Dragon age inquisition trial is in progress. How is the passage of the quest "judgment" in Dragon Age: Inquisition? Agent locations for the Inquisition in Dragon Age: Inquisition

Computer game in the RPG genre, the third part of the series dragon age , was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the events of the first part of the world Thedas plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts open up in different parts of the world, allowing demons to enter Thedas. Main character receives a mark and after closing several faults in Temple of Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

Skyhold

Fortress Skyhold becomes a new base for Inquisition, The Herald gains the status of Inquisitor for his merit. At this stage, a certain number of locations on the map will become available for the player to explore, however, there are several tasks in the fortress that require the attention of the main character.

Welcome to Skyhold

It is necessary to examine the fortress, the Herald must visit forge and talk with the blacksmith (in the cave you can set appearance some elements of the fortress). Next, the main character should call military council.

forgotten boy

While the main character was solving problems, Cole disappeared and is hiding in Skyhold territory. Near the target mark of the protagonist, a conversation with other members of the order awaits, Vivien again offers to get rid of the unusual companion (the player needs to make a decision). Solas speculates about Cole's nature, suggesting that the Inquisition is dealing with a spirit.


In Skyhold, the Inquisition has established a new headquarters and is now ready to make itself known around the world. On the fortress wall, the Herald will meet with hawk, Defender of Kirkwall (the protagonist of the second part of the game). The protagonist can get some information about his opponent by finding a member of the order Gray Wardens(Exercise There lies the abyss).


After talking with Varric, the Inquisitor should talk to Josephine(You can find the NPC in the lobby, next to the command headquarters). The Ambassador asks to prevent a possible attack on the Empress Selina, the Herald will receive an invitation to the ball in order to personally meet with a possible victim and warn of the danger (Task Evil Eyes and Evil Hearts).


Skyhold Prison has prisoners who are waiting for the verdict. We are located in the hall on the throne of the Inquisitor and begin to consider the proposed cases. For example, the first thing will be the crime of the leader of the Avvars Movran the Hungry who sprinkled the building of the Inquisition with goat's blood. However, the leader makes it clear about his arrogant attitude towards his son, who was killed by the Inquisitor. The decision to arm the Avvars and send them to Tevinter will allow obtaining the approval of several associates of the protagonist, and there will also be one more recruited agent in the Inquisition.


Next, the Herald will have to pass judgment on the Knight Templar Denamu. In this case, it would be more appropriate to send the captain to trial in the order that he betrayed.

secret infatuation

Cassandra got carried away Varric's books"Swords and Shields", but the dwarf did not finish the last book. It is necessary to convince your colleague to complete the work for the sake of Cassandra. Varric will agree to finish the book, only on the condition that he personally hand it over as a token of reconciliation (the dwarf, in his time, hid Hawk's whereabouts when Cassandra was looking for him).

perseverance

Commander Kalen, being a Templar, like other representatives of this order, took lyrium. After Kalen joined the Inquisition, he stopped taking lyrium, which in turn led to "breaking". The main character will have to decide whether Kalen will continue to take lyrium.

Barris rise

After the death of the false Lord Seeker, the Templars were left without a commander. Barris very successfully carried out several operations, exercising leadership, the results allow us to conclude that a new leader has been found for the Order of the Templars. In the throne room, the Inquisitor can announce his decision (the task can be completed when the throne becomes active, for example, when the condemned appear).

Forced March: Vershile

Sera gives the protagonist another additional task, it is necessary for the forces of the Inquisition to make a forced march in the Versil area in order to intimidate the local nobility. After completing the corresponding task at the headquarters of the command, we talk with Serah and go to Crestwood. After a small fight, the task will be completed.


Vow of Destruction

Cassandra asks to find the real Lord Seeker, we perform the corresponding task at the command headquarters. After receiving the report, we go to the new location "Caer Oswin Castle". In the dungeon of the castle, we enter into battle with the Promisers (a sect that tries to oppose the Seekers) and get the key. We pass into the courtyard and find a letter, from the content of which it follows that the Seekers were transferred to the Promisers by Corypheus.


Further, the protagonists discover a member of the Seekers named Daniel, who reports that Lucius betrayed the order before the appearance of the demon Envy.


Finally, the Inquisitor meets the Lord Seeker, who has gone completely mad and made no secret of his crimes. We clean the area and return to Skyhold. We talk with Cassandra, who managed to study secret book Seekers.


Do not submit to his will

Cole, after the events in Adamant Fortress, is concerned about the possibility of binding spirits against their will (Cole is known to be the spirit of a young man tortured to death). At first, your comrade-in-arms asked Solas to tie him to himself, but the elf refused to do this and offered an alternative - to get an amulet for Cole that would protect the spirit from external influences. At the command headquarters, we carry out the corresponding task and hand over the amulet to Cole. The amulet will not help, since Cole has become too much "humanized" (according to Varrick). The main characters go to Redcliffe, it is here that the person who is involved in the death of Cole lives. The player must decide whether Cole will be a human or remain a spirit.


Specializations for the Inquisitor

The main character needs to master new combat skills, at the headquarters of the command we perform the corresponding task. Next, we talk with mentors in the courtyard of Skyhold, after which three more tasks will appear on the Inquisitor branch.

Mechanic's path

The quest appears after a conversation with a mentor named three-eyed, a description of the corresponding techniques was found in Val Royeaux from a bookseller (or in Varric's things in the throne room). First you need to get the indicated components (obsidian can be found on inland lands, the needleback is worth looking for at the Western Limit in the area of ​​​​the passage of Nazaire and the canyon).


To complete the task, you must complete the corresponding order on the request table and talk with the mentor (other tasks in specializations will not be able to be completed).

Left Hand of the High Priestess

Leliana received a suicide letter from Justinia, the main characters need to visit the Temple in Valence. high priestess left something there for Leliana to see. During the inspection of the church, the main character will have to solve a small riddle by finding three hidden mechanisms (after the cut-scene, the task will be completed).


Western limit

Scouts report a large influx of people in Western limit, it is necessary to accumulate influence and investigate the situation in the region. In the camp area on the Stony Ridge, you can find a large poisonous cloud, at this stage your squad will not be able to overcome the obstacle (you need to visit Skyhold).

Breaks in the canyons

After the establishment of the camp in Western limit, Vestnik has to close several gaps in this area. Do not forget about the possibility of influencing the portal, after which all the demons are in the "camp" for several seconds.


Breaks in the dust and in the sand

After the camp was founded rocky ridge, the main character needs to eliminate several gaps in various areas (Dusty Plain and Giant Stairs).


Fortress Griffin Wings

When exploring the location in the camp area on the Stony Ridge, you should pay attention not fortress, which is captured by the Venatori (in addition to the foot soldiers and archers, on top of the siege tower, the Herald will have to destroy the Venatori caster Macrinius). Having cleared the fortifications, the Inquisition gets a new transshipment base and outpost in the Western Reach (the player will also receive additional tasks from the captain of the outpost).


Breaks near the aisle

Around the camp in the passage of Nazaire active gaps were noticed, the Inquisitor and his squad need to suppress the resistance of the demons and close the shadow portals.


On the trail of the church

In the desert, the Herald finds a small stone monument, church symbol indicates a cache that the main characters need to find. To complete the task, you need to visit the cave in the camp area in the passage of Nazer. Blueprints and rare items can be found inside the cave.


Shards in the Western Reach

The herald continues to search for fragments of the artifact, there are also several Ocularum, which will indicate the location of the component parts.


In red colors

On location Western limit there are several deposits of red lyrium (Sandstone and Forgotten Mine), which Varric asked to destroy. The squad will be able to get into the Forgotten Cave using Solas' shadow skills. Also, deposits of red lyrium can be found in the shimmering stone mine (the area is Nazer Pass).


Draconology

Robbers intercepted and destroyed caravan, which was supposed to deliver material for scientists from the University of Orlais. Judging by the records found, Frederick's camp (it was for him that the cargo was intended) is located nearby. In the area of ​​​​the camp (Nazer Pass) we explore the area and find a camp with a red tent. We talk with Frederick and transfer the supplies found to the scientist (we receive the task of Frederic's life and the Specification of the Inquisition +1).


Frederick's life

The main character must examine the designated areas for the presence Frederick's tools. At this stage, the player needs to look for the camps of the bandits of the "White Claw" group, from the bodies of the dead, you can pick up the necessary supplies.


How to lure a dragon

Frederick almost finished bait and now it lacks very specific ingredients (phoenix feather and needleback entrails, animals can often be found in the wastelands, finding the ingredients will not be difficult).


hunting habits

The hunting habits of dragons are almost not studied, Frederic asks to find the victims of the attack in the desert and deliver them to him for research (it is necessary to look for the remains of needlebacks in the indicated areas).


Break the "White Claws"

Frederic gives another additional task, you need to deal with the gang "White Claws" to eliminate problems with the further stay of scientists in the desert. Your task is to eliminate in the designated area the bandits installed traps. Further, the main characters are attacked by the leader of the gang, eliminating him, the player will calm the gang for a while.


Funny taste of this water

The well in Griffinwing Keep is in a state of disrepair, as the Venatori dumped dead bodies into it. It is necessary to find a new source of water, there is an oasis nearby lonely key, but the area is infested with varghests. After the destruction of the animals, the task will be completed.


Lustrin: Western Limit

The Quartermaster asks to get samples of ores from the Western Limit (the protagonist will be able to find lustrin and lapis lazuli on large stone boulders).


Application for fauna

The messenger will have to collect tissue samples from various representatives of the local fauna (hyena skins, phoenix feathers, etc., the material can be found on the bodies of dead animals).

Frederick discovered manuscripts, the content of which is dedicated to dragons. You need to find a Tevinter scientific work on alluring dragons. After completing the task Relic Hunt in one of the rooms in the Viridis path area (inner courtyard Of the windless ruins, located behind the Hall of Silence) we find large volume, which should be attributed to Frederick.


To complete the task, the ancient manuscript must be translated, you can order this work on the table at the command headquarters.


Relic Hunt

The Venatori are searching the Windless Ruins in the Western Reach, it is necessary to investigate the location for valuable items. The task will be completed when the leader of Venatori - the caster Lucanus (Viridis trail area) is eliminated.


Heart of the Windless Ruins

After the elimination of the caster Lucanus, we raise the key-stone from the body of Venatori. The main characters need to find other components of the key in order to get into the laboratory (the parts are scattered in different parts of the Viridis path).


Mysterious Gap

In the Windless Ruins, the protagonists will find a large number of fighting demons and Venatori, who are frozen in time. It is necessary to remove the mysterious spell and close the gap. After completing the task Heart of the Windless Ruins we remove the staff and return to the main hall, suppress the resistance of the demons and close the gap.


Abyssal High Dragon

After completing the task Authoritative source", Frederic passes the bait to the main character to lure the dragon that flies over the sky in the Western Reach. Having laid out the bait, the main characters will attract the dragon, after which they will have to defeat it in battle (the dragon is level 15, has a vulnerability to cold and is well protected from fire.) After the victory, the scientist will join the Inquisition as an agent.


Dark Spawn Trouble

Venatori led by Serbis stumbled upon a tunnel with a creature of darkness, the main character must examine the designated area for traces. At this stage, it will not be possible to complete the task, since the passage is closed by a poisonous cloud, through which the player will not be able to pass. It is necessary to visit the Skyhold fortress and find a way to overcome the obstacle (requires influence).


It is worth noting that until the Herald returns to the command headquarters, he will not be able to pass through Gates of Andorhal(they can only be opened from the inside). One of the captains of the Inquisition proposes to build bridge, which will allow you to get into the old ruins (according to intelligence reports, this is where the creatures of darkness come from). Having crossed the bridge, the main characters find themselves on the old prison road, which will lead the detachment to the ancient ruins.


Further, the Herald enters Korakavus (an old prison that was captured by darkness). It is worth paying attention to the cameras on the lower level, in this room there are several boxes and a rune. We move through the hall of guards and close tunnel using the skills of Solas.


We continue to explore the ancient ruins, in the front corridor we find the corpse of Venatori, on the body of which is key and note. The message contains information that the Venatori were excavating under the direction of Sarbis, but after the discovery of the tunnel, the caster fled. The protagonist must track down Sarbis in the Western Reach.


In the South Passage, we engage in battle with Giant, after the victory we leave the ruins of the prison and create a camp in the Echo Canyon. Outside the camp, the player will have to face another giant.


Moving in Fort Echo and we clean the Venatori camp, after the victory, the Herald can send Serbis for trial in Skyhold, or leave him to die in the desert. In case of court (Task Judgment Is Coming), Sarbis can be used as an agent of the Inquisition.


In memory of the guards

Blackwall is interested in the artifacts of the Gray Wardens that may have been left behind in the old camps. In the western limit are two destroyed camps of the order, the first artifact is located on a tower in the area of ​​\u200b\u200bthe gap in the old fort. The second artifact (the blood of the archdemon) is located in Fort Echo (Serbis' lair).


Breaks in Echo

Inquisition scouts have discovered active ruptures in Echo Canyon that need to be repaired.


unfinished business

Cassandra asks the Inquisitor to deal with the criminals whose crimes the Seekers left unheeded. One of the wanted Leo of Lucien Bay located in the Western Reach (camp in the Gates of Thoth).


Service for the first sorceress

Vivien asks the Inquisitor to help the circle of mages and find the looted books at the location of the Western Limit. The documents are located in the area of ​​the shimmering stone mine in the north of the location.


This article is part of the Dragon Age: Inquisition walkthrough series.

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/ Answer to the game: / How is the passage of the quest "judgment" in Dragon Age: Inquisition?

How is the passage of the quest "judgment" in Dragon Age: Inquisition?

02/06/2015

In the Judgment Goes quest in Dragon Age: Inquisition, you will need to sort out three cases. There, one of the peasants named Alec stole two sacks of grain to prevent his family from starving to death. For theft of state property, the death penalty is generally due, but you have the right to choose - you can prefer the execution with the rods with which they will flog him. Also, saving the life of this peasant. You can order him to join the army, which will give him a stable income and the opportunity to feed his family. It is the last option that looks ideal.

The second case is desertion, the soldier Danella left her post because she was afraid for her family, who were threatened by the Creatures of Darkness. Again, you can execute her, or you can send her to prison, you can not punish at all, but offer to take the family to the fortress, where they will not be in danger. Remember that a noble last act will have a bad effect on potential deserters, who will no longer fear cruel punishment. But execution is also not an option, you will lose your reputation among the peasants, so it’s better to put her in jail.

The latest business is land claims, Earl Howe promised Lisa Pakton of Sir Derren, who had previously opposed him. You are invited to choose one of the two sides, or even take the land for yourself. Act at your own discretion.

Appears automatically when you first enter Skyhold. Standing with your back to the throne, go left to the basement. There will be a blacksmith there. The door to the command headquarters is located on the right, if you stand with your back to the throne and a little closer to the exit from the building. We pass straight to the dead end past Josephine and run into a large door to the headquarters of the command. We go into it and complete the quest.

Attributes of the Inquisition

Appears automatically when you first enter Skyhold. Go down to the basement to the left of the throne, if you stand with your back to it. At its far end, near the parapet, there will be the necessary machine. Activate it and complete the quest.

Runemaking

Activates when you first enter Skyhold. It is necessary to perform the operation "Arrival of the Enchantress" on the command headquarters table. Upon her arrival, go to the basement to the blacksmith. After a short cut-scene, talk to the enchantress (who played Dragon Age: Origins will be pleasantly surprised). Next, go to the weapon crafting table and look at the tab with runes. You can even not make anything to complete the quest, you can just view it.

Judgment is coming

Periodically, you will have to try on the skin of a judge. Usually, new defendants appear after completing the main quests at any location. Your decision can either improve or worsen the attitude of satellites towards you. You can also get new agents for the Inquisition.

A new level of skill

Activated after entering the basement for the first time after the arrival of the enchantress. You need to do two things. First, make an excellent thing. To do this, we approach the table for the manufacture of armor or weapons and activate them. To create such an item, you need a special rare ingredient that is inserted into a special slot from above, and the success of creating an excellent item is not 100%. Therefore, it is better to save before trying to create such a thing. The second point to be completed is to insert the rune into the weapon. To do this, we approach the weapon improvement machine and, having selected an item where you can insert the rune, add it to the appropriate cell. Remember that you can no longer get the rune, you can replace it, while the previous rune will disappear. After that the quest will end sya.

Oh, in my garden

The quest is activated by reading the note on the desk in the Inquisitor's private quarters in Skyhold. If there are enough necessary resources, the Skyhold garden can be improved and expanded, for this we go to the quartermaster of the fortress and fulfill the request on his table. After we go to the garden and there we already choose which improvement to make: either build the Church Garden or the Grassy Garden.

exemplary yard

The quest is activated by reading the note on the desk in the Inquisitor's private quarters in Skyhold. If there are enough necessary resources, the Skyhold courtyard can be improved and expanded, for this we go to the quartermaster of the fortress and fulfill the request on his table. After that, on the stairs leading to the main hall of the fortress, we approach the stylized level and choose which improvement to make: the Infirmary or the Battlefield.

Higher, higher and higher

The quest is activated by reading the note on the desk in the Inquisitor's private quarters in Skyhold. If you have enough necessary resources, you can restore and improve the main watchtower of Skyhold, for this we go to the quartermaster of the fortress and fulfill the request on his table. Then we rise to the fortress wall, activate the level and choose who will be located in this tower: Mages or Templars.

Reading Skyhold

The quest can be activated by talking three times with Leliana's assistant in the library, which appears only with the "Deep Studies" perk taken in the specifics of the Inquisition in the "Secrets" section. It turns out that Varrick's story "A Hard Life in the Upper City" is much more popular than he thinks. The Skyhold library is missing 48 copies of this book. You need to collect them all, and for this you will have to search all the nooks and crannies both inside the fortress and outside.

The victorious march of the Inquisition through the lands of Denerim and Orlais in Dragon Age: Inquisition will begin with a small detachment. The strength of the order will grow gradually, over time it will enlist the support of the nobility, apostates (mages or templars), Gray Wardens and other allies, but before this happens, many problems will have to be solved that will fall on the head of the protagonist along with demons from a hole in the sky . Duties in the Inquisition are strictly divided between advisors: Josephine in charge of diplomacy Lelliana- reconnaissance Cullen- troops. The order is managed from the headquarters of the command, where all important requests are received and key events are marked on the map. Each of the advisors has its own approach to solving the tasks. The outcome of the assigned case and the time spent depend on the choice: you can act with a word, cunning or brute force (there are no absolutely losing decisions).

Agents can speed up the process of completing tasks, which can be recruited in all corners of Thedas, and they are also able to open new specializations without spending points. Recruitment of agents in Dragon Age: Inquisition, it usually begins with communication with a potential candidate, but not everyone agrees to join the Inquisition right away, everyone has their own reasons: someone is busy, someone does not trust, someone is waiting, someone is just afraid of the consequences of his choice. Help in such cases satellites, which are able to convince the intractable (additional remarks appear in the dialogue). If satellite attempts are unsuccessful, the only way to recruit an agent is completing a small loyalty task. It is important not to miss the right moment to recruit, otherwise the agent may disappear as the story progresses. Recruited agents are added to the advisors tab in the specialization selection window.

Locations of agents for the Inquisition in Dragon Age: Inquisition:

  1. Pacified Clemens(task "In secret") - waiting for a meeting with the Inquisitor in the Redcliffe tavern in the Hinterlands. To recruit, just talk to him. Access to the village opens according to the plot, when you need to make a choice between magicians and templars. Helps Cullen in his work.
  2. Vale Volunteers- for recruitment, at the request of Corporal Vail, from the Crossroads in the Hinterlands, several tasks for refugees must be completed: mark 5 hiding places of apostates at the request of the recruit Whitl, who is standing by the cave in the western part of the settlement, in the task "In the power of the elements"; get 10 pieces of lamb at the request of a refugee hunter in the task "The Pangs of Hunger" (rams are found in the forest); Persuade the healer from Redcliffe to move to the Crossroads in the mission "Healing Hand" (you need to be an elf or have Solas in the squad); deal with the apostates mages and templars in the tasks "Renegades in the Witchwood" and "Templars in the West". Moving to Skyhold will automatically close access to tasks. Returning to Corporal Veil, we ask him to "Hire the most skilled." Companions will react positively to the acceptance of volunteers into the ranks of the Inquisition.
  3. Alexius(exercise " Seductive whisper”) - for recruitment, you need to take the side of the magicians and save the life of the master in order to decide his fate at the trial in Skyhold. Before the process, you need to learn “Secret Knowledge” on the command table (“Secrets” tab), which will allow you to expand your knowledge of magic and add a new item to the dialogues. In the future, Alexius will issue tasks to strengthen the influence of the Inquisition and stop acting in favor of Corypheus. Helps Lelliana in her work.
  4. Blades of Hessarian(task "Putting things in order") - on the order table on the Storm Coast, you need to make the amulet "Crest of Mercy" from the skin of a deep hunter (found in caves opposite the "Morrin Height",) and two serpentines (hanging on rocks along the coast), then put it on through the inventory and come to the Hessarian camp in the eastern part of the location, where you will fight with the leader. Blades help Cullen in his work.
  5. Loranil(task "Condescension of the Dalish") - lives in the Dalish camp in the Emerald Graves, in the southwestern part of the location. Upon meeting, the elf will be asked to join the Inquisition, but without the permission of the keeper he will not be able to leave the clan and carry out his plan. To win the trust of the Dalish will help tasks issued by the tribesmen of Loranil. After the introduction, he begins to help Cullen.
  6. Frederic de Sereau(quest "Deep High Dragon") - the scientist is busy searching for information for his new work on dragons in the Western Reach, south of the southern camp of the Inquisition. After completing several of his orders and killing the deep high dragon, he will agree to join the Inquisition, where he will help Lelliana.
  7. Smuggler Tanner(task "Business Relations") - in the Hinterlands south of the Crossroads, where the refugees took refuge, there is an oval wooden house, inside there is a note hanging on the partition, activating the task "Blood Brothers". We reach the marker from the task (to the north-west of the Inquisition camp near Zakatny in the eastern part of the location), we clean the camp from bandits, the bodies of two templars lie around the house, we pick up the sword from the first, from the second a letter that activates the "Business Relations" task. We are waiting for the moment when, according to the plot, access to the village of Redcliffe opens, we find Tanner in the camp in front of the entrance to the church. To recruit an agent, we use Cassandra, Varric, or the knowledge of the underworld, available for study for Inquisition points on the command table in the Vault or the castle in Skyhold in the Troops section, after which Tanner will help Lelliana.
  8. Fairbanks(task "Nobility in heart and deeds") - we find the rebel camp in the southern part of the Emerald Graves, we speak with Fairnbanks, we carry out all his tasks to clear the area from robber templars and free citizens. The new agent speeds up Lelliana's work.
  9. Lord Berand(task “Love will wait”) - we find the body of a woman in a gorge southeast of the Inquisition camp in the Suburb, from where the study of the territory of the Inner Lands begins (we run past the astrarium and keep to the rocks on the left side all the time). We select a letter from the body and deliver it to Lord Berand in the fortress of the sectarians, which is indicated by a marker on the map. While he will be dumbfounded by the news of the death of his beloved, we invite him to join the Inquisition.
  10. Michel de Chevin(task "Call me Imshel") - at the exit from the destroyed village, which is under the protection of the Inquisition in Emprise du Lion, we find the former knight of Empress Selina, accused of treason and demoted. In a conversation, he will talk about his desire to defeat the demon Imshel, who settled in the Suledin fortress. We do all the dirty work for him, after which the Inquisition will be replenished with a new agent who will help Cullen.
  11. Ser Barris(task "Defenders of justice") - you need to take the side of the templars, refusing to support the magicians. When searching for veterans and lyrium while protecting the hall, we try to prevent the health level of the new ally from falling below 30%, otherwise he will die. After upgrading Skyhold, it will be possible to appoint Barris as a Knight Commander, who will help Cullen.
  12. Jenna- on the way from the camp of the Inquisition to Crestwood, we help the Gray Wardens deal with the revived corpses, we save the elf, who can later be found in one of the village houses. In a conversation, she will mention her desire to join the ranks of the Gray Wardens, if Solas or a noble Inquisitor is in the detachment, then Jana can be recruited into the Inquisition. If sent to the Gray Wardens, she will be sacrificed during the assault on Adamant.
  13. Looking into the sky(task "Cracks in the bog") - in the swamps of the Brown bog on the way to the Avvar fortress, we find a giant in the skin of a bear, open and close the gap before his eyes. After defeating the Hand of Cort in the Avvar fortress and freeing the soldiers of the Inquisition from captivity (languishing in the side room in the fortress), Skygazer will wish to join the Inquisition, where he will help Josephine. The Liberation Mission disappears after the Headquarters moves to Skyhold.
  14. Chief of the Avvars(task "Judgment") - after returning from the Brown Mire after defeating the Hand of Kort and freeing the soldiers of the Inquisition from captivity, in the throne room of Skyhold, a trial will be held over the leader of the Avvars, Movran the Bumpy, who will be recruited as agents when sent to Tevinter.
  15. Preacher Anais(task "Glory to the messenger (-tse) Andraste") - in the Hinterlands we find the castle of sectarians, located on a hill south of the Inquisition camp on the Dwarf Pass, in the southeastern part of the location. Please let us inside, close the gap in the Veil in the courtyard and speak with the preacher Anais, if you ask her to listen to what people say, then the help of the new agent will be sent to Lelliana, if you ask to spread the news about the Inquisition, then Josephine.
  16. Enchantress Ellandra(task "Amulet of the Beloved") - on the right side of the entrance to the fortress of the sectarians, led by the preacher Anais in the Hinterlands, on the hillside lies the corpse of a templar with a phylactery, which must be taken to Ellendra from the Crossroads, where the refugees took refuge. After delivering the amulet, Vivien will help convince the sorceress to opt for the Inquisition, you can also use the knowledge of magic, which is unlocked for Inquisition points on the command table in Skyhold in the "Secrets" section.
  17. Sly Ritts(task "An unusual duet") - north of the Inquisition camp at the Dwarven Pass, in the southeastern part of the Inner Lands, we find an excited scout at the crossroads. We get the task to search for the missing Ritts, we reach the marker at the fortress of the sectarians led by the preacher Anais, we help the scout fight off the templars, we explore the attack site with the [V] key, we find the body of the dead magician, we talk to her again. Varric will help convince her to join the Inquisition, it can also be done without anyone's help if the Inquisitor is a dwarf.
  18. Rider Dennett(task "Horses for the Inquisition") - we get to the Inquisition camp near Redcliffe farms in the northwestern part of the Hinterlands, we find Dennett in the village, we perform several tasks for farmers. Vivienne or Cassandra will help recruit a new agent to the Inquisition, and in a conversation you can use the knowledge of the underworld, which is unlocked for Inquisition points on the command table in Skyhold in the "Troops" section.
  19. Duchess Florianna(quest "Judgment") - after visiting the Halamshiral Palace in the task "Evil Eyes, evil hearts”, the Duchess will be taken alive or dead to Skyhold, where a trial will take place, according to the results of which she can be recruited as a new agent of the Inquisition, which will affect the speed of Josephine’s work.
  20. Nobleman, captain of Gasper's mercenaries(task " Evil eyes, evil hearts") - during the assignment in Halamshiral, we eavesdrop several times on the conversation of two nobles in the courtyard with a grate on the wall leading to the library on the second floor of the palace. It is important to stand on the balcony exactly above the targets, when they talk about templars and magicians, we go down to them and start a conversation, if you support one of the nobles, he will become an agent. The knowledge of the underworld, available in the "Troops" section on the command table in Skyhold for Inquisition points, will help you recruit the mercenary captain Gaspar.
  21. belle(task "The danger has not passed") - after clarifying the relationship between the templars and the ministers of the church on the main square of Val Royeaux, we find the merchant Belle, who wants to join the Inquisition. It is important not to leave the cities, otherwise Belle will disappear, and Josephine will lose her assistant.
  22. Samson(task "Court") - to recruit a red templar, you need to support the magicians in Redcliffe in the task "Defenders of Justice", defeat Samson in the temple of Mythal and inflict a trial on him in Skyhold, where, as a punishment, give him to be studied by Cullen, under whose command he and will fight on the side of the Inquisition against Corypheus.

The Judgment is Coming quest in Dragon Age: Inquisition appears as soon as you relocate to Skyhold. Exit the location and then enter. In the throne room, a marker will be waiting for you, which leads to the task - sit on the chair and the first stage of the task will start.

In general, this quest represents a series of trials of those whom you grab in the story - you won’t be able to go through everything at once, no matter how you twist it.

It is worth noting that some Inquisition Specifics skills increase the number of possible sentence options. Also, if you are recruiting an agent, then after that a task appears at the command headquarters, which is associated with such a decision.

Keep in mind that certain decisions can affect the approval of a particular follower, so think twice before making it.

Defendants, sentencing options and consequences

Gerion Alexius- A Tevinter magister who is accused of enslavement and murder.

  • Execute - execution by the inquisitor;
  • Conclusion - will spend the rest of his life in prison;
  • Help Fiona's magicians;
  • Pacification (only for the magician) - Dorian will completely disagree with the decision and will mention it more than once in the dialogue;
  • Magic research - an agent will be recruited and a task at the rate will open.
  • Important! When choosing Templars, this judgment is not possible.

    Knight Captain Denam- in order to bring charges, you need to find evidence of a change in the order.

  • Execution - if evidence was found;
  • Call for service - if not found;
  • Imprisonment in prison;
  • Give it to the Templars for trial;
  • Exile - for this option you need the skill "Knowledge of History" from Specificity.
  • Important! When choosing magicians, this judgment is impossible

    Judgment is coming to Dragon Age: Inquisition

    Florian de Chalon

    If survived:

  • Sentence to community service;
  • A sentence to become a jester in Skyhold;
  • Exile to a monastery (optional) - only for believing inquisitors;
  • Working for the Inquisition - Knowledge of the nobility from Specificity is required.
  • If dead:

  • Public Works;
  • Ignore - the remains will be sent back;
  • Do not recognize claims - the rights of the duchess will be invalidated;
  • Reclaim Trade Routes - Requires Knowledge of History from Specificity.
  • Livius Erimond

  • Imprisonment;
  • Give to the Gray Wardens - if they were not expelled;
  • Pacify (mage only) - causes discontent among the mages of the party members.
  • Sir Ruth- she wants justice for herself.

  • Forgiveness (optional) - a believing Inquisitor is needed, and a task appears at Headquarters;
  • Exile on Deep Roads- a task appears at Headquarters;
  • Expel along with the rest of the guards;
  • Rejection of the trial of the Guardian;
  • Public humiliation.
  • Tom Rainier

    Possible options:

  • Forgive;
  • Give to the Guardians for re-education - will leave with them if you expelled them;
  • Service of the Inquisition - the task does not appear.
  • Samson- Aiding Corypheus.

  • Send to Kirkkol for trial;
  • Exile to the Wildlands;
  • Conclusion;
  • Send Dagne for study - will give two defiling runes;
  • Service of the Inquisition - use through a remark about Maddox, while Cullen becomes his handler.
  • Movran the Bumpy

    • Exile - improvement of the "Throne of the Hasinds";
    • Into a shameful cage - improvement of the "Throne of the Hasinds";
    • Exile to Tevinter - the same + task at Headquarters;
    • Give Abernash if he is alive - only for believing Inquisitors and gives a task at Headquarters;
    • Gregory Dedrick- Headman of Crestwood, who drowned people during the Pestilence.

    • Execution;
    • Exile;
    • Hand over to Ferelden;
    • Give to the Guardians - this one, like the three previous options, gives the Throne of Ferelden improvement.
    • Mrs Poulain

    • Force to restore Sarnia - the quest "Career Matters" must be completed, while it gives the improvement "Throne of Orley" and the task on the Headquarters map;
    • Confiscate gold - only for a human character and at the same time the hero also receives an improvement + gold to the treasury.
    • winners-games.ru

      Skyhold Interview Part 3: Judgment

      Last week our friends from Game Informer in his article introduced the fans dragon age co Skyhold- headquarters Inquisition. In this article, the game producer Dragon Age: Inquisition by Cameron Lee answers burning questions.

      In the third part of the interview Cameron talk about the Skyhold throne and how to judge your enemies!

      : Let's talk about the role of the Inquisitor. How far will the hero's power extend?

      [CAMERON LEE]: There will be no territorial boundaries for the influence of the Inquisitor. You have to decide the fate of the continent, sending agents to where passions boil. There is also a personal side to power over thousands of people. The burden of leadership rests on your shoulders. No matter how you dispose of it, it will affect those who stand in your way.

      : This brings us back to the topic of judgment in the game. Can you tell us more about it?

      [CL]: Of course. The innocent and the deceived, the stupid and the righteous - everyone will have to decide which side to support in the conflict. Those who make a mistake can get to your court. This is one way to see enemies from a personal perspective and understand their motives. It is also a valuable chance to take a fresh look at your own decisions and actions in the game.

      : So, the hero literally takes on the role of judge, bailiff and executioner?

      [CL]: Exactly. You will sit on a throne in Skyhold, and advisors will bring prisoners to you. For each of them, the adviser will read out a list of charges and inform additional information, after which you can interrogate the accused yourself. Then it will be necessary to decide his fate. There is no division into black and white - each case has its own nuances. Sentences can be very different - set free, enlisted in the Inquisition, executed personally, appointed as a jester, even pacified. And not only this.

      : Judicial verdicts, like all decisions, will have consequences, right?

      [CL]: Let's put it this way: the trial of enemies can affect the Inquisition. Is it possible, for example, to take on an enemy agent if this will help the common cause? Other judgments may affect side quests, on the operation, on Skyhold itself, even on your closest comrades. So decide carefully.

      www.dragonage-area.ru

      Guide to the approval and disapproval of satellites in Dragon Age: Inquisition

      Your allies don't always agree with you, and they can express it. There is no specific scale of attitude towards you in the game. This is expressed in approval or disapproval.

      In this guide, we will analyze what should be done for the approval or disapproval of the allies. Want to ideal relationship with satellite? Do you want to become a demon in the flesh for your companion? How to do it? You will find in this guide. I decided not to stop at ordinary conversations, since they do not really affect the attitude towards you, but I stopped at plot and large-scale tasks, after which allies can praise you or express their dissatisfaction with your choice. Buckle up and read!

      Guide the squad through the mountains during the prologue.

      In Radcliffe Castle, make the mages allies (works if Hawke sided with the mages in Dragon Age 2).

      In Radcliffe Castle, make the mages subordinate (works if Hawke sided with the templars in Dragon Age 2).

      Allow gray guards to join the Inquisition in Adamant (will work if the guard - Hawke's friend remains in the Fade).

      Drive the gray guards out of Adamant (will work if Hawke stays in the Fade).

      In Radcliffe Castle, make the mages allies (works if Hawke sided with the templars in Dragon Age 2).

      In Redcliffe Castle, make the mages subordinate (works if Hawke sided with the mages in Dragon Age 2).

      While becoming an Inquisitor, say that you will abuse your power.

      While becoming an Inquisitor, say that you will take revenge.

      Allow the Grays to join the Inquisition in Adamant (will work if Hawke stays in the Fade).

      Expel the gray guards from Adamant (works if the guard - Hawke's friend remains in the Fade).

      Dragon age inquisition courts

      Command Headquarters: Justice: Playing to Win

      Justice: Game to Win Judgment: Playing to Win- the quest of the command rate in the game "Dragon Age: Inquisition".

      The quest becomes available after completing Evil Eyes and Evil Hearts, if you spare Florianne de Chalon at the end of the quest, and then recruit her as an agent of the Inquisition during the trial (requires the Knowledge of the Nobles ability).

      « We have been contacted. There are others who serve Corypheus. They have been promised immortality in the world to come, and in this they will do their best. They cannot think of abandoning their master, which means that they will not suspect such a thought even for me. And this is your advantage.

      I can give you all these people, and I say in advance: there are big names. But they will not act, will not reveal themselves, unless there is hope for a victory worth risking everything for.

      Give me a purpose, Inquisitor. Place your troops in a weak position, pretend to have made a tactical miscalculation, due to which you by right will be ashamed. Everything must be real, they will feel any lie. Bare your side, and I will bare the knife - then you can pick it up. and them.

      Here is my plan. I know what it's like. I may have deceived you before, but now I'm just asking you to grant me victory. I do play game, Inquisitor. Will you play too?

      Opinion about the game Dragon Age: Inquisition

      The last couple of years have not gone well for Bioware. The failure of the second part of Dragon Age, the fiasco with the final of Mass Effect 3, the departure of the founding fathers of the company. And yet I believed that the masters of the RPG industry are still able to create a role-playing project worthy of the proud name of the Canadian studio. And after the first entry into the game, it became clear that it was too early to bury the company.

      DA:I takes place a couple of years after the massacre in Kirkwall. To stop cruel war between templars and mages, the Church convenes a conclave where many of the higher clergy gather, including the High Priestess herself. However, everything is destroyed by a bright flash, after which there is a destroyed temple, a hole in the sky and you, the only survivor with a very strange hand that shoots green discharges. Literally in 10-15 minutes, the hero learns that he can close the gaps in the Shadow (the dimension of spirits and demons) that have arisen around the world after the explosion, and he is called the Herald of Andraste. After that, the Order of the Inquisition arises, which, together with the hero, is called upon to stop evil and save the world. Sounds epic, pompous and big, doesn't it? And that's exactly what Dragon Age: Inquisition gives you. It is very easy to believe in one's chosenness and start arbitrating, unraveling intricate tangles of intrigue, looking for allies and leading great armies into battle in the vastness of cruel Thedas.

      However, fateful decisions still need to grow. At first, the Inquisitor must earn a reputation and strengthen the influence of the newly minted order. To do this, you will be given influence points and experience for the Inquisition. The former are needed to open new locations or start story quests. The second is spent on various improvements. You can earn them in different ways.

      The first is to assemble a military council at your base. Here you will see a map of Orlais and Ferelden with points marked with exclamation marks. These are missions that you can send warriors, spies or politicians loyal to the Inquisition. The type of agents depends only on the time of the task and nothing more. Unfortunately, there is no depth here, and only occasionally is it possible to complete the tasks necessary to advance the quests of the party members.

      The second way is to complete the tasks of the quartermaster in locations. They come down to finding resources, returning to the order table and pressing the "create item" button. Gray dullness for the sake of stuffing influence.

      And behind the third method, the player will spend most of the time. Side quests and closing gaps. However, here, too, boredom and monotonous tediousness await us. Although the world in DA:I is huge and beautiful (all locations are beautiful: from snowy mountains to sunny deserts), its content is terrible. The content here is reminiscent of any Western MMO: "Hi, come, kill, find, collect, thank you, keep the money, bye." Of course, this is not the level that Bioware is capable of.

      And other rewards, in addition to the above-mentioned influence, are not worth the cost, because the best equipment is crafted by the Inquisitor himself. And here it is worth noting the system for creating weapons and armor. She's well crafted. All the resources and blueprints you collect around the world will come in handy when crafting party gear to progress through the story on higher difficulty levels or to slay local dragons. For the first time since Skyrim, I spent about 6-7 hours crafting in a single game. Although the interface itself could be made more pleasant.

      However, not only the desire to go through the story, but also the combat system, coupled with character development, help overcome the boredom of the first hours of the game. In the Inquisition, the Canadians greatly revised this part of the game, creating a very successful fusion of the ideas of the first and second parts. Ability branches give scope for character building and party selection. The specialization is now one, instead of the usual two, but it has become much more diverse compared to the previous parts. Combat remains as dynamic as it was in DA 2. But the armor mechanics of the warriors and the shield cast by the mage on the group added something new and intriguing to the tactical aspect of the game.

      By the way, about tactics. Returned from Origin, the settings for character behavior in battle were disappointing. There are only 5 prescribed actions. Yes, and the party members themselves are often stupid, which is why in difficult battles it is much more convenient to manage the party yourself, switching between characters.

      Although all the minuses are quickly forgotten at the same hour when the story missions start. All of them are made on the highest level. Great cutscenes with great music and great dialogue are evenly mixed with battles and well seasoned with moral choices. Events follow one after another, the plot makes sharp turns, which makes you follow the events on the screen inseparably, and the echoes of the past parts of the series are pleasing to the eye and give you a sense of the significance of your choices.

      But even here there are such unpleasant moments that it is impossible to close your eyes. For example, the scarcity of wagering. The game will not allow you to make a tyrant Inquisitor, cruel to both enemies and friends, or an ambitious Inquisitor who does not care about the opinions of others. I don't care that the game is linear, but depriving players of room to play is unforgivable for a studio of this stature.

      In addition, the passivity of the main villain. Throughout the game, he fails after failure and only hits first once. And he appears unforgivably rarely, given who he is and what knowledge he holds. But no, over and over again he suffers humiliation from the Inquisitor and his party members.

      And now, let's talk a little about the party members. Here for the first time since the first part, and I'm talking about every game released by Canadians now, all the companions are wonderful. Each of them is interesting to talk to and listen to stories that complete the picture of all of Thedas. The romantic lines are well written and also free of banality.

      It's safe to say that Dragon Age: Inquisition was a success. Yes, the project is not perfect. But the emotions caused by a large-scale adventure, genuine joy when party members gather in a tavern, the importance of my decisions for the world and constant meetings with the past fully compensate for the shortcomings of the game.

      If you find an error, please highlight a piece of text and click Ctrl+Enter.

      Walkthrough Dragon Age: Inquisition. Skyhold and Western Reach

      After the events of the first part of the world Thedas plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts open up in different parts of the world, allowing demons to enter Thedas. The protagonist receives a mark and after closing several faults in Temple of Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

      Fortress Skyhold becomes a new base for Inquisition, The Herald gains the status of Inquisitor for his merit. At this stage, a certain number of locations on the map will become available for the player to explore, however, there are several tasks in the fortress that require the attention of the main character.

      Welcome to Skyhold

      It is necessary to examine the fortress, the Herald must visit forge and talk with the blacksmith (you can customize the appearance of some elements of the fortress in the cave). Next, the main character should call military council.

      While the main character was solving problems, Cole disappeared and is hiding in Skyhold territory. Near the target mark of the protagonist, a conversation with other members of the order awaits, Vivien again offers to get rid of the unusual companion (the player needs to make a decision). Solas speculates about Cole's nature, suggesting that the Inquisition is dealing with a spirit.


      In Skyhold, the Inquisition has established a new headquarters and is now ready to make itself known around the world. On the fortress wall, the Herald will meet with hawk, Defender of Kirkwall (the protagonist of the second part of the game). The protagonist can get some information about his opponent by finding a member of the Gray Wardens (Quest There lies the abyss).



      After talking with Varric, the Inquisitor should talk to Josephine(You can find the NPC in the lobby, next to the command headquarters). The Ambassador asks to prevent a possible attack on the Empress Selina, the Herald will receive an invitation to the ball in order to personally meet with a possible victim and warn of the danger (Task Evil Eyes and Evil Hearts).


      Skyhold Prison has prisoners who are waiting for the verdict. We are located in the hall on the throne of the Inquisitor and begin to consider the proposed cases.

      For example, the first thing will be the crime of the leader of the Avvars Movran the Hungry who sprinkled the building of the Inquisition with goat's blood. However, the leader makes it clear about his arrogant attitude towards his son, who was killed by the Inquisitor. The decision to arm the Avvars and send them to Tevinter will allow obtaining the approval of several associates of the protagonist, and there will also be one more recruited agent in the Inquisition.



      Next, the Herald will have to pass judgment on the Knight Templar Denamu. In this case, it would be more appropriate to send the captain to trial in the order that he betrayed.

      Cassandra got carried away Varric's books"Swords and Shields", but the dwarf did not finish the last book. It is necessary to convince your colleague to complete the work for the sake of Cassandra. Varric will agree to finish the book, only on the condition that he personally hand it over as a token of reconciliation (the dwarf, in his time, hid Hawk's whereabouts when Cassandra was looking for him).

      Commander Kalen, being a Templar, like other representatives of this order, took lyrium. After Kalen joined the Inquisition, he stopped taking lyrium, which in turn led to "breaking". The main character will have to decide whether Kalen will continue to take lyrium.

      After the death of the false Lord Seeker, the Templars were left without a commander. Barris very successfully carried out several operations, exercising leadership, the results allow us to conclude that a new leader has been found for the Order of the Templars. In the throne room, the Inquisitor can announce his decision (the task can be completed when the throne becomes active, for example, when the condemned appear).

      Sera gives the protagonist another additional task, it is necessary for the forces of the Inquisition to make a forced march in the Versil area in order to intimidate the local nobility. After completing the corresponding task at the headquarters of the command, we talk with Serah and go to Crestwood. After a small fight, the task will be completed.


      Cassandra asks to find the real Lord Seeker, we perform the corresponding task at the command headquarters. After receiving the report, we go to the new location "Caer Oswin Castle".

      In the dungeon of the castle, we enter into battle with the Promisers (a sect that tries to oppose the Seekers) and get the key. We pass into the courtyard and find a letter, from the content of which it follows that the Seekers were transferred to the Promisers by Corypheus.



      Further, the protagonists discover a member of the Seekers named Daniel, who reports that Lucius betrayed the order before the appearance of the demon Envy.



      Finally, the Inquisitor meets the Lord Seeker, who has gone completely mad and made no secret of his crimes. We clean the area and return to Skyhold. We talk with Cassandra, who managed to study the secret book of Seekers.


      Do not submit to his will

      Cole, after the events in Adamant Fortress, is concerned about the possibility of binding spirits against their will (Cole is known to be the spirit of a young man tortured to death). At first, your comrade-in-arms asked Solas to tie him to himself, but the elf refused to do this and offered an alternative - to get an amulet for Cole that would protect the spirit from external influences. At the command headquarters, we carry out the corresponding task and hand over the amulet to Cole.

      The amulet will not help, since Cole has become too "humanized" (according to Varrick). The main characters go to Redcliffe, it is here that the person who is involved in the death of Cole lives. The player must decide whether Cole will be a human or remain a spirit.


      Specializations for the Inquisitor

      The main character needs to master new combat skills, at the headquarters of the command we perform the corresponding task. Next, we talk with mentors in the courtyard of Skyhold, after which three more tasks will appear on the Inquisitor branch.

      The quest appears after a conversation with a mentor named three-eyed, a description of the corresponding techniques was found in Val Royeaux from a bookseller (or in Varric's things in the throne room). First you need to get the indicated components (obsidian can be found in the Hinterlands, needleback should be looked for in the Western Limit in the area of ​​\u200b\u200bthe passage of Nazaire and the canyon).



      To complete the task, you must complete the corresponding order on the request table and talk with the mentor (other tasks in specializations will not be able to be completed).

      Left Hand of the High Priestess

      Leliana received a suicide letter from Justinia, the main characters need to visit the Temple in Valence. The high priestess left something there for Leliana to see. During the inspection of the church, the main character will have to solve a small riddle by finding three hidden mechanisms (after the cut-scene, the task will be completed).


      Scouts report a large influx of people in Western limit, it is necessary to accumulate influence and investigate the situation in the region. In the camp area on the Stony Ridge, you can find a large poisonous cloud, at this stage your squad will not be able to overcome the obstacle (you need to visit Skyhold).

      Breaks in the canyons

      After the establishment of the camp in Western limit, Vestnik has to close several gaps in the area. Do not forget about the possibility of influencing the portal, after which all the demons are in the "camp" for several seconds.


      Breaks in the dust and in the sand

      After the camp was founded rocky ridge, the main character needs to eliminate several gaps in various areas (Dusty Plain and Giant Stairs).


      Fortress Griffin Wings

      When exploring the location in the camp area on the Stony Ridge, you should pay attention not fortress, which is captured by the Venatori (in addition to the foot soldiers and archers, on top of the siege tower, the Herald will have to destroy the Venatori caster Macrinius). Having cleared the fortifications, the Inquisition gets a new transshipment base and outpost in the Western Reach (the player will also receive additional tasks from the captain of the outpost).


      Breaks near the aisle

      Around the camp in the passage of Nazaire active gaps were noticed, the Inquisitor and his squad need to suppress the resistance of the demons and close the shadow portals.


      On the trail of the church

      In the desert, the Herald finds a small stone monument, church symbol indicates a cache that the main characters need to find. To complete the task, you need to visit the cave in the camp area in the passage of Nazer. Blueprints and rare items can be found inside the cave.


      Shards in the Western Reach

      The herald continues to search for fragments of the artifact, there are also several Ocularum, which will indicate the location of the component parts.


      In red colors

      At the location of the Western Reach there are several deposits of red lyrium (Sands and Forgotten Mine), which Varrik asked to destroy. The squad will be able to get into the Forgotten Cave using Solas' shadow skills. Also, deposits of red lyrium can be found in the shimmering stone mine (the area is Nazer Pass).


      Robbers intercepted and destroyed caravan, which was supposed to deliver material for scientists from the University of Orlais. Judging by the records found, Frederick's camp (it was for him that the cargo was intended) is located nearby.

      In the area of ​​​​the camp (Nazer Pass) we explore the area and find a camp with a red tent. We talk with Frederick and transfer the supplies found to the scientist (we receive the task of Frederic's life and the Specification of the Inquisition +1).


      The main character must examine the designated areas for the presence Frederick's tools. At this stage, the player needs to look for the camps of the bandits of the White Claw group, from the bodies of the dead, you can pick up the necessary supplies.


      How to lure a dragon

      Frederick almost finished bait and now it lacks very specific ingredients (phoenix feather and needleback entrails, animals can often be found in the wastelands, finding the ingredients will not be difficult).


      The hunting habits of dragons are almost not studied, Frederic asks to find the victims of the attack in the desert and deliver them to him for research (it is necessary to look for the remains of needlebacks in the indicated areas).


      Break the "White Claws"

      Frederic gives another additional task, you need to deal with the gang "White Claws" to eliminate problems with the further stay of scientists in the desert.

      Your task is to eliminate in the designated area the bandits installed traps. Further, the main characters are attacked by the leader of the gang, eliminating him, the player will calm the gang for a while.


      Funny taste of this water

      The well in Griffinwing Keep is in a state of disrepair, as the Venatori dumped dead bodies into it. It is necessary to find a new source of water, there is an oasis nearby lonely key, but the area is infested with varghests. After the destruction of the animals, the task will be completed.


      Lustrin: Western Limit

      The Quartermaster asks to get samples of ores from the Western Limit (the protagonist will be able to find lustrin and lapis lazuli on large stone boulders).


      Application for fauna

      The messenger will have to collect tissue samples from various representatives of the local fauna (hyena skins, phoenix feathers, etc., the material can be found on the bodies of dead animals).

      Frederick discovered manuscripts, the content of which is dedicated to dragons. You need to find a Tevinter scientific work on alluring dragons. After completing the task Relic Hunt in one of the rooms in the Viridis path area (inner courtyard Of the windless ruins, located behind the Hall of Silence) we find a large volume that should be taken to Frederick.



      To complete the task, the ancient manuscript must be translated, you can order this work on the table at the command headquarters.


      Relic Hunt

      The Venatori are searching the Windless Ruins in the Western Reach, it is necessary to investigate the location for valuable items. The task will be completed when the leader of Venatori - the caster Lucanus (Viridis trail area) is eliminated.


      Heart of the Windless Ruins

      After the elimination of the caster Lucanus, we raise the key-stone from the body of Venatori. The main characters need to find other components of the key in order to get into the laboratory (the parts are scattered in different parts of the Viridis path).


      In the Windless Ruins, the protagonists will find a large number of fighting demons and Venatori, who are frozen in time. It is necessary to remove the mysterious spell and close the gap.

      After completing the task Heart of the Windless Ruins we remove the staff and return to the main hall, suppress the resistance of the demons and close the gap.


      Abyssal High Dragon

      Having laid out the bait, the main characters will attract the dragon, after which they will have to defeat it in battle (the dragon is level 15, has a vulnerability to cold and is well protected from fire). After the victory, the scientist joins the Inquisition as an agent.


      Dark Spawn Trouble

      Venatori led by Serbis stumbled upon a tunnel with a creature of darkness, the main character must examine the designated area for traces. At this stage, it will not be possible to complete the task, since the passage is closed by a poisonous cloud, through which the player will not be able to pass. It is necessary to visit the Skyhold fortress and find a way to overcome the obstacle (requires influence).



      It is worth noting that until the Herald returns to the command headquarters, he will not be able to pass through Gates of Andorhal(they can only be opened from the inside). One of the captains of the Inquisition proposes to build bridge, which will allow you to get into the old ruins (according to intelligence reports, this is where the creatures of darkness come from).

      Having crossed the bridge, the main characters find themselves on the old prison road, which will lead the detachment to the ancient ruins.



      Further, the Herald enters Korakavus (an old prison that was captured by darkness). It is worth paying attention to the cameras on the lower level, in this room there are several boxes and a rune. We move through the hall of guards and close tunnel using the skills of Solas.



      We continue to explore the ancient ruins, in the front corridor we find the corpse of Venatori, on the body of which is key and note. The message contains information that the Venatori were excavating under the direction of Sarbis, but after the discovery of the tunnel, the caster fled. The protagonist must track down Sarbis in the Western Reach.



      In the South Passage, we engage in battle with Giant, after the victory we leave the ruins of the prison and create a camp in the Echo Canyon. Outside the camp, the player will have to face another giant.



      Moving in Fort Echo and we clean the Venatori camp, after the victory, the Herald can send Serbis for trial in Skyhold, or leave him to die in the desert. In case of court (Task Judgment Is Coming), Sarbis can be used as an agent of the Inquisition.


      In memory of the guards

      Blackwall is interested in the artifacts of the Gray Wardens that may have been left behind in the old camps. In the western limit are two destroyed camps of the order, the first artifact is located on a tower in the area of ​​\u200b\u200bthe gap in the old fort. The second artifact (the blood of the archdemon) is located in Fort Echo (Serbis' lair).


      Inquisition scouts have discovered active ruptures in Echo Canyon that need to be repaired.


      Cassandra asks the Inquisitor to deal with the criminals whose crimes the Seekers left unheeded. One of the wanted Leo of Lucien Bay located in the Western Reach (camp in the Gates of Thoth).


      Service for the first sorceress

      Vivien asks the Inquisitor to help the circle of mages and find the looted books at the location of the Western Limit. The documents are located in the area of ​​the shimmering stone mine in the north of the location.


      Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, skyhold, welcome to skyhold, forgotten boy, from the ashes, judgment is coming, secret infatuation, western limit, canyon ruptures, gaps in the dust and on the sand, the fortress of griffin wings, gaps near the passage, along the trace of the church, fragments in the western limit, in red tones, dragonology, Frederick's life, how to lure a dragon, hunting habits, break off white claws, a funny taste of this water, lustrin: Western Reach, Fauna Claim, Authoritative Source, Relic Hunt, Heart of the Windless Ruins, Mysterious Rift, Abyssal High Dragonling, Darkspawn Trouble, In Memory of Guardians, Echo Rifts, Unfinished Business