How to get out of the valley of rustles. Passage of the valley of rustles

Help in passing the modification:
1) First, two stalkers will meet, who hint that there is a cave in which the artifact lies.
We read the dialogue, find a cave, go down, wet everyone, search the corpses (Vovka's PDA - give it to Ozersky (7)), take a useful artifact.
A teleport will appear. You need to go into it with your back - this is how the anomaly plays cat and mouse with you.

We get to the camp (2). We meet with Mutny, who gives the task to take the flash drive from the stalker.
We go to where, presumably, this stalker is located (3). We recapture it from the bandits, take the flash drive. If the bandits still overwhelm him - it's okay, we remove the object from the corpse.
But if the stalker survived, he will tell in gratitude about the location of a good cache (the cache is a container warehouse (9), on a tree. You can jump from the roof). We hand over the task to Muddy.

In the camp (2) there will be a stalker who will offer to hunt mutants. If you refuse, then later this task will not be available. The CPC of Ilya Barbos is most profitable to give to Mutny.
In the same camp (2) a quest from a merchant to search for an anomalous plant. (in secret - another merchant will give more money for this plant, so do not rush to give it to the first one)

So, Mutny tells GG that the stalkers went to Maximilian. And that GG can not waste time and immediately help the latter. Namely, to take away his thing from the bandits.
On the way to the bandit camp, we will pass an anomaly. Nearby there is a cave (4). There are zombies and a corpse in the cave. We kill zombies, remove the CCP (CCP Fierce) from the corpse. We read, it becomes clear who needs it.
We go to the bandits (24). There are two options here - either redeem the package, or pick it up by force. It's up to you (It's more interesting to fill up the brothers)

We meet with Maximilian (5), we give the box. Maximilian asks for help in destroying the mercenary camp. It is better to agree, although you can go in denial. Consider the main option - YES.
We take equipment from the merchant. We also take a quest from him to search for a helicopter that did not fly even a laptop in it.
We immediately take a quest from a technician to search for a certain Gena who stole the tools. When finding Gena (6), do not rush to kill him - there is no box with him. Gena needs to be hurt and questioned.
On the way to Gena, we search the caves (10) and remove the PDA from the corpse. There's a hint about a good hiding place. Subsequently, the PDA itself can be sold to a merchant (5)
You can also give away the technique (5) of the Fierce PDA with a further simple quest to find the trunk (the cache will appear on the map (8)).
On the same base (5) you can complete a quest from the stalker Arthur sitting in the basement - he will throw some money and an artifact. You don't have to run far, so you can do it right away.
So, we run with Maximilian to the place (11). There we are already met by his associates.

We clean the base of mercenaries (9). If Maximilian survived, then we speak with him and he sends us to Radik. If you didn’t survive, then a mark will appear on the map where Radik is located (12)
We go to Radik, not forgetting to take 5-6 units of something edible with us (bread, sausage, canned food, a cake for tea ...)
On the way, in one of the anomalies (13), lies the corpse of a military man (from the missing helicopter), from whom we take the key.
We meet with Radik, we give him provisions. He says that the guys were captured by mercenaries and are holding them at their main base (14). Gives PDA to Goonies. Offers to cooperate - we agree.

We read dialogues about Radik's plan. And the first thing you need is to get a recruitment suit. There is no need to look for it, because. he was in the package that GG took from the bandits.
We run to the base of stalkers (5). On the way we find a fallen helicopter and a box next to it (15). We already have the key - we open it, we take it. Notebook assignment can be handed in (5).
On the way to the base of stalkers, you can complete the quest for a new merchant (9). At least it is worth taking - one more cave will become available for visiting.
At the base of the stalkers, we pick up the mercenary suit. We read the dialogue, look around, recruit another stalker to the group. Together we go to Radik (12).
We speak with Radik. We carry out an easy task to find a PDA mercenary.

Now a complete set - a suit and a recruitment PDA. We break through with Radik's detachment through the dense ranks of mutants closer to the mercenary camp (16).
Further GG should go alone. We make sure that the GG is dressed in the right suit and there is a recruitment PDA in the inventory.
We calmly go to the base of mercenaries (14) - they take the GG for their own. Looking for hostages. When the GG will be revealed - we wet the hiring.
If Radik's squad survived, good. If not, no big deal. The task itself from Radik will only fail, but not the further plot.
We find the ringleader, search it, take the key to the cell where the hostage and the PDA of Experienced lie. If the hostage Fedor survived, then we open the door and watch the cutscene.
We are not in a hurry to leave. Further from the base along the path there will be an anomaly, and a homeless person will live nearby (17). We carry out his task, we get a "compass" - it will come in handy.

In search of the Coward we find the base of the Svobodovites (18). We talk with the chief. We read dialogues. We speak with Tesla and carry out his quest to search for missing items - a "compass" (already is) and a microcircuit.
The microcircuit is in Oleg, who is hiding not far from the containers (19). [lyrical digression] As my grandmother used to say: "don't go down the narrow corridor towards a man with a machine gun"
The safest way to fill up Oleg: there is an outlet right above him - you can throw something there from the street, such as a grenade.
We take the microcircuit from Oleg and hand over everything to Mishka Tesla (18). He will give a simple task to clean up the area - we carry it out.
Next, we go with Tesla to the place of teleportation (20). We install the scanner, jump into the anomaly.
We go into the cave, kill the mutants, find the artifact and the corpse of the Coward (do not forget about the detector - there are artifacts there). We remove the PDA. We go back, watch the cutscene.

Everything was taken away from GG, except for the PDA. We run to Maximilian (9), if he is alive and talk about what happened. He will give the key to his personal box at the base of the stalkers and tell you what to do.
If Maximilian is dead, then immediately break into the base of stalkers (5), find Volodya there, get ready. Together with Volodya we take out the Svoboda camp (18). This can also be done alone.
We take our things. From the corpse of Tesla, you can remove the documentation on teleports, give it to the technician at the base (5) and he will tell you what to do (read the dialogues)

Now you need to fill up Mutny (2) in order to get to the exit from the Valley. We kill Mutny ourselves or in cooperation with stalkers. When approaching Mutny's base, Grisha will offer the GG to cooperate (21).

Then you can leave the Valley (22), but... there are still quests left - helping scientists. The first one is at the base where the containers are (9). For the sake of interest, it can be combined with the guide quest (22).
After passing the quest about measurements - a line of quests based on stalkers (5). In the cave, do not forget about the detector - there are artifacts there.
Well, for the sake of entertainment, you can lead tourists through the valley (22).

When we get tired, we leave the Zone.

Map of the zone with hiding places and the places where quest NPCs appear:

Caches:
(23) - nowhere marked cache. Backpack on a tree. (healthy swag)
(9) - Backpack on the tree. Jump off the roof. (healthy swag)
(10) - Backpack on the tree (healthy swag)
(2) - cartridges in the toilet.
the rest of the caches will be marked with marks when searching the corpses of quest characters.

Who doesn't know S.T.A.L.K.E.R.? Of course, there are no such people. Stalker is a game from the last decade that is still popular and has a huge audience. The main indicator that S.T.A.L.K.E.R. still alive, is the regular release of new mods. Each of them is unique in its own way and gives the game new colors, expanding the gameplay. Mod "Stalker: Shorokhov Valley" was no exception to the rule and opened new world, bringing many satisfied players back to the world of the Exclusion Zone.

Brief description of the mod

The mod world is limited to just one location, and players are not given the opportunity to get to places from the original game. However, "Stalker: Shorokhov Valley" is a game very full of all sorts of little things. Yes, it only has one location. But it is so detailed and extensive that the player will have a place to roam.

Several new artifacts, original and interesting quests, new monsters have been added to the mod. So thanks to the saturation of “Stalker: Call of Pripyat. Shorokhov Valley" can be safely called a real full-fledged game, and not a mod.

Plot plot

So the action begins. The plot is tied to the fact that the local artifact dealer, Beard, received an order to search for a very rare and valuable anomalous formation. Ordinary stalkers call it the "Heart of the Oasis". Beard collects information about this artifact, after which he entrusts the search to three of his friends. Thanks to either irony or a sense of humor of the creators, but their names are Dunce, Coward and Experienced. However, for unknown reasons, they all mysteriously disappear.

The protagonist of the game, the stalker Maxim, takes on the task of finding the disappeared guys. Max is a seasoned adventurer who decides to accumulate more money in the Zone before leaving it. The received order should be the last and key in his life.

First steps

This is how the plot of "Stalker: Shorokhov Valley" begins. Passage of the main storyline takes about 3 - 4 hours. The amount of time spent on the game depends on the style chosen by the gamer. Someone breaks forward with a fight, scattering opponents in different directions. Some choose the slow but safe path, shooting zombies and mutants in small groups and collecting items that have fallen out of them.

Getting into the Valley of Rustles, the protagonist immediately meets two stalkers not far from the cave. A dialogue starts between them. Stalkers report that there is a certain artifact in the cave, and their friend who tried to get it is most likely already dead. Trouble awaits Max in the cave in the form of several zombies. Having dealt with them, the main character finds the body of a failed artifact seeker and the artifact itself. After solving a small puzzle with portals, the protagonist gets out of the cave and continues on his way, taking some of the deceased's things.

New acquaintances

So, the adventures of the brave stalker continue. Going a little further, Max finds himself in a small settlement where you can take a task (get a flash drive in exchange for information about the missing). In general, in terms of the number of interesting quests, there is no mod better than Stalker: Shorokhov Valley. The compass will be a great help. With his help, it will not be difficult for Max to find the lair of bandits, from whom you need to take away the flash drive.

Again on the run

After wandering around the camp a little and completing a few side quests, it's time to go to the aid of Maximilian. After meeting with him, an attack on the enemy base will begin. The gunfight is quite tense, but it's worth it. After the end of the battle, Maximilian will reward the protagonist with a good amount of ammunition, first aid kits and other useful things. However, no information can be obtained from him. Instead, Max is sent back to meet another assistant. This time it will be Radik, who needs to take some food.

There is another camp on the way to Radik's lair. It can complete additional quests. For each of them, the protagonist will receive a certain amount of money, equipment and ammunition. In fact, it’s worth doing them, because in Stalker: Shorokhov Valley, the passage of the main campaign takes only a small part of the game time. Completing side quests, for which the most best awards, is the main part of the gameplay.

The fate of lost friends

Max arrives at the place, which turns out to be a dark cave, Radik took refuge in it with his fighters. After talking with him and giving the brought food, the protagonist will finally find out what happened to the missing stalkers. According to the story, they were in Radik's detachment. However, Coward left the company long before the events occurred. Not having reached the destination quite a bit, Radik's detachment was attacked. The dunce, unfortunately, did not manage to survive the battle, and the poor fellow Experienced was captured along with another comrade.

After such a sentimental story, the planning of a rescue operation begins. The protagonist offers to help Radik in this situation. But not everything is so simple. The operation will not be a classic massacre, but a well-thought-out stealth mission. After destroying several soldiers, taking off their uniforms and acquiring a PDA, Max disguises himself as a mercenary and infiltrates the enemy base. The former is no longer there. His further fate is unknown.

So, another turn of events in the game "Stalker: Shorokhov Valley". The passage of the next part begins with the fact that the protagonist has to cling to the last remaining thread, which will allow him to find out about the fate of the missing stalkers. Max goes in search of Coward. After talking with some of the main characters, the protagonist learns that the Coward has left to look for the artifact. Apparently, it was the one that Beard ordered them.

unexpected new friend

It turned out that in order to get to the plateau to which the Coward went, you need to teleport. To do this, you must use a special device that was created by a stalker named Tesla. The creators were not very zealous when they came up with names for the characters in the Stalker: Shorokhov Valley mod. The passage of the further part of the path is hampered by the fact that part of this device, or rather a microcircuit, was stolen by a bandit named Oleg. Main character goes in search of him.

Oleg can be found quite quickly. But it will be difficult to win. After all, he is protected by a detachment of mercenaries. And Oleg himself is not going to die, defending himself with a machine gun. However, having defeated the thief, the hero returns to Tesla. He will repair the device and agree to join the company to the place of teleportation and help to complete it.

Coward's fate

After teleportation, the protagonist finds himself in another cave. It is teeming with various mutants: rats, zombies, and even the controller comes across. After defeating all these numerous enemies and solving a new puzzle involving anomalies, Max will learn the fate of the Coward. Unfortunately, he died. The corpse of an unfortunate stalker lies just a few meters from the desired target. At the end of the cave is the Heart of the Oasis artifact. Poor Coward was only a few steps away from reaching him.

However, the stalkers who helped him get to the cave do not allow Max to calmly take the artifact to Beard and fulfill the order. The bandits rob the protagonist right at the exit, taking away all the equipment and weapons. "Stalker" is a game with unpredictable plot twists. But this is no longer the original technique.

Restoring Justice

Max has to return to Maximilian for help with a completely empty inventory. Having laughed a little at the carelessness of the protagonist, the experienced stalker sends him to Volodya "Big", who can help. In addition, the generous Maximilian gives him his equipment and weapons.

After a short transition, Max meets the Bolshoi and his fighters. Volodya, like Maximilian, taunts the failed treasure hunter, but agrees to help. The detachment goes to the place of deployment of the deceivers who robbed Max. After a small shootout, all the bandits are dead, including the former "friend" of the protagonist Tesla. After searching the corpses, in addition to the "Heart of the Oasis", you can find several items related to side quests.

Adventure ends

After that, it is worth wandering around the Zone a little, performing side quests. They are quite diverse, as always in the Stalker game: find tools, investigate an anomaly, go on a raid on bandits, and the like.

Having saved up money, improved your weapons, completed all the desired quests, it's time to finish the passage. You can finish the game by leaving the Zone through a special passage. There will be no special cutscenes at the end, only a few inscriptions describing the fate of some characters at the end of their adventures in the Zone.

Of course, you can still discuss the passage of side quests for a long time, interesting places with caches full of good gear and so on. In addition, there are codes for Stalker: Shorokhov Valley, thanks to which you can spend a few extra hours playing the game, having fun in every possible way.

Summarizing

This mod is one of the most complete, rich, diverse recent times. In addition, the plot, unlike most others, is also on top in this mod. The presentation is unhurried, all the characters are in their places, there is no absurdity in the dialogues, there is quite a lot of humor. In addition, the plot is very changeable. It is simply impossible to get bored while passing the "Valley of Rustles".

It should be noted well-made cut-scenes. Although they were created by non-professional developers, but by amateur modders, they are made very high quality. All of them are well animated, revealing all the key events of the plot. In addition, there are a lot of them, they are rich and pleasing to the eye.

In addition to the plot component, I would like to separately note the location "Valley of Rustles". She is beautiful and harmonious. There are no overcrowded and overdeveloped areas, as well as deserted and boring places. At every turn there are interesting design solutions. Whether it's an intricate labyrinth of caves or an intricately built mercenary base.

But the entire community of Stalker fans is looking forward to, if not a continuation, then at least some new projects from the authors of a wonderful mod. In the meantime, you can run through the “Valley of Rustles” a couple more times, discovering new nuances and interesting moments of a wonderful mod. Thanks to the developers for many hours of great gameplay. Almost anyone who starts playing this mod goes through it to the end. After all, it is almost impossible to break away, given the whole exciting atmosphere of the game, deeply conveyed by the developers. Everyone is wondering "whether "Stalker: Shorokhov Valley-2" will come out, but so far there is no data on this.

First, two stalkers will meet, who hint that there is a cave in which the artifact lies. We read the dialogue, find a cave, go down, wet everyone, search the corpses (Vovka's PDA - give it to Ozersky (7)), take a useful artifact. A teleport will appear. You need to go into it with your back - this is how the anomaly plays cat and mouse with you. We get to the camp (2). We meet with Mutny, who gives the task to take the flash drive from the stalker. We go to where, presumably, this stalker is located (3). We recapture it from the bandits, take the flash drive. If the bandits still overwhelm him - it's okay, we remove the object from the corpse. But if the stalker survived, he will tell in gratitude about the location of a good cache (the cache is a container warehouse (9), on a tree. You can jump from the roof). We hand over the task to Muddy. In the camp (2) there will be a stalker who will offer to hunt mutants. If you refuse, then later this task will not be available. The CPC of Ilya Barbos is most profitable to give to Mutny. In the same camp (2) a quest from a merchant to search for an anomalous plant. (in secret - another merchant will give more money for this plant, so do not rush to give it to the first one) So, Mutny tells the GG that the stalkers went to Maximilian. And that GG can not waste time and immediately help the latter. Namely, to take away his thing from the bandits. On the way to the bandit camp, we will pass an anomaly. Nearby there is a cave (4). There are zombies and a corpse in the cave. We kill zombies, remove the CCP (CCP Fierce) from the corpse. We read, it becomes clear who needs it. We go to the bandits (24). There are two options here - either redeem the package, or pick it up by force. It's up to you (It's more interesting to fill up the brothers) We meet with Maximilian (5), we give the box. Maximilian asks for help in destroying the mercenary camp. It is better to agree, although you can go in denial. Consider the main option - YES. We take equipment from the merchant. We also take a quest from him to search for a helicopter that did not fly even a laptop in it. We immediately take a quest from a technician to search for a certain Gena who stole the tools. When finding Gena (6), do not rush to kill him - there is no box with him. Gena needs to be hurt and questioned. On the way to Gena, we search the caves (10) and remove the PDA from the corpse. There's a hint about a good hiding place. Subsequently, the PDA itself can be sold to a merchant (5) You can also give the equipment (5) to the Fierce PDA with a further simple quest to find the trunk (the cache will appear on the map (8)). On the same base (5) you can complete a quest from the stalker Arthur sitting in the basement - he will throw some money and an artifact. You don't have to run far, so you can do it right away. So, we run with Maximilian to the place (11). There we are already met by his associates. We clean the base of mercenaries (9). If Maximilian survived, then we speak with him and he sends us to Radik. If you didn’t survive, then a mark will appear on the map where Radik is located (12) We go to Radik, not forgetting to take 5-6 units of something edible with us (bread, sausage, canned food, a cake for tea ...) On the way, in one of the anomalies (13), lies the corpse of a military man (from the missing helicopter), from whom we take the key. We meet with Radik, we give him provisions. He says that the guys were captured by mercenaries and are holding them at their main base (14). Gives PDA to Goonies. Offers to cooperate - we agree. We read dialogues about Radik's plan. And the first thing you need is to get a recruitment suit. There is no need to look for it, because. he was in the package that GG took from the bandits. We run to the base of stalkers (5). On the way we find a fallen helicopter and a box next to it (15). We already have the key - we open it, we take it. Notebook assignment can be handed in (5). On the way to the base of stalkers, you can complete the quest for a new merchant (9). At least it is worth taking - one more cave will become available for visiting. At the base of the stalkers, we pick up the mercenary suit. We read the dialogue, look around, recruit another stalker to the group. Together we go to Radik (12). We speak with Radik. We carry out an easy task to find a PDA mercenary. Now a complete set - a suit and a recruitment PDA. We break through with Radik's detachment through the dense ranks of mutants closer to the mercenary camp (16). Further GG should go alone. We make sure that the GG is dressed in the right suit and there is a recruitment PDA in the inventory. We calmly go to the base of mercenaries (14) - they take the GG for their own. Looking for hostages. When the GG will be revealed - we wet the hiring. If Radik's squad survived, good. If not, no big deal. The task itself from Radik will only fail, but not the further plot. We find the ringleader, search it, take the key to the cell where the hostage and the PDA of Experienced lie. If the hostage Fedor survived, then we open the door and watch the cutscene. We are not in a hurry to leave. Further from the base along the path there will be an anomaly, and a homeless person will live nearby (17). We carry out his task, we get a "compass" - it will come in handy. In search of the Coward we find the base of the Svobodovites (18). We talk with the chief. We read dialogues. We speak with Tesla and carry out his quest to search for missing items - a "compass" (already is) and a microcircuit. The microcircuit is in Oleg, who is hiding not far from the containers (19). [lyrical digression] As my grandmother used to say: "don't go down a narrow corridor towards a man with a machine gun" The safest way to fill up Oleg: there is an outlet right above him - you can throw something from the street, such as a grenade. We take the microcircuit from Oleg and hand over everything to Mishka Tesla (18). He will give a simple task to clean up the area - we carry it out. Next, we go with Tesla to the place of teleportation (20). We install the scanner, jump into the anomaly. We go into the cave, kill the mutants, find the artifact and the corpse of the Coward (do not forget about the detector - there are artifacts there). We remove the PDA. We go back, watch the cutscene. Everything was taken away from GG, except for the PDA. We run to Maximilian (9), if he is alive and talk about what happened. He will give the key to his personal box at the base of the stalkers and tell you what to do. If Maximilian is dead, then immediately break into the base of stalkers (5), find Volodya there, get ready. Together with Volodya we take out the Svoboda camp (18). This can also be done alone. We take our things. From the corpse of Tesla, you can remove the documentation on teleports, give it to the technician at the base (5) and he will tell you what to do (read the dialogues) Now you need to fill up Mutny (2) in order to get to the exit from the Valley. We kill Mutny ourselves or in cooperation with stalkers. When approaching Mutny's base, Grisha will offer the GG to cooperate (21). Then you can leave the Valley (22), but... there are still quests left - helping scientists. The first one is at the base where the containers are (9). For the sake of interest, it can be combined with the guide quest (22). After passing the quest about measurements - a line of quests based on stalkers (5). In the cave, do not forget about the detector - there are artifacts there. Well, for the sake of entertainment, you can lead tourists through the valley (22). When we get tired, we leave the Zone.