Dragon age inquisition walkthrough for the magician. Dragon Age: Inquisition - Walkthrough: Storyline - Seductive Whisper (Path of the Mages)

Perks in dragon age: Inquisition appear as the Inquisition develops and its influence increases. You can get this influence at the so-called "Table of War", completing various tasks, defeating enemies, completing missions, etc. Each time the influence level is filled to the limit, you can increase your level and, accordingly, receive new perks.

Inquisition perks are divided into four types. Three of them are bestowed by three advisors, and the fourth by the Inquisition itself. The powers bestowed by Cullen allow you to develop strength and endurance. Liliana's Secrets work on the secretive traits and skills of the characters. Josephine's communication perks will help with diplomacy and persuasion. And finally, the perks of the Inquisition itself develop general abilities.

Note!

Getting perks in Dragon Age: Inquisition- the process is not so fast as to mindlessly invest in those perks that you will not need. Some perks are available from the very beginning of the game and require experience points to be invested in them.

Some advanced perks become available only after unlocking lower level perks. Perks that are recommended in the first place are in bold.

Strength Perks

NameEffects and Comments
criminal knowledge Unlocks new dialogue options related to criminal activities and grants a +50% experience bonus for each new codex unlocked. A very useful perk that opens up the possibility of alternative passage of some tasks.
"Massage" method Grants a 5% experience bonus for killing monsters. To get the most out of this perk, try to pick it up early in the game.
Rider postureReduces the risk of falling off the saddle. Not the most useful perk, since you will spend most of your battles while not in the saddle.
poured into the saddleFurther reduces the risk of falling out of the saddle. The comment is the same as for the perk above.
Improved concentrationImproves concentration from 100 to 200 points. Might come in handy in combat.
Advanced Concentration Improves concentration from 200 to 300 points. Might come in handy in combat.
true giftIncreases the defense of all party members by 10%. A very useful perk for weakly protected characters (such as mages or thieves), especially on a high difficulty level.
More healing potionsAllows you to carry four more healing potions. The perk can be useful on a high difficulty level, since in such a situation the probability of spending all the healing potions during one quest is much higher than on the normal difficulty level.
Drawings of magiciansYou get new blueprints to create items for mages. It's better to get it towards the end of the game, and even then only if you care about outfitting your mages.
Blueprints of thievesYou get new blueprints for crafting items for thieves. It's best to pick it up towards the end of the game, and even then only if you care about outfitting your thieves.
Drawings of warriorsYou get new blueprints to create items for warriors. It is better to take it towards the end of the game, and even then only if you care about equipping your warriors.

Secret Perks

NameEffects and Comments
Secret knowledge Unlocks new dialogue options related to Shadow and arcane lore. Also gives a bonus when researching new manuscripts. This is a very useful perk, as it allows you to complete many quests with alternative methods.
Expert HerbalismIncreases the chance to gather an ingredient by 10%.
Eagle Eye Expands the field of view after pressing the corresponding key. A very useful perk, which, after the final improvement, will simplify the exploration of the area.
advanced researchGrants a 50% bonus to experience for exploring discovered monsters. A useful perk if you enjoy returning to the Inquisition HQ to investigate monsters.
Golden hands, good tools Allows all thieves in the party to open Master level locks. A useful perk for a thorough exploration of the world around you and access to chests with a high level of protection.
preliminary reconnaissanceShows additional points of interest and important locations on the area map. Useless perk, as it is better to explore the area on your own.
Rookie Herbalist
Experienced HerbalistOpens general information for all herbs. You can pick up this perk if you're going into alchemy and don't want to waste time looking for it yourself.
Master HerbalistOpens general information on all herbs. You can pick up this perk if you're going into alchemy and don't want to waste time looking for it yourself. A very useful perk, as many herbs of this tier tend to be very hard to find.

Communication Perks

NameEffects and Comments
noble knowledge Unlocks new dialogue options related to diplomacy and politics. Also gives a bonus when researching manuscripts. This is a very useful perk, as it allows you to complete many quests with alternative methods.
Seller reputationYou get 10% more gold from sold goods. This perk is best unlocked early in the game when the need for gold is very high.
One good turn deserves anotherYou buy goods 10% cheaper. A very useful perk, especially towards the end of the game, when you will need expensive and high-quality items.
Honorary Client Purchase / sale transactions become 15% more profitable for you. The perk combines the two previous perks.
rare stocksAllows you to buy rare materials for "crafting". You can choose this perk if you want to dabble in item crafting and don't want to waste time looking for it yourself.
Demanding buyer
Only betterAllows you to buy materials High Quality for crafting. You can choose this perk if you want to dabble in item crafting and don't want to waste time looking for it yourself.
important listYou get the opportunity to buy rare materials from merchants. The perk comes in handy late in the game when you have a dire need for good items and you have enough money.
Friends from aboveAs soon as you take this perk, merchants will send messengers with news of discounts. This, of course, is not a perk of primary importance.

Inquisition Perks

NameEffects and Comments
Knowledge of history Unlocks new dialogue options related to the history of Thedas. Also grants a bonus to manuscript research. This is a very useful perk, as it allows you to complete many quests with alternative methods.
Inventory Increases inventory capacity by 15 slots. A very useful perk, since you will not get your "legitimate" 60 slots right away.
Imperial inventory Increases inventory by another 15 slots.
Tempered glass flasksAdds one additional potion slot. You can take this perk if you want different characters in your party to have potions in the quick select menu.
Extra educationYour character gains one additional ability point.

- very big game. Only the passage of the main quest can take from 40 to 60 hours, and if you take into account the secondary tasks, it becomes completely scary. On the way to the final goal, difficulties may arise, which our passage will help to resolve. Just to start, let's clarify something.

. Dragon Age: Inquisition is a non-linear game. This means that depending on your decisions, as well as on the gender and race of the Inquisitor, a lot depends. BioWare's new project has enough forks in it that will make your story different from ours.

. We only talk about the main quest. Yes, there are a lot of interesting tasks in Inquisition, but the description of each of them would take an obscene amount of time. Therefore, only missions from the Path of the Inquisitor group.

. Dragon Age: Inquisition is not a "quick run". In order to progress through the story, you need to earn Power points. Most fast way do it - do a few secondary tasks. So even if you are not interested in the personal affairs of your party members and quests to collect herbs and metals, sometimes you still have to do this.

. The text below contains spoilers. We will try to do without unnecessary plot details, but ... THE KILLER IS THE BUTLER!

Heavenly Wrath / The Wrath of Heaven

The prologue of Dragon Age: Inquisition is completely linear - even if you want to, you still can't get lost. Follow Cassandra, carefully read the hints and fight weak opponents. There shouldn't be any problems with this. Soon the path will lead to the elf Solas and the dwarf Varrik, your new companions.

After that, you will be taught how to use the tactical pause. In the future, this mode will come in handy more than once, especially at a high level of difficulty, so try to master it as early as possible.

Soon you will come to a gap - a place from where demons from the Shadow penetrate into the real world. To close the gap between the dimensions, you must first destroy all the enemies around. After defeating the demons, you need to touch the gap and wait a few seconds, after which it will close. During the passage of the game, you will have to close such portals quite often.

After returning to the fortress, you will be presented with a choice: go straight to the biggest gap or take a detour. In the first case, you will get to the next location faster, in the second case, you will be able to save the missing soldiers.

Regardless of the chosen path, you will soon find yourself at the ruins of a huge castle. After going down to the gap, you will start the battle with the first boss - Demon of Pride.

There should not be any particular difficulties: not only party members, but also the soldiers of the Inquisition will help you. In the first phase, the boss is invulnerable - note that his health bar looks different than previously encountered monsters. To make the demon vulnerable, you need to use a gap. Let the boss be distracted by the allies, and you press the action button next to the portal. After a couple of seconds, an explosion will thunder and the demon will fall to its knees - that's when you hit. After some time, it will become impenetrable again - you already know how to fix it. When lesser demons start to appear on the battlefield, deal with them first, and then interact with the gap.

The danger is not over / The Threat Remains

After resting after the battle, go outside. Head towards the church following the sign. Enter the command headquarters and complete the prologue of the game.

After that, you will have time to get used to the headquarters. Use it to learn blacksmithing, talk to companions, remember the location of key NPCs. When finished, return to the church. From here you will be able to travel to the next location − Hinterlands(Hinterlands) in the kingdom of Ferelden. To do this, you can use the headquarters of the command or the world map.

There are a huge number of quests waiting in the Hinterlands - you can spend up to 12 hours here! Therefore, if you do not want to get confused, mark the priority quests for you in the journal - then a special beacon will tell you where to go. If you plan to advance on the main quest ("The Path of the Inquisitor") as soon as possible, then mark it in the list of quests.

Follow the sign. Soon you will stumble upon a detachment of the Inquisition, which is fighting off rebellious magicians and templars. They will need your help. After that, you will be invited to a large camp - the main stronghold of the Inquisition in the Hinterlands. Here you need to talk with Giselle's mother, who will direct the heroes to a new location.

You can stay in the Hinterlands and do the quests, enough to earn a few levels. Otherwise, return to the command headquarters and go to Val Royeaux.

Here the pointer will help you again - follow the beacon. There is very little to do in this location: having reached the indicated place, watch the video, meet the templars and then head towards the exit. Before leaving for the headquarters, the spellcaster, the head of the magicians, will speak to you.

Very soon you will have to choose between templars and mages. Two quests will be available at the command headquarters: In Hushed Whispers (“In Secret”) and Champions of The Just (“Defenders of Justice”). Selecting one of them disables the execution of the second. To convince the templars to join the Inquisition, complete Champions of The Just, or if you value the help of mages more, In Hushed Whispers. In our walkthrough, we chose to support wizards, but you are free to do otherwise.

In secret / In Hushed Whispers

Travel to the Hinterlands. Here you need to get to the city of Redcliff, located in the north of the location. There will be another gap in front of the city gates - deal with it and you will be allowed outside the walls. In Radcliffe, find a tavern, talk to the sorceress and proceed to a new meeting point - it's not far away.

Here you will meet Dorian, one of potential satellites. Close the gap, listen to the magician and go to the command headquarters. Here you have to talk with the advisers and finally decide who will be more useful allies - mages or templars. This is your last chance to change your mind.

If you still plan to be friends with wizards, then return to Radcliffe using the command table. Dorian will definitely be in the party, and you can allocate the remaining two slots to other heroes.

What happens next, we will not tell - this is a spoiler. Let's just say that after the cutscenes, you and Dorian will find yourself in a dungeon. As soon as control is returned to you, upgrade the abilities of the magician so that he will help you with spells in battle.

Since you are alone, move through the dungeon with caution. There are few enemies here, but they deal decent damage. It will be easiest if you play as a "tank" warrior. More difficult - if for a melee rogue. Be especially careful if you play as an archer or mage.

Following the markers, you will soon reach a fork. Three points will be marked on the map: two of them indicate the party members who need to be released from imprisonment, and the third will lead you to the sorceress Fiona. First of all, get to the lost allies - the four of you will be much easier. After talking with Fiona, the next part of the task will open - follow the new marker.

To replenish your health potions, look for special vaults (they look like boxes with different bottles). New markers will appear on the map that need to be examined. You can move freely within the location and visit targets in random order. Please note that this zone has several levels, so some places can only be reached using stairs.

Soon you will come across a locked door. To open it, you need to collect five pieces of red lyrium. Their location is marked on the map. Once you've collected all five, replenish your potions and get ready for the boss fight, Alexius.

Alexius uses offensive spells, casts a shield on himself and teleports around the room. In general, the fight with him is simple: let the warrior divert the attention of the boss to himself while the rest of the party deals maximum damage. When he has half his health left, Alexius will disappear, but a gap will appear in the room - you already know what to do with him. As soon as you close the gap, the boss will return to the battlefield. He will repeat the disappearing trick at a quarter of his health.

Will burn in our hearts ... / In Your Heart Shall Burn

After returning to the base, you will be able to chat with allies, get or even complete a few tasks and so on - use this time to complete things in the Vault (Heaven). Please note that you will not be returning here.

After activating the next story mission, you will see several cutscenes. Shortly after you regain control of the character, you will meet Cole, another potential party member. It will appear only if you have chosen the help of magicians. Otherwise, Dorian will replace him, and you will meet Cole during the mission for the templars. Depending on the choice of the side, the opponents also change: either magicians or templars will attack you.

In this case, the tasks will be the same. Follow the markers, destroying opponents. You will need to protect one trebuchet and capture the other. After that, you will be asked to return to the Vault. Along the way, you can save a few characters, which will bring additional experience. When you get to the church, watch the cutscene and return to the battlefield.

Now you need to aim the trebuchet. At the same time, opponents will interfere with the heroes - we advise you to first kill them all and only then take up guidance. At some point, the boss will appear - a knight Danam.

First, deal with his retinue - a gang of demons. After that, order your “tank” to distract the boss towards you: the monster has quite powerful attacks that leave no chance for the mages of the squad. Keep vulnerable allies behind the boss to minimize damage to them. At 75, 50, and 25 percent health, Danam will remove all negative effects from himself and set up a powerful barrier. The battle can be long, but as long as the "tank" holds the line, distracts the enemy and drinks potions, there is nothing to worry about.

After defeating Danam, a long cut-scene will be shown. When you can control your hero again, follow the signs - the path is absolutely linear. Soon you will be taught how to use new ability, and then the hero will find himself in a snowy desert during a storm. Just go forward and slightly to the right.

From the Ashes

This part of the main quest is quite short. You will be offered to walk around the new fortress, explore its main premises and chat with allies. Some sections of Skyhold will be locked down and you can visit them the next time you visit the castle.

After talking with Josephine and Varrick, two main quests will open: Wicked Eyes and Wicked Hearts (" Evil eyes and evil hearts") and Here Lies the Abyss ("There lies the Abyss"). They can be done in any order. Before going to one of them, we strongly recommend talking with all party members - you will see and learn a lot of interesting things.

There Lies the Abyss / Here Lies the Abyss

After talking with Varrick's friend, you will gain access to a new location - Crestwood. Go to a meeting with an informant. Go along the coast until you come across a cave - go there.

After the conversation, your path lies to another location, Western limit(Western Approach). Follow the marker directions. On the spot, you will be shown a cut-scene, followed by a battle with a horde of demons. Due to the relatively small size of the battle arena, it will be useful to use the Mark of the Rift spell here. After finishing the fight, return to Skyhold.

From the command headquarters, go to Orlais to continue the mission. Before that, we strongly recommend that you sort out the equipment of the party and free up space in your inventory, since you will not be returning to Skyhold anytime soon.

The marker will guide you through the battlefield. Soon you will receive an optional task - to help the troops of the Inquisition in the battle. It is necessary to destroy three groups of Gray guards, who are assisted by demons. For completing this objective, you will gain access to a chest with valuable loot.

Soon you will face a large concentration of enemies led by the Demon of Pride. First deal with small opponents, and then take on the mini-boss. Keep vulnerable heroes away from his electric whips. The fight is made more difficult by a huge dragon that periodically unleashes spells on your party. Try to disperse allies around the arena to minimize damage.

The marker will not let you get lost here. We advise you to carefully monitor the radar: its glow means that somewhere nearby there is an item needed to complete the Fears of the Dreamers quest. In the northern part of the first zone, try to find a human skeleton and go into search mode - this is how you initiate additional task. The remaining four items are located in other areas of the location. It can only be completed until the end of this section of the game.

To restore your memories, kill the demons and press the action button next to their bodies. To advance in this location, you have to repeat this trick several times. The episode as a whole is linear - move forward until you encounter a boss, Nightmare.

Get ready for an intense fight. Nightmare has a lot of health and powerful attacks. From time to time, he will call on spiders, which must be quickly destroyed - otherwise they will be crushed by numbers. Let the "tank" keep the attention of the boss while the rest of them deal with his minions. As soon as there is a breather from small enemies, use the most powerful abilities on Nightmare. At 25% health, the boss will call for strong demons to help - this is the best time to use the Mark of the Rift ability. After the victory, return to Skyhold.

Wicked Eyes and Wicked Hearts

In this mission, two things are more important than ever before: the composition of the party and the choice of the right lines in the dialogues. We advise you to take at least one mage with the ability "Barrier" (Barrier) in the group, as health potions will be in short supply. When communicating with the nobility, try not to say anything harsh or rude - flatter and agree. And, yes: before starting the mission, save the game in a separate slot.

The specifics of this task is that you will need to turn into a secular lion for a while. Good behavior, courtesy, and small favors for guests increase the rating of the Inquisitor. A long absence or dubious statements lower him. When it drops to zero, you will be kicked out of the ball and the mission will fail. So do not miss the opportunity to increase the rating.

The location has something to do, except for the main mission. You can collect figurines that open access to loot chests, look for compromising information on the nobility, and much more. At the very beginning of the location, you can help the lady at the gate, who has lost something. Lost is located at the fountain - use the search mode. By returning it, you will increase your rating - for a start, this will be enough.

The marker will indicate the path and the characters to talk to. After the official presentation, there will be an opportunity to communicate with allies and study the situation. When finished, head to the lobby and proceed to the guest rooms. Find the Hall of Heroes, go through it and exit on the west side. Walk down the corridor until you reach the fountain. Here you need to climb to the second floor using the grid on the wall.

Once you're out of the public eye, your rating will slowly decrease, so act quickly. The marker will mark the area to be searched. When finished, go down the stairs to the library and go into search mode. After finding the evidence, return to the ball. Don't miss the opportunity to boost your rankings a bit: only go to the ballroom after the second bell has rung - it's always a little late to know, right?

You will receive the servant's wing key. You can get there through the lower floor of the Hall of Heroes. Companions will join you at the entrance - don't forget to change their dress clothes for battle gear. You must have at least 10 rating points: every minute you will be deducted one point, so do not hesitate and deal with opponents quickly. Follow the trail of blood and corpses, and soon you will encounter a killer. After the battle and the cut-scene, return to the ball.

The Duchess will invite you to dance. Be as polite as possible - we advise you to always choose the rightmost answer option. After talking with the duchess, you will have the last opportunity to hand over the dirt to Leliana.

Soon you will come to another rift, open in the courtyard of the castle. Destroy the human enemies first, then deal with the demons. The second wave of opponents will be much stronger than the first, so get ready. After that, you will be shown several cut-scenes, will be allowed to make one important decision, and then sent to battle with the final boss of the location, the same duchess.

First, get rid of her minions. Let the magicians at the first opportunity impose a shield on the party members. The boss will teleport around the arena - try not to lose sight of her. When the Duchess's health drops to 50%, she will call for assistants - deal with them as quickly as possible. Other than that, this is a fight without surprises.

What Pride Had Wrought

As always, go on a mission through the headquarters of the command. In the first part of the task, you only need to follow the markers and fight off enemy units. Soon you will reach an ancient temple.

When you reach a large locked door, you will receive a task to conduct a ritual. This can be done at the statue on the lower level of the hall. You need to walk on special stoves in such a way as to light them all. Already activated tiles cannot be stepped on again. There shouldn't be any problems with the first puzzle - it's quite simple. After opening the door, proceed deep into the temple.

After the cutscene, you will have a choice: go straight after the enemies or follow the traditions of the elves and perform four rituals. In the first case, you will have to fight not only with the villain's minions, but also with the guards of the temple. In the second case, four puzzles with plates will be offered: by solving them, you will receive the support of the elves and fight with an alternative location boss.

Having made your choice, follow the marks on the mini-map. If you have completed the rituals, you will be able to team up with the guards against the invaders. In this case, you will be allocated a guide who will show you the way through the location to the boss. If you decide to ignore the traditions, then get ready to fight with the elves and the templars. The path through the labyrinth will need to be laid on your own - follow the radar and use the search mode.

Soon you will meet with the boss. Depending on the past choice, this will be either Samson(if you chose mages as allies), or Calperia(if you preferred templars).

Samson attacks only in melee. He is helped by minions, which should be disposed of immediately. When the boss starts spinning, take the fighters away. Spread your allies across the battlefield to prevent Samson's attacks from hitting multiple heroes at once. Take advantage of tactical pause - party members do not always choose targets well, especially at the beginning of the battle.

Calperia often places fire runes on the floor - you need to run away from them and take allies away from there. She likes to teleport, is immune to stun, paralysis, and fear, and has high resistance to fire. Lightning and cold are your best friends in this fight.

The Last Act / The Final Piece

Very short mission. Go to the altar through the headquarters of the command. If in the last task you allowed your companion to drink from the Well of Sorrows, then you just have to talk to someone. Otherwise, you will face a dragon boss fight.

If the "tank" distracts the monster's attention to itself, and the ranged fighters do not climb under the monster's paws and tail, the battle will pass without any problems. It is recommended to refuse fire attacks, because they cause very little damage to the creature. Cold, on the other hand, is very effective. You need to reduce the dragon's health to half, after which a cut-scene will begin.

Marvel at Perfection / Doom Upon All the World

It's time for the final battle. We recommend making a separate save before starting the final mission. You will be able to complete some of the remaining quests after it, but some of the content will not be available. So if you are planning to explore Inquisition inside and out, this is your last chance.

Take at least one mage with Barrier to the battle with Corypheus, and preferably two at once. The boss deals a lot of damage, is immune to status effects and has a huge amount of health, so get ready for a long fight. In the first phase, the villain will summon demons, move around the arena and attack with powerful spells. "Barrier" and health potions will help keep the party on its feet.

After some time, Corypheus will move to a new arena - follow him. Don't forget to replenish your potions along the way. The second phase is almost the same as the first. Except the situation is different.

When the boss has half health left, he will be replaced by a huge lyrium dragon. As always, let the shield warrior distract the boss while the ranged heroes deal damage to him. Focus the fire on the monster's paws - this will slow it down. Focus on healing and protecting heroes with melee weapons: do not spare potions and apply Barrier on them. Have the party spread out around the arena so that the dragon's fiery breath isn't as dangerous. Don't forget the tactical pause.

After finishing with the dragon, switch back to Corypheus. In the final stage of the battle, he will teleport much more often. Spells will appear in his arsenal that cause damage to the entire squad. "Barrier" and healing potions to help you.

Actually, this is where the main campaign of Dragon Age: Inquisition ends, congratulations! Final tip: Don't miss the post-credits scene!

Leveling a character in Dragon Age: Inquisition is a classic RPG process of gaining experience and then investing points in the right skills and abilities. Experience in the game can be obtained by completing quests, destroying enemies, and closing rifts.

As you level up, your character's base attributes increase. In addition, you get skill points (perks) that are needed to acquire new skills.

Leveling up also opens up the way to previously inaccessible missions and new and more dangerous opponents. It is important to understand that character development in Dragon Age: Inquisition is not a fast process, so don't mindlessly invest in new skill points.

close the rifts

You are the Inquisitor, the only hero capable of closing the shadow rifts scattered throughout the game world. Closing the next rift, you get valuable experience points, different depending on the region in which the rift is located.

Destroy high-level opponents

Old as the world for all RPG advice: look for high-level enemies in "difficult" zones and get a lot of experience for killing them. Of course, you need to have the appropriate equipment and be ready for difficult battles.

Destroy dragons

Total in Dragon Age: Inquisition has ten dragons and, as you can imagine, these are the most difficult opponents in the game. Killing these monsters promises you a huge amount of experience and useful things.

Capture fortresses

Fortresses are usually guarded by high-level opponents. Choose your goals according to your abilities and get additional experience.

Explore the world

Many uncomplicated activities in Dragon Age: Inquisition, such as gathering herbs or hunting animals, bring additional experience. Studying secrets and documents hidden in the game world and searching for treasures will allow you to increase a high level very quickly.

Josephine perk

Quests

By completing various tasks, you gain experience and new levels. Therefore, if it seems to you that your level is not high enough for further passage, you should pay attention to side (secondary) tasks.


Party Leveling (by Darth Swordman)

Actually, a lot has already been written about pumping one or another specialization in the game; but I have not yet found a mention of the technical approach to the entire game in the game, and therefore I decided to state my view on this matter in a small article - it is quite possible that it will come in handy for someone. I’ll note right away that I won’t get attached to specific characters, because some prefer Zevran as a robber, others prefer Leliana (and personally I don’t take robbers with me at all); of the warriors, some more often carry Alistair with them, and some - Stan ... sometimes you can get by with your own magician. Therefore, I’ll just try to summarize my thoughts on the optimal selection of specializations for passing in the game in the form of a short, so to speak, guide. Of course, this only reflects the idea of ​​its author about the passage of the game and does not claim to be a 100% guarantee of optimal balance; although any comments are welcome. :)
The guide implies at least basic knowledge of the game mechanics and the ability to work with mods.

So, we will need:
Mosk - 1 piece. No comment.
DaO Modmanager - 1 piece. As they say, a game without mods is money down the drain.
Extra Dog Slot mod - 1 piece. At a difficulty level above the third, it is difficult to call it cheating, and the dog as a full-fledged character seems, to be honest, even from the point of view of RPG canons.
Mod Character Respec Addon - 1 piece. An extremely useful thing for upgrading the stock specializations of party members, it allows you to redistribute their skills at your discretion.
Mod Lock Bash - brings us back to the good old NWN, where all true - role players opened chests with fireballs. ^^ At the same time, it allows you to do without robbers in the party, if somewhere you need more striking power in the close. Warning of possible comments about cheating, I will immediately explain that when opening chests by force, there is a fairly large chance to split some of the contents (or even all of them).
The rest of the mods, including those of a cosmetic nature, are up to your taste.

Actually, about the composition. In my case, after several not the most successful, let's say, starts of the game, I still chose the most successful, in my opinion, composition of the party.

First of all, the tank clearly proved its usefulness (I have this main character, but you can easily pump another character to this case). The basic specialization, of course, is military.
Since its main task is to keep the maximum possible number of mobs on itself and not lie down, first of all we pump the weapon branch with a shield to the maximum. From military skills, power is mandatory to reduce endurance in heavy armor and provocation - to aggro mobs. We always dress in the most armored sets, it is more expedient to insert runes for magic resistance into weapons, we hang accessories from the same series. The main thing is to remember that the purpose of the tank is not damage, but receiving it. Against mages and dragons, after passing through Brecilian, a juggernaut set with a bunch of resists to all elements is perfect.
The battle tactics are quite simple - periodically cast a provocation, stand on the defensive (the shield defense skill is practically useless, since the tank's emphasis is still on strength, not dexterity; so they will constantly hit, but the damage will be less) and actively consume all sorts of tinctures to prevent yourself from being killed and at the same time to allow the party members to defeat the adversaries.
When getting an additional specialization, it is a good idea to take a templar if there is no other in the party. Firstly, it will give, as you take the appropriate skills, a little mental stability, and secondly, the ability to beat magicians and dispel spells, which can sometimes be great not only for the character himself, but for the whole party.
A tank's best friend at all times is the healer, aka the spiritual healer. Well, here everything is also quite simple - without fail we download the entire branch of the healer itself, and then, at our discretion, something no less useful. I recommend entropy, since many spells of this school allow you to weaken, paralyze and put to sleep crowds of enemies at once without harming party members who have fallen into the spell zone. Is it necessary to remind that a real gamer does not even consider an easy level of difficulty? =)
Direct control of the healer with well-constructed tactics can hardly be dealt with; it is enough to indicate that it is mandatory to heal the tank and throw a “cleanse” for the rest so that they can constantly use skills and spells. As an option, you can take a branch of the spirit, in which there is a force field; the rest of the spells in the branch are also good, but you can cover the tank with a field when a crowd of adversaries hangs on it, and the treatment is still on the rollback .. Well, it won’t hurt when attacking the healer himself (which is rare, but it happens) to throw something like sleep or horror on the villain, and in the same case, the tank should throw a provocation once again.

We fill the remaining free slots directly with DD, aka damage dealers, for those who are not particularly advanced - with a striking force, which is designed to easily and naturally demolish enemy HP, like shopaholics - showcases with goods that are 90% off.

The primary damage dealer in any RPG is, of course, the mage, whose leveling option we will now consider. With the first branch, I definitely recommend taking the ice one, and downloading the first three spells. Why ice and only the first three? Because even creatures with resistance to cold still get frozen (believe me, the cone of cold will save you a bunch of HP more than once, nerve cells and impressions of the game), this time. Two - the last spell in the branch, Ice Storm, despite seemingly decent parameters, often turned out to be useless. If you throw it at a distant crowd (not counting the crowd of archers who are not moving from their place - and there are just nothing like that in the game), then those whom the spell did not take or quickly let go will happily come running with the whole crowd to bring down the magician who offended them, and even the tank sometimes it is difficult to aggro the whole crowd on yourself before the mage lies down; if you cast a spell on the area next to your fighters, then according to Murphy's law, they will more often fall into freezing. Since we will use the cone of cold almost constantly, and we also don’t forget about the ice blow, at the first opportunity I advise you to buy Zimodykh in the Curiosities of Thedas in Denerim - a staff perfectly sharpened under an ice branch. But for the undead, it's always better to have a spare, because they have a noticeable resistance to direct damage from the staff. Tested by several killed batches...
The second branch I recommend taking the land, as well as the first three skills. The stone fist is great for breaking frozen adversaries, and turning to stone, although it essentially duplicates the ice strike, is often useful as an alternative spell if there is still a rollback on the ice one; and his level is higher, which allows you to immobilize even higher-level opponents.
The third branch is good entropy, and a branch different from the healer. The most useful with the active use of elemental magic are all kinds of damage; well, mass paralysis is simply irreplaceable with a large concentration of enemies on the battlefield.
In general, given the mage's not the strongest health, in my opinion, mass debuffs are optimal for him, and not single shock spells. Five, for example, frozen opponents with a lot of health, the warriors will take out much more efficiently than three active villains who survived after the fireball and aggroed on the magician.

The remaining slots remain for two melee warriors directly, one of them is a mabari, in the buildup of which everything is basically linear, and the second is the warrior itself at your discretion.
An excellent DD is a warrior with buildup on Two-handed weapon. First of all, we download it, then I recommend taking the basic military branch for the “out of battle” skill, because often the enemies break off the tank on the one who causes the most damage. Weapons at the first opportunity we score with runes to increase damage. I always advise you to carry both a sword and a hammer with you in order to react in time to heavily armored enemies. It is better to choose an armor set from those that give a bonus to endurance, skills will have to be used often. We select jewelry for bonuses to willpower (all the same skills) and resistances according to the situation. The tactics are simple - we bring down all the nearest ones, finish them off with minimal health and beat off the magicians from the attackers.

This is approximately the layout I got, which is on this moment very successfully proves itself as it progresses. Suggestions, comments and additions - in comments. Good luck to everyone... ;)

The editors of Gmbox have prepared a collection of basic tips for the game. Although BioWare quite intelligibly reveals the main subtleties of the gameplay of their new project, sometimes the developers do it out of time. We decided in advance to arm you with important information so that there are no problems with the conquest of Dragon Age: Inquisition.

Visit Dragon Age Keep first

Unfortunately, you will not be able to transfer saves from past games in the series to Inquisition. However, this does not mean that all merits have sunk into oblivion - no one is forgotten, nothing is forgotten. The results of decisions made in and can be restored using the Dragon Age Keep service. Did you survive Gray Guardian from the original DA, how the conflict between elves and werewolves was resolved, which side Hawk took in DA2, and much more - all these parameters can be recreated in Dragon Age Keep. All important decisions will affect the game world in Dragon Age: Inquisition in one way or another. In addition, you have a great opportunity to brush up on the main events of the past parts.

Choose your line-up carefully

The staffing issue is of great importance in Dragon Age: Inquisition. Most of the time you will be traveling around the world of the game in the company of three companions. It is important to ensure that the party is balanced. It must have a warrior with a shield - he must divert the attention of enemies to himself. It is highly desirable to have at least one mage and a rogue each: the former can support allies or disable enemies for a while, while the latter deals a lot of damage. The last place can be given to the one you like best. In the very early Inquisition you will be given a balanced squad: it will include the “tank” warrior Kassandra, the magician Solas and the robber Varrik. Later the composition of the party can be changed.

Try to develop your characters so that their abilities complement the skills of allies

In the game, you can accept up to three mage allies into the Inquisition: Solas, Vivien and Dorian. You should not develop them according to one pattern - say, investing all skill points in pyromancy. Let each wizard be the master of his own school - spirit, lightning, cold, and so on. The same is true for warriors with robbers. Choose party members and their abilities so as not to repeat. There is power in variability.

Keep three different staffs for mages

While exploring the world of Inquisition, you will encounter magical barriers - they usually block the path to something interesting. To destroy them, the wizard must attack the barriers with staff shots. The difficulty is that there are three types of magical barriers: fiery (red), ice (blue) and spiritual (purple). They only take damage from attacks of the opposite element: fire deactivates ice and vice versa, and electric attacks will help against the spirit barrier. If you don't want to miss anything, then keep three staffs with different elements in your inventory.

Upgrade the skillful hands perk as soon as possible

In Inquisition, you develop not only characters, but also an entire organization - the Inquisition. By completing quests, you increase her level and gain access to special perks. We strongly recommend that you be among the first to pump Deft Hands (Fine Tools) in the Secrets category. This ability allows all rogues to pick complex locks that usually hide valuable loot.

Take advantage of tactical pause in difficult battles

With the right game and level, most of the fights in Dragon Age: Inquisition can be completed without using tactical pause. But sometimes there are battles in which one second can turn the course of the whole battle. In them, the pause mode is critical. When it's hard, switch to a tactical view, think, plan, give instructions to subordinates - and so on to the bitter end. It will take longer, but the chances of success are much higher.

Camp while traveling

We advise you to start exploring a new location with one important thing - visit places where you can set up a camp. You will not regret the time spent. Firstly, you can quickly move between them - this will come in handy during side quests. Secondly, in the camps you can relax and replenish your health potions. You will remember this when, in the midst of your travels, you suddenly find yourself in a difficult battle and without healing bubbles.

Talk to everyone that can talk

Veterans of BioWare games already know this, but everyone else should also adopt this rule. Inquisition has a huge variety of creatures that can carry on a conversation. Communicating with them will help you better understand the world of Dragon Age, learn about the relationship between the characters, and also get a lot of quests. This is especially true of your allies - they can tell a lot of interesting things. We recommend that after each big task, communicate with all party members: this way you will not miss the chance to increase (or lower) the reputation of an ally, receive a task from him or see curious situations - for example, how Cassandra is furiously hitting Varric.

Gather useful resources

You will constantly stumble upon mines with valuable metals and all kinds of plants. Don't be lazy to take the time to collect them: in Inquisition, this happens quite quickly, and the benefits are huge. Firstly, with their help you can create new or improve existing equipment. Secondly, resource sets are needed for leveling the Inquisition. Thirdly, with their help, you can complete some tasks. Fourth... it's just addictive.

While you are slaying dragons and saving the world by the sweat of your brow, your advisors are lounging around in the fortress. To make the most of your time in Dragon Age: Inquisition, you need to regularly load them with work. Return to base often and issue instructions in the meeting room. Your agents can raise money to support the Inquisition, settle political differences, make useful contacts, procure equipment for the party, and more. Each Expert Advisor takes a certain time to complete the task - from a couple of minutes to several hours. The counter is in real time, so we recommend that you give the most difficult and lengthy tasks before leaving Inquisition. When you return, the adviser will be ready to report back.

Dragon Age: Inquisition was released on November 18 for PC, PS3, PS4, Xbox 360 and Xbox One. In the Gmbox review, the game received .