
This quest is for Zaalu. He has a plan to deceive. You need to make a doll to get into his body. For the passage of Risen 2: Dark Waters, Malaika can help. Here are the answers: Darkness - Time - Probably ... nothing.
Final test
An easy task. Report to Zaal about the essence, call the halmak of another applicant for battle. When you win, about victory. Get the Skull of the Dead.
Extra instructions
Bons from Maracay village talks a lot. Shut him up and he will agree to become a doctor on the ship.
sea monster
We need to soak the alligator so Hanu can fish. The reward is a treasure map.
Capture of Garcia's ship
With the help of the boat you will get on the ship. Kill the guard there.
Treasure on the Pirates' Shore
You will find the map in Garcia's cabin.
Found corpses
You will find a row of bodies in the temple near the Aboriginal village.
Dead Man's Chest
Malaika from the Maracai village will ask you to find grave idols. They are with the pirates.
Walkthrough Risen 2: Dark Waters - Antigua, story missions
Artifact of Steelbeard
The artifact is needed to kill Mara.
Mothman will tell you that Steelbeard hid the amulet with Garcia's treasures. When you get the Amulet of the Earth, the task will end.
Treasure of Garcia
First, go up to the Big Waterfall, where there will be an unusual gate. Go through them, go into the cave, dig up the chest.
You will find the password in Garcia's ship's log - "Garcia is the coolest."
Find Captain Slane
Slane in the captain's house. He has affairs with Alvarez - the admiral. He is ready to talk about the artifact when he goes outside.
Equipment for the ship
Go through the merchants by buying:
- barrels of gunpowder;
- cannon;
- steering;
- barrels of water;
- fresh fish.
Then report to Slane that you are ready to sail.
Treasures in Antigua
Find out for Rick where the treasure can be found. Find one card, and don't dig up the rest.
During the passage of Risen 2: Dark Waters, Wilson falls in love. It is necessary to beat Cupid, pick up the arrows.
Wilson pistol
By playing cards, gunsmith Donovan was able to win Wilson's pistol. You will have to shoot with him, or buy for 1000 coins.
Duel with Donovan
First, go to the shooting range, start shooting. Hit 8 times out of 10!
Pentathlon of Pirates
You will compete with Morgan in three stages: Fencing - Drinking - Shooting. To win, it is enough to win twice.
Journey to Thieves Island
Slain will still send for the ship to the Isle of Thieves. It will be on Patty's card. After the Island visit Slane and Admiral Alvarez.
duel with slane
On the square, not far from the House of Captains, a duel with Slane awaits you. Not the hardest fight.
Walkthrough risen 2: dark - Antigua, Side quests
Antigua Map
You will find it in the House of Captains.
Treasure of the Rocky Plateau in Antigua
The card will be sold by Queen for 200.
Gibson's grave
Take the tavern key from Quinn for 300. Have a room in the tavern upstairs. It contains the "Yellowed Book". You will find the grave in the small Pirate cemetery.
Delivery of supplies
Spencer - the bartender will ask you to deliver alcohol from Tacarigua. Moth hawk will calmly load alcohol onto the ship. Reward - 1000 gold.
Sending Maku
The pirate lives in the tower. You will have to be a little messenger.