Clear the way through the frosty mountains. DRAGON AGE: ORIGINS

Story quests

It is on this territory that you need to go in order to gain access to the gnome city of Orzammar, where you have to persuade the dwarves to come to your aid in the battle with the Creatures of Darkness. A group of bounty hunters, which will include a mage, will attack you along the way if you came to this map for the first time, but they are unlikely to pose a danger to you.

In fact, you don’t have to do much to get into Orzammar - go to the gate, listen to the guardian squabble with Loghain’s envoy Imrek, announce your desire to enter the city, then either kill Imrek or drive him away - and the guardian will let you into Orzammar .

Non-plot quests

At the entrance to Orzamar, not far from the merchants, one of the magician's apprentices walks, to whom you need to hand over a letter of dismissal.

In the Frost Mountains is one of the caches that you need to visit in the Denerim quest line "Services to the Interested".


ORZAMMAR

Story quests

Passing through the Hall of Heroes and entering the uptown area, you will immediately witness the not-too-personal scene between Belen and Harrowmont (which you may already be quite familiar with if you play a noble dwarf). After talking with the head of the guard after everyone scatters in different directions, you find out that you got to the gnomes at a not very opportune moment - after the death of King Endrin, the Assembly cannot decide who should inherit the throne, and without the presence of the king, no help from dwarfs are not to be expected, for no one will take the responsibility of sending an army to the surface when almost a civil war is going on inside.

It doesn't take a genius to figure it out - you need to do everything possible to ensure that one of the pretenders to the throne becomes the rightful ruler of Orzammar. Which one is up to you, big difference it doesn't (although if you're playing a noble dwarf, you might have a personal score with one of the challengers).

Attention: you can talk to representatives of both applicants and receive initial tasks from both, but complete only one of them - the applicant you decide to support. If you complete them all, then both representatives will decide that you have taken the side of the opposite party and will not talk to you anymore.

Regardless of which side you decide to take, first you will be asked to prove your loyalty (and that you are not a spy for the opposite group) by completing a small assignment.

If you decide to side with Lord Harrowmont, then you should talk to Doolin. It can be found in the Harrowmont mansion in the Diamond District or in the local tavern. If you decide to go into the Assembly before talking to the representatives of both applicants, then Doolin will intercept you at the exit from it. To test your loyalty, you will be asked to compete in the Arena of Trial as the Champion of Harrowmont. Several of his fighters have unexpectedly abandoned the competition, so along the way, it would be nice for you to find out what the reason for this behavior is (although this is not necessary to complete the task).

Go to the Arena. Bayzil, one of the fighters of Harrowmont, will share his problems with you if you have developed the Persuasion skill. As he confesses to you, he is in a love affair with a married lady, and the representatives of Belen, having somehow obtained the letters of a couple in love, threaten to make them public. The letters are in a chest in the locked room of Mjajala - one of Belen's fighters - right there in the Arena, and you can either just pick the lock if you have the appropriate skill, or steal the key from Mjajala herself and thus open the door. If you give Bayzil the letters, he will agree to fight for Harrowmont.

Harrowmont's second fighter, Gwyddon, was informed that Harrowmont had decided to step down and cede the throne to Belen, and that the competition was only held to allow him to "save face" in the process. You can persuade him to take part in the competition by convincing (with the appropriate skill) that Harrowmont is not going to give up.

After you finish all the things, go to the Arena Manager and announce that you are ready for a duel. You will have a series of fights, and the first three you need to fight alone. In the fourth, you will be allowed to choose one of your associates as a partner. In the last fight, if you convinced Baizil and Gwiddon to side with Harrowmont, they can join you if you so choose - or you can take your regular party.

Once you've completed all the fights and are declared champion, you can finally face Lord Harrowmont face to face. Unfortunately, winning the Arena isn't enough to convince the Assembly of Harrowmont's right to the throne, so you still have a lot of work to do.


If you decide to support Prince Belen, then you can find his representative Vartag either in the palace or in the Assembly chamber. As a confirmation of your loyalty, you will be asked to deliver two letters, from which it follows that Lord Harrowmont promised the same reward for support to two different people. It is to these persons - Lord Helmy and Lady Days - that you will have to take the letters. Lord Helmi is in the local tavern, and all you need to do is give him the letter. Lady Days, although she will be very upset by the news, nevertheless does not have the right to make such decisions herself, and therefore, after talking with her, you must find her father, Lord Days, who is on Deep Roads. Lady Days will give you a map so that you can get to the right thaig, namely the Aedukan thaig.

Lord Days is located in the southwestern part of the thaig. To get to it, you'll have to fight your way through a fair amount of Darkspawn, Abyssal Pursuers (small, sharp-toothed creatures that love to ambush you in obscene numbers) and other dungeon dwellers. When you get to Lord Days and help him deal with the monsters attacking his group, you can finally give him a letter and get assurances that from now on he will support Belen.

After that, return to Vartag and you will receive an audience with the prince in the palace. Unfortunately, your efforts have only won two supporters for Belén - which is not enough to convince the entire Assembly, and therefore you must take a few more steps to secure his throne...

Regardless of whether you side with Belen or Harrowmont, your next missions will be exactly the same, and the first of them will be to deal with the head of the local mafia named Jarvia, from which there is absolutely no life - especially in Dust Town.

Travel to Dust City. If this is your first visit to this remarkable place, then it will be marked by an attack by local bandits. If you're playing a commoner dwarf, you can meet your old friend Leske here, but he won't tell you anything useful. To get the information you need, talk to a beggar named Nadezhda, a local merchant named Alimar, or a dwarf named Radek. (Perhaps it is most beneficial to talk to Nadezhda, since she does not need to pay - unless you yourself want to reward her - or use special persuasion.)

Whichever you choose, you'll learn that Jarvia's lair can be infiltrated using special talismans carried by Jarvia's lieutenants. Go to the house in the southernmost part of the area (you could even have been there before and not find anything interesting). However, this time a whole gang of bandits will be waiting for you there. When you remove almost all the lives of the leader, he will beg for mercy. You can kill him or let him go, but in any case, you will receive a talisman in the form of a bone finger, which is a kind of key to Jarvia's lair. Now go to the "Suspicious Door" north of the house with the bandits, and when you examine it, you will get the option to apply the talisman and now you can safely go inside.

Jarvia's lair is teeming with bandits of all kinds, in some places with spiders, and, like any self-respecting bandit den, it is full of numerous traps, so I highly recommend going there with a robber. Jarvia herself is in the east room, and no matter what dialogue options you choose with her, as a result, you will have to fight her. Beware of traps - there are a lot of them in this room, although in fact they are all concentrated in the second half of the room (you can spot them from the numerous barrels placed around).

If you are playing as a commoner dwarf, you will find Leske along with Jarvia. If you're playing as someone else, Leske will be in a cell in one of the previous rooms, and you can free him if you want.

After dealing with Jarvia, disarming the traps, and finishing exploring the room, go to the corridor in the northeast corner - through it you can go to the Humble District through the trading post without returning through the whole stash and Dust Town.

When you report to Harrowmont/Belen about the success of your mission, you will immediately be entrusted with another task - to go to the Deep Roads and look for Paragon (Perfect) Branca there, which you may well have already heard from the locals. Branca is now the only living Paragon of Orzammar, and her support will surely secure the candidate's electoral support. (In case Branca met a sad end in the Deep Roads, you need to find at least her remains.)

At the exit from the city, you will be overtaken by a certain Oghren, with whom you may have already met earlier - or perhaps not, but this does not play any role. Branca is his wife, and therefore he will decide to join your group. You do not have to take him with you right now, even if you agree with his offer, but at some point he will automatically join your group anyway. (Oghren is a berserk warrior who specializes in two-handed weapons.)

Non-plot quests

Information about the city is scattered around Orzammar - collect it and you will discover the location of the treasure in the Assembly Chamber. Each district of the city contains some of the information you need, that is, you need to visit: Hall of Heroes (near the entrance to Orzammar), Arena of Trials (in a room south of the main hall), Dust Town (near Alymar's shop), Diamond District (tablet above the entrance) and the Unknown District (document on the bridge leading to the Arena). After that, go to the Assembly and in the niche next to Vartag you will find a chest with a reward - a ring that adds 2 to all characteristics.

This quest is given to you by Horta in the Archives in the Diamond District. You need to go to the Deep Roads and look for evidence there that her family belongs to a noble family. Evidence can be found in a chest in Ortan Thai in front of the bridges where spirits and golems are found. (He will be there even if you haven't received the quest.) As a reward, you will receive 5 gold from Orta when you visit her in the Assembly Chamber. If you refuse the reward and return to it later (you need to leave Orzammar and the Frost Mountains), you will receive 10 gold from it.

This quest is only available if your GG is a dwarf noble birth male and if he spent the night with Mardy in the prologue. Now she has a son (your), but since you have been declared an exile and you have lost your caste, her child is also out of caste. You can ask Belen or Harrowmont (depending on who you supported) to accept your son into their family. Do this before you leave Orzammar after the king is elected (it's best to talk to him immediately after the coronation), otherwise the child will remain Uncasted.

You will receive this quest from Rogek in Dust Town. He will instruct you to deliver the smuggled lyrium to Godwin in the Tower of Mages (if you have already passed the Tower, you can remember him - this is the frightened gentleman who was hiding in the closet on the second floor). To get lyrium, you must pay Rogek 50 gold (40 with high Persuasion) and you must have the money. If you talk to Rogek without the required amount, he will walk away and the quest will be lost. Also, if you have already completed the quest for the Tower of Mages and took the side of the templars, you, of course, will not be able to deliver the contraband to the addressee.

If you delivered the lyrium to Godwin, then you can get from 50 to 65 gold on it plus a dagger, depending on how high your Persuasion is. Report to Rogek about the completion of the task, and you will receive a reward from 10 to 25 gold.
If you cannot complete the quest (for example, if Godwin is dead), then you can sell the lyrium to merchants (although this will not fully refund your losses).

You can also kill Rodek. If you say that you cannot deliver the goods to their destination, because there are simply no magicians left in the Tower, he will decide that you are going to inflate him and attack you. He will also attack if you threaten to turn him over to the authorities for smuggling. (Rodec can be killed immediately without bothering with the quest, but in this case, you will receive only 20 gold from his corpse.)
If you feel a moral obligation to stop lyrium smuggling, another way to do so is to report it to Gregor in Mage Tower (And this can be done after you have received the money from Godwin.)

In the Archives, one of the Milldrat Keepers will complain to you that a valuable book has been stolen from them. Travel to Dust City and speak with Corebit. He will attack you. You will not find a book with him, but you will find a receipt on his body, from which we can conclude that he has already fused the goods to someone in the Arena of Trials. Go to the Arena and talk to Gredin. He will attack you. After getting the book back from his corpse, you can either return it to Milldrat, or sell the personalities named Gertryn right there in the Arena for a couple of gold.

This quest is given to you by the Naga Stalker Boermor in the Nether District. After you get it, nagas will appear all over the city - a curious cross between a rat and a pig. You need to deliver them to Boermor. The quest will be considered completed after the delivery of the very first naga, but you will be given money for each subsequent one, and if you find all ten, you will receive an additional reward.

In Dusty City, a beggar named Zerlinda will tell you her sad story, and if you want, you can help her. You can advise her to try her luck on the surface, or talk to her father, who is in the local tavern, and convince him to take her daughter and grandson back. If you've completed Brother Berkel's quest and a branch of the Church has opened in Orzamarr, you can send her there (or talk to Brother Berkel yourself and ask for help for Zerlinda). You can also convince her to abandon the baby in the Deep Roads, as her family demands.

This quest gives you Dagna in the Unknown District. She dreams of studying at the Mage Tower, but for some reason, all her letters asking for admission remain unanswered. Go to the Tower. If you have already completed the Broken Circle quest and sided with the templars, then Gregor will deny Dagna her request. If you took the side of the magicians, then Irving will agree to accept her as a student, and all that remains for you is to tell Dagna the news. Another option - you can persuade Dagna to stay in Orzammar, as her father wishes. If you help Dagna go to study at the Tower, her father, the owner of a weapons shop, will be so upset that he will refuse to sell you his goods.

You can get this quest earlier or later depending on whether you have sided with Belen or Harrowmont. If you decide to support Belen, then you can go to the desired part of the palace immediately after the first conversation with him, and if you supported Harrowmont, then you can do this only after his coronation.

In one of the bedrooms in the western part of the royal palace, you will find a sick woman, and the doctor who is nearby will explain that she is poisoned and only a very strong antidote can save her life. He will give you a prescription for an antidote (which requires the most highest level Potions). All you need to do is prepare the antidote and give it to the sick. You won't get any reward other than the antidote recipe itself (which can cure Paralysis and Sleep).

You will receive this quest from Brother Berkel in the Unknown District. Brother Berkel dreams of opening the Church of the Maker in Orzammar, which is somewhat difficult, since the conservative dwarves revere the Paragon ancestors and are not too enthusiastic about the prospect of some new religion. If you decide to help Brother Berkel, then speak with the Chief Guardian in the Archives and convince him to allow Berkel to open a branch of the Church in Orzammar. (You can also refuse to help Brother Berkel, stating that he should not interfere in the religious affairs of the dwarves.)

This quest will give you Field in the Unknown District. A few years ago, her son went on an expedition to the Deep Roads and went missing there. He can be found in the Ortan Thai, but over the years and the trials that have fallen to him, poor Ruk has changed so much that he does not want to go back. You can lie to Field that he is dead (this option is only available if you talked to Rook about his mother and he asked you to lie to her) or tell the truth. If Filda finds out that Rook is alive, she will decide to go to him in the Deep Roads, but in any case, the quest will be completed. You can also kill Rook if you want. If you leave him alive, he will act as a merchant for you.

You will receive this quest in Jarvia's Lair. Almost at the very beginning of the map, you will find Jammer's diary, from which you will learn that he hid a treasure here. There are three chests scattered around the dungeon, and from each you need to take one - the cheapest - item (an iron knife for opening envelopes, a silver ring, a garnet trinket). If you take the wrong item, you will get injured. When you have all three items in stock, you can open the treasure chest in the northern part of the map.

If you talk to Boermore with Leliana in the group, she will notice that she doesn't really like his nagas. Talk to her after that - she will say that she would like to have her own naga. If you then talk to the Idle Dwarf in Dust Town, he will catch you a "pretty naga" for a few silver coins, which you can present to Leliana as a special gift. After that, the naga will be found in your camp.


In the throne room of the royal palace, you can solve a small riddle. Stand with two of your companions on the arrow tiles in the southwest corner and place the third on the center tile in the previous room, then activate the throne with the fourth (be prepared for battle). Deal with the appeared monster, and you will receive a two-handed sword as a reward. This quest must be resolved before any of the pretenders are crowned.

In the royal palace, in one of the eastern rooms, you will find a black vial. This is one of the flasks that will summon a revenant if you break it.

In the royal palace in the northeastern part, when you enter it for the first time, a group of dwarf robbers will appear in front of you, who appeared in this corridor by mistake. You will have no other option but to kill them, because they will immediately attack you.

At the Arena of Trials, you can take part in unofficial competitions (unlike the competition for the honor of Harramont, here you will not fight alone, but as a group). If you win all four, you will receive a ring for the Blood Mage as a reward.

If you activate the Memory Wall in the Archives and then find and activate the three Runestones scattered throughout Orzammar and the Deep Roads, when you return to the Memory Wall and activate it again, you will receive experience as a reward. (Rune Slabs - Next to the Miner Chief at the exit from Orzammar to the Deep Roads, in the southeast cave at Caridin's Crossing, and in the west-central hall in the Dead Moats.)

After you choose the side of Belen or Harramont, you will be attacked several times by groups of supporters of the opposite party.

After you deal with Jarvia, if you return to Dust City, you will be attacked by Jarvia's supporters.

In a chest in one of the rooms of the royal palace you will find the Love Letter you need to complete the Intercepted Correspondence quest.


DEEP ROADS

Story quests

In order to find Branca, you need to go through a whole series of tags and dungeons. First, head to Caridin's Crossing, which should appear on your map after talking to Harrowmont/Belen. You will enter it at the northernmost point, and your goal is to reach the exit at the southernmost point. The direct path is blocked by rubble, so you can go around it either through the western caves or through the eastern ones. The western caverns are filled with Shadowfiends, while the eastern caverns are mostly filled with Abyssal Pursuers.

After making your way through numerous enemies and ending up at the southern exit, now, when you enter the map of the Deep Roads, a new place will open up for you - Ortan Thayg.

Taig Ortan is filled with Shadowfiends and spiders, as well as spirits, golems, and other equally unfriendly denizens of the local dungeons. Your goal is to break into the northeastern part of the thaig, where Branca's diary is located. Be careful - when you reach the place with the diary, you will have to fight with the boss - the queen of spiders. I recommend running away after she appears, because in this case she will follow you and you can avoid the simultaneous fight with other spiders that will appear later. The queen will disappear a few times when you take a certain percentage of her health away, but will return to the battlefield pretty soon. After dealing with her and the rest of the spiders, read Branca's diary. Now, when you enter the Dead Paths map, a new location will open up for you - Dead Moats.

After enjoying the view of the army of Darkfiends at the entrance to the Dead Moats, you will soon come across the Legion of Doom, repelling the attack of the Spawns. Since you still need to get through the bridge and the attacking enemies to continue your mission, you can help the dwarves in the battle or even run forward across the bridge and take on the entire enemy (in this case, I recommend walking carefully and with caution, because the group of advancing Fiends Darkness is quite numerous and it may not be very smart to start a fight with everyone at once - although everything depends on your group and your level anyway.)

If you clear the bridge and the area behind it, the Doom Legion will follow you to hold the new line, but they won't advance beyond that, so you'll have to rely on your own strength. Move across the map, fighting off the hordes of Darkspawn - in some places almost an entire army will be waiting for you - for example, in the south-central part you will meet the orange boss - Forge Master - along with the elite Alpha Harlock and numerous "white" opponents. It's best to scout with your rogue first - there are traps here too.

Having overcome all the obstacles, you will stumble upon Hespit - Captain Branca. At first, she will just appear in front of you from time to time, uttering some rather creepy verses in an undertone, and then you can talk to her in person. From a conversation with Hespit, you can find out that Branca, apparently, is still alive, and that something extremely terrible happened to the dwarves accompanying her (especially women) - but, in general, you will not get particularly intelligible information from her .

After passing through the cave with Hespit, you will come out into a rather spacious hall, where several ogres will be waiting for you. After clearing the hall from the enemy, you will find that one of the doors is locked and requires a key. Go to the south door, where you will see some legionnaire spirits, and take the Key of the Legionnaires from the altar at the end of the corridor. The spirits will then become hostile, so be ready for battle.

You now have the key to open the Evil Door. Go through it and the corridor and pretty soon you will come across a huge and extremely nasty looking boss of the area. So, now you know what the Womb of the Fiends of Darkness looks like, producing them into the world.

The queen cannot move, but her tentacles (each an elite) can disappear and reappear wherever they want, and besides, she can spit poison for a long distance almost anywhere in the cave. If you look around, you'll notice two corridors on either side of the queen - you can move your group there so she doesn't hit you too hard with her extra powerful spit. If you stand at the very end, then the tentacles will not be able to attack you directly, which for some reason can only appear at the very beginning of the corridor. Several times during the battle, the Matka will call for the help of the Fiends of Darkness - fortunately, ordinary ones, not the elite.

When you deal with her tentacles (and they have a habit of disappearing when you deal some damage to them and reappearing a little later, so this can take a while), then the uterus itself will no longer be such a dangerous opponent. You can finish her from a distance, you can do it in close combat (cou de gras - mercy strike - with a melee weapon looks very impressive), just keep in mind that, like ogres, she can grab the enemy and start shredding him on pieces in the air.

After dealing with the Matka, go to the eastern corridor. If you need to stock up on potions or sell loot to make room in your backpack, return now - after you cross the border of the next territory, you will not be able to return when you want.

After you enter the Paths map, a new location will open up for you - the Forge of the Void. When you enter it, Oghren will automatically join your group (if he was not in it before) and you will have the opportunity to change the rest of its composition if you want.

In the Forge, you will finally meet Branca and get information from her about what happened to her and her dwarves. After talking with Branca, you will have to fight off several attacks from the Shadowfiends. Having dealt with them, go along the corridor to the room with the golems. It is filled with poisonous gas, and to turn it off, you need to turn the four levers in the center of the room. Golems will revive when you get too close to them, so it makes sense to retreat from the room as soon as the first golem activates, deal with him, repeat the procedure until the room is completely clear of the enemy, and only then turn off the gas and proceed further.

And then you will meet another room and again with golems - which, for a change, will be activated in pairs (although in this case not all golems will come to life, some will remain statues). There are also traps on the floor in this room.

Go further, and you will come across a rather strange device, resembling a giant head, surrounded by four altars, each of which has a spirit. When you deal with the spirit, you need to activate its altar. You need to repeat this procedure four times, after which four slightly stronger spirits will appear, but the principle remains the same - after the death of each of them, activate its altar. When you deal with the second four, the device will finally fail and you can proceed further.

In the final cave, you will meet Karidin himself. He will explain how he was able to create golems in his time and why he now regrets it. At the end of your conversation, Branca will appear and you have to make a decision: to side with Caridin or Branca. If you side with Branca and Shale is in your group, he will defect to Caridin and you will have to fight him. If you side with Caridin, you will - as you would expect - lose quite a lot of approval points with Oghren (although he will still side with you in battle).

Whether you sided with Branca or Caridin, look out for the lyrium veins scattered around. I strongly recommend using them as often as possible - firstly, this is a free increase in your mana and health, and secondly, if you do not, your opponents can use them. Also, if you are having difficulty with the battle, I can recommend some way to temporarily immobilize the main boss (for example, with a Force Field) and deal with the golems first. Don't forget that golems are usually very sensitive to magic, while gnomes are the opposite.

After the battle, Branca/Caridin will create a crown for you, which you can give to the pretender to the throne. If you took the side of Karidin, then after that he will ask you to destroy the Anvil of the Void and throw himself into the lava, thus ending his centuries-old existence. Alternatively, if you sided with Branca, you can convince her of the wrongness of her actions - in this case, after giving you the crown, she will throw herself into the lava, having previously destroyed the Anvil of the Void. You can now head back and present the crown to Harrowmont or Belen. If you hand the crown to Belen, he will immediately order the execution of Harrowmont. If you hand over the crown to Harrowmont, Belen and his minions will rise up in the Assembly Chamber and you - with the help of the new king's supporters - will have to kill them all. You do not have to give the crown to the pretender whose quests you completed - if you wish, you can betray him and hand the crown to his opponent.

In any case, after that, the new king will promise you support in the war on the surface, and your quest will be completed.

Note: if you chose the side of Branca and she remained alive, then in the final battle a detachment of golems will also join your army.

After you have chosen a king, upon leaving the Assembly, you will be greeted by Cardol - the commander of the Dead Legion. If you manage to convince him to help you on the surface, he will appear during your battle with the archdemon along with Eamon and the others.

Non-plot quests

Find three bags of demon body parts in the Deep Roads and put it back together. The first bag is located in the Aedukan Thai in a small cave with the Creatures of Darkness approximately in the center of the map, the other two are at the Caridin Crossing - in the southeast and northeast caves. When you have collected all three bags, go to Ortan thaig and activate the altar in its southern part in front of the bridge with spirits and golems. The appeared demon can be killed, or you can let go in peace, having previously demanded a bribe of 25 gold from him. If you kill him, there is a chance that he will drop the magic sword or armor, but in most cases you will not get anything but moral satisfaction.

Scattered across the Dead Moats are four pieces of Dead Legion armor. If you collect all of them, then the location of the sarcophagus will open to you, from which you can take the seal of the Dead Legion and take it to the Archives. If you do this, the Dead Legion will be recognized as a separate caste. Three pieces of armor are in sarcophagi in the central and northern parts of the Dead Moats, and the last piece is on the altar in the room with ghosts. You will find the seal in the sarcophagus in the corridor behind the Sinister Door.

Investigate the four piles of stones at Caridin's Crossing to find a hidden treasure. The heaps you need are located: near the western entrance, southwest of the bridge with Alpha Harlock, in the central part, east of the cave with the Deep Pursuers. When you explore all four, you will have an icon on the map indicating the location of the treasure in the southern part of the map. When you take the treasure, this will complete this quest.

In the Anvil of the Void in the cave with Karidin, you will find a wall with a list of names of dwarves who voluntarily agreed to sacrifice themselves and become golems. If you make a copy of this list, you can give it to the Head Keeper in the Archives to memorialize the valiant gnomes.

Assemble the Sword of the Grounder. To do this, you need to find all three of its parts. One is held by a Gerlock emissary in the southern part of Caridin's Crossing. One can be found in a vase in Ruka Cave in Ortan Thai. The last one drops from the Ancient Darkspawn in the south-central part of the Dead Moats (It only appears there if you already have the other two parts. Sometimes - not always - for it to appear, you also need to first visit the warrior's grave in the south-easternmost point of Ortan Thai ). When you get all three, go to the grave in Ortan Thai, which is marked on your map, and when you activate it, you will receive an assembled sword (a very good one-handed sword with three slots).


If one of your party members is wearing the Armor of the Dead Legion (all four pieces), then when you activate the Relic of the Dead Legion in the room with the ghosts and the altar, a monster will attack you.

Computer game in the RPG genre, the third part of the series dragon age, was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the events of the first part of the world Thedas plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts open up in different parts of the world, allowing demons to enter Thedas. Main character receives a mark and after closing several faults in Temple of Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

Refuge. The best people

Refuge in frosty mountains it is necessary to equip and improve, we go to the settlement and talk with artisans. Quartermaster Trenn asks the Herald to get a small amount of resources to create weapons for the soldiers of the Inquisition (Quest Applications for weapons). Next, the Herald should talk to the blacksmith Harrit, the NPC will tell you about the possibility of upgrading weapons and equipment (Quest Proper Armor). Finally, you need to create some potions on the alchemy table of the apothecary Adan (Quest Drafting Potions, your task is to use the table and make a recovery potion). The pharmacist will also give one more additional task - Transfer of Records.

Applications for weapons

We move to the target mark in the north, iron rock the main character can find on large stone boulders. To get the forest, the Herald must capture the logging in the north.


After mining required amount resources, we return to Trenn and order weapons for the soldiers of the Inquisition.


Proper Armor

At this stage, the main character must make himself armor, for this you need to extract resources. The herald should go hunting and kill some wild animals, but in this case, the materials can be found in the box. Next, we upgrade the armor and complete the task.


Transfer of Records

We move to the target mark to the north and go into small house, further, we approach to the table with records (point blank) and press the search button. As a result, Teigen's notes become active, we transfer the material to the pharmacist and complete the task.


Path of the Inquisitor. The danger is not over

The Herald wakes up in a hideout in the Frost Mountains, you should pay attention to the box with a special delivery, inside of which you will find a weapon. We leave the room and move to Cassandra in the church.


After another verbal skirmish with Chancellor Cassandra Pentagast, guided by special instructions High Priestess, announces the revival Inquisition, the oldest organization, the purpose of whose existence is to eliminate the chaos that has arisen.


After the ceremony, we return to the Church, at the headquarters of the Inquisition, the Herald meets Commander Cullen and the ambassador. The main character must go to inland lands near Redcliffe and find Mother Giselle, which has a more complete picture of the political situation. We carry out reconnaissance of inland lands and receive a detailed report, after which we assemble a detachment and move on to a new territory.


This article is part of the Dragon Age: Inquisition walkthrough series.

Keywords: Dragon Age Inquisition

PASS IN THE FROZEN MOUNTAINS

x4 Warrior Rank 2, 3
Bounty Hunter x1 Mage Rank 2
Imrek x1 Warrior Rank 3 Optional battle (can be intimidating).
Bodyguard x1 Warrior Rank 3
Bodyguard x1 Dukhovn. healer Rank 3
Deserter Tornas (Tornas the Deserter) x1 Warrior Rank 3 Quest battle Dereliction of duty.
Vicious Thug (Shady Thug) x2 Warrior Rank 2
Brian (Brian) x1 Duelist Rank 2 Quest battle false witnesses.


The guard before entering Orzammar advises discussing political issues with Chief Bandelor. Bandelor is located in the Council Hall (a mini-location of the Diamond Halls).

Outcome:
-.


Quest of the Blackstone Volunteers (can be taken in Lothering, Redcliffe or Denerim). Gotta pick up the stolen Guild Supplies three deserters - in the Frost Mountains, on Lake Calenhad, in Denerim (Port Backyard).

Outcome:
ring frost strike with a deserter in the Frost Mountains;
175 XP and 2 gold coins for completing the quest.


Personal quest Stan. If the relationship with Stan is good, he can talk about the loss of the sword. You need to talk to the Marauder at Calenhad Lake. Then ask Farin in the Frostback Mountains to whom he sold the sword. In one of the houses of the village of Redcliffe, you need to convince Dvin to give the sword, then give the sword to Stzn.

Outcome:
125 XP for talking to a Marauder;
125 xp and two-handed Stan's sword for completing the quest.


You need to read five lost documents in Orzammar. The documents are located in the Hall of Heroes, the Common Halls, the Diamond Halls, the Dust City, in the Arena of Trials. A chest with a unique ring will appear in the Council Hall.

Outcome:
50 XP for each document read;
100 xp and a ring Key to the city for completing the quest.


Quest Community of Mages (can be taken at Calenhad Lake). Need to give three Layoff notices. The apprentices are located in Denerim (the market and shop for Curiosities of Thedas) and in the Frost Mountains of Orzammar.

Outcome:
175 XP and 1 gold coin for completing the quest.


The third quest for those interested from D. (quests of this series are given in the Denerim tavern). It is necessary to destroy three false witnesses: on Lake Calenhad, in Denerim ("Wonders of Thedas"), in the Frost Mountains of Orzammar.

Outcome:
6 gold coins for completing the quest.


The third quest for those interested from K. (quests of this series are given in the tavern of Denerim). It is necessary to take four "bags" to the so-called Transfers(secrets). Locations: Denerim Market Quarter, Calenhad Lake Tavern, Frostback Mountain Pass, Redcliffe Village. The last pouch will explode upon placement.

Outcome:
175 XP and 3 gold and 98 silver coins for completing the quest.

Bucket of electric eels

"The Inquisitor's Travel Journal"

The first entry. Introductory

Launched! Not the first time - she demanded to update the drivers for the video, but then, then!
True, he writes all the time that my game has not been downloaded by one percent, so there may be difficulties 0_o. But to download - it doesn’t download, but it starts up, and it crashed only once - on the third hour of the game, so it doesn’t count.
The character editor is perhaps the most difficult of the upcoming choices, oh yes. X))) I sat in it for an hour and a half, trying to mold something digestible. And there would be no limit to changing the wig-color of the eyes and the texture to the skin, it was necessary to twist everything! And since my hands grow from approximately the same place as that of the demon of envy, with each of my innovative mouse clicks, I only spoiled and spoiled everything. So Gurvinyok-Lavellan X))) was added to Pinocchio-Kusland. Only the proud peasant-Hawk stands out from this row, because he had a default Ryazan ryakh X)))
While ten kinds of shaved bald spots is a little different from what I would like to see in women's hairstyles, there are scars, freckles, saturation and color-adjustable tattoos, protruding rabbit teeth, and a bag of editable facial features. The square with the slider struck on the spot, yes. X)))
The makeup struck me separately - I crawled over it for half an hour, then cowardly decided that until my gurvinek looked like a scarecrow, it was time to stop and pretend that the doliki should be a natural product without makeup. It's a pity, again, not to roll back to default - there was nothing like that. I got worse x)))
So for now, here it is: Ellana “I need to close the gap, give me a boost!” Lavellan. The weapons behind the back are almost invisible here, but this is such a perky sickle on the pole from the scythe that it’s even somehow embarrassing to call it the Staff of Apprentice X))).

One of her good shots. In general, she has such facial expressions, such facial expressions, that she surpassed not only Kusland, but also the Mother of Dragons herself in expressiveness. X)))

Control. I immediately reassigned the run buttons, now I'm thinking about the activation and search buttons. Echolocation, by the way, is a thing X))) Although I prefer the good old infrared vision, which illuminates active objects. And here I feel like a whale or, more importantly, a lop-eared bat: you run and puff-pump-pump sounds continuously X)))
The tactical camera is still shocking, like a real native: the thing is beautiful, but how it works and why it doesn’t work is not at all clear. It will be necessary to poke the manual more seriously, in vain I arrogantly clicked it X)))
The lack of a healer and the restriction on potions is depressing: again, I am a demon of envy - I even managed to get sick in the prologue in the final battle, spend all the potions, drop Solas, raise Solas and drop Solas again. X_x What will happen next at such a pace for the war - finally I can’t imagine X___x I will definitely fight dragons in only one way: RUN X)))
The revival of the party members vividly reminded me of the teso: there are four of us, we are being laid down and one of us must run and lift, praying that during the lifting time no one has folded you too, oh yes!

In the codex, almost all notes are accompanied by tarot cards. BEAUTIFUL CARDS. She drooled over the screen.

Suddenly I found myself a new entertainment. For fifteen minutes I went up and down the stairs. Especially the descent - wow-wow Inqui, then wow-wow Solas, wow-wow Cass, w-w-w-pum on her head Varric X))) Slow down on the run when you jerk sharply in the other direction, by the way, too fun.

The path of the Inqui is shown as a line on the map. I have such lines that it is better not to look at the map at all. Inqui, you're drunk, go home! X))) And all this is accompanied by echolocation! X)))

Inventory, again, is not clogged with any crafting crap, and this is priceless (the crafter said only X))).

I found the simplest drawing in the bag, but I didn’t take it to the place yet, I didn’t have time.

People are bazaar. And a lot and quite interesting. Atmospheric and eloquent, I would say. In the tavern, the bard sings an actual song. Handsomely *_*

I poked at the commander of all the supplies. Cool aunt. She was my first marker to influence the race in the game. She said where to get a broom, and if they call you a pointy-eared one, you must immediately run, complain to her, she will figure it out. And then this: oh, it's you X))) By the way, a patriot of Ferelden and Loghain in particular. Heroically told me that she was personally in the battle, and that Loghain was right, and we are bullshit. Well, yes, you, from behind the hillock, knew better that the situation was hopeless, but we were kindling the lighthouse so as not to get underfoot among adults, but in fact both Loghain and his brave soldiers could see for themselves when it is necessary to engage in battle and whether it is necessary X))). I don’t know if her opinion would have changed if she had been on this side of the battle, but she still praised her for her devotion to the deceased commander.

Of the party members, only Varrika and Solas managed to poke so far. In the camp, they really undress and take off their weapons, backpacks, jackets and all that. Homemade. In the conditions of a frosty and snowy Vault, it looks impressive that the bare chest of Varric, that the bare feet of Solas, but these are our harsh party members. I've been used to this since the days of my exhibitionists in the DAO X)))

Varric. Varric bro and nyashechka. The trademark charm is in place, the hair on the chest and the hooks on the shirt are even prettier than before. Scar abrasion on the nose. He and I fought over a book about Hawk - yes, even the Dalish read books about the Defender of Kirkwall, and what do you think X))) - he kindly shared the uploaded solutions from the pile. Merrill protects the elf clans in this war, Fenris drives the slavers through the bushes, Carver and Aveline help maintain order in Kirkwall, Anders nailed to a group of magicians, but a group of magicians kicked him out very quickly - and he went somewhere completely hellish, Seba returned to Starkhaven (he is gathering an army, go, but the army is still not going without the help of Hawke X))). Suddenly offended at me for asking about Orsino.

Solas is a troll, a liar and a virgin, a troll, hickey and D "artagnan X))). Which more pro-church Inqui would quickly burn him at the stake, I suspect that he has very outlook on life ... innovative. Although this contradiction is so and didn't track it: now he says that the Breach must be closed as soon as possible, then that the Veil interferes with the normal coexistence of spirits and people. If he had friends, he cheerfully answered: of course he has! This is the spirit, this one and this one. In response to an awkward attempt to puff up his Trudoliy origin, he chopped off so that he somehow didn’t want to puff up any more. X))) Elfinazhnikov he, however, also does not particularly recognize - D "artagnan, as he is. Although I like the concept of self-improvement for further knowledge of the depths of the Shadow.
You can start spudding him right from the start, flirting remarks appear immediately, however, in my opinion, he still doesn’t really understand that this was flirting now

So far, I've gone too little to make any impression, only the Prologue, but so far I like everything, I'll still go!

Second entry. Prudent.

I caught myself stubbornly ignoring the subtitles, trying to perceive the text by ear. This is what TESO does to people X)))

The physics in the game is so... physics. While galloping through the church dungeon, she knocked all the chandeliers with her head X))). Solas's shirt hem flutters in a funny way in the wind. Varrika and the mother of the cheese-earth insistently called back and every now and then tried to suck the prodigal son into herself, and the prodigal son doomedly over and over again when talking in the camp fell into the ground knee-deep and got back out.

After six hours of play, I finally got out Inner Earths X))). And this is for a long time, because, as you understand, until I look under every bush, complete all the quests up to sticking all the standards and irreparably upset the ecological balance by excessive gathering, I will not leave X)))
While the combat, contrary to fears, is quite normal according to my efforts, there are enough potions, it seems we are not going to bed. The only thing is that she hit a herd of druffalo with a massive slaughter, and had to hastily flee. And once arrogantly filled the gap 12 level fifth. The Grandmother Demon swan-shotted me, but my brave party members kicked both him and the pigtail. True, then another pack of mobs fell out of the gap and I cowardly wisely decided to slip away and regroup on the ground.

Quests expected - war, devastation, all things. Feed the refugees, cut out dangerous schizoids, set up towers, close the gaps, bring warm clothes for the winter, save the cow (damn cow, I will remember her for a long time X))) What you need to feel like the head of a small but very proud organization to restore order in the world.

Liked the command table. All these missions, multiple solutions, making money **

Horse. The horse is GIANT. Apparently, she was sawn so that the Qunari did not look like a pony on her, but the elf sits on her like on some huge monster, especially after the teso with their horses, adjustable to the height of the owner. It's scary to imagine what's going on with the gnome in this case X)))
And the races came out cool: and jump on the water, and along the mountain slope and trot in a straight line, oh yes!

She poked Solas again, now slowly - it turns out she missed a third of the X dialogues))) He mentioned the battle of Ostagar, but you can’t grab the developers by the gills there - the dude wisely reasoned that it all depends on whose dreams he saw: there was and an insidious villain, cursed by the soldiers abandoned by him to the mercy of fate, and a wise commander who saved part of the army from death. And both will be true. Shit on, dear accomplices, this song will be eternal
By the way, he doesn't like the Dalish people - probably, they have already sent him fervently once, along with all his educational encroachments, and maybe more than one X))) - and minus any of the three phrases. X))) It softens only if you say: give us time, and we will learn. And any other answer threatens with verbal stomping on cabbage soup and ornate trampling of the Dalish culture into kaku X))). And with floridity, he's all right.
And yet, yes, he cuts through everything in flirting, and picks up so competently and accurately that I, half asleep, didn’t cut through X)))
The one who doesn't cut through is Cullen Roll balls up to him, and then watch how he carefully rolls them with his foot and is like: Why do you ask ... Oh ... Hmm ... *embarrassment-embarrassment* We can't talk about something else?
Priceless!
I'm cunning, I have a live Amellka save loaded, yes

Actually, they are all amazingly cute. And even though the backbone of our team is pro-church, these are just the believers that I like, without any superficial husks, such as bureaucracy, hypocrisy or idolatry. And if it is necessary to save the world, and the Church / templars / seekers are assholes - down with everyone, we are our own Inquisition!

The third entry. Passionate.

Well, here again, again jumping on the chosen one, as on minefield, so as not to run into a spoiler of varying degrees of criticality X_x That's still busy, I tell you, but what can you do when the passage should be thorough and comprehensive! So far, I have embraced only most of the Inner Lands (I went to the Stormlands - I didn’t like it, it was somehow empty, I returned back), I look to the future with horror X)))

Gathered almost all the party members, except for Kohl. I look with interest at the closing of the Breach. But closing the Breach requires level 11, inclusive, and I still remember very well how Alexias almost danced janga on my bones - and this is at the upper threshold of the level, so the Breach will wait for X)))

Support the mages. The quest there is so ah-ah-ah, s-s-s, oo-oo - and all other inarticulate statements In the spoiler promo there weren’t all these terrible effects on the party members, and the quest looked impressive then, but now, taking into account knowledge of the whole context - in general, in general.
Felix is ​​a sweetheart, I feel sorry for Felix Alexias, it would be better if he directed his indefatigable energy in search of Avernus or at least his notes. The Eggs of the Creator are filth, the Guardians use it for their own good, often with a positive result. Anything is better than running, waving your burnt shorts, towards Corypheus. The creature of darkness will cure him, oh yes, then he will catch up - and cure him again. Still go to the Architect, the right word ><.
By the way, did anyone take Blackwall with them there? Maybe Felix could do something... for an initiation ritual and all... -_-
More skulls, damn it. A house full of pacified skulls! With pebbles in the eye sockets. They do astronomical things out of them, you see. I'll go, I'll go for henna - now Sera will draw little girls for educational purposes.
Of course, she took everyone in turn to sit in the lyrium cellar at the beginning of the quest. Solas is the only one with half a kick that it was a time jump, and before you tell him about it - Inquie can only blink his eyes. The rest who says what. Serah tries to sing a stupid song, Cass prays, Viv pierces the demon in you, Varrick makes a tortured joke - and all the tortured tortured are -_-.

At the end, Iago Majesty Alistair Teirin came in his own person, looked sternly at Fiona and complained that the magicians had broken firewood, they would now have to expel. Fiona, trembling with her lip, said Sonny! Your Majesty! - but obeyed. Drama drama.

Suddenly, all 0_o reacted to the plot decision. And this is how, how to establish friendly relations with everyone now, I ask you? X))) Although, with Viv, out, a ride. Vivienne is utterly judgmental. Oh yes, my dear Vivien, you are absolutely right, we need to assign templars to these magicians - secretly, let them not be nervous. How do I think about this - it is quite obvious that magicians should be part of the Church. Who else, if not them, will best explain to the parishioners what to be afraid of and what not! Vivien wholeheartedly approves.
Populism. Where without him =)))

I collected the Saga about the Bright Ax (yes, yes, just by sticking frontiers, and I also collect notes from the codex, heavenly fragments, pieces of mosaic, close the gaps, open up new areas and stick my nose into every corner in search of a chest. HELLO, I AM AN IMP AND I'M STRONG. PATCH THE IMP), ahem, so. Gave a task for advisers to search for her axe. Even for a day! I sent Leliana yesterday, all in anticipation X)))
This is what I mean - zadrotstvo, it turns out, also brings sudden results.

There is a secret surprise in the ruins of the Kalenhad tower. There is no way to get to the secret surprise, there the wreckage of the tower was blocked. My resent! ><’’’

I like advisory missions more and more ^^. True, Josephine goes to most of them (let's do it with someone else's hands - it's so tempting, oh yes X))), Leliana tries to take someone out quietly, so she gets intelligence and inconspicuous escort, and Cullen It's all about making money, basically. A couple of times while it was his finest hour, he sent soldiers to close the gaps and his best champion on a quest to fight for the inheritance.

The party members have already begun to bazaar with each other. Varric and Solas are trolling Cassandra about the fact that these people have piled up again, and we have to rake. Bull and Solas eye each other warily. Serah infuriates Solas with her complete indifference to elven history. Bull and Dorian find out who owes what to whom over the centuries of war. Sir and the Bull sang: You shot through my horns - Are you against it? - No, just if it's not an accident, let's do it on purpose; By-yk, what kind of women do you have? Same as you? - Hmm, yes. - Oh-oh-oh ... (I understand - this is a hint, I catch everything on the fly! X))); - And let me climb on your shoulders and shoot from there. - Standing or sitting? - Standing, of course, you have such faces. - Lets do it. Yes, it's bullshit, but it's fun. X)))

Cass is such a cutie! After the quest with the magicians, how she poured on me. I was like this to her: well, why are you ... And she: oh, it looked like I was blaming you? No, I'm not blaming. You had to make a decision, and you made it. If you want to know, that's what I would do myself, here. You should have seen her face! My mimimi-meter just broke X)))

Now for five minutes of dating sim. You can flirt with everyone. That's finally with all X))) But not everyone reciprocates. Cass is stern, Vivien neighs, Dorian swears, such a dog \u003d))) I already doubted if I had a bug that takes me for a man - but no, Dorian just likes attention X))) Flirting with Bull - current neighing , he lives in the style: “This is how I love: bold and direct. Come with me, I like you ... (c) "- and if you try to rub him something about love and unity of souls, you will get a revelation about a strap-on and everything - come on, what are you, I can stand up for myself, not worry.
The title of the most gallant gentleman goes to Blackwall. He gave me compliments for the rest of the party in advance. X))) Moreover, you can flirt with him, as you meet the current, and it feels like you are so eyebrows and dosvidos to him, and he hangs a little like that - and then calls out: “Come on, do you happen to need the Gray Guardian? Half time?" It's funny x)))

Fourth entry. Skyhold.

Bright Axe, yes. I thought that there really would be an ax, but no, the developers regretted it: they entered a reservation about the fact that the "axe" mistakenly translated "weapon with a long shaft" and solemnly handed me a purple staff. Not bad for my level, I go with him.

Passed the finals for the Vault. Oh shit, that was great! And in terms of epic, and in terms of staging, and in terms of emotional impact. These villagers were still dying all the time, the Bull constantly reported: “Another corpse” and I had to replay it, and even for a moment I thought that it was impossible to save both the elf and the alchemist, because one of them was sure to burn out from the explosion - but no, managed! (Or is it my wild imagination). They also gave Roderick a chance to shine, and the music in the final battle was so, so... eh. This snow, spirits of despair DESPAIR! which you bravo push back into the gap, a blizzard, sniffling, trembling, poking fires with the sad - "it's completely cold." Knee-deep in snow, uphill and all that.
When Reverend Giselle sang a song - I just burst into tears all over
What kind of chosenness is there, the right word is a series of random events. But since it happened, then you need to gather your half-ass into a fist and fight, because it's stupid to think that someone should do it for you. As Blackie says, "The inaction of good people is as damaging as the actions of bad people."

Skyhold is cool, then I ran around it for another two hours, shutting everyone up to hiccups X))) So many new missions appeared at the headquarters at once, my eyes ran straight! **

Solas. Yes, ahem, Solas. With my mind, I understand that "this will not end well" (c) and soon, soon some interesting surprise will emerge, like "I'm three hundred years old, I crawled out of the darkness" (c) - but that's me. And my elf has already hung her ears - you can hang noodles in kilograms, right to the floor - good, big ears. In general, if you play with a doly magician, then there’s a real prince, cho. After falling out of the Shadow, he nursed, risking his own life, taught him how to use a mark, took an excursion to the Shadow on a date, he would tell a bunch of interesting tales about elven greatness, he would help here, he would tell you there, a castle, a whole castle, such a dog, he gave!
Okay, no kidding - he's got a really cool romance. Wake up, Neo, wake up. I’m completely imbued with everything, it seems, I’ll force events with a rollback to the control save, well, I can’t just take and do secondary quests for influence until X)))

Blackwall had enough points of encouragement to start the novel, but he simply and without fanfare said: “You know about my feelings for you, my lady, but these are hard times, the war, I am a simple soldier, and you are the Herald of Andraste, and in general , I was already going to kill the Archdemon for you - so we can't be together, and don't ask."
He flew, Solas flew, the Bull promised to show something interesting - he showed the soldier, damn it, as Sera said there: "Don't pay attention to the ass in the sky, the sun, masturbate to your heart's content."
One Cullen ardently promised that there would be no more Korefans on the table in the middle of dinner, he would control everything, destroy and save * Arkady Parovozov should be here *- thank you, drukh! *wipes away tears of emotion* Although he also treacherously kept silent: no, I have no relatives in Kirkwall, they are in Ferelden. Not, in Kirkwall there was no one who was dearer than a friend. This is Amell, that's all she is, yes, she is invisibly with us X)))
It's time to start decorating the castle with Dalish carvings.

Kohl is awesome! Especially this is his short and everyday: "Died." Bunny in a chic hat. It's good that there is no romance, well, pure pedophilia would be ><"""

Serah is surprisingly nice in Skyhold. The monologue about Korefan and the Creator's Throne is something with something! X))) I'm a little split that I believe a bit in Andraste and want, so to speak, to back up the theory with practice. We need to take her with us more often, fill her with encouragements. Well, she has surprisingly fervent battle cries X)))

Fifth entry. Collective.

Damn, it's time to unsubscribe from dragon soo. X))) And after all, they hide everything under spoilers, such nyahs. But that's a spoiler! You have to look under it! Tired of beating myself on the hands every time you enter favorites X)))

Condemned Alexias. By the way, I had a lot of options: execute, put in jail, give Fiona, pacify and keep. By the way, I don’t know who is spiritually broken and absolutely harmless, but in the version of the execution you say to him, “I’ll have to kill you. Again" - and he jumps above the ceiling: "So my spell did work after all? It worked?! Let me out of here,” it’s even good that you chop off his head. Calm down somehow. And then, after all, it will burst to modernize. Anticipating accusations of bloodthirstiness - no, I did not execute X))). And she didn’t even pacify her, although she should have. I left myself :devil:. A new mission has been opened at the command headquarters. Vivien, by the way, approved - this is the question of loyalists

I don’t even know what to do with Serah, it’s no easier to romance her with a magician than Fenris on friendship. Toka-toka filled friendship - she again condemned me X)))

Dagna! She's so cool, it's easy! I'm glad it worked out for her =)

In the command headquarters quest with five beauties, the Venatori agent, I safely forgot all the ins and outs, now I can’t choose X at the final stage))). In principle, where did the mortalisati and the bard come from in Ferelden, but what if ?! X)))

I wanted to collect the celestial shards - I found a dragon in the Inner Lands. I ran so that my heels stuck in my back X)))

I tried to force events a bit - I had enough influence points just for a bit: I spat, rolled back the save and went to clear the Quagmire X))) Next time I’ll go again - both to the Quagmire and force X)))

The further into the forest, the more frankly Solas fires - the degree of suspicion jumped almost to Fen'Harel X))). And it’s not clear whether he really worries, or hints, they say, you’re a smart girl, come on, disappeared now and turn it back if you’re afraid X)))

Seriously ready to wear Vicks on the handles or build a home altar in his honor. I run around with a gang of his name - Solas, Bull and Cole - bubbling with happiness non-stop X))) The very first dialogue between the bull and Kolenka was a bit outrageous: - Bull, that woman in the village wanted to undress you. - Many want. “In her mind, she imagined you big. - It's flattering. Bull in general, he does not like demons, but he treats Cole in such a paternal way **. Even despite the fact that he asked him not to say something strange, and Cole immediately reproduced a couple of his difficult memories for him X))) Calls him Kid and offers all sorts of tactical things for two X))). Solas and Cole talk about their own, about the highly spiritual and bring the Bull to white heat. X))) Solas and the Bull took a closer look at each other and grappled for Kun not for life, but to death. Already five dialogues are yelling at each other, as if they were said, in my memory even Sir Solas didn’t get so crazy X))) I’m still waiting for the duel to come

Record six. Ball.

MORE EVER. Х_х Firstly, I foresee with horror how I will pass this quest properly x_x. This time there was a fast run, and I did not do all these three hundred quests for coins / rumors / compromising evidence and all that crap (for which I paid the price). Secondly, we are very dense elves, which is why I had almost no encouragement from the court at all. X_x And what was left, I strove to fall in love with, choosing the wrong dialogue option X))) And for fermenting in closed rooms, it fell. And you can't be late. Oh, that priceless moment when the bell rings and you're like, oh, okay... and you keep rummaging around, and then it rings again and you're like: I think I'm a little late... And you look at your approval points - oh-oh : hands to feet and RUN.
In short, a creepy quest that completely immerses you in the atmosphere of a heavy behind-the-scenes battle in Game X)))
But on the other hand, I was the only one out of the whole company who really went with the inquisitorial uniform \u003d3 Hats with masks stubbornly ignored everything, involuntarily putting themselves in a piquant position: we are not with you, WE ARE ABOVE YOU. Only Solas proudly wore this funny hat, but without a mask - his mask mysteriously shone through on his nose. Selina has an awesome dress! *a thousand Sirds* And Briala really has “beautiful elven eyes” =))) Yes, and Gaspard is nothing like that ... As a result, I’m terribly sad that I failed the quest - Gaspard was executed, and Briala, no matter how I reconciled them with Selina, was expelled . I'll be more careful next time ><’’’
By the way, who will take Solas to the ball - he can tear your template. I broke X))). It was very unexpected, but, what is there, another coin in the piggy bank of doubt.
.
Entry seven. Adamant.

*runs in circles*
Guardians. Shadow. Spiders. Divine. Guardians. Hawk.
*falls unconscious*
In general, as with the Asylum - one hundred percent hit on the nerves. And the Grays with their duty and motto (there were terribly beautiful moments), and the Shadow (I found a statue of Cthulhu, uh-uh! ^^), and drama-drama. I still can’t get enough of that I loaded the Amell save. If she was from Cusland - no fools, she would cry and go to replay -_-. Such difficult decisions are not about me, not for that I gave Alistair to the Gray Wardens, so that later with my own hands...
Nightmare all joyfully fired. I had Blackie, Varric and Solas. Black and Varric have the standard fears: your SSs screwed up, but your red lyrium... Then it was Solas's turn. Hmm, the demon was puzzled. It was necessary to get out of this situation beautifully and not very spoiler ... And gracefully troll Solas in elvish. Naive! Romance an elf - don't go without a dictionary!
This, of course, is not a declaration of love to translate, I didn’t find some of the words at all and I’m not at all sure of the final result, but it turned out something like this: “Speak, deceiver. Are you content with nothingness? Are you proud of those who came to replace the departed? - Non-existence is inevitable. Here. It would seem, why are there wolves on the second fresco near the sword of the Inquisition? Probably by the rain the Orlesian artists don't know what mabari look like.
I no longer doubt anything. I'm just looking forward to the future with a bad feeling and saving points for the elven temple X))) I have to see everything with my own eyes before I joyfully run into some critical spoiler thread.
By the way, the main fear of Solas: death alone. Which quite correlates with dialogues, like: "- You don't understand, it's important here... - I understand. - Oh, hmm, I'm sorry, I've just been alone for too long and weaned from the fact that someone can support me."
Varrick's main fear: "to become like parents" X))). Cassandra: "helplessness", Serah: "nothingness", Cole: "despair", Dorian: "temptation", Blackwall: enigmatic "personally". (And in general, I see some garbage with translations of tombstones here ><
Spiders hit my arachnophobia very well. X))) And they had cool different names, yes. (By the way, Blackie is not afraid of spiders, he did not have them, but he did not admit who). And the final monster, moreover, woke up my trypophobia, and I already began to faint-heartedly figure out: would my party members cope with the boss three of us while I stood facing the wall and pulled soothing mantras? X))) - but, fortunately, I didn’t have to fight with him. Phew…

I really want to go to the elven temple. I've been obsessed with it since the artbook days. But forty points of turnip... *groans plaintively*

Entry eight. Temple of Mythal.

She despised the dream and passed at once.
Moreover, she rushed, as is, even without replenishing the supply of bees - and to a location with a minimum level of 16 on the 14th. It was a game of the name of the barrier, because the archers / horns of my party members carried out in two kicks, and if you were very lucky, then in one Samson even arranged such a rodeo for the poor Bull that he would remember him for a long time. He also managed to take down the mages with a ricochet. A lazy elven uncle with a huge hammer delivered separately.
But passed!
Rituals. Rituals! I didn’t catch the principle why they fell off in the middle - it seems that you can’t not only step on the same tile twice, but even stupidly turn your face back on the run. I can imagine how slowly and sedately the priests did it with all sorts of prayers and chants... A perversion for those who live forever.
In general, it is very beautiful there. What is in the forest, what is on the eve of the temple, what is in the temple itself. Mosaics and statues live completely captivated me! Even in a half-worn form. Perhaps too much gold - but, on the other hand, this is a temple, after all, it is supposed to look bohato.
Elves. The ancient elves will break your ideas about elven history X))) But I felt sorry for them - they have terribly uncomfortable armored underpants. According to our guide, it was even visible live how much they are uncomfortable
She took Solas, Serah and the Bull with her, but only Solas was ashes, the rest were kind of like for show. Solas and Morrigan fought madly all the way - you should have seen their faces. She has in big letters all over her face: "Let me, daughters of Flemeth, have another swamp bastard here!" and he has: "Contemptible woman, but what do you know about elves!" Near Fen "Kharel, it turned out epic in general. I had to tell them: NAU KISS - they kind of quieted down. Exactly until the next statue
I sucked the source into myself - because I don't care. I am an elven guardian, my heritage, do not touch with unwashed hands, I'm better on my own
It was worth it only to have a chat with Solas later: a very ambiguous dialogue turned out, he seemed to be talking to me, but in fact he was arguing with himself and silently promoting his own problems and fears **. At first he yelled like a plague, then completely shaved. The Dalish Guardian is such a psychotherapist, yes
Well, yes, I NEEDED TO DIP TO THE VERY TOP OF THE STUNNING ANCIENT ELVEN ARTIFACT SO SOMEONE SHOWED A LITTLE MORE INTEREST TO MY JO
As a result, all people are like people, and I am a highly spiritual elven maiden (tm)
In fact, Solas fully met all my expectations * stroked the pronunciator * now it sounded somehow ambiguous X))), bunny. I had to find the most beautiful place, so that later I could tremblingly announce that the sweetheart had a slave brand on his face , my tree, I became related to him
Well, hmm, but he really loves something. But Lavellan didn't seem to think so, I notably neighed from her dramatic expressions. Someday he will get to the point that he will get a club on the head and will be dragged into a cave by force, cho X)))

Judging by the magical narrative wall, the next quest is the last one. So I’m thinking, but shouldn’t I accomplish the feat of overcoming the 14th level? Maybe at least a part will be able to win back, otherwise you don’t even know what’s worse - just jumping over spoilers or hearing these vague hints from all sides: but there uuuu ... but you still don’t know - happy ... but in the finale - s-s-s ... I already want to break into YouTube and cut off everything with one movement, if only not this suffocating and ubiquitous significance

Entry nine. The final.

Well, here it is. X)))
The scene with Flemeth, the Morrigan and the baby was justh! I didn’t even expect Morrigan to be such a caring mother. But what kind of face does she have if she drinks from a source and finds out the truth - I would like to see it X)))
Flemeth, well... I guessed, yes X))) Sobsno, a long time ago, it was only necessary to compare the images in the temple with the name of the goddess - and oops! - Mithal. There is something in it, yes, when a defeated goddess of vengeance comes to a tormented, vengeful woman and they unite for the glory of future accomplishments. By the way, Solas, in one of his drop dead culture stories, talks about Flemeth, or rather, about her hut, which no one still dares to enter X)))
Or, Solas. Well, such a direct discovery, such a surprise, who would have thought, yes! X))) A stubborn rhyme: “The sun is setting, so the moon is rising. What a shame to be smart - you know everything in advance. - here are some such feelings X)))
To be honest, having heard a lot of significant sighs, I thought that he would somehow appear in the plot and kept waiting: when, when. But figs X))) He and Korifeich never got burned, that they are familiar, exemplary beating each other. An epilogue to an epilogue doesn't count. Cliffhanger is the least thing I wanted to get X)))
Well, in general, I am indignant. My heart swore with oath that everything would clear up - but nothing cleared up! Harellan, as he is X))) Who woke him up? Why do we need a sphere (isn't it to free the rest of the elf gods, it works like a key between the worlds)? Why the hell did he give the sphere to a dubious type, emitting radiation like a vigorous bomb? Perhaps Corypheus unintentionally unearthed Solas in his search for elven artifacts (this, as it turned out, was a favorite pastime of all Tevinter magisters: tearing the greatness of the elves tearing the elves in search of greatness in any incomprehensible situation - drag something elven thread) and squeezed the sphere himself, but does not matter. Why did he suck Flemeth into himself? Or was Flemeth sucked into him? Where did you go, why, with whom to fight? About everything, like where the red lyrium came from, dragons, filth, what actually happened between the elf gods and whether there is a Creator - I don’t even raise it, somehow embarrassing ... X)))
And, what is most offensive, he never confessed! And he could, at parting anyway, she herself guessed X))). But no, all by himself, all by himself - an eagle! There will be sniffles, they will suffer, they will expose themselves in a vile light and tear all the connecting threads for the sake of the imaginary good of loved ones. So what? I suppose, just like with the sphere, he decides the same, you have to go and scrape off the floor (otherwise, how is it, what a major conflict, and without GG).
On the other hand, a change of card can be considered a confession - beautiful, by the way, and which is so directly fingerless, fingerless, and also has a stoned wolf on it X))) - but if there was a change of card anyway, then there was recognition - and his like it wasn't. I poked at different remarks, managed only to break off relations, Solas left such a battered puppy that it even somehow became awkward, although it would seem! X)))
Well, as I understand it, this is the same novel about which the developers shyly said: what are you, not in every novel the ultimate goal is sex, and we would like to reflect this too ... And yes, I liked everything except the fact that there could be more trust, but it sounded here more than once X))), and in general, it just so happened that it’s possible to suffer on Dorian’s ass or the Bull’s bodies, and the sexiest part of Solas, she, proudly the petrel flies, it shines in front of everyone, how it warms up - admire it, I don’t want to. And his novel is very beautiful. In short, the absence of a naked Solas does not upset me at all, but three bags of wolf cubs like Urtemiel will do without, and so, thank the eggs, Santa Barbara.
In general, now, having a history, so to speak, of the background of what is happening, it’s somehow difficult for me to call him the Dire Wolf, because he is a real Terrible Cat who walks by himself - he came, he left, he came, he left ... Nashkodil, throughout the game, diligently licking his paw, pretending that he had nothing to do with it and helps only out of the kindness of his soul and from the bottom of his heart, Flemeth made the eyes of a cat from Shrek - and in a new way he was naughty. Hmm, maybe it's time for me to stop... X)))
Koryfeich even somehow pity. Well, he does not pull on the villain. He is a man - an epicfail, or "a visual aid about the dangers of communicating with Hawk", even managed to fail his triumph. And how at the end he signed up and called for help from Dumat, DB and at least someone, completely forgetting that he was pretending to be a god here ...
It is generally harmful to communicate with Hawke, so he spoiled Corypheus, Corypheus spoiled Solas - and so on in a chain. And considering that Hawke went to Weisshaupt and GONE, and with it a semblance of order in the main stronghold of the SS, soon, as soon as possible, they will bomb again. And I'm worried - he also talked with Inqui... X)))
By the way, I scored on the whole side, which was sadly reflected in Morrigan's epilogue speech. That is, they say, so far everything is fine here, BUT IT'S COMING. The guards quarreled with Weisshaupt, Lelka is stalked by the opposition, the magicians are free, but will soon explode, Selina refused to support, and Briala is naughty, and so on.
In general, I hope that the DLS will still be - and it's good if it does, because if not, I will decide the fate of the elf gods myself, and my fantasy, if it gets hot, wow! And let's start with one very terrible Dalish punishment for one very irrepressible god... *went to break nettles*
In the meantime, you still have to go through the game properly, suddenly there were piled up answers to questions, and I joyfully ran past them. In general, honestly, I happily ran past everything X_x Well, you can’t take it and not collect all the mosaics / fragments / notes of the X code)))
Therefore, we do not say goodbye, everything is just beginning ... X)))

Entry ten. Slides.

And-and-and, slides!
I have even got used to my girl. And she is nothing. If he doesn't smile. X)))

And Lavellan after a cosmetic cleansing of the face X))) I still haven’t decided how I like it more - to go with or without a tattoo.

And sometimes, with good lighting, just like an actress - yes, yes, the editor also had insidiously good lighting X)))

A riding naga named Royal Peace Peace. We need to find a photo with a better, um, angle. And then only one mouth is already shivering

Who would have thought that Sera would have such a cute corner. The magpie is real, of course, but this cuteness does not fit with her greyhound, no way X))) especially in contrast when you move into this air-cushioned corner after a dark and harsh castle tavern.

Fashion Solas. I'm afraid he left me for much more prosaic reasons ... Damn, what kind of rags were available, I crafted from these.

Rock art is scattered throughout Thedas. Quite a lot, by the way. But sometimes it is confusing. For example: what kind of gathering of ashen ghouls is this?

Or what do these gavrikas symbolize? Moreover, it was painted on the wall of the Temple of Mythal. This is how the ancient Elven see the current Dalish, or what? X)))

And this I fell into the floor with unloaded textures. No comment. But I'm not comfortable with the fact that I live in the basement this is... X)))

So, sobsno, let's put all the information that I have so far into one picture. Then, most likely, more will be added - but for now, as it is. Of course, spoilers.
Fen "Harel did not betray and did not lock the elven gods in any City, but he almost certainly set them on fire for confrontation. This fits both his role as a trickster and the nickname "rebellious god." He probably even did this with the good motives - it seemed to him that something was rotten in the Danish kingdom (considering how much he covered EB in vain, this is putting it mildly X))) and this matter needs to be corrected. In any case, all his efforts only led to the fact that the gods fought to the death among themselves, cut off the legs of the colossus of elven domination from the inside and consider that they opened the doors to people.Some of the gods died, someone fell asleep (and sometimes it's, consider it the same thing), in general - it's nothing good All that was left of Elvenan was quickly cleaned up by people and created on this basis the Great Empire of Tevinter.
Until now, it has not been determined whether the Old Gods worshiped in Tevinter and the elven gods are one and the same. Fell asleep, in principle, and those, and those, but the number does not converge to death. Here too - the elves have the only Mythal who knew how to command and turn into dragons (it’s not for nothing that she is depicted with the head and wings of a dragon) or is this a feature of all EBs?
Then there was Corypheus and his associates, who brought another song into the world, the Call of Filth.
Mythal, as we now know, quickly teamed up with Flemeth. Apparently, this trick of hers with Horcruxes and resurrection through a part of the soul helped her even then. Sobsno, her main goal: "Retribution, from which the heavens will shudder," she also quite frankly dumped on our heads. For the sake of this, in particular, Flemeth raises daughters and tries to return dragons to this world. So far, she's doing it well.
All the heroes she helped in one way or another are working for her grand plan. She saved Maric for the promise to go to Javana and wake up the great dragon, GF with Alistair - with an eye on the soul of Urthemiel (which she eventually gets if the ritual was carried out), Hawke and his family - because they are the only ones who could release Corypheus, and Corypheus has already started a party for evribadi dance in the third part ... by the way, why is she helping the Inquisitor? It is obvious that she does not need the torn Veil in pieces and the rotten master in the Black City as a fact of his victory, but she needs the Corypheus himself, because why?
And here it is already necessary to look at whom she was going to take revenge. Since, according to the new version of the Elven lore, the gods quarreled among themselves, then she should cherish revenge, in theory, to one of them. But here's the thing, they're all fast asleep.
Now Fen "Harel, who, in a very convenient and very mysterious way, woke up just in time for the party. And I'm more and more convinced that Corypheus woke him up, who, out of old habit, got into digging powerful elven artifacts (and the great Tevinter culture, in the course of conversations Solas and Dorian and dragging them around all sorts of hot places, lapped up with the elven one a little less than completely ...) and accidentally dug up the Dire Wolf. Here, in principle, the voluntarily given sphere somehow fits in - when you wake up, go figure out what this is in front of you for a miracle, at the time of falling asleep, such a thing had not yet run around Thedas, and the miracle itself had not gone far from those times, could both realize who it dug up, and lie from three boxes, and even hit on the head goodbye, making a transfer Considering that the Corypheus stubbornly does not recognize Solas as a friend, he did not look quite like that at that moment and, quite possibly, he also picked up a suitable body along the way. s.
So, Fen "Harel woke up, looked around, cursed out ofigel - he fell asleep in the world of free magic and immortal elven, and woke up in some kind of viper, where the pale shadows of the former elves either beg for elfinage, or wander through the forests, which The revolution, in short, was a little more than a failure. This is where a terrible complex of guilt originates - it’s understandable, it’s not every day that with these little hands you scatter everything that was dear to you to the ground - and a new name that doesn’t only "Pride", but also "Pride", the fruits of which we, sobsno, saw in the quest of the same name. Whatever he was going to do there, all this lost its meaning when he blew the sphere, and then nailed to the Inquisitor and got involved in the quest for During the mess with Corypheus, at least, Solas was mainly engaged in self-criticism and fixing another asshole that arose by his grace.But he was definitely going to take the orb for himself - he indirectly mentions it even at the first in conversations in the Vault, they say, our primary task is to find the artifact with which the Breach was made (here is a cunning beetle!).
And, of course, a sphere. Dorian compared it with ancient dream shnyags, "vessels of dreams." Dagna called "the key." Corypheus made holes in the Veil for her, and Inquis closed these holes. The Inquisitor and Corypheus, I believe, used it like a microscope for hammering nails, so its real potential is much wider. This is probably the same device thanks to which Fen "Harel was the only god who could freely roam even in the Shadow, even under the Earth without a penalty to performance - a kind of compact universal eluvian.
But the sphere broke (or not - see the slides a little higher), which means that it is unusable. But thanks to self-criticism, Solas nevertheless came to something - the key conversation takes place after the quest with the source in the temple of Mythal - and in my case, he came to the conclusion that if some garbage didn’t work out the first time, then you shouldn’t despair, but try to fix everything in the second X))). In a historical context, it looks no less ominous than Mital, by the way X)))
And here, thanks to Cole, you can figure out his main motive - Solas will try to find and, optionally, wake up those elven gods that still remain. It would be easier with a sphere, but even so, for sure, if you try and use eluvians, this is quite possible.
Not for nothing that Flemeth at the end stands near the eluvian. But who ate whom - you can figure it out. Flemeth could have eaten Solas, considering him one of the steps to the pinnacle of her revenge - he is declared by us as the main culprit in the fall of Elven. Or she might not have eaten it - it will still be useful to her in picking out the rest of the gods from the uteni. Solas could have eaten Flemeth to get at her knowledge, power, and the Eluvians. And he might not have eaten.
Or maybe they have a symbiosis at all: two, three, four, five in one - why are you not?

And figs with him, with Cullen, you look at the young Padawan X))) Face inspires.

Instead of "Voice" I read "Solas" on the screen saver and realized that it's time for the beaver to breathe out ... X)))
But why, this is actually a challenge to my genius, you can’t just take it and not come up with a continuation of a little more fun and interesting "Witch Hunt"! Gestalt is not closed, in short.
There are a couple of complications. It is almost impossible to beat a god on his field. Somewhere in fifty percent of cases, Lavellan rides like a cuckoo so robustly, and the choir named after Mital in his head contributes rather than hinders this disgrace. Well, I don’t see XE here, what can be offered to the ancient god so that he is a little distracted from picking out his comrades from behind the Veil and not derailed the entire world balance? Well, that is, there are a couple of options (and let the hussars be silent), but so far they are more like a herd of pink marshmallow galls, and not working versions.
And the conflicting desire to write something heartbreaking with a minimum of severed limbs and a maximum of broken destinies, such a heat that the characters just screamed: "Yes, it would be better if you tore off some limb!" to a track with the appropriate mood, like "Supremacy"... but on the other hand, I don't want to, I want a positive X)))
And there are a couple of modest, but well-formed headcanons, but they are so banal that it’s not even worth voicing them. Although, by the way, I would have looked at Flemeth's comments about this whole stupid situation between Solas and Lavellan (and from the inside it is clearly visible). It must be an interesting sight X)))
In short, the puzzle has not yet been assembled, the most important thing is missing - an idea worth having it all written down. It is necessary to be distracted and wait - well, it will come by itself =))) In the end, this has its own charm - just as an Epona man gets half the pleasure of picking his woman out of a kimono, so I solve a creative problem. Writing is far from being so exciting, there is much less creativity left, only the shell X_x
Solas has been compared to a sinusoid, along which he is constantly and inevitably stormed from feeling to duty and back. And Lavellan, like the inevitable piercing, cho X-axis, which does not let this graph come off. There is also a good comparison: "climbs like a toad on a pile." It's about Lavellan, yes. At the same time, the bunch sniffs, suffers, and every now and then tries to crawl away, but then it comes back anyway. And here we should not forget that it’s not even about who and how many times patted the ass, but that Lavellan for Solas is also a pedagogical experiment and a light of Zartra in one bottle. In fact, the only one he can rely on in this rather oppressive world for an ancient elf of begging elfinazhnikov and thieving Dalish - they say, not everything is lost yet, there is still gunpowder in the powder flasks, and berries in the buttocks (this is what I checked, yes, hussars, yes =3). And when he wipes wallaslin from her muzzle, it means a little more than a friendly service for cosmetic cleaning of the face. In any case, in the final scene they look like two stoned idiots, which means that people have love, and who are we to judge them ... X)))
It could be worse. Look at Blackie. His novel is written in approximately the same way, but you either want to hug February and cry, or neigh and run away. You can combine, and then bury yourself in Cullen's fur coats (hussars, I'll kick you out right now!). What would we even do without Cullen, the right word.
Khe-khe, the post turned out to be rather stubborn, and perhaps what will complete it better than a complete fall into the abyss and a story about how the subconscious for once became generous with an erotic dream and even with a choice, and says this: "Well But do you want Solas, since you didn’t get enough in the game? And I'm like: "No, no, I'm embarrassed somehow ..." - and I got a hot sexy doli instead of Solas. X)))
Okay, that's enough for today, and next time I'll talk about multiplayer. Or about Cullen. Or about Dorian and how the golden boy in him correlates with good aspirations. Or about how we went to a luxurious mansion in the Emerald Graves, and Solas all the time suspiciously lingered in all the rooms and came running last and pretty out of breath ... but no, enough about Solas! X))) By the way, the mansion was a little disappointing. The beginning was straight mysterious, but it all ended a little zilch.
And in the same Emerald Graves there is a house with four torches in the corners, which go out almost immediately. I tried to arrange the party members and light it right away - it didn’t work. The order doesn't seem to matter to them either. What's more ... X)))

The story begins to unfold with an interactive Main Menu. The magicians on the other side with the templars wander to the Temple of the Sacred Ashes, where their long-standing confrontation is to be decided. But as soon as the New Game option is selected, there is an explosion ...

This is followed by the first player selection menus. What race will the character be. Will he be a man or a woman. Unlike the previous two games in the series (Dragon Age: Origins and Dragon Age II), all the main races known in the game are available for selection: human, elf, dwarf and qunari. Each of them is different in appearance and has an additional attribute bonus.

Playing as a gnome will eliminate the possibility of choosing the class magician, since gnomes do not have the ability to magic.

It depends on the choice of race. backstory character, as well as dialogue and romantic interest.

Then choose a character class. At first glance, there are five of them, but in fact there are three of them: Rogue, Warrior and Mage. Each class has access to four branches of development of abilities (skills).

The difference between the Rogue and Warrior subclasses is only the automatic selection of one of the two active skills at the start of the game.


Starting Class Skills

In the future, you can develop the robber and warrior branches at your own discretion.

Each class choice corresponds to the first available weapon in the game.

Once the class is selected, select the difficulty. There are four difficulty levels to choose from: Easy, Normal, Hard, and Nightmare. Each variant increases the health and attack of the enemies more and more. The experience gained on any difficulty is the same. The difficulty of the game can be changed even in the midst of a battle. But to get the achievement "Inquisitor" The prerequisite is to start the game on Nightmare difficulty and complete the main storyline without ever lowering the difficulty.

After the future inquisitor "by default" wakes up, it will be possible to completely edit the appearance of the head, from the hairstyle to the tip of the nose. At the same time, there are two options for voice acting: one with a British and the other with an American accent.

Heavenly Wrath

The hero finds himself in the fog of the other world called the Shadow. He survives a brief introduction on the other side of the veil and is rescued by a mysterious female figure.

Unconscious, among what is left of the once sacred place, we are found by a group of soldiers.

When we come to ourselves, we notice something strange with our left hand.

We play out the interrogation scene to our liking, Cassandra (the Seeker) and Leliana (Church Agent) will react regardless of the dialogue.

It turned out that the matter was not limited to the explosion ... In its place, a huge gap between two dimensions. Through the rifts in space, demons attack across all lands Thedas.

Cassandra hopes that the mark on her hand is capable of closing the rifts and intends to test this theory.

We will untie our hands and you can get a little comfortable with the controls. Focus on the hints given. Search button might be useful [v] to detect nearby objects within the radar radius. The function is useful throughout the game by finding trophies and items for tasks.

When you try to cross the bridge, it is destroyed by a burning fragment from the Breach, climb out at the crash site small ghosts. Our hero himself grabs a weapon and begins to defend himself. Initially, only the main character can be controlled. When we finish off our ghost - Cassandra will finish her off and ask to drop the weapon, the outcome does not depend on the choice of the dialogue - Cassandra will allow you to carry weapons.

Cassandra (like all the rest of the warrior class) can see that the health bar is covered with metal plates this is an indicator Defense. While there is a defense, the warrior does not receive damage from normal attacks from the front. The more enemies attacking a warrior, the more protection, but special blows and an attack from the back break through it. Defense is also increased by abilities.

It should also be noted that the amount of available potions limited. They are not sold, but found, improved and created. After their limit can be increased. The entire supply of potions is shared, for the entire group.

Above, after the first ladder, you can return to the bridge and pick up gold.

We move further along the target marker on the map. A small group needs help. When the last enemy is defeated by the dwarf Varrik, the mage Solas helps us close the gap with a mark. We get acquainted with this couple, with them we are far away and on the way.

We follow the river. There are several Small Ghosts waiting for us on the ice, big ghost and couple Ghosts. From now on you can use the tactical camera [T] so that a further strategy can be considered.

When aiming at an enemy in tactical mode, its indicators, vulnerabilities and resilience are shown. Order the team members who, how and where to attack. In the future, automatic behavior for each satellite can be configured separately. This can be done immediately after receiving the second level, as soon as another gap in front of the bastion is closed.

Optionally look into two huts. Along the path to the left, you can meet additional ghosts and listen to the dialogue.

There will be a cache that will replenish the entire supply of health potions. You can finish the potion with the characters to restore health.

In the bastion we meet Leliana and the Chancellor roderica. He blames us for what happened and threatens us with execution.

Nevertheless, there will be no fight, and the decision how to get to the Breach falls to the lot of the hero.

The straight road is much shorter and there is an acquaintance with Commander Cullen.

It takes longer to get through the mountains, but there are more monsters and gold along the way.

The choice will not affect the plot. In both cases, you will encounter a new monster Small horror. The set of found items is approximately the same.

Entering the ruins, we see that the Breach feeds a huge rift. Suddenly, a terrible voice and cries for help are heard. High Priestess Justinia. Going down, something strange happens ... we hear a possible echo from the past. A dark silhouette detects us and orders to destroy us. As soon as the command is given to prepare for battle, a huge Demon of pride.

This first boss has the ability to absolutely impenetrable defense. To deal damage and get rid of a couple of small ghosts, you need to activate the mark on the rift. For a few seconds, the monster will be weakened and will not attack, for a while it will become susceptible to damage.

Cassandra will not interfere with the “Deaf Defense” skill and choosing a target for herself.

Regardless of which choice you made earlier, one warrior and three archers, including Leliana, will help you in the battle against the demon. She can be resurrected as a companion.

Designations on the map:
Whirlwinds faults;
Numbers quest progress;
Blue dots item or gold;
Green man joining a character.

When victory is finally won, it's time to close the rift and put an end to this...


Next task: