War Thunder combat tactics. War Thunder: Air Combat Tactics

01.07.2017

Only by registering in the game, the player still does not fully understand that this is not just a game, but an air combat simulator where you need to follow certain tactics for a positive outcome. In fact, flying an airplane is not such an easy thing, so a beginner needs to take the so-called "young fighter course", which we will talk about in this article. We have collected all the important tips and tactics in one material so that you can learn all the necessary techniques here and now!

You must understand that the game here is a team game, so it is important to watch not only enemy aircraft near you, but also next to your allies. After all, if you do not play in a team, then, no matter what "skill" you have, in general, the battle will be lost. In a team fight, as a rule, there are several specific goals:

1. Capturing certain control points;
2. Destruction of enemy aircraft;
3. Protection of objects of allied units on the ground.

Well, our task is to master the correct tactics for effective and right fight. This is #2 on our list. In general, two tactics of combat can be distinguished: defensive and attacking. And if in some "tanks" you can play with one tactic, then in War Thunder they change, and very often. This causes problems for the players.

Let's analyze specifically the player's actions in one or another tactic:

An attack is basically an active action on your part, whether it's speeding up, aiming, banking to destroy a certain enemy aircraft.

Defense. This tactic is used if, for example, you got under the enemy's front sight after an unsuccessful turn or a sudden maneuver of an enemy aircraft. In this case, the pilot performs a sharp and maneuverable bank, a slope to try to throw the enemy off the tail and replay the whole situation. And believe me, there are thousands of such cases when you have just been at the sight of the enemy, and in a moment you are already shooting at his plane.

Despite all the advice we've put together here for you, it takes practice. And only after a dozen, or even hundreds of hours of play, you will feel the aircraft, its dynamics, you will be able to predict the tactics and maneuvers of the enemy, you will already analyze the situation, instantly make decisions.
Basic techniques and tactics of warfare in War game Thunder

Airspace monitoring. As soon as the opportunity arose - look around in the sky, evaluate the alignment of forces, both allies and enemy players. See who occupies a commanding height, at what distance from you are enemy aircraft, what is their number. If you are performing some combat missions, then you should not get hung up on one thing: shooting enemy aircraft or holding certain points. Try to combine tactics to prevent the enemy from "foreseeing" your actions.

Be sure to look at the map and analyze from which side the opponents are approaching in order to assess the situation. For example, you decide to perform a too steep and abrupt maneuver, due to which part of the airspace will be hidden from view. If there are opponents nearby, they will definitely take advantage of this situation. Therefore, we strongly recommend that you always look at the map and monitor before making such turns.

Do not forget about the features of high-speed aircraft control. For example, with a peak or turns, the speed decreases, and if an enemy is nearby, then you will not be able to dodge bullets. Therefore, evaluate the real situation in the airspace and do not try to play with "window dressing".

We evaluate each aircraft. In this game, it is important to know all the advantages and disadvantages of aircraft. And not so much yours as the enemy! Therefore, each time try to study the characteristics of each aircraft in the hangar, watch videos, ask your allies or clan members about the features.
By knowing the intricacies of each aircraft, you will be able to assess your chances in combat when the enemy approaches. After all, each combat vehicle has its own characteristics that affect maneuverability, turns, speed. You must be familiar with characteristics such as vertical and horizontal maneuverability.

We choose the best position. Remember, earlier we told you about choosing a good time and place for a flight? So, if you have taken an advantageous position (height), you can look after an enemy aircraft that is performing some kind of complex maneuver and attack it. The player will not have time to come to his senses, and after performing the turn will lose speed. But do not forget about retaliatory strikes from the enemy, because someone can "look after" you too.

Let's take to the sky. Yes, getting high in the game is an important thing that gives an advantage. But before you gain height and soar like a bird into the sky, look at how many opponents and your allies are there. If the number of opponents is large, then you should not perform this maneuver, since 90% of it will be a failure for you. If mostly allies - this is the time to fly up. There are situations when opponents and allies are approximately equal in height. In this situation, you apply monitoring tactics and roughly estimate the complexity of the battle, after which you make a decision.

We use puppeteer tactics. Pursuing you, the enemy thinks that he decides the outcome of the battle. But it's not! It is you who lead him, and you can literally exhaust the enemy, and even better, lead him into the forests or mountains, where he simply can not notice the obstacles and crash his plane. If an enemy flies behind you, weighs directly on the tail, press combinations keys Q-E, A-D to make your war machine rock back and forth like a ship on the waves. This will exhaust the enemy, and in some cases he will simply use up all his ammunition. At this moment, you can make a cool maneuver and attack him when the enemy does not expect it.

Choose tactics: attack or defend? It all depends on your current position. If you are flying close to the ground, then it is useless to attack the enemy, because. your position is more losing. In this case, you can consider landing for a quick repair. If you are on top, and you have a winning position, then definitely attack the enemy. At the same time, never stand aside. You see that an ally needs help - help.

We don't follow the enemy. If you are chasing a target, then the player will try to throw you off your tail to the bitter end, approaching the ground. At the same time, in a few seconds you can turn from a hunter into a prey if an enemy aircraft makes a sharp maneuver, soaring up and flying up from behind. In order not to get into such situations, do not duplicate the player's actions. Try to lead him, but at the same time keep as if on the sidelines. For example, if an enemy aircraft turned left and sharply down, you do not need to perform the same maneuver and rush after it. Interrupt attacks, analyze what the next turn will be and intercept the enemy.

Tactics "scissors". In War Thunder, all actions and turns are performed exactly like real pilots. A special maneuver "scissors" became popular during the Second World War, and is now actively used in such simulators. This is an effective technique that allows you to drop an enemy aircraft from the tail. And its essence is as follows: if an enemy is chasing you, you sharply slow down and let the enemy pass you by. As a rule, it is better to slow down like this: you drop the thrust, and open all the combat flaps. Next, you need to smoothly lie down on the wing, and it doesn’t matter if it’s right or left, and sharply turn into a half turn, and in the opposite direction.

We perform a steep dive. The "dive" maneuver is one of the most difficult turns, during which your aircraft will significantly lose speed and in open space will be an excellent target for enemy vehicles. The angle of inclination to the ground usually ranges from 30 to 90 degrees. And so, pique is one thing. But there is an even more universal maneuver - a steep dive. Its essence is as follows: find the victim, and abruptly break down to her in a peak. As soon as you are close to the enemy, attack the aircraft. At the same time, try to reserve space in such a way as to smoothly gain height and repeat the attack.

We find "beaver". In the game, "beavers" are bombers that can cause tremendous damage to a large number of aircraft. If you see such a plane, you do not need to wait until it sits on your tail or your ally. As soon as you notice the "beaver", immediately catch up with him and reduce the distance. You need to achieve such a height that your plane is slightly higher than the bomber. It is advisable to be slightly ahead of the target in order to fire at the cockpit. To smooth out the movement, we recommend that you release the thrust and immediately activate the combat flaps.

These are not all the tactics that are used in the game, but the main ones. Even after mastering these standard tactics and maneuvers, you will already feel confident in the game, and more likely to win the battle!

Hello to all readers of my blog!

Today we have very interesting topic, dedicated to the popular game, which has long been assigned the status of one of the best browsers.

This online game is not disregarded every day by avid fans of military online games.

They strive to take off into the sky, show their skills as pilots, and take part in battles with opponents. The number of fans of the game is growing every day, it is constantly joined by an increasing number of beginners who at first have minimal skills and are unfamiliar with all the nuances of piloting.

Therefore, we decided to reveal the main secrets and tricks of the game War thunder.

The best World War II game with amazing realistic graphics and real historical events has a mesmerizing effect on the mind. The secrets will help you learn the main features of the technology of that time and fully experience the inertia in managing it.

You will play with pleasure, watching the stunningly beautiful landscapes from the cockpit: large industrial cities, picturesque villages, vast fields, forests. The review is useful not only for beginners, but also for more advanced gamers who aspire to become leaders in the game.

From this article you will learn:

Battle modes

The online game has 2 battle modes - historical and arcade.

The first can be attributed to hardcore fun, as it implies the reproduction of real historical battles and harsh physics. The variant is much more interesting than the "arcade" one, although a smaller number of players usually play here.

In addition, you can take part in multiplayer battles that lead to a spectacular championship.

Regardless of the selected mode, there are secrets and tricks of War thunder that help to conduct the correct combat technique and pilot.

Everything you need to know!

  1. Landing in the online game starts from the airfield 5 km away. As soon as you reach this mark, start to reset the thrust. At the same time, focus on approximately 5%, taking into account thrust - it is greater, the greater the mass of the aircraft.
  2. Reduce the speed of the combat vehicle to 100 km/h when approaching the runway.
  3. When landing, do not slow down hard or abruptly - there is a risk that you will roll over.
  4. Landing and not leading your shadow? You are still quite high above the strip. Slow down until you see a shadow.
  5. In War thunder, all fighters tend to bombers, so you need to stay close to them.
  6. Choose an opponent, fly up to him no more than 400 meters and start shooting. Try to aim at the canopy or the cockpit.
  7. If you are behind the enemy, take a position above him.
  8. Attack bombers or attack aircraft by diving. Only in this way will you defeat them, because these machines have too strong a bottom.
  9. If your attack tactic fails, try to catch the plane that is constantly spinning.
  10. Don't jump into the fight first without enough great experience, as almost all rivals will try to knock you down.
  11. Now the next moment - tanks secrets and tricks. Everything is simple here, you need to pump the crew. The more he is pumped, the better he will show himself in battle. For example, if you pump portability to the maximum, then you can subject enemies to overloads and throw them off your tail. In battles, you are awarded skill points, distribute them among the skills of the crew. First of all, it is better to pump "survivability".

A couple of snacks!

On the initial stage all players are given in-game currency in the amount of 240 eagles. But, if you register by invitation, then you will be charged an additional 50 eagles.

A trick that allows you to get closer to 700 meters, but which not all players know about. Lock the target with the middle mouse button or the X button.

You will see a circle indicating the location of the enemy aircraft. The meaning of this secret is that you will be able to shoot ahead of moving targets.

In the secrets of the War thunder game, we tried to put everything that will help you become a real ace and one of the best advanced players. Share these tricks with your friends, especially if you plan to become their allies. Get real pleasure from the battles!

We will be happy to reveal all the features of the game in the future, so do not forget to subscribe to our blog. See you!

War Thunder - Air Combat Tactics

Flying a virtual plane is a very difficult thing. The user has to learn from scratch the basics of controlling fighting birds. At the same time, he can’t get away from the basics of air combat. What should a beginner know if his registration in War Thuder took place a month or two ago? Let's collect everything helpful tips in one article.

Let's start the debriefing with a general educational program. The participant of the game must understand that the battle in WT is a team battle in which at least several goals are pursued. Priority are:

  • destruction of the aircraft of the opposing team, i.e. creating an advantage for your team in the sky;
  • capturing control points;
  • testing ground targets or guarding allied ground targets.

Let's focus on the behavior of aircraft in the air. The player can use attacking or defensive combat tactics. Attack - involves the active actions of the pilot, such as: a set of high speed, altitude, entry into a turn in order to destroy the enemy. High-speed and maneuverable fighters are suitable for these purposes.


War Thunder - Entry into a bend

As for defense, it will not interfere with any type of aviation. An attacking fighter may well be at gunpoint if its previous maneuver was not entirely successful. What's left for the pilot? Lay a wide turn to throw the enemy off your tail. Or, try to make a sharper and more maneuverable slope. In the case of active defense, there is a chance to outplay the enemy and get into a position suitable for a retaliatory attack.

In order to competently attack, and even more so competently defend, it will take n-th number of flight hours. The player must learn to feel their aircraft and roughly navigate the flight and combat characteristics of enemies. Otherwise, it is simply impossible to predict how the game of tag with one or another aircraft model will end!

The main provisions of the tactics of air combat in WT

Monitoring. This bourgeois word perfectly reflects the main task of the virtual pilot. Having materialized in the sky, first of all determine: what is the alignment of forces, who occupies the dominant height. When performing combat missions, you should not get carried away solely by holding a point or shooting ground targets.


War Thunder - Maneuvers

Don't forget to keep an eye on the map to determine the most "dangerous" directions. This does not mean that the player should not meddle in points located near the enemy base. You just need to be more vigilant! And yes, opponents prefer to sit on the tail or jump from a flat side turn. Therefore, look back and to the sides as soon as the opportunity arises!

By the way, do not forget about the difficulties of high-speed control. All sorts of overloads, when it becomes corny in the eyes or there is a sharp loss of speed, can play a bad joke with the pilot. So, when deciding on a difficult turn or dive, it is better to make sure in advance that the trajectory of your feint lies away from bloodthirsty enemies. And you won't get caught in the crossfire.

First of all, planes! It is they, darlings, who should help the players in the fight for victory. Study the characteristics and behavior of the birds living in your hangar. First of all, you must be aware of what each of the available aircraft is capable of. You should not try to beat the Foke-Fulph on the I-16, it is better to lay a turn in which the heavy enemy will be lost. Get your aircraft to work for you, not against you!

There are also a number of aircraft with different levels of vertical and horizontal maneuverability. Impose such maneuvers on your opponent in which he obviously loses in terms of technique. For example, Lagg-3 perfectly “removes” Messers in horizontal turns. Wear down your enemy, let him burn his energy on side turns.

An arrow to the sky. Climbing is an extremely useful and no less insidious thing. Have you looked around and decided to soar a candle into the sky? This is a good option if the upper atmosphere is occupied by your allies. Otherwise, be in trouble, for the enemy "birds" you will be a super-convenient target.

P.S.: if there are approximately equal numbers of opponents and allies in the sky, then it is worth assessing the situation. How difficult is the fight there. In an overly thick mess, both their own and other people's planes can clip their wings.


War Thunder - Height

The best position. The vantage point for attacking the enemy is undoubtedly a height or a favorable combination of circumstances. If you managed to climb to a decent height, then choose the most "weak" lonely victim. Gawking pilots, G-forced fighters, or simply inept players also go well on the retreat. Try to attack wisely and avoid aggressive response maneuvers in time.

Fight or run? A practically Shakespearean question torments newcomers to the world of War Thunder. The answer is, definitely beat if you have an advantage in maneuverability, energy and height. If you descend close to the ground, then your machine loses all of the above advantages. At low speed it is good to go into a flat turn, hide taking into account the features of the landscape, sit down for express repairs. In a word, if you are at the bottom, then it is pointless to attack, only defense!

Air ballet. Or how not to turn from a hunter into a game. While chasing an enemy vehicle, the player is rapidly approaching the surface of the Earth. The enemy maneuvers first, the player second. In this situation, you can turn into a target in a matter of seconds. How to prevent this? Do not completely duplicate the actions of the "victim". The enemy will be taken to the ground to the last, in order to then soar into the sky. Interrupt the attack for a while and gain height, thus, the advantage in height will remain with you. And you will always have time to go to the second turn.

Nervomot. This is how your opponents should scream in their hearts in unsuccessful attempts to pinpoint the target. How to achieve this? Fly like a boat tossed by a wave. By maneuvering the helm in combinations of QE and AD, you can exhaust your opponent well, make him waste all his ammunition. On the sly, you can try to lure the gambling pursuer to the mountains, forests and other relief obstacles. Often the hunter does not notice elementary dangers in the heat of the chase.

Cool peak. Piqué is a universal aerobatics figure during which the aircraft rapidly loses altitude in order to turn it into speed. The angle of inclination to the ground of a diving aircraft can vary from 30 to 90 0 . What is the point? The most common and easiest way to attack Boom-zoom (boom-zoom) is based precisely on the peak. How it works? The player from a height calculates the enemy and breaks in a peak towards him. With sufficient convergence, the attack of the target begins.

The pilot should pay special attention to the altimeter. Reserve some space to get out of the dive. A steep slide should end in a smooth turn, which will allow you to gain height again and repeat the attack.

Pilots sometimes use pike to avoid tail attacks. In the case of using German Luftwaffe combat vehicles, this is a particularly good way. The Germans have proven themselves in dive mode. A good speed boost will allow the pilot not only to avoid an attack, but also to turn a flight into a subsequent attack.


War Thunder - Evasion

Barrel of honey. The Barrel is another nice maneuver that allows pilots to attack and defend. The meaning of the figure is to start spinning the plane horizontally through the left or right wing at a speed of 350-400 km / h. At the same time, it must be remembered that the rotation of the aircraft affects the well-being of the crew. If you don't want the pilot to plunge into the red mist, then spin the barrel for a limited time. And yes, the right roll is more difficult than the left roll.

It has been empirically established that aircraft with wide wingspans will rotate less readily. Thus, the compact Focke-Wulf is the champion in barrel spin.

The practical value of the barrel is enhanced by a few tricks. For example, a barrel, served not only in the horizontal area, turns into a more valuable figure - a “cask”. To draw the shell, the pilot will have to slightly lift the nose of the aircraft into the sky. Then the iron bird will screw into the sky like a corkscrew. To carry out the maneuver, the player needs to drown the pitch control as much as possible up or down. At the same time, we begin to turn the aircraft to the left or right. Such a feint will avoid the precise aiming of enemy weapons.

And in order to turn from a pursued into a daring attacker, it is necessary to supplement the barrel with sliding or braking maneuvers. In order to skip under a pissed off enemy, you need to take the following steps. Make sure the distance between your cars is not too great. Reduce speed sharply, to heighten the effect, you can release the flaps. Then the aircraft must describe the tub and exit it in the "belly up" position. Thus, a faster pursuer pulls ahead, and by this time you are hovering over him and taking aim. We press the trigger and go into a turn, depending on the results.

Scissors in the studio! An excellent technique for throwing the enemy off your tail was invented by the pilots of the Second World War. It consists in the fact that the pursued aircraft abruptly lost speed and let the pursuer pass by. You can slow down with the help of the most open "combat" flaps and dropped thrust. The pilot's next move is to lie down on the right or left wing and go into a half turn, then flip to the opposite side with a half turn. Such pirouettes are called "scissors". They are great for getting rid of the enemy and getting a counter-attack perspective.


War Thunder - Reversal

Sharp turn. Drawing intricate figures in the sky, pilots seek to catch up with each other or sell their lives at a higher price. In this regard, various kinds of reversals are highly valued. One of the interesting maneuvers bears the name of the pilot Immelmann. The essence of the figure is as follows: the car starts a sharp climb, at an initial speed of about 400 km / h. Having almost climbed the vertical "slide" the plane returns to a horizontal position.

Immelman helps in a situation of "enemy on the tail" to get a position "face to face". The advantage of the pilot performing this turn is that his plane is higher than the enemy. You can attack or use other aerobatic maneuvers.

Another necessary maneuver is called a “combat turn”. It allows you to gain altitude, change the direction of the aircraft to the opposite, and at the same time not lose too much in speed. How it's done? The starting position of the aircraft assumes a decent speed, about 350 km / h. The car takes a roll on the right or left wing and sharply raises the nose up. The angle of roll on the wing is up to 50 0 . Gaining altitude, accelerate, do not be shy, level the plane in a horizontal plane. At the exit we have about 250 km / h and the potential for attacking maneuvers.

Eyes to eyes. Frontal attack is an uncompromising duel, it turns into damage for both participants. The smartest tactic for a frontal attack is not to launch it. However, it is not always possible to play by your own rules. What you need to know when getting involved in a frontal assault? The ratio of firepower and aircraft maneuverability play a big role.

So, the combatants, rushing at each other with the roar of engines, must monitor the distance to the target. Virtual planes start to hit each other after the 1 km mark. It is best to press the trigger from a distance of 900 meters or less.


War Thunder - Frontal Attack

Thought two: do not get carried away with a straightforward attack, your car is also under attack! Combine shooting with a barrel. Thus, aggressive pressure will be preserved and the task of the enemy will become more complicated.

Think about the end of the maneuver. At the position of 300 meters, you should turn off the fight and leave the stage. If the enemy hasn't disappeared in a puff of black smoke by the time of close approach, then it's time to dive under him. Roll the car 180 degrees along the way to protect the cockpit. Then you need to lay the turn down and to the side. At the same time, remember the last rule: watch the altimeter. For complex maneuvers, there should be enough height!

beaver friend. Formidable bombers are called beavers in War Thunder. How to deal with these heavy birds? The main rule: do not wait for the beaver to sit on its tail! We looked after a bomber nearby, then quickly catch up with the enemy. Feel free to shorten the distance, be higher and somewhat ahead of the target. From this position, it will be great to fire at the beaver's cockpit or “tickle” the wings.

By the way, in order to smooth out the movement of your own aircraft when entering a combat turn, it is worth dropping thrust and releasing combat flaps. Smooth sliding after the enemy helps to conduct targeted fire.

Bullet fool. In order not to be branded as an unthinking rapid fire from aviation, one should correctly spend ammunition. What does it mean? First, carefully study the markings for aiming. It is not in vain that there is such a thing in the game as a sight with a lead. Before recklessly pouring lead around the neighborhood, it is worth practicing aimed shooting.

Secondly, if you have learned to seize the enemy in advance, then it is the turn for the economical use of attacks. The enemy, if he is not a perfect pinocchio, will try to get away from your queues. He can wag up and down, or abruptly go to the side. In this case best solution will reduce the distance to at least 300 meters. Then you can press the trigger. A sure hit from a greater distance is guaranteed only with a frontal approach of opponents.


War Thunder - Sit on the tail

Aim! As for aiming, there are small nuances. Something like this: having successfully mastered the height, the pilot takes off from the sky in pursuit of the enemy. Reducing the distance, it is worth shifting the plane a little so that the sight does not look exactly at the tail, but from the side. Why? Yes, because the area of ​​\u200b\u200bthe "tail" is inferior to the side surfaces. Hitting the side of the "bird" with a burst is much more useful than hitting the tapering point of the tail.

Queen of beauty. Yes, yes, a lone enemy is not a reason to follow him in the wake of a whole crowd! He clearly does not deserve the title of "Miss Universe", and therefore it is preferable to choose another object for attention. So that their own allies in the heat of battle do not shoot off their wings.

By the way, if you are chasing one target together with an ally, then you should not perform synchronous maneuvers. The enemy object went into a turn? Then it is better for one of the allies to follow the victim, and the second to make a mirror maneuver. Thus, one will fire at the enemy in the tail, and the other will go into his forehead, which is also very effective 😉

To not give up! Perhaps you have not yet mastered all the rules in practice, so let's be honest: an active leading position in the sky is always winning. We will even explain the reason for this statement. If you are at full gallop rushing at the enemy and could not cause him damage, it does not matter. Do not slow down, maneuver, gain altitude. Firstly, you behave like a hunter, secondly, in this way you can simply miss the enemy, and thirdly, you will gain the potential for new attacks.

Even being the object of hunting, do not hang your nose, make a flat drift, go into a turn, make unexpected turns. A pilot who folds his hands obediently on the steering wheel will not learn anything and will not learn much!

Ground vehicles in the game War Thunder represented so far only by the armored vehicles of the Soviet and German armed forces.

All combat vehicles are divided into types:

And by rank: from the simplest 1st to the advanced 5th. Depending on the ranks, tanks are grouped into teams for arcade, realistic or simulation battles.

The arcade combat mode is ideal for beginner tankers because it offers additional bonuses to help beginners get used to the game.

One of these bonuses is the ability to revive damaged tanks. For light tanks with minimal protection, this opportunity is provided twice (and for the very first vehicle, even three times), for medium tanks, a double respawn is also provided, but heavy vehicles can be respawned only once. Such an opportunity helps players to decide which technique and tactics of combat they prefer.

The second bonus that makes life easier for beginners is a special marker that allows you to determine the trajectory of the projectile at long distances. The aiming marker not only helps to point the weapon at the enemy, but also shows the enemy's most vulnerable points. If the crosshair is lit in red, the shot will not be effective, if the cross is yellow, the probability of penetrating the enemy’s armor is 50%, the green signal is one hundred percent damage to the enemy.

In addition, in arcade battles, both German and Soviet vehicles can be on the same team. In realistic battles, and even more so in simulation ones, such concessions are not provided.

Principles of destruction of enemy equipment

There are some in the game general principles elimination of enemy equipment. The main reasons leading to the destruction of armored vehicles:

1 When a projectile hits, the ammunition detonates and explodes.
2 Explosion of a fuel tank as a result of a projectile or fire.
3 Engine destruction.
4 Crew elimination.
5 Failure or destruction of several of the most important tank modules at once.

Factors influencing target destruction: The angle of inclination of the armor - it affects the impact force of the penetrating projectile, i.e. the greater the angle at which the projectile hits, the greater the force it will need to penetrate. Projectile impact angle - a small angle increases the chance of a projectile ricocheting.

Let us consider in more detail the weaknesses of the most popular models of tank troops. Soviet Union in War Thunder. To facilitate visual perception, on the presented screenshots (by analogy with the game marker of the sight), the colors indicate the probability of breaking through this area of ​​technology: red - 0%, yellow-orange 40-60%, green 100%.

Light tanks

BT -7

The Soviet Fast Tank 1st rank BT-7 is a light, fast and maneuverable vehicle. It develops speed up to 49 km / h, for which it received the nickname "Flying Tank". For her amazing mobility, she is forced to pay with the weakness of armor protection, which is practically non-existent. The maximum armor thickness (in the lower and upper frontal parts and around the gun mantlet) is only 20 mm. 15 mm the sides are protected by armor, and only 10–13 mm of armor cover the stern. The angles of the armor are so irrational that the chance of a ricochet is minimized. With a certain amount of luck, such protection can only save you from small-caliber automatic guns.

The density of the modules layout leads to the fact that almost any hit in the BT-7 is guaranteed to disable any of them. Getting into the engine compartment almost always leads to engine damage, which reduces mobility or completely immobilizes the tank, ammo rack in the hull and fuel tanks are located identically on both sides, and ammo rack in the tower only on the right side. Also, the rotation of the turret of the BT-7 is very slow, but this is compensated by the rapid rotation of the hull itself. If the enemy is immobilized, then when entering the sides or rear, he becomes completely powerless.





T-50 - Tier 1 light tank

Tier 1 maneuverable light tank with relatively good armor and a weak cannon is mainly used as support or sabotage behind enemy lines. A surprise attack at close range, an ambush attack or an artillery strike are the main battle tactics for this tank.

Due to the successful slope of the armored plates, the tank's survivability has been increased. When meeting with the T-50 forehead in the forehead, shoot should be in the area of ​​​​the driver's hatch. If the tank has become a "rhombus" - aim at the bevels of the frontal parts. In the event of an attack from the side, a hit under the turret causes almost 100% detonation of the ammunition located there. You can easily reduce the mobility of the nimble T-50, or completely immobilize it, by destroying the tracked tracks when a projectile hits them. From the stern, you should hit in the area of ​​\u200b\u200bthe motor and transmission or in a tower that is poorly protected from this side.







T-70 - tier 1 light tank

A compact, fast tank, sometimes used for initial position captures, but mostly favoring surprise and ambush tactics. A very slow rotation of the tower easily allows you to "spin" and destroy the T-70. The small thickness of the side armor, as well as its poor angle of inclination, lead to the fact that the sides can easily be penetrated by any projectile. Penetrating the machine from the starboard side can damage the engine located there and ignite the machine. A successful hit on the left side causes the likelihood of detonation, the ammunition rack located there, or the ignition of fuel tanks. Penetration of the lower armor plate guarantees the immobilization of the tank, because this is where the transmission is located on this model. Shooting from the stern makes sense only on the left, aiming at the fuel tanks.







medium tanks

T-34–1940 L11; T-34–57; T-34–57 mod. 43

The armor of these three types of tanks is about the same. Medium T-34-1940 L11 (Tier 2) often acts as the main fighting force for capturing enemy points, and is able to withstand attacks from opponents of equal (or lower) level for some time. Tanks T-34-57 and T-34-57 mod. belong to Tier 3 vehicles and they are assigned the role of support tanks, because they clearly lack armor protection for opponents of their class. Breakthroughs at high speed and sudden attacks are largely facilitated by the excellent rate of fire of the tank. Penetrates with any projectiles above 75 caliber.

The weak point is the driver's hatch - because. the thickness of the armor there is less. Shots of shrapnel shells on the engine grate - often lead to fire and ignition of the engine. Shots under the turret and on the tracks of the T-34 are effective. If the caliber of shells is more than 75, you can also hit the sides.







T-44

Well balanced tier 4 medium tank. Due to good armoredness often be in the forefront of the attackers. But, like any medium tank, it has its weak points. Most often, the T-44 is destroyed by shells hitting the turret and hitting the cheeks of the turret. Again, getting into the viewing slot of the mechanical drive can lead to a fire due to the location of the fuel tanks. When entering from the rear, first of all, you need to hit the stern of the hull - to damage the engine-transmission modules.





Heavy tanks

HF-1 (KV -1E)

Tier 2 heavy tank, one of the most hard-to-penetrate when attacking. The vehicle is designed to break through enemy defenses and can withstand tanking well, especially when deployed in a rhombus pattern. However, there are good chances to break through it with armor-piercing shells from close or medium distances. A successful hit on the cheeks of the tower may well disable the KV -1. Accurate strikes on the hatches of the driver and gunner also have a chance of success. In addition, attacking the shooter increases the likelihood of setting fire to the tank, since it is behind him that the tank's fuel tanks are located. From the stern, it is best to shoot at the edges of the nape of the tower: firstly, when penetrating, there is a possibility of detonation of the ammo rack located there, and secondly, shooting at the central occipital part is ineffective, because. its roundness contributes to ricochet. Damage to the transmission section, caterpillar track or gun barrel will reduce the maneuverability and combat capability of the KV-1, approach it, take an advantageous position and destroy it with precise strikes. If the tank is shielded, it is necessary to concentrate all the fire on the cheeks of the tower and on the hatches of the shooter and driver.







KV -2

A heavy, sluggish Tier 3 vehicle designed for group fire support. Despite the fact that the thickness of the armor of the KV-2 is no less than that of its predecessor, opponents appropriate ranks may well break through it. Tank battle tactics: from behind cover and with the support of a group of comrades-in-arms.

The pain points of a heavy monster are:

Armor-piercing shells of caliber 70+, you can check the strength of the sides of the hull of the vehicle, as well as the back side of the turret and the transmission compartment. Traditionally, you can disable a caterpillar track by approaching to spin the clumsy colossus, and then destroy it. However, when approaching, it is necessary to correctly calculate the reload time of a tank gun - otherwise the KV-2 will tear anyone apart.






KV -85

Despite the fact that the tank belongs to the group of heavy vehicles of the 3rd level, it performs more of a support role than a breakthrough tank. His armor is easily pierced by opponents of the same level, and even higher - even more so. So the tactics of the KV-85: got out - fired - hid. The main points of vulnerability of the KV-85 are almost the entire hull and base of the tower. Barrel and caterpillars - optional and necessary.







A sedentary heavy tank of the 3rd level, with disadvantages similar to the KV-85. Effective in battles at close range, fire support for attackers and battles from cover. The cheekbones of the hull can break through even in the frontal projection, and an explosion in the area of ​​the left cheekbone can lead to the detonation of the ammunition located there. Another area of ​​the tank's vulnerability is poor armor on the turret forehead and thin armor plates. In general, for a heavy tank of level 3, the armor is rather weak, because . tank armor does not always withstand direct hits of equal opponents. The dense arrangement of modules leads to their frequent damage in any hit.







IS-2 (IS-2 mod. 1944)

Although the tank is a heavy vehicle of the 4th level, but the armor is similar to the IS-1, so it has the same vulnerabilities. And due to the fact that the opponents of this tank are higher level and have more firepower, weak points break through more easily.

The top heavy vehicle of the 5th level, equally effective both in single duels and in a group breakthrough of enemy ranks. Excellent armor and well-thought-out armor slopes make it difficult to destroy this monster. But he also has weaknesses and ulcerative points:

1 The turret roof is the most sensitive spot on the IS-3. A chamber shell hitting this zone disables the tank for a long time. So you need to attack from a hill there.
2 Lower front detail. If the terrain allows, a shot there can cause a fire and disable the transmission with the engine.
3 The driver's hatch is difficult to hit, but you can try.
4 The side and stern are armored weaker than the tower, so there is a chance of penetration.

Unlike many tanks, the IS-3 tries not to stand up to the enemy in a rhombus - armor joints are also one of weaknesses cars.






War Thunder air combat tactics, it seems, what can be difficult here, play for yourself and destroy the enemy. But everything is not really like that, air battles in War Thunder have a lot of nuances and features that can be constantly discovered and used in various combat situations. In addition, a huge range of tactical options are also subdivided for each class separately, so there will be something for you to explore. Of course, it is not necessary to fill your head with tons of information, little things and various detailed features, but you must know the basics of using War Thunder combat tactics, otherwise your game will not bring you the expected fruits and achievements.

So, what is the peculiarity of tactical superiority in combat?

Aircraft are very complex combat vehicles that have a huge number of different modules, control features and general purpose, depending on the class.

There are several combat classes of aircraft in War Thunder: bombers, attack aircraft, heavy and light fighters, and others. Each class has its own special purpose, namely, bombers must fully devote themselves to destroying ground targets, attack aircraft must protect bombers and destroy enemy aircraft, and fighters are intended to destroy enemy forces with lightning speed, as they have heavy armor and weapons. Everything seems to be logical, but it is this aspect that allows you to decide on your tactics and style of play.

So let's look at a few notable and basic tactics. First of all, let's pay attention that for each player there are 2 combat tactics: offensive and defensive. Offensive tactics involve aggressive dominance in the airspace and the destruction of the main enemy forces. This suits primarily fighters and attack aircraft. Defensive tactics involve the destruction of ground targets and a rather modest predominance in the air. But all this is theory, in fact, tactics entirely depend on the situation in battle, and its further outcome depends on you.

In order not to delve into various features and theoretical nuances, we will consider the basics of successful combat, or rather the use of numerous small battle tactics in War Thunder.

To begin with, it is worth understanding that the success of the battle depends on how successfully you use your aircraft and understand the purpose of your combat class. Team fights, of course, fade into the background, they have a special player who gives out instructions, and with the help of his strategic thinking you achieve victory. But what about the single player when you want to bring your combat potential into battle? Everything is just as simple here.

Will there be a list of different tactical options? No, it all depends on your actions, you won’t be able to use any one tactic, since a mixed battle style will constantly prevail in battles. But regardless of this, we will consider a separate application for each class of aircraft, of which there are 3 in the game.

Stormtrooper

This class of aircraft is the most versatile in use, they very rarely have reinforced weapons, but almost always have superiority in maneuverability and speed. In this class, you need to protect the main powerful units of your team (bombers) and have an overwhelming effect on the enemy team. That is, try to destroy similar combat models.

There is no point in trying to destroy heavy planes, as they have colossally powerful armor for your guns, and even if you can destroy them, you will spend a lot of time, it is better to mind your own business. Also, you should not try to destroy ground vehicles, yes it is real, but given your speed and rather weak weapons, this will also take you a lot of time. Your goal is enemy attack aircraft, which can annoy your bombers.

Of course, if you know the structure of the aircraft perfectly and are able to set it on fire, break its engine or wing, or do some other things, then you can act forward, but hitting the target is also very difficult, because the enemy will maneuver and try to destroy you. And remember your main advantage - this is maneuverability and speed, which will allow you to get away from stronger enemies, have equal chances with similar opponents.

Bombers

Bombers are the most powerful and destructive class of aircraft. They are huge, have a high indicator of durability and can transport powerful bombs to the target, capable of destroying everything in their path. But this class is deprived of speed and maneuverability, and a pack of stormtroopers can destroy you in a few minutes.

But do not be afraid of this, since your main goal is to destroy enemy bases with bombs. As you know, structures in War thunder have a huge margin of safety, so it is very difficult to destroy them with conventional weapons. But thanks to just one bomb, you can immediately destroy an entire enemy base, a detachment of ground troops, or simply inflict colossal damage to enemy ground targets. And this is a rather useless thing, since the dominance of the team is one of the ways to achieve victory.

Destruction of aircraft also brings points, but much less than the destruction of ground objects. Also, do not forget that the bombers have a rear machine gun, which, if used correctly, can destroy opponents who have sat on your tail. This class is difficult to control, but once you learn how to use it, you can make a tangible contribution to the fights.

Fighters

Fighters are also a universal class of aircraft, which are primarily intended for the destruction of enemy combat units. To collide with a fighter means to die from a flurry of "death" of its guns. This class has the most powerful machine guns and good armor. They also have excellent speed, but almost no maneuverability. Therefore, the destruction of ground targets completely excludes the use of fighters.

It is better to destroy enemy bombers on them. As for stormtroopers, they are dangerous to you only in large numbers, and one by one they will not attack you. The rather narrow use of this combat vehicle affects expensive repairs and heavy management. But on the other hand, what kind of battles take place when playing this class is just a feast for the eyes.

Thus, we have considered the main use of classes in the game War Thunder, although the game has a division of aircraft into 9 classes, those that we have considered are the main ones for the remaining 6 classes. Using our recommendations, you will be able to decide on your purpose, and, therefore, start the battle quite successfully.

Features of control during the battle.

Now we will touch on the topic of game application, such as the use of control features, terrain and technical features.

In War Thunder, combat with controls is primarily intended for professionals. It involves the use of various tricky piloting elements, namely: roll, turn and other professional performances on the plane. This applies to absolutely all classes, but not all of them are able to execute every element. Therefore, for a more detailed understanding of how and what to do, it is better to familiarize yourself with the video guides, where comprehensive training takes place, as well as look at the game forum, where players share the features of performing these complex elements. These elements will allow you to avoid attacks from behind, perform breathtaking stunts and deceive your rivals. Be sure to familiarize yourself with these features, they will add to your confidence in battle and allow you to fully develop your combat skills.

As for the features of the locations and the terrain, we all saw what open spaces the combat locations occupy, and how many different hills and mountains are on them. It is this aspect that allows you to use the advantages in speed and maneuverability, which in turn allow you to force the enemy to get confused in space, thereby crashing into these game elements. Also, these features can be used to hide from the enemy, which is worth the fog, which allows you to do incredible things.

Technique matters too

Technical features are the description and capabilities of your aircraft. In War Thunder, each combat unit has its own technical indicators, and they are different for each aircraft. One has better speed, the other has better maneuverability, and so on. Read the features of technical indicators, and you can be one step higher during the battle.

It makes no sense to impose any tactics, but it is necessary to create personal tactical features. In this article, we have presented to you the so-called toolkit that will allow you to create your own personal ways to achieve victory, or rather, will allow you to create universal War Thunder air combat tactics. Considering each of the above elements, you, like an artist, will be able to imagine a picture of your actions and after that you can clearly see your tactics.

And do not be surprised that it can constantly change, there can be no clear actions in the team battle game, no one knows how the enemies will behave and how the situation will develop in the air, you need to be ready for anything. And remembering the basis and tactics of air combat, you will definitely achieve victory and be able to emerge victorious even from the most difficult situation in battle.

Experiment, practice and implement! All this will not pass by and will definitely result in something useful in the form of knowledge, skills and just a good game.