The Walking Dead new frontier walkthrough. The Walking Dead: A New Frontier walkthrough

The paths of Javier and his family accidentally cross with a hostile group, and a simple misunderstanding escalates into an uncontrollable skirmish.

Episodes

  • Walkthrough Walking Dead: A New Frontier - Episode 2
  • The Walking Dead: A New Frontier Walkthrough - Episode 3
  • The Walking Dead: A New Frontier Walkthrough - Episode 4
  • The Walking Dead: A New Frontier Walkthrough - Episode 5

Before starting the game, it should be noted that depending on your choice at the end of the second season, you will participate in different memories of Clementine. The plot of the third season, at least its first two episodes, will not be affected in any way.

Memory from the past

Talk to David near the house, and when Gabe appears, choose one of the options:

  • We're just kidding. Gabe will remember that.

After that, either accept David's hand, or refuse his help.

Xavi, main character third season of The Walking Dead

When both brothers sit on the porch and David says he loves you, choose your answer carefully:

  • I know.
  • Back off.
  • Nice way to show it.

Continue communication with the mother, and then watch the cut-scene.

Brother Harvey, David

This moment

Eventually, you will return to the present time. Talk to Kate. Choose one of the options inside the car:

  • It would be great to make a stop. Kate will remember this.
  • We'll move on.
  • You have a notepad.

Kate will offer you a smoke. Decide:

  • No thanks. You turned down Kate's offer.
  • Oh sure. You accepted Kate's offer.

When Kate talks about sex, then choose one of the options:

  • Do you want to stop? Kate will remember this.
  • I agree.
  • Children hear you.

Chat with everyone. Soon you will find yourself in an abandoned landfill. Kill the walking dead by pressing the same E key several times. When Gabe leaves, then talk to Mariana:

  • It annoys me too. Mariana will remember this.
  • Just like his father.
  • Don't be fooled.

Continue the conversation with the girl and choose one of the options when she says that the batteries in the player ran out a few days ago:

  • You shouldn't ignore us.
  • I would like to switch off.
  • It's not fair. Mariana will remember this.

When control is transferred to you, you can search the dump. Talk again to Mariana, located in the booth on the left. She will say that she is looking for a pen to write down everything that she remembers today about her past. Choose one of the answer options:

  • Let's look for supplies.
  • What was, is gone.
  • Good idea. Mariana will remember this.

Inspect the barrels of used oil, the broken glass of the bus on the right, the mattress a little further (you can try to move it). Walk forward and talk to Kate about the situation and the herd. Walk to the left of the girl. On the left side there will be a large canister. Just check it out. Slightly to the right is a car.

Inspect it or immediately click on the canister icon to pump gasoline. You will need to deal with the walker who crawled out from under the car by pressing the S key. Continue to pump out gasoline. Go right and pump out the gas from the other car. In the background, Gabe is sitting on a container. There is a truck a little further - pump gasoline out of it. Talk to Gabe.

Move on and find the stairs. You will have a choice - stay or climb. If you choose to rise, then Kate will call out to Xavi, after which he will call Gabe. Two guys will go upstairs and jump over the container.

Examine the ambulance van. Examine the gas tank, break the cap using the crowbar, and then start pumping out the gas. Soon a dead man will appear - press the Q key to kill him. Go to the house, examine the door and try to use the crowbar on the handle. Nothing will come of it. Look through the window of the door to notice a hatch in the floor. Click on the right mouse button to exit the zoom. Go down and to the right, at the bottom of the house, find a wooden panel that can be pushed aside. So do it. Crawl under the house and climb inside it through the hatch.

Explore everything inside the house. Open the drawer on the right and take out the batteries. Examine the food shelves in the background. Talk to everyone.

Key decision #1

Decide:

  • We can't waste time. You decide to go back to the road.
  • We can stop for the night. You decide to stay overnight.

After that, make one more decision (if you took the batteries from the box):

  • Leave the batteries for later.
  • Give the batteries to Mariana. Mariana will not forget this.

You agreed with Kate or the children, in any case, you will have to linger, because there is a pack nearby. Talk to Kate outside, get a chocolate bar from her. When you meet with the bandits, then choose any answer. Soon you will be left alone with a dark-skinned guy. Grab the crowbar from the windowsill and defuse it. Watch the cut-scene.

Encounter with bandits

Key decision #2

After the accident, you will have to make a choice:

  • Release the bandit.
  • Shoot the bandit.

Release or kill the bandit

When a gun is put in Xavi's back, you will need to choose one of the answer options:

  • I give up, it's okay. She will remember it.
  • Please help me.
  • Everything is not what it looks like.

When Clementine (you heard right) takes out a chocolate bar, choose one of the answers:

  • Put it on it's place. Right now.
  • This is for my niece. She will remember it.
  • You are just a thief.

The girl will ask for the van of Xavi and his family in return for her services. Agree or refuse, the outcome will be one - Clementine, along with Javier, will go back to the dump.

Clementine and Javi

Continue the conversation along the way:

  • I do not blame you. She will remember it.
  • Seriously?
  • Mutually.

You will meet a herd of walkers. The conversation will continue a little later. At some point, Clementine will remember your answer:

  • We will help (probably meant the word "helped") each other. Clementine will remember that.
  • They are all survivors.
  • I will do whatever it takes.

Deal with the dead and soon find yourself in Prescott territory.

Prescott settlement

Look around inside the bar and talk to the gamblers at the bar. You can either help Francine or tell her you don't play cards. Know that Conrad always has a winning hand, so it's best to tell Francine to fold.

Talk to the bald guy who planted the fake bullets on Clementine. Knock out the knife from his hands, and then wait for Clementine to shoot him. When Tripp and other people come running, you will have to make a decision:

  • Everything is as she says. You covered for Clementine.
  • Everything is completely different. You turned in Clementine.

Key decision #3

What were the aftermath of the shooting and murder?

  • You've been locked up. It will be if you cover Clementine.
  • You weren't locked up. Stay free if you say that everything was not as Clementine says.

After Tripp leaves, choose one of the answer options. If you covered Clementine:

  • Of course! We're a team. Clementine will remember that.
  • Now I'm in danger.
  • I didn't do it for you.

When Eleanor appears and asks what really happened, then answer her:

  • The situation got out of hand. Eleanor will remember that.
  • She had a little roof gone.
  • He asked for it himself.

Eleanor, local doctor

By the way, even if you are not locked in a cell, you will still meet Eleanor in another place and the conversation will take place.

Key decision #4

The doctor will offer to go to the dump together, at night. You must choose what to do:

  • Go in the morning with Tripp. You went to the junkyard with Tripp.
  • Set out at night with Eleanor. You chose to run away with Eleanor.

Depending on your choice, you will have extra dialogue with either Eleanor or Tripp. Further development events will be the same.

Memories from Clementine's Past

Approach the car and open it by pulling the handle. Save AJ by shooting two walkers. Open the door to free your hand.

The present

If you went with Eleanor at night, then talk to her about Tripp:

  • You deserve better. Eleanor will remember that.
  • He's a nice guy.
  • Relationships are hard.

Xavi and Mariana

Pick up the pickaxe from the floor, inspect the player, and then kill the walker. After talking to Mariana, you will find Kate and Gabe in the truck. Deal with all the walkers, then chat with Kate:

  • It's just my trunk.
  • I'm glad to see you all.
  • [Kiss Kate].

When Kate asks what kind of girl (we are talking about Clementine), then answer her:

  • She saved my life. Clementine will remember that.
  • Just a random friend. Clementine will remember that.
  • Clementine is my friend. Clementine will remember that.

Keep watching the cutscene and then either shoot back at the enemies or run up to the family.

Key decision #5

Soon, Eleanor will say that you need to urgently return to the city. At the same time, Clementine will insist that the bandits must be finished here and now:

  • Go with family. Clementine will remember that.
  • Stay and fight. Clementine will remember that.

Last Key Decision

At the beginning of the game, the main character rushes home, where his father is dying, meet brother David on the porch. He will be saddened by the news that it is already too late. After choosing the answer you like, look at the result of the remark. The dialogue will continue, choose how to answer (to your liking). Next, we go into the house, we meet with the mother of the protagonist, who is also angry with him.

The next stage can stun unprepared players: the deceased grandfather will suddenly resurrect and attack the former relatives, having managed to bite his mother before Xavi has time to do anything. Further, the passage of The Walking Dead: A New Frontier will continue with the fact that the family is divided into two groups and sets off. Soon you will meet relatives of the protagonist running away from the living dead. Then there will be a series of dialogues, where nothing is really decided.

Soon all the travelers will stop in order to replenish the resources of provisions and everything else, we get out of the car to look around, while Kate drives it to the dump. She says that we need gasoline, but the dialogue will be interrupted by the appearance of a zombie. The game will kindly display on the screen those keys that you need to press in order to calm the enemy with a crowbar completely and forever. Now you need to talk to Marianne.

Now the walkthrough of The Walking Dead: A New Frontier will continue with the fact that you are finally given full control over the main character, in whose role you need to inspect this dump for utilities (that is, you need to get fuel). Having delved into the territory of the dump, you will soon find an abandoned car, approach it and press the action button so that the protagonist starts draining gasoline. Of course, everything here cannot be done so simply: zombies will jump out from under the car.

After killing him, drain further the necessary fuel. Having drained everything, make sure that it is still not enough, and therefore you need to look for more sources from where to drain more of it. Another car will be found behind the containers, repeat what you have already done before. When the gas is drained from it, find the last truck in the location, which is a little further than the container, Gabe is sitting on it. After going to the end, you will find a ladder - climb up there. Find medicines and all the same gasoline.

True, the passage of The Walking Dead: A New Frontier will be a little more complicated by the presence of a lock on the gas tank, however, with the help of a crowbar, the problem is solved - tear off the lid and drain the gasoline here too. Soon more zombies will appear - kill and move on, you will reach someone's housing behind the containers, it is closed there. You can enter inside through the hatch on the floor, pushing the board next to the veranda.

The game begins with the fact that Javier, our main character of the new season, hurries to his home, where his father is dying. On the porch we see his brother - David. We learn from him that his father is already dead. Choose an answer. This must be done within the allotted time, which displays the strip below. David beats his brother out of anger, tells him how his father was waiting for his appearance. All this action is noticed by David's son - Gabe.

After that, David tries to justify his anger at his brother, a heart-to-heart talk begins. During the conversation, choose the answer options. Javi finally gets inside the house and heads towards his mother. She is also angry with Javi. The girl carries a glass of water to her grandfather, in response to a question from adults, saying that he woke up. Entering the room, the family finds the grandfather at the window, standing with his back to them. Suddenly, the "grandfather who has risen from the grave" attacks one of them. The dead man manages to bite his mother before Xavi decides to knock out his father. The family is divided into two groups. David decides to take his mom to the hospital and later meets Javi and the others there. They get into the van and leave the house.

A little later we find the heroes on the way. They're running from a herd of walkers. Xavi and Kate, David's wife, get into the car and continue driving. Kate decides to smoke a little. You can join or refuse. In the car, through a conversation between Kate and Javi, we are told that she is the stepmother to these children. It's hard for her, but she manages. Children wake up and smell smoke. They obviously don't like it. The group decides to stop to replenish supplies.

Javi leaves the car and looks around as Kate drives it into the junkyard. Xavi turns his attention to the praying Marianne. Keith puts everything on the shelves and the first thing he says is to look for gasoline. The conversation is interrupted by a wandering walker nearby. We press the corresponding key to get a crowbar and finish off the dead man with two blows by clicking on the other. Then we talk with Marianne. She admits that she wears headphones in order to fool us, the batteries of the player are dead.

Now we manage to "steer" for the first time this season. We look at the landfill. You can talk to all the heroes, but our goal is to find fuel. In the depths of the dump we find a car. We approach and press the action key to start draining gasoline. A walker suddenly crawls out from under it. We kill him with one well-aimed blow. Then we continue to drain the fuel by pressing the button. We go around the containers and find another car, repeat the previously described steps. The last truck left at this location is a little further than the container on which Gabe is sitting. We pass to the very end and stumble upon the stairs. Might be worth a look to see what's out there. Javi decides to get up and takes Gabe with him. On the other side, they find a whole truckload of honey. help. The gas tank is locked, but it doesn’t matter, we have a crowbar, in one motion we tear off the lid and start draining the gasoline. There is a lot of fuel there, so it is worth looking around further. We demolish the head of another zombie and move forward. Behind the containers is some kind of dwelling. We go up the stairs to the door and try to open it. Locked up. Hmm, there's something interesting inside. There is a hatch on the floor. Might be able to sneak in from below. Near the veranda we move the board and climb into the hole. Using the movement keys, we crawl to the hatch, and with the next button we open it.

We examine the house from the inside. Batteries can be found in the desk drawer. Later, they can be given to Marianne for her player or saved for another occasion. We approach the shelves at the end of the room and find supplies. Everything you need is here: mattresses, blankets, food... We decide what to do, stay or move on. One way or another, this "choice" will not affect anything much, only Kate's attitude towards us, which we will support or not, respectively. After talking with her, we go to pick up a canister of gasoline. But here is an ambush, we are surrounded by thugs with weapons, it turns out we are stealing from them. At gunpoint, Javi is led inside. They let us in first. We pull the handle and open the door. The group managed to hide below, under the hatch. After looking around the premises, one of the guys decides to go get the handcuffs and leaves the black guy to look after Javi. We try to negotiate with him, but all in vain, because the group betrayed itself with a cough. Whatever we choose, everything will come to the point that we will be seized.

After a while, Javi is already riding tied up in a car with some guy. Javi tries to negotiate, but the trip is interrupted by a tree that has fallen on the road. The truck goes into a ditch. Lee, grabbing a gun, leaves the car. Soon our carrier will do the same. We decide to kill him or let him go. I chose the second option. Our freedom did not last long, in a second Xavi was taken at gunpoint. Oh my god, it's Clementine! She set up this whole truck ambush. She needed transportation. Xavi tells the whole situation and decides to help him return to the place from which he was taken. But in return, his van demands. Along the way, the characters meet. On the road, a zombie comes across, which Clem cracks down on first-class, thereby surprising Javier. The path is blocked by a large herd, Clementine offers to wait in the city nearby.


Moving towards the gate will have to warm up a bit. We dodge to the left of the walker. The gates are closing. To get inside you have to kill all the zombies on the street. We aim and shoot them in the head. Clem's weapon fails and she is attacked by a walker. We shoot him in the head. Now it's time to quickly get inside. We are allowed to stay here for a while if we don't stick our heads out.

Javi and Clem go to a local bar. She needs to talk to one person about ammo. She leaves us for a while. We approach the bar and try to talk to the locals. The bartender recognizes Javi, he was banned for life for cheating with bets. He himself introduces himself as Conrad, and the woman at the table is named Francine. She decides to consult when playing poker, what is best for her to do. We choose the option with equalization. He is clearly bluffing. Suddenly the situation with Clem and the conversation in general turns into an unfriendly one. Bald sold her non-shooting cartridges. Clementine proves this by shooting him, but the dealer lashes out at her with a knife. We often press the action button to confront the attacker, then another button to pacify.

Clem inadvertently pulls the trigger and hits him right in the head. headshot! Clem tells the rest of the bar's patrons that he attacked them and she was forced to defend herself. We can confirm it or not. In my case, everything turned out as she said. The chief decides to put the couple under lock and key and then decide what to do with them.

In the cage, Clem thanks for the cover. Soon a pretty doctor comes to look at the knife cut on Javi's face. Eleanor, that's her name, having learned that Xavi's people were attacked, decides to somehow help him. Tripp - the head of this "town" - says he will leave us in a cage for the night. But Eleanor offers to escape at night through the back gate. It's time to decide. We move out at night with a good doctor, but for now it’s better to lie down for a nap.

Clementine remembers the old days: she is looking for food with a little boy behind her back. The girl decides to leave him in the car for a while to hunt in peace. The cry of a child attracts walkers. Moving away, Clem discovers that zombies are already hanging out around the car. We shoot in the head what is rubbing near the car, then the second. After Clem is trapped with a clamped hand, we take a stone and beat a walker who is trying to attack us. Open the door and free your hand.

Time has passed and our heroes are on their way. Soon they arrive at the place. On the ground we find a walker and a couple of objects. We take a hammer and immediately bring down the zombies, we select a tape recorder. Marianne must be around somewhere. The girl was found, it remains to find Kate and Marianne's brother. A small crowd of walkers has surrounded the tractor in which Kate is hiding. We fight our way to the car, pressing in turn the buttons that pop up on the screen.

After freeing everyone, Xavi introduces all the heroes, and they head to the settlement nearby, from where Xavi and Clem recently escaped. On the way, Marianna finds her headphones, but suddenly events unfold very badly, as a result of which Marianna dies. The bandits are back! Kate, who decided to do something to help, is also injured. We shoot back in response to enemy fire. By doing this, we give the family a chance to go away. We decide that it's time to stay and help Clem fight, because the bandits can return if you don't get rid of them. We'll leave the family to Eleanor. One of the bandits throws explosives. We aim at Clem and protect her from the explosion.

Episode 2: Unbreakable Bonds (Part Two)

After what happened in the previous episode, we are transported to the past, to the house of Javi's brother, David. Javier tries to help Kate with the dishes and talk about what they will do next. Then Kate suddenly accidentally breaks David's army glass. He comes to the noise. In a conversation, you can provoke a quarrel or cool your ardor and resist the temptation to yell at David, which, in fact, we do.

This flashback ends and we are again with Clem near the dump. The armed thugs are gone, but Marianne can't be brought back. Clementine took care of the grave for her and dug a hole. Javi puts the body in the hole and prepares to cover the hole. You can put a cassette recorder for her or keep it for yourself and continue digging the grave. The sound of the dead is heard nearby. We kill the last remaining. Javier notices the mark on his neck. Clementine knows something about this. She's met these guys before. According to her, they are called "The New Frontier". Clem was in their camp, she was a prisoner, but she managed to get out.

Clem has found a car and still thinks about leaving her own way. In the meantime, they decide to return back to Prescott, where they took the rest of the group.

At the camp, Xavi finds Eleanor tending to an injured Kate. Her condition has stabilized, but if the bullet hit a little lower, we could lose her. Eleanor says that Gabe really wanted to help and stayed, but then he still could not stand it. It's worth finding him and talking to him.

In the courtyard, you can talk to Tripp. He is a kind man and invited us to settle in Prescott. True, he was a little upset that we left without telling him anything last night. Under the wing of the plane, going a little further, you can find water reserves, you should take some with you. At the gate, we are told that Gabe has walked to the front gate. The angry kid is desperately chopping the already killed walker into pieces. He wants to come back and bury Marianne. Xavi says he did it. The boy is also worried that he did not help Kate during the operation and ran away like a cowardly boy. We convince him that this is not so and say that he is not to blame. The conversation is interrupted by the sound of an approaching car...hell, we have guests. Xavi and Gabe run to the gate. The group decides to take up defensive positions on the wall.

They were visited by old friends. On their necks they have the mark of the "New Frontier". The bandits want to take Javi and put him on trial for killing their people. But the fact is that he was only defending himself! To give an incentive, they took Francine out. After a couple of seconds, the woman loses her finger. We decide to open fire, because the words of these thugs cannot be trusted. The slaughter begins. As a result, Francine is killed. We aim and kill one of the thugs. There is open fire on the wall, we lean downward so as not to get hit by a bullet. While the enemy is reloading, we get out from behind cover and shoot in the head. One of the enemies made his way to the first gate line and decided to sabotage the fortification. We shoot at him, but the explosive falls from his hands and demolishes the gate. The guys get into the truck and decide to smash the gate to Prescott. A great idea that ended in an accident and the release of several walkers they brought with them. Xavi is attacked by one of them. We discard the dead man and finish it off with a knife. Tear gas grenades fly from behind the gate. Xavi decides to find Kate and Gabe. We make our way through the clouds of smoke and kill everyone in our path. A car suddenly appears from the gate, we jump off to the side and aim towards the door, from which the driver will appear. Let's take a good shot. The group gets into the car and leaves the place. Tripp tells them to go east, he will follow them.

Having left for a safe area, they decide to stop and discuss everything. Conrad lost his wife. The group tries to somehow cheer him up, but they only add fuel to the fire, which is why a conflict is brewing. He blames everything on Javi, if he had not entered the Prescott gate, everything would have been fine. Gabe intervenes in all this and points the barrel at Conrad. We tell Gabe to lower his weapon, to which he obediently agrees. Clem suggests going to Richmond, where there are people. There will certainly be food and it will be safe there. Javi supports Clem and Konrad eventually agrees to continue on their journey.

In the car, Xavi looks after Kate. She's thirsty. Good thing we brought a bottle of water with us. We give it to Kate. Eleanor sees a bad sign that she is thirsty. The sooner the group gets to Richmond, the better.

Half way there is a forced stop. The tunnel is littered with old cars and there is no way to get through. Behind them are a couple of walkers, but Clem and Conrad quickly deal with them. We'll have to push the cars to clear the way for the passage. You can't do it manually, even with Tripp.

Near the truck, you can find the garage door. We open it. Let's be careful, behind it is a walker who will immediately attack us. Having broken his skull, we take the key in the corner and interact with the winch. We use the wrench on the winch latch so that it can be pulled out and drag the cable to the car. On the left is the battery that needs to be powered to tow the car. Near the gas station in the trunk of a red car we find wires for lighting. We connect them and start the mechanism. Walkers appear from behind the car, where without them? They immediately attack the car in which Eleanor and an injured Kate are in. Let's start saving them, dealing with the ghouls. After clearing a path, Javi tells them to get out and continue on to Richmond.


The truck in which they arrived is already out of reach. Javier decides to climb onto the roof. We move the container to block the path of the walkers from behind, this is where Gabe comes to our aid. In the meantime, while he climbs the stairs up, we shoot at the walkers. Suddenly Xavi is attacked from behind by one of the ghouls. He shoots him in the head right next to his ear, which stuns himself. We climb onto the container and with the help of Konrad onto the roof. By that time, the whole territory was chosen by crowds of walkers. On the roof, Javi notices a silhouette of a man. He sneaks in there and finds a scarecrow. A moment later, Xavi feels the muzzle of a gun on the back of his head. Soon the rest of the group comes to the rescue and our new friend. They suspect that a new acquaintance from the New Frontier. Nobody can be trusted, so we check the mark on his neck. The guy did not lie, he is not with them. It also turns out that Richmond, where the whole group was heading, captured the New Frontier. This is not very good news, since Eleanor and Kate headed there. The stranger offers a shortcut to Richmond via the railroad tunnel. He himself introduces himself as Paul, for friends he is simply Jesus.

We are transported to the past and show another scene with Clem and the baby. They run away from a herd of walkers and find temporary shelter in some kind of trailer. We break out the door with two blows and get inside. We move the cabinet to the door so that no one gets inside. The kid is very scared and starts to cry, we try to sing a song to him so that he calms down a little. Suddenly, someone knocks on the door, it's a man. Soon a girl broke in. Help her hold the door. Subsequently, Clem first learns from Ava, that's her name, about the New Frontier group.


In the present, the group, along with a new member - Jesus, moves through the tunnel. Clem decides to tell more about what connected her with the New Frontier. She tells Javi that she was their prisoner and shows her mark, the same one that the bandits who attacked them had. Clem can't show herself to them again, so she decides to leave the group once they're out of the tunnels. Going a little further, the group finds a whole bunch of walkers hiding in the tunnel. We kill a couple of zombies until Konrad gets into his head to shoot, SHOOT ... IN THE TUNNEL ... The only thing left for the group is to carry their feet as soon as possible and get to the surface. There is a train on the way, so they decide to go through it. Someone needs to stay and hold the door so the walkers don't follow. Javi along with Clem and Gabe decided to stay. We find a piece of pipe that can support the door. The deed is done, it's time to bring down ... but it's not quite possible. Konrad is on the way. It was obvious that he suspected something. He heard the whole conversation and asks Clem to repeat his words. She shows a label. The restless Conrad wants to turn her in to the guys from Richmond to profit. We tell Konrad to lower the weapon, after which we aim at him from our own. Black takes the kid hostage. Well, it's time to stop this mess. It was high time to get rid of him. We shoot at Conrad.

Clementine leaves us on this. And it's time for us to show ourselves to the rest. At the exit from the channels, everyone asks where Konrad is. It is worth lying, saying that he was caught by a walker, that he is no longer with us. You shouldn't tell the truth about Clem either, "she just left" - such an answer would be more profitable.

The streets of the city are empty, it is so quiet here, rather strange for the place where the New Frontier lives. The group, or rather what is left of it, finds the car in which the girls left. Inside, Javi finds Kate. She seems to be all right. But where is Eleanor? Kate says she went to get help and didn't come back. It's time to knock on their door and ask for help. Approaching the gate, we see the old bandits we already know from the New Frontier. Xavi offers to put aside all the disagreements for later and help the girl. He puts pressure on the bandits and tries to arouse their compassion. In the end, everything ends with the fact that the bandits agree to let the group in, on the condition that they lower their weapons. We give the order to remove the weapon. We do everything they say...for Kate. The gates open and ... they have David himself.

Episode 3: Outlaw

Javi, along with Kate, got out at night on the street in search of propane. Dangerous time of day, ghouls can appear out of nowhere. They notice the truck and find what they were looking for in it. We pick up the gas cylinder and ... unexpectedly, but it turns out to be empty. Kate throws it angrily. Oh, can you be quieter? Just now she was afraid of every rustle, and now she decided to lure all the walkers from the area, well done, friend.

While the heroes sat down to rest, a walker attacks Xavi from the back, press the appropriate keys to escape. The zombie turns out to be a child, damn...and again, Kate fails. Now, at least forgivably, she can be understood, she lost her daughter and did not dare to raise her hand against a zombie child. Xavi handles it. Kate recognized Gabe's friend Drew in the boy. Xavi explains to her that they are no longer people, only the appearance remains.

Returning to the house, Kate says that we need to get out of here and move on, where it's safer. Perhaps she is right. David disappeared for three months and never returned. You have to get the kids to do something. They overhear the conversation and don't want to leave. We explain to them that every day it becomes more dangerous here. Gabe insists on his own and does not want to leave the house, saying that if he needs help, he will ask his friends. He should probably tell the truth about what Javi and Kate saw on the street. Gabe agrees to leave and wants to leave a note for his father if he does return. Final preparations and the family leaves the house.

Now we return to the place where episode 2 ended. All the heroes are kneeling in front of the "New Frontier" at the gate. Kate needs help. David picks her up and escorts her to the infirmary. The rest are taken to the cell, where Eleanor, who was seized, turned out to be. She worries about Kate's condition. Javi says they didn't even look for her, but now she's in the hospital. Eleanor also learns that these people are the "New Frontier" and the ringleader is Javier's brother. But this is not all, Tripp says that Kate is David's wife, so she did not get into the camera with the others. Later, the guys start discussing David and wondering if he is involved in the attack on Prescott and if he is involved at all, or if the New Frontier does not bring him up to date. Tripp wants to restore justice and answer them for what happened on his land. Javi decides to talk to David in private before making any rash moves. Speaking of David, he's right there. He wants Javi to see Kate. The rest remain in place. It is worth saying that we will return and will not leave them here.

The brothers are walking down the street, heading to the hospital. On the way, David says that Gabe said some strange things to him. Looks like he suspected something about him and Kate, well, let's tell the truth. But ... fortunately he is not about that. David is furious when he learns that they have lost Marianne. It is worth telling him the truth about the death of his daughter. Javi says that those who shot Marianne wore a boundary mark and Kate was shot by them too. He doesn't seem to know what's going on here. As it turns out, he's not the big shot here, and there are three others who rule Richmond. David is in charge of security. He found out about two of his guys who might be involved. Along the way, they meet Ava, the girl who first brought Clem to the New Frontier.

The brothers have reached the place where Kate is being cared for. Gabe was already in the room. Kate is happy to see Javi. Suddenly she becomes unwell. Gabe and David run off to get the doctor. Yeah, it was all about talking to Javi alone. She says that she is scared to be here, she wants to get out of here, says that these people are murderers. Xavi agrees and gives her the word that at the first opportunity they will leave this place. Soon the doctor arrives, Kate says that she is already better. Kind of weird. Playing along with her, Xavi says that it's possible that the stitches have torn. The Doctor is impressed with the work they've done to help Kate. He wants to see Eleanor. Javi tries to get the whole team out, but it won't.

Now the brothers are heading to meet with the rest of the New Frontier leaders. On the spot, David introduces Javi to everyone. The guys had prepared food and were just going to eat. We are offered a choice: a cake, vegetables, or say that everything is delicious. And there is. They seem to like Javi. They sit down at the table and start talking. After some time, Max comes up with a couple of guys. Everyone already knows that Max and Javi were at enmity. The first was asked to tell how it all happened. Following, unable to restrain himself, Xavi says that his people killed his niece and part-time daughter of David. We continue to tell the truth about what happened earlier. The main decides to put everyone out of the gate, David is unable to do anything.

So Xavi, Tripp and Jesus were thrown out the gate. Ava handed over the weapon bag from David. Tripp becomes stubborn and Ava punches him in the face. Well, let's see what's in the bag. There the guys find a map and a bat. We look at the map. On it we find all the points, interacting with each. On the map, David indicated the path to follow. Now we need to find the north in order to understand in which direction to move. Xavi looks at the sky, we find the brightest star itself. They put mostly weapons in the bag, no food. Well, you'll have to do without it. Along the way, Tripp says he never thought he and Kate weren't together. They have a heart to heart conversation. Jesus, walking ahead, noticed something. Walkers are showing up soon. The meat grinder starts. Press the appropriate keys to finish. Suddenly, a walker attacks from the side, the second one joins him, we need to do something, we quickly kill one, but the second one manages to knock down Xavi, we press [Q], then [E], Clem appears out of nowhere and helps with the final blow. Javi tells her that they were kicked out of Richmond and she learns that David is Javi's brother.

We are transported to the past and Clem resorts to stealing to save the baby. We make our way into the tent using the movement keys, the baby starts to cry, we calm him down with a song and see what kind of medicine you need. Vancomycin. We take the syringe on the top right on the shelf, then there is only the medicine we need from below. We fill the syringe with medicine, and as always, everything cannot go smoothly. One of the residents wakes up in the tent and dissuades Clem from injecting the medicine, saying that the injection will not help the boy and she will only waste the last dose. Clem decides to get an injection, she has to. David comes to the cry of the baby. After a long conversation, he decides to kick Clem out. They decided to keep the baby. Clem was allowed to say goodbye, after which she left.

We return to the present. Hugs upset Clem. And again a meat grinder. Press [Q] to close the fence. Well, he'll hold out for a while, but we'll have to figure out how to get in. You cannot open the gate manually, the door is also locked. There is a car nearby and a jack nearby, in a wheelbarrow a pipe that can be used as a lever. We bring the jack to the gate and hammer on [E] to raise the gate. All team "Inside!". The doors need to be closed, a couple of kicks and Xavi knocks out the jack from the gate. Shots are heard, it's David! Clem wants to keep David out, but Javi decides not to listen to her. Upon entering, David is questioned about what happened to the boy. It turns out that he survived, they themselves did not expect it, but he came to his senses. In this place they left the car and provisions, David came to say goodbye. The conversation of the brothers is interrupted by a crowd of walkers who broke into the door. Without wasting a second, Jesus "carries" one of the walkers out the door in a jump. You need to prop it up with something. Javi finds the container and, with David's help, blocks the door. Tripp notices familiar markings on the container. It's all from Prescott. In the warehouse, not only things from Prescott, but also loot from other cities. Somebody's conversation was heard nearby, the sound was getting louder. Everyone took cover. A trio of David's soldiers showed up here. Well, the guys were caught red-handed. Max opens fire on command. David told Javi that his target is Badger. The younger brother follows him. We shorten from the falling rack and rise to the command post. A fight breaks out. Press the buttons that appear. At the end of the fight, you can punish him for everything he did...for Marianne...

David finished off Max and let Javi finish what he started. He looks more harmless than Badger, he didn't do anything, he didn't kill anyone. We extract information from him. Max cracks up and says that Joan is behind all this, she gave orders. Perhaps we should leave him alive, he will take us to Richmond and help us get inside.

On leaving the warehouse, Jesus decides to leave the group. Also, one of the three bandits escaped, he can raise the alarm. Time to move to Richmond. Tripp shares what he will tell Eleanor about his feelings upon his return. David knows the way to Richmond, bypassing all the patrols that will be waiting for us.

Through the sewers, the group reached Richmond. David suggests that they split up to work on two goals at once - Tripp will go after Eleanor, Javi after Kate and Gabe to the infirmary, and David with Max to Joan. What about Clem? She wants to find her friends at the New Frontier to find out where AJ is being held. Her further plans are to get into a wheelbarrow and get out of here.

Using , move forward behind cover. Bandyuki pass nearby and discuss Javier. To move on, you need to divert their attention. We throw a stone at the glass on the door and pass by. Javi finds Kate and Gabe. Kate said that Joan stopped by and said that David no longer runs the place. Javi tells her who Joan really is, that she's the one behind all this and it was her people who shot Kate. We need to stop her, but Kate is against it, according to her, it's none of our business. She just wants to run away. But Xavi decides to go to David's house. Gabe misses Clem. Javi tells him that he stumbled upon her and that she could use a friend. Well, it's time to go.

At the house, the heroes meet Ava. She says that David is talking to Joan and he might need help. But what about the family? They must be protected. Ava says they will be safe in the house. Xavi leaves them and goes to help with Ava. On the spot, Xavi tells all the ignorant members of the "New Frontier" what is really going on here. As evidence, the group brought Max, if he tells the truth, he will live. People will know the truth. But Joan justifies her actions (robbery and murder) by the fact that she obtained the necessary vital supplies for the group. Joan decides to take them to the cell, the brothers are put on their knees and hit Javi on the head...

Episode 4: Thicker Than Water

At the beginning of the episode, we are shown the past of two brothers, when there was still life on earth ... without the dead wandering around the area. They practice punches together. Some girl recognizes the former sports star - Javier Garcia and wants to get an autograph. Why not? As it turned out, she only wants to sell it. Well, "THIS IS NOT FOR SALE", go ahead... The game doesn't work when David watches Javi hit all the balls without losing his form. Well, he's a former baseball star, so what? Everything is bad with David: the work sucks, he constantly quarrels with his wife. A man decides to join the army and asks Javi to look after his family. Of course you can count. It is worth supporting him at this moment.

We return to the present. David, along with his brother, this time already finds himself in the cell, where he recently brought a group of Xavi. Joan's armed henchmen do not understand what is really going on and what she is. But after a while, Joan herself appears. David seriously hates her, for which he gets in the face, trying to pounce on her. She plans to call a meeting in the morning to explain to the residents why he was arrested. After the conversation is over, David is taken away. Okay, time to get out of this hole. You can try to leave through the door, but this is not a good idea, it is obviously closed. It is better to try to get out through the window, you just can’t get to it. Behind the wall near the shower we select a stool, with its help you can reach the window. You also need something to break the glass. We approach the sink and tear out the pipe, quickly press the [Q] key, then [E]. We knock out the glass and try to get the grate. Gabe comes to the rescue. He cannot cope alone, we help him by clicking on the key. The kid is worried about his father, unlike Kate, who has long forgotten David. Tell Gabe he can handle it, we're not leaving him. The guys get to a safe place. Suddenly, a stranger appears from the door. Quickly press to the side so as not to catch their eye.

Eleanor and Tripp can be heard talking outside the door. Looks like he took the time to tell her about his feelings. Kate greets Xavi with a hug. Let's answer her back. Tripp is clearly out of his mind. The showdown is interrupted by Javi and the others who enter the room. Part of the group plans to leave while they can. The streets were already filled with crowds of walkers. Everyone is hinting at the need to leave. But you can’t just pick up and leave David, even though he is an asshole, he is still a brother. Gabe knows where to find weapons. Something, and a couple of trunks will definitely not be superfluous. Tripp consults Javi about Eleanor, who has no feelings for him. It looks like she needs time, maybe things will change.

Ava and Gabe, led by Xavi, go to find the weapon. Ava decides to distract the guard at the door so she can go inside. Gabe questions her loyalty when they are alone with Javi. If David vouched for her, then she should be trusted. The answer convinces the guy. Ava leads the guard, now you can get inside. We open the door and go in.

The door to the armory is closed. Of course. You can use a fire extinguisher as a key. What Xavi does. We hit the door several times, pressing the buttons that pop up on the screen. There are enough weapons here. Xavi also takes a bat. Suddenly, Ava sneaks up from behind. It's time to leave, following the exit along the corridor, someone's steps are suddenly heard. We turn right and wait for the guard to pass. Suddenly, Gabe decided to be a hero and attacks him. As a result, he is on the verge of death, but Javi gets into a fight and saves his ass. We often press a button, then another to knock out the enemy. Xavi gets a knife in the shoulder. Thanks, Gabe, what the fuck?

We drag the sleeping beauty to the restroom using the movement keys. After examining Javier's injury, Ava offers to help him. Dr. Lingard is nearby in the infirmary. It's worth taking a look at it.

At the infirmary, Javi notices Doc lying in a chair and...Clem? Here is the meeting. Clem is here to ask Lingard where AJ is hiding. Looks like he's fast asleep. Clem notices Javi's wound and offers to stitch it up. While she is looking for a thread with a needle, Xavi notices that something is wrong with her. She says that she bled...it happens to women. Javi says it's growing up, it's okay.

It looks like the doctor is completely out of his mind, not even a slap on the cheek could wake him up. Okay, let's take a look around the room. In the upper right drawer we find codeine - a painkiller. Clem warns that they don't like stealing here, but who cares? There is a first-aid kit on the tabletop, darning tools are found. In the box on the right, you can also find a little thing for growing up Clem, it will come in handy. We speak with Clem and she begins to sew Xavi up, along the way telling a story about the past.

We are transported to that time. Clem is in the trailer. Suddenly she hears footsteps outside. Someone is clearly here, it is worth getting a knife. Ava emerges from the bushes. She brought some things for Clem. We examine things, but the main thing there is a drawing. It will remind her of the baby. Ava advises finding someone you can trust and who will trust you. In parting, Ava advises one place - Prescott Airfield, if support is needed. Clem says goodbye to her friend by shaking her hand.

At the end of the story, she had already bandaged Javi's wound with might and main, excellent work. It's time to talk to the doctor. He just comes to his senses. He says that it was thanks to David that the boy survived. Clem wants to find out from him where AJ is hiding. The doctor will tell only if he is given a killing injection. We agree to this and receive information. Do not forget at the end to put a knife in his head so that he does not turn.

Now all together they return to a safe place with the rest of the group. Eleanor says that Kate has taken a nap in the other room. Gabe shares the weapon he found with Clem, who refuses, but then agrees to take another gun so as not to offend Gabe. The group decides to speak in court. which will take place in the morning. They want to use the New Frontier truck to cover them from the walkers. Ava knows where it is, if it is stolen, then no one will stop us. Kate and Clem join the conversation. Gabe is trying to prove to everyone that he is cool and mature to take on such a task, he wants to show himself. He is even ready to die to free his father. Xavi protects him for now and tells him to cool down, not to climb into the heat. Small talks about Javi shooting Konrad. Tripp can't believe it and immediately rages. Tripp's trust, and with him Eleanor, is lost for Javi.

The group approached the location of the truck. The plan is this: Javi and Clem go to the truck, while Gabe and Kate stand on the nix. But Gabe is eager to fight, it's good that in the end he stayed behind the fence. We're heading straight for the building. Behind the gate is the truck we need. We open the door on the button and Xavi climbs inside ... damn, there are enemies walking nearby! Press down to duck. Keith and Gabe did not stand aside and also came to the truck. The engine cannot be started, it will attract both walkers and guys nearby. Keith will steer and everyone else will push. We often press the button to make the truck roll. Having rolled the car to a safe distance, you can start it. But the problem is that no one put the key in the visor. You have to close the wires. But we don't have the tools. Clem notices things scattered all over the place, maybe there are tools somewhere. Javi finds a red toolbox. We reach for the wire cutters, but suddenly a walker grabs a hand. We aim at his skull and break it with one blow. Now we have the tools, we can get to work. Open the panel with a hammer. We cut alternately the blue, red and green wires. We connect the blue and red wire. The light is on. The walkers do not sleep, they immediately attack. We take the red and green wire and try to start the engine several times. Ready.

The group gets to the location and stops a few blocks from the square. It remains only to wait for the sunrise. During this time, Kate and Javi discuss the future of their children, perhaps Gabe and Clem will succeed. They also discuss their relationship. Kate wants to give her relationship with Javi a chance, but things get complicated when David is around, so she doesn't want him back. Xavi also shows sympathy for her and wants to see what happens.

Ava contacts the heroes on the radio and says that a demonstration execution was staged on the square, Joan wants to hang David. The conversation ends abruptly. I wonder what happened? They will have to go on foot, if they notice or hear the car, they will immediately kill him. Kate stays in the car to pick them up later.

In the square, Joan speaks her teeth to everyone present and tries by all means to accuse David and hang him. She exposes the bodies of Dr. Lingard and another person to the public. Joan spots Javier in the crowd. She was waiting for us. Joan said that she had a conversation with Eleanor and she said that Javi wants to gather people against her. Soon, Joan brings out Tripp and Ava, who are tied up. She makes you choose who will live and who will die today. But, regardless of our choice, Joan will still change it. That is, if we choose "Save Tripp", then she will shoot him for "betrayal", the same will happen with Ava - we select "Save Ava", then she will shoot her for "betrayal". After this, Joan's people begin to doubt her adequacy. One of her people is Clint at a loss. It is worth provoking him to stop her. He negotiates a truce and everything goes to ensure that the group took David and got out of the city. We have a choice, kill Joan or make a pact with her. Given what she's done, she has no place in this world. Xavi takes a well-aimed shot right in the eye. Joan's henchmen knock over the stool and David is hung up. We press the buttons to the sides shown on the screen to shorten from the shots. Then we shoot at the armed bandit. We climb onto the platform and save David by cutting the rope, then press [Q] to drag him to cover. David asks his son to help him, but Javi stops him, saying that we are not here for revenge. Nearby, Clementine was surrounded and would need help. Kate contacts us on the radio. She heard shots. No matter what we say to her, she will appear in the square. Unfortunately, one of the bandits throws a Molotov cocktail and the truck becomes uncontrollable. We jump to the side, the truck flies into the fence and crashes, the leaked fuel provokes an explosion...

Episode 5: From the Gallows

Xavi with his brother and father are playing dominoes. We are given the chance to choose which knuckle to play with. Choose any you like. After the game, by chance, the brothers learn about the fatal illness of their father.

After a short conversation, we are transported to the present, to the exploded truck. Javi rushes to the truck to help Kate. On the way, we shoot at a walker, after which we immediately dodge to the left from enemy fire from behind. Press [Q] three times to keep the zombie away from the truck. It doesn't really stop him. It will be difficult to get close to him, Xavi is not allowed to lean out. Again we press the key three times, this time [E], shooting at the blind. There is a hit. We fight off the walker and overtake the truck. Kate is not inside.

Javi decides to talk to David about it. Together with him, the brothers go in search of Kate. A body similar in appearance to her fell nearby. David goes to check, but the walker is quite nimble and lashes out at him. We help the brother to escape by pressing [Q] and...here the work ends...Kate?! She is alive! David is clearly unhappy with the unfolding relationship between his brother and his ex-wife. But now is not the time to save your asses. Xavi notices that Gabe and Clem need help, they are surrounded by walkers. But they seem to be doing quite well on their own. Clem taught the kid how to effectively neutralize them with a kick to the knee. Crowds of walkers advance, the group decides to take cover in a building.

Gabe is unhappy that Joan had to be killed and everything turned out this way. Xavi explains this by saying that in this case they were able to save David. But the little one just shows off.

David decides to check the other entrances to the building and make sure it's safe. He also invites Gabe to go with him, to which the son does not immediately readily agree and asks Xavi for advice. He tells the boy to be careful, in addition to everything, Clem goes for the company.

Left alone, Javi and Kate decide to find a safe place upstairs, away from the walkers. Kate begins to find advantages in the fact that Marianne, her daughter, did not live to see this day, did not see this horror that unfolded around. She also blames herself for the break in the wall, to which Javi replies that it's not her fault and they will fix everything together.

Entering the room, they find Eleanor. She is not very happy with the guys. Javi is eventually ready to forgive her for going astray and trusting Joan. Eleanor is a great doctor and she really wants to save lives and in this place she can do it. One of the women here has lost her daughter outside. It's terrible to lose a child in such a world...

It looks like this woman was completely blown away, and she pointed the gun at Javi. According to her, it was all the fault of brother David that started all this, without him everything was fine in Richmond. Javi refuses to admit his guilt. Kate gets up at gunpoint and tries to persuade the desperate girl. Noticing that she's calmed down a bit, David roughly picks up the gun and throws it on the floor. It’s worth at least this time to support him and say thank you, because that crazy woman could have shot. After David wanted to kill the girl, the whole group took up arms against him. Kate says it's better to talk to him like a brother.

Xavi finds his brother on the roof, he stands on the edge and looks somewhere. Wow, he doesn't look like someone capable of suicide. Come on, boy, don't be stupid. David asks his brother to come up to him. Well, we climb onto the parapet, hoping that nothing stupid will hit him in the brain. My God, below the entire territory was filled with crowds of walking corpses. The brothers start a heart-to-heart talk. Xavi tries to cheer up his brother and understand him. After a while, Kate climbs onto the roof, followed by the others, including...Thripp. The group let him in at the last moment when he was outside. A little embarrassing, especially after that situation in the square. Xavi does not regret what he did then. He would have done the same if that situation happened again. Eventually they reconcile. It's already good, at least with someone the relationship settled down.

The group discusses where to go now, because there are crowds of zombies on the streets and they can be said to be surrounded. Kate came up with a plan using the construction equipment she saw near the truck. Good, everyone agrees. It's time to get off the roof. Xavi notices the fire escape and jumps on it, we have time to press [E]. The group moves to another rooftop.

Now it's time to talk. David wonders why Kate was so happy to see Javi that she hugged him. Javier walks away from the conversation by telling him to ask her himself. This is where the serious discussion ends.

Downstairs, the group notices a guy who was captured by the ghouls. David reassures everyone and gives an introduction. To survive, you need to stick together and look both ways. They move further up the roof. Now walkers meet on their way. Together with his brother Xavi clears the site. There are only a couple of walkers nearby, it's boring.

Gabe talks to Xavi along the way and admits that he used to want to grow up like his father, but now he looks up to Xavi and most of all hopes to become like him.

The path across the bridge is blocked by debris and a dump of cars. Kate is very afraid of heights, but she did it. It's our turn. Passing near the car, it began to roll down a little and Javi almost fell down, thanks for everything Tripp, he gave his hand in time. However, it is fortunate that we have established contact with him. It remains only to get over Tripp. Wow, as always, some ass happens to the last one, a walker got out of the car and attacked Tripp, but no such luck. The big man threw it over himself and miraculously escaped. Well done, however.

After reaching the end of the bridge, Javi talks to Clem about David. David himself hears the conversation and tells why he had to give AJ. Javi supports his brother and says that he did everything right. Clem also does not stand aside.

Javi inspects the bridge and the helicopter hanging from the wreckage. It is worth visiting the helicopter, the hanging half of the parachutist, the destroyed bridge itself and the water tower. Looks like we're getting close.

There is only one way to the other side - using the blades, fly over to the other side of the bridge. Risky. Well, there is no other way. Gabe goes first, then Clem, then Kate. So far so good, although Kate already had doubts about this idea. Children are one thing, but here the weight is already a little more. Xavi persuades his brother to go next. Next comes himself. Well, it looks like everything ends with Xavi. The blade breaks and sags down. Use the keys to go upstairs. We must be careful, because half of the pilot is left in his hands and can grab us. Press the key to the right to put the torso on the armature. The path is clear, calmly climb up. Xavi was able to save his own skin, but what to do with Tripp, he can no longer get over. You can't just throw it away. He tries to shoot back, but falls down along with a couple of walkers. There is a possibility that he still survived.

Having reached the place, the group decides to somehow distract the walkers in order to gain access to the equipment. Gabe notices a generator that needs to be turned on to distract them. And Clem, meanwhile, offers to rip open the belly of some walker and smear himself with his insides. She is no stranger to it, but the team looks at it with wildness. Looks like Javier will have to do it.

Xavi decides to hide behind a crate and distract one walker who fought back with a whistle. Well, then the matter is small, use the mouse and follow further prompts on the screen to cut the carrion. Now we carefully pass by the walkers, trying not to hurt them. The smell of guts is overpowered by the smell of the "survivor", so it's not that hard to get to the generator. Open the generator cover and press the button. The process has begun.

In the garage, seeing the car, David decides to leave this place and, of course, take the others who want with him. Xavi protests and says that the plan was completely different, it's suicide. Gabe takes David's side. Well, dude, you weren't expected to be reunited with your father right now. Kate went berserk and told David that he was done with. Finally! Xavi confirms her words by saying that they love each other. Perhaps it shouldn't have been done. David was hurt and a fight broke out. Events are unfolding rapidly. Xavi keeps saying that he loves his brother, but he does not slow down the pressure, but only reaches for the wrench. Well, now Gabe also fell under the arm of an angry father. Everything puts in place a shot at David. This one was Clem. It was time for someone to end this. But a crowd of walkers came to the sound. The group managed to fight back and take cover in the garage, but...David, what the hell? He closed the garage from the outside and left with Gabe in the pickup truck.

We can't wait any longer, there are people left in Richmond and they must be saved. Kate wants to take a bulldozer and go to save people, and Clementine will follow Javi, wherever he is, there she is. Gabe chose a side, he wanted to leave with David, so you need to help Kate save people in Richmond. In a box in the garage, Javi finds a weapon.

Richmond is already on the defensive. Jesus, it's unexpected to see him here, and even in such a guise. At the entrance to the gate we shoot the dead. Keith commands to climb into the bucket. This is prevented by a walker who grabbed Xavi by the leg. We deal with him and jump into the bucket. Keith lifts it up so Javi can get to the gate opener. Here we will find many buttons and levers. The one we need is green (the top one).

In the city, a bulldozer drives into a crowd of walkers, Xavi commands "full speed ahead" and starts distributing to everyone from the machine, you only have time to press the buttons. Ammo in the AK is running out and now Kate takes over. We change places with her and take control of the bulldozer. We use the keyboard to move the colossus in the right direction. We select a truck and block the passage for walking.

After a while, Clem says that we should go after Gabe. Their car has been in an accident and David is already dead, Gabe is not much luckier. He was bitten. We give the boy a gun so that he can commit suicide and not turn into this creature.

3 days later

In the church, Xavi and Kate hung another photo - Gabe, on the memorial wall, with the other dead.

Kate tells Javi that she wants to start a family, he does not mind, and agrees to this. The streets of Richmond were once again quiet and calm. Walkers out of reach behind the walls. In the courtyard Xavi meets Jesus who intends to leave this place and he sees something in us, he believes that Xavi can lead these people. Why not? After all, everything fell into place, everything is safe, it's time to settle down. Looks like it's time for Clem to go get the baby. But before she leaves, she asks for one favor. Looks like she needs to freshen up, a new hairstyle would be a great idea. At this, Clem says goodbye to everyone and leaves Richmond in search of his boy.

Congratulations, the fifth episode is over, and with it season 3 of The Walking Dead.

"The paths of Javier and his family accidentally cross with a hostile group, and a simple misunderstanding escalates into an uncontrollable skirmish"

"Memories from the Past"

As soon as the screen saver passes, control will pass to you. First of all, talk to David near the house. When Gabe appears, you will need to decide what to say, and after the choice, you will either accept David's hand or refuse to help. As for the dialogue with Gabe, you will need to answer with the following phrase:.

As soon as the two brothers sit down on the porch of the house, David will say that he loves you, so you have to answer, so choose your answer carefully:,. After answering, continue communication with the mother, after the dialogue, with which it will be time for the cut-scene.

"This moment"

It turns out that before this the events presented were only memories, so now you have returned to the present. First of all, talk to Kate. Inside the car, you will need to choose one answer: , , .

Immediately after the answer, Kate will offer to smoke, so you will need to make another decision:,.

As soon as the girl smoothly moves on to the topic of sex, she will need to make a decision again:,,.

Talk to everyone who is available. At some point, soon you will find yourself in an old abandoned landfill. First of all, kill the walking dead here by pressing the same key - "E" several times. And as soon as Gabe leaves you, you can talk to Mariana: , .

However, at this point, the conversation with the girl will not end. The next answer option will have to be chosen when she says that the batteries in the player ran out a couple of days ago:,.

As soon as control returns to your caring hands, you can finally search the dump. After a thorough inspection, go to the booth on the left side. Mariana will sit in this booth and you will need to talk to her again. This time she will talk about the fact that she needs a pen in order to write down everything that she remembers today about her past. At the same moment, you have to choose what to say to her:,.

It will be possible to inspect at the dump: barrels of used oil, broken glass of the bus on the right side and a little further on the old mattress (you can even try to move it). However, in any case, you will need to go a little ahead to find Kate there and talk about the herd and the situation in general. After a short conversation, go to the left side of the girl - there will be a canister on the left side. The canister will just need to be examined now, then turn right and turn your attention to the car.

Did you see the car? So now inspect it, or you can immediately “poke” on the canister icon to start pumping gasoline. At the same moment, walkers will suddenly crawl out from under the car, so press the “S” key. As soon as the living corpses find eternal rest, continue to pump out all the gasoline. Pumped out? Then go now to the right side and pump out gasoline from another car. When you deal with the second car, then pay attention that in the background, on the container, Gabe will sit, and a little further the truck will stand all alone. So, you will also need to drain all the gasoline from the truck, after which you will have to talk to Gabe.

After a short conversation, go further and find the stairs. However, before the next action, there will be a choice - to go up or stay down. If you get up, then Kate will call out to Javier, after which she will call Gabe as well. As a result, two men will go up and jump over a large container.

Now it's time to inspect the ambulance van: examine the gas tank, break out the roof (using a crowbar), and then do the usual thing - pumping out gasoline. At one fine moment, as usual, the walking dead will appear. To kill him, press the key - "Q". After the kill, go to the house. Examine the doors that will be locked, so use the crowbar and apply it to the handle. Nothing will come of it. It's time to look through the window of the door - so you will find a hatch in the floor. Click on the right mouse button and exit the zoom. Get down and on the right side, at the bottom of the house you can find a wooden panel. The panel will move, so move it aside and crawl further under the house to get inside through the hatch that you previously noticed inside.

Once inside, carefully examine everything. Open the drawer on the right side and, thus, you will find the batteries - take them. In the background there will be shelves with products - carefully inspect them. After searching the house, you can go back and talk to all members of the group.

It's time to make a serious choice: either. But that's not all, because after that you will need to make the following decision, but only if you got the batteries in the box: , .

A little later it turns out that it does not matter whether you agreed with Kate or the children, because you will have to linger anyway, since there is a flock nearby. And by talking to Kate outside, you can get a chocolate bar from her. When you first meet with the bandits, you can choose absolutely any answer. In any case, you will be left face to face with a dark-skinned man, but don’t be too scared of him: immediately grab the crowbar that lies on the windowsill, and then kill the bandit. When you manage to kill him, a cut-scene will come.

After the cut-scene and cutscene, during which you will have an accident, you will have to make a very important choice: either.

As soon as a gun is put to Javier's back, one has to choose what to say: , , .

So, the man with the gun will be Clementine (and you heard right). The girl will get a chocolate bar, after which she will need to choose what to say next:,.

The girl will ask for Javier's family van in exchange for her services. However, whether you agree or refuse, the outcome will still be the same - Clementine, along with Javier, go back to the landfill to sort everything out.

While you are on the road, you can have a little chat and a lot to discuss. The first dialog to look at will have the following dialog options: , .

At a certain point in the journey, the heroes will stumble upon a flock of the walking dead, but nothing difficult, just a little later the conversation will continue again. Soon Clementine will remember your answer:,. After this dialogue, you will need to deal with the dead again. Then you will find yourself already on the territory of Prescott.

To get started, look around the bar inside and talk to the people who play cards near the bar. You can also help Francine or tell her you don't play cards. Know before the game that Conrad will always have a winning hand, so it's best to tell Francine to fold.

Go ahead: talk to the bald man who will slip fake cartridges on Clementine. From his hands, you first have to knock out a knife, and then just wait for the moment, Clementine will shoot him. At the same moment, a certain Tripp and other unknown people will come running, so an important decision has to be made: either.

What were the aftermath of the shooting and murder? , .

After Tripp leaves you, you will need to choose one of the answer options, but only if you covered Clementine: , .

As soon as Eleanor appears and asks to tell what really happened, then you will need to answer her with one of the proposed replicas:,.

You will meet with Eleanor even if you choose other answers and are locked in a cell. True, you will meet her in a completely different place, but, nevertheless, the conversation will take place 100%, so do not worry.

The doctor will suggest that you go to the dump at night together. Therefore, it will be possible to decide what exactly to do in this case: or.

Depending on who you choose (girl or man), one extra dialogue appears, but only with one of the two people. No more, no less. However, this small branching does not play any important role, because the development of further events will be the same.

The memory will not last long and everything is quite simple. First of all, go to the car and open the doors by first pulling the handle. Shoot further at two walkers and thereby save AJ. Next, open the doors to free your hand.

"The present"

If you go to the dump at night with Eleanor, then you can talk with her about Tripp:,.

Pick up the pickaxe from the ground, inspect the player, and then quickly kill the walking dead. After the murder, you can talk to Mariana, and also find Gabe and Kate, who are hiding in the truck. However, after that, you will need to deal with a few more walkers. For that, after all these actions, it will be possible to calmly talk with Kate:,,.

As soon as Kate asks what kind of girl is next to you (we will talk about Clementine), the following remarks will be given a choice:,,. After a short conversation, a cut-scene will begin and continue to watch it until you have a choice: shoot enemies, or run to your family.

At some point, Eleanor will report that it is necessary to return to the city as soon as possible. However, at the same time, Clementine will insist that the bandits will need to be dealt with right here and right now, so the choice is: or.

Walkthrough "Episode - 2: Unbreakable Bonds" (Part 2)

"Breaking scourge after scourge, Javier leads a group of refugees to safety in a nearby town."

"Memories from Javier's Past"

First of all, talk to Kate. During the conversation, an important decision will soon be made, which Kate will remember:,.

When Kate puts Javier's hand to hers, one more time to decide what to do now: , .

First key decision. Now we have to make a very important choice when David appears. You must choose how to proceed:,. In the first option, Javier will take and say that Kate is going to leave David.

"The present"

So what you will now have is an injured Kate. Hold down the left mouse button to keep your hands on the open bullet wound. At some point, Gabe will say that he wants to help, so you will need to decide what to say: , .

In any case, after this decision, Eleanor will need to be helped to carry out the operation. Then you need to talk. And as soon as you can move, you will need to talk to Tripp, who will be doing something under the hood of the van. Also note that in the depths of the screen from the table you can pick up a bottle of water.

Tripp will soon make up his mind, so he will offer to stay in Prescott, so he will have to choose what to answer:,.

Go to Konrad, who is located at the front gate on the right side, and then talk to him about everything you can about. After the conversation, go through the gate to find Gabe, where you will have to decide once more what to do: , .

The next dialogue will soon follow, in which you will need to select a different key phrase. So: , .

At one fine moment, the tranquility will be broken by the appearance of Clementine, who is being pursued by bandits. You will need to have a little chat with them, but when they show Francis, you will have to decide how to answer:,. And now you finally agree to go down or not - it does not matter. Shooting will start anyway, so get ready for decisive action and brace yourself.

Second key decision. One more detail depends on your key decision: or.

After this decision, you still have to deal with the bandits, deal with the dead, and finally, you have to leave what remains of the affected peaceful town of Prescott. As soon as you stop, you have to talk to Conrad, and then calm down Gabe: , .

Now it's time to talk to Eleanorm about Clementine and Gabe: , .

Now pay attention, because if you took a bottle of water from the table in Prescott, there will be an opportunity to give water to Kate. To do this, you will need to talk to the girl. During the dialogue, she will remember your words, please note:,.

Soon you will reach a place where you will find yourself in front of a tunnel, the path through which will be blocked by a car. The first step is to talk to everyone. Next, you will need to try to move the car, although nothing will work.

Talk to Tripp and the rest of the guys now. After the conversation, go to the left side closer to the van, on which Tripp moved with Conrad. Thus, you will stumble upon the garage door, which will need to be raised. There will be a dead man inside, so pick up a wrench as soon as possible and kill him. Next, carefully inspect the winch, after connecting the power. Now you can go to the right side to the red car (Gabe will still be climbing near this car). So, open the trunk and get out the "crocodiles". Together with them, it's time to go back to the car with the winch inside the garage. On the car battery in the garage, you will need to use the very same "crocodiles" in order to connect the car battery to the battery of Tripp's van with them.

However, before you can extend the winch, you will need to use the wrench on the switch on the right side. Then, with the help of a winch, move the car from its place. Walkers will appear, as usual, so you will need to deal with them. However, in any case, you have to escape from them and hide on the roof.

Soon you will notice a rather strange silhouette. You have to go in his direction. When you get there, sneak up behind you and interrogate the strange person first. Suddenly, a bearded and long-haired man appears. During the conversation, among other things, learn more about how things are going now in Richmond. In response to this, he will offer to go through the railway tunnel.

Third key decision. Now we have to decide what to do with this unknown man :),. The fact that this is the same Jesus, I hope you have already understood.

"Memories from Clementine's Past"

Knock out the doors of the trailer, after which you will need to barricade yourself. Next, open the doors for the woman to let her in. Soon it turns out that the girl is a member of the New Frontier group. Moreover, she will also offer to go with her:,. Nevertheless, no matter how you choose the option in this dialogue now, Clementine will still have time to visit the New Frontier grouping and this cannot be avoided.

"The present"

While moving through the tunnel, talk to Clementine and find out more about the New Frontier. At the end of the dialogue, you have to choose a key answer:,.

Soon you will have to cross the train. Along the way, you will need to break the pipe and insert it into the door so that it blocks the passage for the walking dead. At some point, Conrad will attack you.

The fourth key decision. In any case, whatever you choose, Javier will draw his weapon and will have to decide what to do: or.

Get out of this tunnel as soon as possible and talk to Tripp first. His question about the fate of Konrad will have to be answered as you see fit:,.

In case you decide that Conrad is not worth killing, then this madman will tell Tripp about everything (that Clementine is a member of the New Frontier). In this case, the last scene will change, because instead of lowering the weapon, you will have to show Clementine. But in any case, when you get to the gates of Richmond with Kate, you will need to talk with the same thug.

Fifth key decision. You will need to choose how to proceed: or.

Moreover, if you decide to lower the weapon, then you will need to agree or refuse to put your hands on the back of your head: or.

Thus, your choice will be one of the most important during the passage of the entire second episode: or. However, in any case, the gate will open, after which there will be a meeting with someone you could hardly expect to see here ...

Walkthrough "Episode - 3: Outlaw"

"Shocking discoveries drive a wedge between brothers in arms"

"Javi's Memories"

The third episode begins with important memories of the main character, Kate, and two kids. As soon as control passes to you, talk to Kate in any convenient form. After that, get a white gas cylinder from the van. When you get it, continue the conversation. Soon the conversation will be interrupted by a walker, so kill him and talk to Kate again. However, this time you will have to make a very important choice, choosing one of the two lines presented: "We must go back" (Kate will remember this), "I'm with you Kate" (Kate will remember this). Once in the house, talk to the children and let them know that it's time to move in. There will be an introductory cut-scene.

"Present, Camp"

Talk to your brother, and then - with your friends who are sitting in the cell. At this stage of the passage, you will either need to agree during the conversation with Tripp, or else convince him that David can be trusted.

In any case, it will be necessary to get acquainted with all the inhabitants of Richmond, after which it is imperative to talk with Kate. Moreover, in the course of a dialogue with her, you will again have to make an important choice: promise the girl to leave the New Frontier or declare that they should all stay with David. A little later, it will be possible to tell your brother about exactly how Mariana died.

When the moment comes to meet in the hall with Joan and the other leaders of Richmond, there will be a choice. You will either have to follow David's advice and thereby say nothing about the murder of Mariana, raids from Max and Badger, or simply blame them. Thus, two dialogue options will appear in the window: "Demand retribution for the murder of Mariana" and "Listen to David and remain silent." However, one way or another, the main character will be put out of the yard, if not because of the accusations, then because of "theft", so there will still be a reason to expel Javier.

"Beyond Richmond"

Open the bag, take out the baseball bat and carefully study the map. Click on three points on the map: the first point is Richmond, the second is the blue circle, the third point is the red circle in the upper left corner, which will have the inscription "Building".

Now take the gun, and then make another very important choice: give Konrad the gun or keep it for yourself (of course, provided that Konrad is alive). Then follow through the forest, chatting with Tripp along the way. In the end, you will have to deal with the dead (for this it will be enough to press the indicated keys in time).

"Memories of Clementine"

Very soon, Clementine decides to tell Javier about how she was expelled from the New Frontier. Very carefully move forward all the way to the tent, where you will need to calm AJ (choose the hum option in order to calm him down). After the chant, choose a first aid kit and find the right medicine. Take a syringe from there, then listen carefully to the doctor.

So, after Clementine got the syringe with the injection, you have to decide: "Inject AJ anyway" or "Don't inject the baby." And no matter what choice is made, there will be no medicine left - it will either break or you will inject it. At the end, AJ will be taken away, although they will let him say goodbye - you have to agree to leave, but in the end, you can spit in David's face.

"Stock"

As soon as you find yourself behind the fence, you will need to open the gate that leads to the warehouse. Carefully inspect this gate and try to lift it. After that, go to the car on the left side and look for a jack under the rear fender. However, it turns out that the handle from it is inside the car, so open the doors, kill the dead man inside and take the handle, then freely raise the gate.

Inside, you will need to decide whether it is worth opening the doors to David or is it better to listen to Clementine in this regard. In the end, either Jesus or Javier will open the doors (Jesus will open if he listens to Clementine). Next, you will need to move a rather massive box to the doors. By the way, this is the very place where Conrad will die, but in the event that he remains alive in the second episode of the game. However, in any case, after that you will have to deal with the raiders, mainly with the Badger.

Now we have to decide how to deal with the Badger, and there are four options for solving the problem: “Let the Badger turn into a walker”; "Kill Badger Quickly"; "Break the Badger's skull"; "Let Tripp kill Barusuk." Although this is not all that remains to be done. You still have to decide how to deal with Max: take him to Richmond in order to blame Joan for everything, or simply kill him.

"Return to Richmond"

Outside, be sure to say goodbye to Paul (aka Jesus), and then you can safely go to Richmond. As soon as you find yourself behind the yellow car, then feel free to throw a stone at the power line pole. After that, you will be able to talk to Gabe and Kate. And again, you have to make a key decision.

There are two options to choose from: "Agree with Gabe and stay to help David fight Joan" or "Agree with Kate about leaving Richmond." What follows is a scene that will happen no matter what action is taken.

If you agree with Kate, then Gabe decides to stay after all. However, you will still be caught, so be in the hall with Joan, plus David will accuse you of betrayal. However, if you agree with Gabe, then although you will again find yourself in the hall with Joan, David will be more grateful.

Thus, in the first case, everything will end with David picking up a gun and starting to shoot at absolutely everyone, but in the second case, it will end with you being arrested (provided that Max remains alive).

Passage "Episode - 4: Thicker than water"

"When the group is threatened from within, Javier forges incredible alliances to protect those he loves"

Walkthrough

Passage written on the original STEAM -version of the game

Control

A game with a third-person view and a non-linear storyline. Depending on your actions and the choice of phrases in the dialogues, the passage changes. Not all phrases affect the passage, some remarks affect the outcome at the end of the episode and the game as a whole. By choosing similar phrase, an inscription appears in the upper left corner with the following content: "Clementine remembered it." In my walkthrough, I will focus on those phrases that affect the walkthrough. And the choice of phrases that affect the plot of the game, I will leave to your discretion. I draw your attention to the fact that a certain time is given for the choice of phrases. The game is controlled by both keyboard and mouse buttons. Keys are used to move the character. WASD. The left mouse button is used to interact with objects. The mouse wheel is responsible for scrolling dialogues. Saving in the game is automatic. Alternative actions are shown in italics in the walkthrough.

Chapter I: Family Journey

In the game's backstory, David calls his brother Javi and tells him to come home immediately, their father is dying. Because of the huge traffic jams, Xavi has to leave the car and get on the run. He does not have time to arrive on time, his father had already died by this time. David blames his younger brother for not being with his father when he was ill and not even being able to arrive in time to say goodbye to his dying father. We try to justify ourselves to our brother, but we get punched in the face. Gabriel comes out of the house and interrupts the brothers' quarrel. We reconcile and go into the house, where we receive a slap from the mother, who, like David, condemns our absence. Soon the little girl Marianna fills the glass of the deceased and reports that the dead grandfather has woken up. We all enter the room and see how the father turned into a walking dead man. The zombie attacks his wife and bites her. We neutralize the revived dead man, and we ourselves decide to take mother to the hospital. David puts Yaya in the car and takes her to the hospital. We, along with my brother's wife, are looking for niece Marianne with her brother Hector and all together we leave in the second van.

In the present, Kate, Xavi and his brother's two children are traveling in a van in an attempt to escape from a herd of the walking dead. Kate turns out to be the kids' stepmother. In the car, when the children fall asleep, we agree or refuse to smoke weed with our sister, and then we decide to make a halt and stop.

Achievement STEAM : After going through the first chapter, we get Achievement "Family Trip"

Chapter II: Unexpected guests

Upon arrival, we decide what we will look for first of all, and a little later we notice a walking dead man approaching us. thrice press the key " E' to defeat the enemy. We give instructions to Marianne, and set off in search of something useful. Looking into broken window bus on the right and we understand that most of the front panel is torn out, and the seats are gone. Next, we examine mattress to the left of the bus and poke it with your finger. We return to the first bus and look into barrels to his left. Used oil is stored in barrels, which is of no value to us. We move towards Kate and turn left to cars. We examine car on the left and start draining gasoline from it. A dead man crawls out from under the car and tries to attack us. Press the key quickly S' to strike the enemy. We continue to pour gasoline, for which four times press the button " E". We study acetylene tanks and decide to leave them in place. Approaching right car and freely drain the gasoline by pressing four times button " E". Gasoline is still not enough. Go past Gabe to truck, drain gasoline from it, four times using the " E". We continue to explore the area. We head to the right passage and find stairs, along which we jump over the fence with Gabe. On the other side of the fence we find an unlooted ambulance. First of all, we try to open tank cap, but we can't do it. Then we apply a crowbar to the lid, and hold down the left mouse button. As soon as the cursor circles are connected into one, then we drag the mouse down. This is how we open the tank. We put the pump hose into the tank, press the “ E", and drain the next portion of gasoline. There is plenty of fuel in the car, and while it is pouring, we will continue to bypass the dump. We study rear doors ambulances, which turn out to be locked. We move forward between the boxes and meet the walking dead, which we neutralize by pressing the " Q". We continue to go forward and soon we go out to a small trailer. We rise to the porch, first we try to open the door with our hand, and then we try to break the door with a crowbar. Both attempts are unsuccessful. Then we look inside through the glass of the door and assume that we can climb into the trailer through the hatch in the floor. We get down from the porch by clicking the right mouse button. We study beam, leaning against the porch, and move it to the side. We climb into the formed passage. Using the control keys, we crawl to the left and stop under the hatch.

Raise the hatch cover and climb into the trailer. We unlock the door from the inside and invite Gabe to the trailer. Open the chest of drawers on the right and remove the batteries from it.Batteries may or may not be taken. We look around the bed and shelves in the room. We find large stocks of food on the shelves and decide whether to stay here for the night or leave. If we decide to stay, we make a choice: give Marianna the batteries for the player or leave them for later. We communicate with Kate, and after that we go for gasoline. We do not have time to take the canister, as we are surrounded by a group of men, completely unfriendly. At gunpoint, we go to the trailer and open the door.If we do not open the door, but stand and wait in front of it, then they will kill us. We see how at the last moment our comrades barely manage to hide under the hatch. Press the button "BUT” to align the sunroof. The leader of the gang decides to subdue us and goes for handcuffs. We remain under the supervision of Lonnie. There is some noise under the hatch, and our guard hears it. Regardless of our choice of cue, the guy lifts the manhole cover and Javier stabs him.Or do we grab a crowbar and hit Lonnie with it. Control is returned to us. Quickly click on the "BUT' to hit again. Next, we squeeze the enemy’s neck by pressing the “Q". We discard the enemy with the key "E". Members of the group enter the trailer and tie our hands with collars.

Achievement STEAM achievement "Unexpected guests"

Chapter III: In Her Responsibility

One of the guys loads us into a truck and takes us in an unknown direction. Whatever we tell him, the man will be adamant. Suddenly, a tree falls on the road and the truck rolls into a ditch. Xavi takes a gun from the panel and gets out of the car first. The driver comes out and tries to run away. We decide whether to shoot him or not. After that, the girl who set up this accident takes us at gunpoint. The girl turns out to be our old friend - Clementine. Clem finds out that Javi has a working van left in the junkyard. She agrees to spare Javier's life and take him to the junkyard, for which the prisoner will give up his van.

Achievement STEAM : For the passage of the third chapter we get "It's Her Responsibility" achievement

Chapter IV: Things Went Wrong

We move with the girl along the road and talk, while choosing any phrases. Soon we realize that a herd of the walking dead has overtaken us. We cut the clamps on Harvey's hands and run to the camp, which already has the dead. Dodge the first walking dead by pressing the " BUT". The inhabitants of the camp close the gate in front of us, but they help to cope with several zombies. To let us into the territory, we need to deal with the rest of the zombies. We shoot three active dead and see how Clem is having problems with shooting. We shoot at the walking dead, who attacked the girl, after which we run into the opened gate. Together with us, a woman named Francine enters the territory on a horse. From a conversation with the inhabitants of the camp, we learn the name of the main one - Tripp. Together with Clem, we go to a bar, where she goes to solve the problem with her bullets, and the girl recommends us to make friends with someone. We pass forward and inspect the chess on the table on the left. Behind the bar, we note the card players and inspect them. We start a conversation with the players, and get acquainted with the bartender Konrad, who recognizes us, because. before we were banned for life for unfair betting. We help Francine beat the bartender, and when we hear a noise in the next room, we rush to Clementine to help. The man with whom Clem had a conflict slipped blank cartridges on her, because of which the girl could not defend herself. We enter into a fight with a deceiver, press the key several times Q", and then press the button once" E". The surrendered enemy is ready to return the batteries for which the bullets were exchanged, but this does not suit Clementine. She puts a gun to the man's head and starts shooting. Among the blank cartridges, there is also a combat one, the girl accidentally kills a man. The residents of the camp come running and begin to find out what happened. We decide: to cover Clem or not. In any case, we are taken away and locked behind bars. If you told the truth and laid Clementine, then only she will be behind bars.

Achievement STEAM : After going through the fourth chapter, we get "Things Went Wrong" achievement

Chapter V: The Hard Goodbye

In the cage, we are visited by the local doctor Eleanor and immediately shows sympathy for Javi. If only Clem is in the cage, then we go to the doctor on our own. Tripp came up and offered us to sleep in a cage, and in the morning he would let us go. If you're free, then Tripp will take Clem to the doctor.. Eleanor also advises to escape from the camp through the back gate at night, while the girl was about to run away with us. We speak with Clem and decide together what to do. We sleep together in a cage or in the infirmary.

Falling asleep, Javi notices that the girl is missing one phalanx of her finger. Here, depending on our choice at the end of the second season, we can see a tattoo or a scar. In any case, we are transported into a memory.

If at the end of the second season you killed Kenny, but then left alone. Playing as Clem, we are trying to survive together with AJ, Rebecca's child from the previous season. Clementine is carrying a child on her back, while she herself is trying to shoot a hare. The cries of the child all the time frighten the hare and he runs away. Soon the children go to the car. We open the car door and put AJ in it, and we ourselves recover on the hunt. After passing for prey, we hear a strange noise from the side of the parking lot and return back, where we see the walking dead trying to get inside the car. We shoot the two nearest zombies and run to the car, from which we get the child. Before we have time to run away, one of the dead closes the door and pinches Clem's fingers in the door. We grab a stone to the right of us and hit the dead man twice by pressing the " E". You can’t get your hand out from under the door, so we open the door and take out our hand. One of the fingers turns out to be broken, and curved in the other direction.

If at the end of the second season you killed Kenny and ended up with Jane . Jane tattoos us on the arm with AJ's initials. We come up with a second name for the baby, after which Jane goes to bed, and she tells us to inspect the perimeter. After a while we go into the building and open the door, behind which, presumably, our companion is sleeping. Only she no longer sleeps - she hanged herself, moreover, her body has already managed to turn into a walking dead man. On the floor we find a positive pregnancy test. Aim the gun at the zombies in the loop.

If at the end of Season 2 you stayed with Kenny and didn't go to Wellington . We are driving in a car, and Clementine drives the car under the strict guidance of an older friend. AJ is in the back seat. We switch speeds at the direction of Kenny, while holding down the RMB and waiting for the cursor circles to connect, then we pull the mouse up. Then we lose control and go into a skid. We quickly press the "D" key to turn the car towards the skid and get out of it, but we still fly into a tree. We look around and understand that Kenny flew out through the windshield. We run to him and help Kenny get up by pressing the "Q" key several times. I can’t get up, because. Kenny was paralyzed from the waist down. Here we are surrounded by zombies. There is no chance to save Kenny, and therefore we rush to the car and take the baby in our arms. Together with AJ we run away. Kenny gets eaten by walkers.

If at the end of the second season you first stayed with Kenny, but then went to Wellington . We see how several cars drive up to the camp. We are transported to the room where AJ is sitting on the floor and drawing something. We make any assumption about what is drawn on paper. We hear some noise and immediately open the door to Edith. Edith is the girl who let us into Wellington at the end of the second season. Our camp was attacked and we urgently need to disappear from here. Edith tells her to quickly collect all the essentials. We head to the rack, where we take any four items. I took a bottle of water, a box of bullets, canned soup, and bandages. Edith comes running, takes the baby in her arms, and together we run out of the camp gate. The enemy shoots and hits Edith. We approach the dead woman, take AJ from her hands and run into the forest.

We return to reality.

Achievement STEAM : For completing the chapter we get "Hard Goodbye" achievement

Chapter VI: On the Service

Tripp brings us to the junkyard in the morning. Together with Eleanor on horseback we head to the landfill. We look around and select a hammer from the floor. We are trying to pick up a cassette recorder, but a zombie wakes up next to it. We kill the dead man with a hammer, after that we select Marianne's player. Soon the girl herself runs out of hiding. We go in search of Kate and Gabe. There are no relatives in our van, but we hear how somewhere nearby they are trying to start the car. We look around the corner and see how the walking dead have surrounded the truck that Kate is trying to start. Zombies notice us and start attacking. We fight the first enemy by pressing the " BUT", and the second - with the key" W". We beat the third zombie with the button " Q". We also destroy the next dead man with the " Q”, and after that we hit the enemy in front of us with a hammer. Having interrupted everyone, we hug Kate and Gabe. Together we head to Tripp's van ( or Eleanor's horses), because Clem's promised truck burned down. Marianne picks up the headphones from her captivity and gets shot in the head. It is from the forest that the owners of the trailer from which we stole food were shooting. Kate decides to drag the girl's body, but a bullet hits her in the stomach. Gabe rushes to his stepmother. We choose: shoot at the enemy or run to the family. If we decide to shoot, then we shoot at the enemy in front of us and command our relatives to run. Or just run to the family. Running over to them, we see that Marianne can no longer be helped, but Kate needs to see a doctor. Tripp ( Eleanor) advises you to immediately go to the camp, because. Kate needs a doctor. Clementine advises to deal with the enemy, otherwise he will continue to pursue them. If you decide to leave, then Clem shoots back and distracts the enemy until all members get into the van ( horses). If you stay to fight fast pick up a bomb and throw it at opponents. We see how the dead people attack the people left in the forest. On the way to the camp, Kate faints.

Achievement STEAM : After completing the sixth chapter of the game, open Achievement "On Service"

Tatiana Diamandi