Passage. Passage of the game return to the mysterious island Mysterious island walkthrough


The game is non-linear, many items are interchangeable.

Interface

Inventory and menu are called by the right mouse button.

In the inventory, below the slots for collected items, there is a build area where you can combine a new item, as well as disassemble an item into its components. On the right - an encyclopedia (available after the battery of the mobile phone is charged).

The last item slot is for "junk" - items that will no longer be used.


The game has an intelligence meter. For each action you are awarded a certain number of points (ingenuity is especially appreciated). As bonuses for collected points, new comics appear in the gallery.

1. Feed Mina

After the shipwreck, the heroine, whose name is Mina, will want to eat. The first task is to find food on the island and feed Mina so that the health indicator in the lower left corner of the inventory rises to 40 (now it is at 10).

Turn around and approach the rock. Automatically you will see a man in a black suit who will immediately disappear. Look under your feet and pick up a rusty nail. Nearby on the rock - a bird's nest from which you need to take an egg, above - another nest that you can't reach.

Go to the path in the rocks. After a small earthquake, step forward and look at your feet. Pick up the iron plate. To the left is a cave where there is a place for a fire. Go there and take flint and stone.

In the game, you will need to build a fire three times. A fire is "matches" and two types of fuel (coal, logs and dry palm branches are fuel; chaga, lichen and a burnt rag are tinder).


Making a knife: combine an iron plate and a stone.

(Optional: return to the coast, where a wooden skeleton of a boat sticks out of the sand near the stone arch. Hit the bulging piece of wood with a piece of iron with a stone and pick up a piece of iron and a piece of wood. Combine the piece of iron and stone - you get a second knife.)


Turn around and take wet seaweed from the sand. Go to the stone arch and collect four oysters from the stones. Please note that fish are splashing in the puddle. Go under the arch and turn right, pick up a lichen (fuel for a fire) from a stone. Turn around and find an active point on the sand. Dig a hole and take two eggs. There is also a chest in the sand. Open it with a nail and take out the broken spyglass and silver coins.


We make "matches": combine flint and knife to get flint. This design is collapsible, and it can be divided into components.

(Optional: disassemble the pipe with a nail or knife and remove the lens.)


Walk along the beach. Pay attention to the turtle, dig up the sand and get two more eggs. In the clearing, pick up a palm branch (fuel for a fire or a base for an onion), a green coconut and a ripe coconut (you need to turn around).

Catch two crabs that eat a porcupine carcass. Wait for both crabs to turn towards the porcupine and grab the green one. Likewise, grab the orange crab. Take the porcupine as well (you will need it to make a bow and bait).

It remains to make a fishing rod.


We make a hook for a fishing rod: with a knife, cut the thorns from a wild acacia that grows opposite the cave. When you build a fire, they need to be thrown into the fire - you will get crooked spikes.

(Optional: if you stand facing the wild acacia and raise your head, you will see a growing tree on the left cliff. Combine the piece of wood and the knife - you get a spear. Use the spear on the tree and take the crooked spikes.)


Follow the path into the rocks. The way up is blocked by a log. Turn left and remove the chaga from the tree (this is a tree fungus - fuel for a fire). Nearby is a horn that needs to be picked up for a fishing rod.


We make a fishing line for a fishing rod: standing at the top of the path, turn right and cut the vine with a knife.

(Optional: combine brown coconut and knife. Mina will make rope from coconut fiber).


Pick up worms near the cave and make a fishing rod. Combine spear, hook (any), rope (any) and worms. Catch a fish.

Make a fire - a lens or an armchair and two types of fuel (chaga, lichen, palm branch; a piece of wood is also suitable).

Combine egg and nail (extra point). If you throw an egg into a fire, the health bar will increase, but additional points will not be counted. You need to eat 4 eggs in one way or another.

Fry two crabs and a fish. Eat two coconuts (if the coconut is green, first peel it with a knife, then combine the knife and brown coconut).

Combine knife and oyster (extra point). It is enough to eat one oyster. If you throw an oyster into the fire, no points will be scored.

When Mina said she was full, I was left with two oysters, an egg, and a green coconut.

2. Get rid of the monkeys and treat Jupe

Climb up the path, move the log and climb onto the plateau. Step forward. In front of you is a crossroads of four roads.

To the left, smoke is pouring from behind the trees, go there and inquire - there is a sulfur source here. From here there are two paths (if you stand with your back to the source): the right one - to the stairs to the beach, the left one - to the abyss with a broken bridge.

If you stand with your back to the bridge, the left path leads to the crossroads, the right path leads to the sulfur spring.

Return to the crossroads. The third path leads to the ruins. Ahead is a courtyard overgrown with dry grass, on the right is a gray wall, on the left is an exit to the lake (landmark is a red maple). Try to enter the yard. Mina will automatically be scared of the scarecrow (you need to take rags from the scarecrow). Look at the ruins in which the monkeys settled.


To get into the ruins, you need to make a slingshot and shoot at the monkeys (they will give 10 extra points). To do this, you need to return to the sulfur source (turn around and go 3 steps forward) and press the snake that sits under the tree with a horn. Then you need to run a knife along the cut in the tree. Having received the rubber, take the horn and combine it with rubber - the slingshot is ready. Return to the yard, take out the slingshot and, slowly, shoot at the monkeys in the order in which they appear. You need to shoot so that the green bar at the top of the screen is empty.


(Optional: you can bypass the monkeys on the other side by repairing the ladder in the wall near the mill. Without entering the courtyard, turn right. Go to the wall and pick up a brick mold. Go to the courtyard and near the tree with a scarecrow, turn left. Go down the path to lake to the clay quarry and pick up the brown clay Combine the brick mold and the clay to make unfired bricks Go back to the beach (from the quarry step forward, turn right, two steps forward, turn left and go forward to the stairs) Put the bricks on the fire, go back to the wall and repair the stairs.When you go up to the windmill, the monkeys should be gone.)


Once in the ruins, go to the sounds. Beneath one of the buildings, you should see an injured monkey that Mina will name Yup.

The monkey needs to be healed (now its health bar is at 2 out of 40).

Pay attention to the potter's wheel on the table and take away the form for bricks (the second form lies against the wall under the stairs). Go outside and inspect the oven - there are not enough bricks. Touch the furs - full of holes.

If you haven't been to the clay quarry yet, it's time to go there (in a straight line past the scarecrow tree). Take clay and make unfired dishes on the potter's wheel. Once again go to the quarry and pick up clay for bricks. Go to the beach.

Mina will automatically draw attention to the carcass of a dugong that washed ashore. Take the carcass and cut it with a knife - you get a skin, two portions of fat and tendons (can be used as ropes). Combine a brick mold and clay to make two measures of bricks.

(Optional: burn one of the rags in the fire - this is one type of fuel.)

Return to the ruins, repair the stove with bricks and the dugong skins. Build a fire (for example, an armchair, a rag and a piece of wood). Fan the fire with furs and burn the pots. Now you can start treating the monkey.

(Optional: to make it easier to walk, you can fix the stairs in the gray wall near the mill - lay it with bricks).

Exit the courtyard and turn right towards the red maple. The path leads to the lake. Fill a bowl with water and wash the rag (you can wash it in the lake). Fill a bowl with water and give Jupe a drink. Wrap his head with a clean rag.

Now we need to make a cure.

In the quarry, next to the clay, a willow grows (a stump with broken branches). Cut off the bark from it, and two armfuls of rods will automatically fall into the inventory. Go to the lake for water. Immediately combine willow bark and bowl of water to pour water into the second bowl.

Return to the ruins, heat the bowl of broth and give it to Jupe. His health bar will rise to 20, Mina will state that he is hungry.

(Optional: instead of food, you can give a second decoction - gives more health points. Go to the sulfur spring. Dismantle the slingshot, pin the snake and cut the plant to its right. Combine the bowl and the plant.)

There are two oranges under the tree with a scarecrow, grapes grow on the wall near the mill, three cones under the stairs in the mill. Yupa can be fed like this: a cone, an orange, a coconut cut into slices, a grape, another cone (or three cones and a grape - each fruit gives 4 health units).

(Optional: You can make a mattress for Jupe.

In the yard you need to cut wheat - spikelets and straw will appear in your inventory. Combine straw and any rope - you get a mattress.)

(Optional: if you run out of coconuts, and you want to feed Jupe with coconuts, there is another green coconut lying on the beach, and the last coconut is hanging on a palm tree (you need to go to the clearing where the crabs ate the porcupine and raise your head: this coconut can be knocked down only from the bow)).


We make a bow (the task is optional, but the bow can be used as a weapon).

For the base of the bow, a palm branch is suitable, which must be cut with a knife (it lies at the top near the stairs to the beach). As a bowstring, either dugong tendons or hibiscus flowers (white flowers at the crossroads) are suitable.



For arrows, you will need feathers, willow twigs (or twigs of young bamboo in a quarry near the willow) and porcupine quills (the porcupine must be cut with a knife). Feathers can be obtained on the beach by throwing a piece of wood or a horn into a nest that you can't reach. If you catch a feather mid-flight, you will earn an extra 10 points.

Combine a palm branch and a bowstring (the base of the bow), then willow twigs (or twigs of young bamboo), feathers and needles (arrows). Combine the base and arrows - the bow is ready.


After Jupe has eaten, night will automatically fall.

3. Explore the Granite Palace

Mina will put Jupe on her shoulder, and his portrait will appear in the inventory. Now the monkey can be used where you can't reach. Go to the stairs at the mill, go down under the trees and pay attention to the long liana. Combine Yupa and the knife and use it on the vine - Mina will make two rope ladders.

Go to the beach. Combine Jupe and Rope Ladder and use it on the rock. Climb into the Granite Palace.

Immediately you will see the skeleton of Captain Nemo, near which are a diving suit, notes and a key. Go right into the first room (where there is a cannon near the window) and look at the table. The diary is crushed by a stone slab. Read it - there are a lot of tips here: how to make a battery and various explosives. To the right of the instructions is Captain Nemo's will, which has little to make out except for his last will: Bury the corpse on the beach and repair the suit.

Take a hammer and nails in the rack, take the boards on the left and make a coffin. Use the coffin on the corpse and tie it with a rope. Automatically you will find yourself on the beach, where the ghost of Captain Nemo will appear. Go to the stone arch and click where the camera will turn you. You must take a huge oyster (on the stump on the left you need to find the active point). Open an oyster with a knife or throw it into a fire - you will get a large pearl.


Making a Candle: Return to the Granite Palace and open the chest in the cannon room. Take away the wicks (there are three of them) and two shirts (may be useful for making gunpowder, as fuel or for a kite). Combine the wick and dugong fat - the candle is ready.

(Optional: go back to the lake and get water. Go to any fire and throw in the dried seaweed that you picked up on the beach the day before. You will get soda. Combine soda and dugong fat - you get glycerin and soap. Heat water on the fire and combine with glycerin - you will make candle wax. Combine wax and wick - the second candle is ready. You can wash Jupe with soap.)


Place the candle on the rock ledge in the central room of the palace and you will see a tunnel. Go through the tunnel and pick up a gun (a more effective weapon than a bow) and a carbon lantern (you need to turn around and look at your feet). On the other side, the tunnel is lined with bricks.

Examine the flashlight in inventory - you need a battery.

It's easier to make a Volta battery (copper, silver, cotton, baffle and lemon juice).

Go to the ruins to collect the necessary items. Near the mill are the second pitchfork (duplicate of the spear), and next to it is a piece of canvas. Pull it - a chest with copper coins will fall to the ground. You can read the engraving on its lid - this is an additional clue for those who did not find the second chest on the beach.

There are oranges under the tree with a scarecrow, and if you turn around and look at your feet, there are lemons. Take one lemon and go to the quarry. If you stand with your back to the willow, then on the left is a bush of grown bamboo.



Combine grown bamboo, lemon, copper and silver coins and a rag (or a shirt cut with a knife). After that, you will have access to a mobile encyclopedia, and you can also charge a carbon lantern.

Return to the central room of the Granite Palace and note that the dark left corner has lit up. There is sulfuric acid in the rack, a broken projector, sulfur and another carbon lantern (you don’t need to take it if you already found a lantern in the tunnel). Near the source of water, and below - a well. Go down there and pick up a balloon and a helmet for a space suit. Under the stairs you need to take saltpeter from the wall. If you click on the water, you will see a shark that you need to find a way to get rid of.

Combine the helmet, tank, diving suit and lamp and you're all set.

In principle, you can scare away the shark and go down under the water, but the game has many additional tasks for which points are awarded.

4. Optional tasks


You will need flour, water, an egg, sugar (or maple syrup) and some fruit (grapes, lemon, cone, orange).

If you run out of eggs, two more are hidden in the game: one under the roof of the building where you found Jupe (press Jupe on the nest while standing inside the building), the second - in the central room of the Granite Palace (if you are facing the light, to the left of the rope ladder ).

Maple syrup can be drained from a red maple tree on the way to the lake (press the cut with a knife and pour into a bowl). Sugar is made from maple syrup if the bowl is placed on a fire (sugar is useful for making pyroxylin).

If you cut wheat, you have ears. The mill is not working, but after you found the chest with copper coins, you still have a canvas to repair the blades. Unfortunately, a monkey sitting on a tree interferes with the use of canvas on the blades. Combine Jupe and some fruit and use on the monkey. Hang a canvas on the blades and go to the mill. Lift your head - the pillar is rusted. Combine Jupa and dugong fat and apply on the pole. Put the spikelets in the box near the post and take the flour.

Combine all the ingredients and bake a pie. When you leave the mill, Mina will step on a pick (she can break the bricks in the tunnel).


2) Exploring the island behind the bridge


You need Jupe and a second rope ladder. Use Jupe on the pillar and go to the other side. A monkey with a club is sitting in the ruins, which needs to be distracted (give a pie, scare, give alcohol).

There are two ways to scare a monkey.

When you were in the clay quarry, you saw a huge bamboo trunk. If you throw it into the sulfur spring to the left of the monkey, he will run away.

The second way is a broken cage in front of the monkey. You need to return to the first sulfur source, repair the cage with willow twigs and catch the snake. If you show a cage to a monkey, he will get scared.

Alcohol is made by distilling any fruit (or maple syrup) in the Granite Palace.

As a result, here you can take one more coal, the second sulfur near the source. Further to the right is ferrous sulfate, to the left is potash.



3) Chemical experiments


In the Granite Palace, assemble an alembic from the cauldron, tank and serpentine (everything is in the farthest room next to the furnace). Light the fire (chaga is lying near the stove, there is a box of coal next to it).

Nitric acid can be made by combining saltpeter (under the stairs in the well) and sulfuric acid (in the shelving near the well).

Sulfuric acid can be made from ferrous sulfate by putting it in an alembic.

Becquerel battery: potash, nitric acid, zinc rods (they are in the room with a gun) and some kind of porous material (clay will do) are needed.

Nitroglycerin - glycerin and nitric acid.

Dynamite - nitroglycerin, sugar and wick.

The remaining fruits can be put in a distillation cube - you get alcohol.


4) Watching a movie


Combine the second carbon flashlight and any battery. Go to the cannon room and take the slides on the bottom shelf of the table. Combine projector, lens, flashlight and slides. Place the projector on a stool in front of the screen and watch a film about the history of the island.

journal-world.ucoz.ru

Chapter 1. HOUSE

Click on the sparkling area on the left and start searching for hidden items from the list. Pliers in inventory.

Click on the blue rag near the barrel and take the firewood. Take the gear on the fence. Let's take a closer look at the mailbox. Use the pliers to repair the mailbox and open it. Let's take a diary. A ghost appeared. Click on the ghost and make an entry in the diary.

Let's go to the left of the house. Click on the sparkling area and start searching for hidden items from the list. Lantern in inventory.


Examine the trough on the left and take the handle (A). Take the brush near the house (B). Click on the flower bed. Sweep the leaves with a brush. Puzzle.
By rotating the circles, we will restore a picture similar to the screenshot. Let's take a horseshoe.

Place the firewood in the stove (D) and the horseshoe in the holder. Click on the furnace control device (blue in the screenshot); lower the levers, from left to right: 3, 4, 2, 1 . Let's take the made magnet (horseshoe) from the holder and return to the house. Throw the magnet into the broken window on the left and grab the key into inventory (B). Use the key to open the door (C). Click on the switch near the door to turn on the light (A).

Zoom into the shelf drawer and screw the handle onto it (A). Take the knife (E). Take the gear next to the bear rug and the sweater from the stairs. Use the KNIFE to cut the picture from the wall (D) and then take the plan piece. Let's go to the back room through the door with the target.

Click on the sparkling area on the chest of drawers and start searching for hidden items from the list. Oil can in inventory.

Take the GEAR from under the cabinet (A) and the BRICK (B) from under the couch. Brick slam on the mirror. Puzzle. Look at the screenshot for the correct solution. Receive a scroll of cold (E). To melt the sealing wax, put a scroll of cold into the fireplace.
On the scroll of cold, repeat the image from the sample on the right, take the mount (D). Use the Crowbar to lift the hatch on the floor (F).
Click on the bottom of the screen to return to the main room.

Lubricate the gas valve on the tube with an oil can to clean it of rust.
Bring the lamp to the valve to fill the lamp with gas. Inventory lamp. We return through the door with the target and then we go down to the basement through the hatch.

We use the lamp in the dark. Click on the ghost that appears to make an entry in the diary. Pick up the SCREWDRIVER (A) on the ladder.
Click on the picture of the candle on the wall, take the hands of the clock and pay attention to the time indicated in the picture: 6.45.

Click on the sparkling area and start searching for hidden items from the list. In inventory is a silver key. We get out of the basement.

Click on the sparkling area on the chest of drawers and start searching for hidden items from the list. Scroll of fire in inventory.

Leave the room and examine the panel on the stairs. Place all three gears in the mechanism. Look in the diary (A) for the code ( 413562 ). If the code is entered correctly, press the button (D).

The hatch to the attic opened. We go up there. Throw a sweater over the bee hive to neutralize the bees. Click on the sparkling area and start searching for hidden items from the list. Glue in inventory.

Click on the soccer ball and then pick up the scissors (A). From the chest with the help of a silver key we take an empty gas bottle. Put the glue and pieces of the plan on the nightstand. From the pieces we will make a plan of the house and glue it. We look at the screenshot.

Click on the sparkling area and start searching for hidden items from the list. In inventory mallet.

We go down below. Let's bring an empty gas cylinder to the gas valve. It will fill with gas. We go to the basement. We knock on the wall with a mallet. We punch a hole in the secret room. We go inside.

Take the LADDER (A) by the wall. Use a screwdriver to unscrew the screws on the panel (B). We take an eye. Let's examine the nightstand and pick up the salt. Click on the chest and solve the puzzle. Arrange the numbers to form a clock face. Insert arrows and set the time you saw earlier: 6.45 . (D) The chest has opened. Let's take the dome hot air balloon.

We leave the house. Attach the ladder to the tree on the left (A) and use the scissors to cut the branch (B). We return to the house and go down to the basement. There is a flask with a frog on the shelf. We put the branch into the flask and pull the frog out of the jar.

Let's go to the house. Click on the wagon and start searching for items from the list. In inventory gas-burner.

Click on the balloon basket. We put a burner, a cylinder and a dome in it.

Chapter 2. THE ISLAND Crash site

Click on Albert's ghost to make an entry in the Diary. Click on the sparkling area and start searching for items from the list. Bottle in inventory.

We go to the right to the place where the camp is set up. Click on the Totem and take the TV button (A) from its mouth. Place the Bottle in the area indicated by the beam of light (C). Let's examine the hole and then try to take the eye (Bummer, the snake almost bit off his hand). Return to the crash site and insert the button into the TV (B). Set the diagram on the screen as shown in the figure in the diary. Let's turn the TV buttons from left to right: left, right, left, left and press the Test Button (C). See screenshot for solution. Take the water amulet in the dolphin's mouth.

We go to the right to the place where the camp is set up and click on the sparkling area to search for objects from the list. Machete in inventory.

Cut down the bush with the machete (A) to the right of the tent. Let's go ahead and then click on Sophie's ghost to make a diary entry. Take the PIPE (B) from the firewood. Click on the stone altar.

We go to the waterfall and click on the sparkling area to search for objects from the list. An empty pot is in your inventory.

We go to the cave and click on the sparkling area to search for items from the list. Red eye in your inventory.

Let's enter the cave and click on the ghost of Orhen to make an entry in the diary.
Click on the sparkling area to search for items from the list. Stone heart in inventory.

Insert the tube from inventory into the damaged area (A) of the furnace. Place the scroll of fire on the lava (B).
Copy the symbol onto the scroll. Click on the stone marker to the right of the furnace. We leave the cave and see the amulet of fire. It is very hot and you need to cool it down.

Let's go back to the camp and click on the sparkling area to search for objects from the list. Gear in inventory.

Go to the waterfall and click on the pump (A). Let's arrange the gears in such a way that everything works. Fill the empty pot with water from the waterfall (B).
Let's go back to the cave and pour the collected water on the amulet.

Move to the waterfall again and click on the sparkling area to search for items from the list. The bowl is in inventory.

We go to the stone altar and place a stone heart and a red eye on it.
We go to the cave and click on the sparkling area to search for objects from the list. Egg in inventory.

Enter the cave and click on the sparkling area to search for items from the list. Rusty key in inventory.

Let's go to the camp. Open the chest with the rusty key and take the AMULET OF AIR (A). We give the egg to the snake in the hole indicated by the beam of light. Take the GREEN EYE from the hole (B).

We go to the right, into the jungle and click on the stone altar. Put the GREEN EYE on the green face.
Use the clue from page 8 of the Diary to solve the puzzle.
Click on the heart in the center (A) to rotate the faces. Change the facial expression (by clicking on the eyes and mouth) while the face is at the top (B). For the correct solution of the puzzle, look at the screenshot.
The EARTH AMULET will be added to your inventory.

We go to the cave. Place all the amulets in their respective places (A) on the stone slab. See screenshot for solution.
Go to the opened portal (B).

Part 3. Portal.

We enter the house and then go down to the basement.
Click on the sparkling area to search for items from the list.

Scroll of WIND in your inventory. Let's hit the shelf. Pour the milk from the can into the bowl (A). Give milk to the hedgehog under the stairs (B) and take the fear potion (C).

Let's go back through the portal to the island. We go to the waterfall and click on it with the scroll of WIND. Copy the symbol located on the right side of the scroll. See screenshot for solution (A).

Let's go back to the shore and click on the sparkling area for a Hidden Object Scene from the list. Pickaxe in your inventory.

Hit the frozen waterfall with a pickaxe. Click on Albert's ghost to make an entry in the diary. Click on the sparkling area to search for items from the list. The sprig of mint is in your inventory.

Let's go to the pier. Take the Scary Mask (A) by the pillar on the left. Click on the fishing line on the pier and unravel it. We look at the solution in the screenshot (B). Click on the broken diving equipment, then on the water and the stone urn.
Click on the float in the water and catch a goldfish.

Now we go to the cave. Click on the stove to zoom in on the image. throw a sprig of mint on a hot surface to dry it. Let's go through the frozen waterfall and click on the sparkling area to search for items from the inventory. Sapphire KEY in your inventory.


Use the sapphire key to open the locked chest (A) and get the Catalyst. Click on the stone slab on the left. Let's click on the carpet and kill the potion. Place the catalyst in the burner (B). Dried mint in a mortar (C). goldfish cut on the cutting board (D). Throw the salt into the container with the catalyst (E).
Click on the mortar to grind the mint. Add this porridge to the catalyst (E).
Click on the cutting board to take the chopped FISH. Add it to the catalyst as well (E). Take the matches (F) and light the burner (B). Take the flask (G) and pour the prepared mixture into it.

We go to the pier and throw the BREATHING POTION into the water. Let's go into the water and then click on Anna's ghost to add a diary entry.

Part 4. Underwater world.

We click on the sparkling area on the left and find the items from the list. STONE HAND in your inventory.

Exit the water and return to the carpet. STONE HAND click on the stone slab on the left. Take the MIRROR. Let's go back to the water and click on the sparkling area on the left to search for items from the list. The crescent in your inventory.

We climb out of the water to the pier and click on the stone urn (A). Place the MIRROR in the square (B). Crescent in hole (C). Take the SCROLL OF ANTI-MAGIC SPELL (D) from the vessel in the center.

Let's go back to the water and apply the FEAR potion on the shark. Enter the tunnel and pick up the FLY SWATTER (A) from the stone. Let's put a scary mask on the crab. SYMBOL (B) in your inventory. Throw the ANTI-MAGIC SPELL SCROLL into the glowing magical symbol on the right (C). Copy the symbol located on the right side of the scrollcoil. See screenshot for solution (C). Click on the skeleton and scales.

The solution to the weights puzzle is to balance the four bowls using the weights provided. Not all weights will be needed. Look at the screenshot (A) for the solution.

We go into the cave, which was blocked by a magic symbol. Click on the ghost of Orhen to add a diary entry. Click on the sparkling area to search for items. RUBY KEY in your inventory.

We go through the tunnel to the magic wolf, click on the sparkling area and start searching for items from the list. The blue flower is in your inventory.

Return to Orhen and use the key to open the drawer (A). Take the skull in the crate (B). Step back and put the SKULL on the skeleton (C). Take a piece of meat (D).

We go to the wolf and give him meat. Click on the well, flowers and cobwebs.

Return to Orhen and click on the sparkling area for a Hidden Object Scene from the list. The tongs are in your inventory.

Swim out of the cave and take the red coral with the tongs (A).
We leave the water and go to the cave. dive into the portal.
Go to the secret room in the basement and use the FLY SWATTER on the rotten meat (B). There is a dead fly in inventory.

Let's go back through the portal to the underwater cave. Give the ghost Orhen the red coral, SULFUR, and the BLUE FLOWER. SPELL SCROLL in your inventory.
We go to the wolf and click on the sparkling area to search for items from the list. LEFT EYE in your inventory.

Give the fly to the spider to take the RIGHT SYMBOL HALF (A).
Go back to the house through the portal in the cave and put both eyes on the metal sculpture on the right side of front door. Take the EMERALD (B) from the mouth of the sculpture. Return to the wolf and insert both halves of the symbol and the EMERALD into the well lid (C).

Part 5: Mystical Diary.

Use the scroll to click on the well (A). Copy the symbol on the right side of the scroll. See screenshot for solution (B).

We click on the ghost in the well to make an entry in the diary.
Move away from the well and click on the sparkling area to search for items from the list. The MAGIC SEAL is in your inventory.

Let's go back a step and click on the sparkling area for a Hidden Object Scene. SHEARS in your inventory.

We go to the well and cut the roses with secateurs. Click on the sparkling area for a Hidden Object Scene. The MAGIC SEAL is in your inventory.

Let's get out of the water and go to the carpet. Click on the sparkling area. The MAGIC SEAL is in your inventory.

We leave the waterfall and click on the sparkling area for a hidden object scene. The MAGIC SEAL is in your inventory.

We go to the right and call on the sparkling area for a hidden object scene. The MAGIC SEAL is in your inventory.

We go into the cave and click on the sparkling area to search for objects. The MAGIC SEAL is in your inventory.

Now we go to the place where the camp is set up and click on the sparkling area for a hidden object scene. The MAGIC SEAL is in your inventory.

We turn the haystack with a pitchfork and take the MAGIC SEAL. We enter the house and then through the door with the target. Click on the sparkling area to search for items. The MAGIC SEAL is in your inventory.

We go down to the basement and click on the sparkling area for a hidden object scene. The MAGIC SEAL is in your inventory.

Let's do the same procedure in the attic. A ball of thread in your inventory.

We go down to the second room. Give the ball of thread to the cat and take the MAGIC SEAL. Let's go through the portal and go to the well under water. Cut the flowers to the right of the well with a pruner and take the MAGIC SEAL. We go down into the well and place the MAGIC SEALS on the wall.

Correctly repeat the sequence shown five times. The solution to this puzzle may be different. Press and remember the sequence.
See the screenshot for a possible solution:

First sequence solution: 5, 13, 1.
Second sequence solution: 14, 9, 12, 1.
Solution of the third sequence: 7, 5, 13, 4, 10.
Fourth sequence solution: 8, 1, 6, 7, 5, 11.
Fifth sequence solution: 9, 13, 2, 12, 10, 1, 7.

Hooray!!! Game over!!!

Copying and distribution of this article in part or in whole is allowed, only with an active direct link to the site journal-world.ucoz.ru

Some Tips:

1) this game is built on finding and correctly using the items in your inventory; there are practically no puzzles, as such;

2) many results in the game can be obtained in several ways, for example, you can light a fire in 3 ways. Points are awarded for each correct action (points are not given for repetitions);

3) for each item taken, they give 1 point (point), such things as clay, water, saltpeter can be taken many times and points will be added each time;

4) for composing one new item out of several items, 1 point is given only once. Collected items can be disassembled;

5) because this is not a completely linear quest, the plot may not develop quite as described in the walkthrough (some events will occur sooner or later);

6) DON'T BE AFRAID TO EXPERIMENT!!!

In general, go for it, and you will succeed!!!

Walkthrough

Walkthrough

You are a Mina girl, stranded on an uninhabited (or inhabited?) island. First of all, read the current task in the inventory (right mouse button) and then during the game do not forget to look at the task, sometimes it helps to solve some problems. On uninhabited islands, you really want to eat (ask " last heroes"..). Come to the rock, take a rusty key below, for this you will get 1 point (1 b), take an egg from the bird's nest (1 b), inspect the top of the rock. The egg can be eaten raw or boiled (but for this you need to dilute fire), the number of health units will be the same.Use a rusty key on the egg (1 b) = + 2 health units.

Walkthrough


Walkthrough

Walk along the rocks, well, did it shake? It's only the beginning. Approach the smoked rock, traces of a fire are visible below, take flint (1 b) and a piece of sandstone (1 b) on the right, turn right and take a step to the foot of the path leading up between the rocks. Look under your feet, pick up a metal plate (1 b) and worms (1 b) from the stone, use sandstone (1 b) on the plate = a sharp knife. Cut the thorns from the tree on the right with a knife (1 b) = acacia thorns. Go up the path all the way until you reach full health, do not go any further. To the left of the old tree, take tinder (1 b) and a horn (1 b), cut the vine from above with a knife (1 b).

Turn around, go down to the remains of the boat; hit the keel sticking out of the sand with sandstone, it will break, take rusty metal (1 b) and floating wood (1 b), to the right of the boat from the stone, take wet algae (1 b). If you use sandstone on rusty metal, you will get a second knife. Go further to the rocks in the form of an arch, remove 3 pieces of oysters from wet stones (3 b), they can also be eaten both raw and boiled. Open oysters with a knife (1 b) = + 1 units. healthy It is better not to open more than two oysters with a knife, otherwise it will break. Go under the arch, take a lichen (1 b) from the stone on the right, dig turtle eggs (1 b) and a chest from the sand on the left.

Walkthrough


Walkthrough

Open the chest with a rusty key, take a broken telescope (1b) and silver coins (1b). Use the knife on the telescope (1 b) = lens. Go to the palm trees, take the eggs from the turtle masonry on the left (1 b). Enter the shade of palm trees from the ground, take a green coconut (1b) and palm leaves (1b).

Walkthrough


Walkthrough

Two crabs can only be taken when they turn towards the porcupine carcass (2b), then take the porcupine corpse (1b). Cut the porcupine needles with a knife (2 b) = porcupine carcass + porcupine quills. Turn around, take a brown coconut (1b), go to the archway, another green coconut will fall from above, take it (1b). Use knife on brown coconut (2b) = peeled coconut + coconut filaments. Pierce a peeled coconut with a knife (1 b) = + 3 units. healthy

Walkthrough


Walkthrough

Now there is everything to build a fire and eat, go to the smoked rock. A fire can be lit in several ways:

1) flint + rusty metal = igniter (1 b) + tinder + palm = bonfire (1 b);

2) flint + knife = igniter (1 b) + lichen + palm = bonfire (1 b);

3) lens + lichen + palm tree (or tree) = bonfire (1 b).

Unfortunately, points are given only once. Make a fire in any way (I recommend saving the tree for now), use it on the fire:

1) oyster = + 1 unit. healthy,

2) egg = + 2 units. healthy,

3) crab = + 5 units. healthy,

4) acacia thorns (1 b) = curved acacia thorns.

Walkthrough


Walkthrough

Curved spikes can also be obtained in another way: use a knife on a floating tree or branch (1 b) = a knife with a handle. Use a knife with a handle on a tree on a rock ledge (1 b) one step up from the fire.

Now you can make a fishing rod, there are two ways:

1) stalk + vine + curved thorns + worms = fishing rod (1 b)

2) floating tree + coconut threads + thorns + worms = fishing rod (1 b).

Go to the archway where you collected oysters; use a fishing rod to catch a fish (1 b). Roast the fish on the fire = + 5 pts. healthy Eat until the health bar fills up and the picture in the left corner disappears. Go to the bird nests, use a branch or a floating tree on the upper nest, feathers will fall from the nest, take them (1 b).

Go up the path, now there is enough strength to remove the log that interferes with the passage. Here you are at the top (I am the king of the world, or rather, the queen!), But then the whole island shook great again, get used to it: now it will shake often. Take a branch of a young palm tree from the path (1 b). Cut the leaves with a knife (1 b) = harvesting onions. Go ahead, there is a 3-way fork, look to the left, where you can see yellow smoke. At the bottom, cut white hibiscus flowers (1 b) \u003d strong and flexible rope. Connect the onion blank with hibiscus threads (1 b) = onion.

We go to the smoke: it turned out not to be a house, but a hot sulfur spring No. 1.

Walkthrough


Walkthrough

Look around, a snake is resting under a tree, use a horn on it, cut off a medicinal plant to the right of the snake (1 b). Make an incision on the tree with a knife (1 b) = rubber. Take the spear and connect it with rubber (1 b) = slingshot. Turn around so you can see the volcano and walk forward. Cut the narcotic plant next to the mouse (1 b). Go in the direction of the wires on the poles, again a fork - turn left, now straight to the scarecrow on the tree.

Walkthrough


Walkthrough

Take the rags from the scarecrow (1 b) = 4 pieces of dirty cloth. Turn to the ruins of stone buildings, evil monkeys have settled there, who will throw sticks and stones, but we are not born with a bast: take a slingshot and answer them the same. Actually, the monkeys can be kicked out in another way, just bypassing them on the other side, but then they will not give 10 bonus points. Well, the "wild monkeys" were driven away, look around, below under the scarecrow we take 2 oranges (2 b), under a small tree 2 lemons (2 b), at a large tree we cut wheat (1 b) = wheat grains + straw. We turn our backs to the ruins and go forward to the water. We take red clay from the water (1 b), cut off the bark and shoots from the stump (1 b) = 2 bundles of willow twig and willow bark. Cut off small bamboo shoots (1b), take a large bamboo stick (1b) = 2 pieces of large bamboo, cut medium-sized bamboo (1b) and an elder bush (1b) = elderberry core. We make arrows (1 b) \u003d feathers + willow rod + porcupine quills. We connect arrows with a bow (1 b) = a bow ready for battle.

Walkthrough


Walkthrough

We go back to the scarecrow, then to the left, then to the right to the collapsed stairs: we take the mold for making bricks (1 b), use it on clay (1 b) = unbaked bricks. From under the tree we take 3 pine cones (3 b). We go to our fire on the shore and burn bricks (1 b).

Walkthrough


Walkthrough

We lay the finished bricks on the destroyed stairs (5 b) - the path is open. Climb the stairs, enter the mill, exit. Bang... It hurts! Well, nothing, it will heal before the wedding, but now we have a pickaxe (1 b). Take grapes (1b), wooden slingshot (1b), durable fabric (1b), copper coins from the chest (1b), metal horn (1b). Read the inscription on the chest. Go to the mountain, if you have not been able to drive out the monkeys, now they will run away. Here we see a broken furnace (furnace), take the logs from below (1 b), use the bricks on the hole in the roof of the furnace, light a log fire in any way. Try to shake the furs, they are also broken.

Walkthrough


Walkthrough

Enter the barn, there is a downtrodden monkey sitting in the corner, our task is to cure and tame it, then it will become a faithful companion. On the right, take another form for bricks (1 b). Go get the clay (1b), use it on the mold, take the clay again (1b). Now go straight, right and right again to the red maple and further to the water. Drink and bathe, wash 4 pieces of dirty cloth (4 b) = 4 pieces of clean cloth.

Now you can make the simplest battery, which was suggested by the inscription on the chest. Accumulator (1 b) = clean cloth + lemon + medium sized bamboo + silver coins + copper coins. The mobile phone is charged again and the encyclopedia is available, as well as GPS and the latest news. Break the wall near the water with a pickaxe, you can’t go there yet. Go to the fire, burn the bricks (1 b). Go to the palm trees, hit one green coconut with a slingshot or arrows and take it (1 b). Go to the place where you were thrown ashore, there is a dead seal, take it away (1 b). Cut the seal carcass with a knife (3 b) = 2 pieces of seal fat + skin + tendons. Run to the forge, change the skin on the furs, the forge works again. Go to Jep (monkey), bandage his head with a clean cloth = + 10 pts. healthy, there is a potter's wheel on the right, use clay on it (1 b) = damp dishes. Burn raw dishes in the oven (1 b) = an infinite supply of dishes. Go to the red maple, make a cut on the trunk with a knife, collect maple syrup in bowls (1b) = 2 bowls of maple syrup. Go to the water and scoop it up with a bowl (1 b), put willow bark there (1 b) = medicinal infusion. Scoop up water with a bowl 2nd time (1b), put a medicinal plant there = 2nd medicinal infusion. Scoop up water with a bowl 3rd time (1 b). In order for the infusions to become useful, they must be brought to a boil (2 b), in principle, this can be done over any fire or sulfur source. Run to Jep and give him ready-made flasks to drink, 2 flasks = + 8 pts. healthy Now Jep feels well, but he needs to eat. Feed him with harvested fruits:

1) Pine cone = + 4 units. healthy

2) Orange \u003d + 4 units. healthy

3) Grapes = + 4 units. healthy

4) Cut coconut = + 6 units. healthy

After sleeping, go to the stove and heat maple syrup in it (1 b) = sugar. At the windmill, a monkey sitting on a tree does not allow the blades to rotate.

Walkthrough


Walkthrough

Give Jep something tasty to eat (orange, coconut, cone, etc.) (1 b) and use it on the monkey. Use a strong cloth on the windmill blade. Go inside, use the seal oil on Jep (1 b) and then it on the millstone axle. Grind wheat grains = flour, take it (1 b). You can make a pie (1 b) = flour + water + egg + sugar (or maple syrup) + any fruit (orange, coconut, lemon, grapes). Go down the restored ladder, give Jep the knife (1b), use it on the long vines hanging from the tree (1b) = 2 rope ladders. Go for clay (1 b) and water (1 b). Run down to the fire near the rock, bake a pie on it (1 b).

Go to the bird nests, give Jep the rope ladder (1 b) and use it on the rock. The path is open, climb up, look around. Behind, we take an egg from the nest (1 b) and read the inscription above the entrance: "Granite House", on the right we take a diving suit (1 b), a key (1 b) and notes (1 b).

Walkthrough


Walkthrough

We go forward, to the right, forward to the left we take boards (1 b), from the shelves we take: metal filings (1 b), a screwdriver (1 b), a hammer (1 b), nails (1 b); below - a coil of wire (1 b). Turn around to the window, open the chest on the left, take 2 shirts (1 b) and 3 wicks (1 b), examine the paintings on the walls.

Walkthrough


Walkthrough

Go to the window, take a cannonball (1b) and a barrel of gunpowder (1b) from the cannon, open the cannon shutter and put the cannonball in it. From the table on the right we take photographs (1 b), rods and pipes (1 b) and read part of Captain Nemo's note and the chemist's diary.

We go further: we take 2 boxes from the shelf charcoal(1 b) and an iron chain from the floor (1 b). At the window we take a boiler (1 b), a tank (1 b), tinder (1 b), a glass coil (1 b). It is possible to start a fire in the fireplace using one box of charcoal (or a piece of wood). Connect the cauldron + glass coil + tank = distiller (1b), put it on the fireplace.

Walkthrough


Walkthrough

Use maple syrup on the distiller (1 b) = alcohol. Now let's take care of the burial of Captain Nemo. Put together a coffin (1 b) \u003d hammer + nails + boards. Put the body of the captain in the coffin, use a tripod with a block to descend (2 b). Well, now the captain's soul should find peace. Wow! He has a present: follow the ghost to the archway and take the giant oyster (1b). Open an oyster with a knife = a large black pearl (1 b).

Walkthrough


Walkthrough

Go to the Granite House, the ugly monkey dropped the ladder, take the ladder (1b) and give it to Jep, try to send him up. Did not work out. Let's go the other way. Remember the hole by the lake? If you hold a light there, you can go to the Granite House through a passage in the rock.

Walkthrough


Walkthrough

We go to the mill, grind the keg of gunpowder, take gunpowder suitable for battle (1 b). In the oven we burn dry algae (1 b) = soda.

Light for the tunnel can be obtained by making an oil lamp or a candle.

Connect the wick with seal oil = oil lamp (1 b).

Combine soda with seal oil (2 b) = soap + 2 bowls of glycerin. Heat water and add glycerin to it = candle wax (1 b) + wick = candle (1 b). We go to the stream with the destroyed bridge, we use Jep with the ladder on the post. We pass to the other side, again the aggressive monkey does not let us in. It’s a pity that Mina (that is, the developers of the game) are such animal lovers, then they would shoot this monkey with a bow and that’s it, otherwise you’ll have to run. Or maybe not...

1st way without running around. Throw a large piece of bamboo into sulfur spring No. 2, it will explode with sounds similar to shooting (5 b);

2nd method with running around. Take a broken cage (1 b) on the right and sulfur on the left (1 b). Repair the cage using willow twigs (1b). Run to the snake at Sulfur Spring No. 1, immobilize it with a horn and put it in a cage. Use the cage with the snake on the monkey, he will get scared and run away (5 b).

Take coal (1 b), step forward on the right - ferrous sulfate (1 b), on the left at the roots of ashes (1 b). Go to the tunnel by the lake, get some water (1b), wash Jep with soap (3b), make a mattress (1b) = straw + tendons. Use the mattress on Jeep (6b). Use the candle or oil lamp on the dark entrance to the tunnel. Let there be light! In the tunnel, we go forward until we come across another evil monkey, give him alcohol and he will fall asleep (5 b) or a snake in a cage (5 b) (if you haven’t used it before or you don’t have alcohol). Take a flashlight (1 b) and a gun from behind (1 b). You can load a gun (1b) = gun + metal filings + gunpowder. Enter the Granite House, go to the right, take a lantern, sulfur, a broken projector, sulfuric acid (4 b) from the rack. Charge the flashlight from the battery (1 b). Read the inscription on the wall, go down where the water flows.

Walkthrough


Walkthrough

Below we take a helmet, an air tank and saltpeter from the wall (3 b), try to enter the water. Horror right? "Jaws" are resting.

Walkthrough


Walkthrough

There are 3 ways to get rid of a shark:

1) The lightest. Stuff the carcass of a porcupine with narcotic grass (1 b) and throw it into the water;

2) Average. Shoot the shark with a gun, one hit is enough;

3) The most difficult. Try to shoot a shark with a bow, it takes two hits.

Assemble a diving suit (1 b) = diving suit + helmet + air tank + burning lantern. I'm going into the water. Here is the Nautilus: we go upstairs.

Walkthrough


Walkthrough

Walkthrough


Walkthrough

What is that flashing red button? And let's press it, some kind of socket left and we press it, killer robots run out of the submarine, well, who would have thought!

Rather, we drape to the Granite House, go to the cannon, add metal filings to the core (it will be much easier to get into the robot with them) and gunpowder. It is necessary to bring down the robot (10 b). Read Captain Nemo's note, now we have it complete. We go to the fireplace and have a little chemo.

Calcined in a distiller ferrous sulfate \u003d sulfuric acid (1 b).

Add nitrate (1 b) to sulfuric acid, use the mixture in the distiller = low concentration nitric acid (1 b).

Nitroglycerin (1 b) = nitric acid + glycerin.

Dynamite (1 b) \u003d nitroglycerin + clay + wick.

Gunpowder (1 b) \u003d saltpeter + sulfur + charcoal.

Pyroxylin (1 b) \u003d elderberry core + nitric acid + sulfuric acid.

Becquerel battery (1 b) = nitric acid + wood ash + clay + rods and pipe.

Walkthrough


Walkthrough

Let's load the gun, but before leaving we'll look at the photos on the projector = flashlight (burning) + broken projector + lens + photos. Go to the stool and put the assembled projector on it, look at the slides (2 b). Tie the ladder at the entrance, go down, take the engine from the robot (1 b). Keep your gun ready or you'll be killed quickly. Go to the arch, carefully: there is a robot, try to get into it as quickly as possible (13 b). Under the arch We take the robot engine and the key from the stones (2 b).

Walkthrough


Walkthrough

We go to the fire, there is a fallen robot, turn it off. At the top of the plaque is the inscription "NAUTILUS 1860", this is a hint. Below are 4 letters, which are the robot shutdown code, each letter has its own number. We decompose the word NAUTILUS into numbers:

Any other letter = 0. Turn off the robot (10 b), take the engine and key (2 b). Now robots are flying around the island, you can get upstairs in two ways:

1) easy: through a tunnel in the rock;

2) a little harder: through the laser guns up the path.

Walkthrough


Walkthrough

Make a lightning rod (1 b) = metal spear + steel chain, use it on laser beams (6 b). Two ways to disable laser guns:

1) Give Jep the dynamite (1 b) and use it on the red sensor on the rock. The path is clear.

2) Give Jep the screwdriver (1b) and use it on the red sensor on the rock. Now inspect the cannon disable panel, turning the rows vertically and horizontally to make all the red lights turn green. Connected circuits are highlighted in white. You will get 5 points for this.

However, normal heroes always go around, so I recommend going through the tunnel, at the exit from the gun we shoot down the robot (13 b), take the engine and key (2 b). We go to the post at the red maple.

Walkthrough


Walkthrough

It seems that it is starting to rain… Well, not rain, but a thunderstorm. How would you use it? Let's make a kite (1 b) = shirt + wicker (or bamboo shoots) + coil of wire. We give the snake to Jep (1 b) and send it to the pole, another robot kirdyk (10 b). We run to the robot that fell by the stream, we pick up the engine and key (2 b). We go to the mill, shoot (from a gun or a bow) not at a robot, but at a rope with a swinging bough above it, then you will get not 3b, but as many as 10. We take the engine and the key from the steps (2b). We return to the Granite House through the laser guns, we pass them with a lightning rod and with the help of Jep we turn off in any way indicated earlier. You should have 6 engines and 5 damaged keys with one green crystal and one whole key with extinct crystals.

Using a screwdriver, remove the extinguished crystals from the whole key (1b) and 4 burning crystals from the damaged keys (1b). Connect the whole key and 4 green crystals = repaired key (1b). We rise to the "Nautilus", the gun is ready, we rise up, we kill one more robot (3 b). We insert the repaired key into the panel with the red button. A hint to the code for opening the hatch of the boat is in Captain Nemo's note and on the panel itself - this is the number 1860. Add 1860 to the number of the top row and type the result on the bottom panel = this will be the hatch opening code (10 b). Get on the boat, try to send Jep, press the lever to open the doors. Did not work out. Then we put it on the engine from the robot (1 b) and forward - on the lever.

Walkthrough


Walkthrough

The door is open, we enter and use 2 engines on the fallen bridge and move part of some pipeline onto it, now you can approach both the upper and lower doors.

In order to enter the captain's cabin, it is enough to open one of the doors (upper or lower - it does not matter), but for the love of art and to increase the prize points, I recommend opening both: first the upper one, then the lower one. For each open door give 10 points. On the top door, you need to assemble the letter N by putting the missing squares in their places and rotating them.

Walkthrough


Walkthrough

After opening the door, do not go forward, otherwise you will fall into the captain's cabin through a hole in the floor, and the lower door will automatically open, and you will lose 10 points.

Walkthrough


Walkthrough

On the lower door in the top row, you need to dial the numbers 1860, and in the bottom row, dial only those letters that are in the word NAUTILUS.

Walkthrough


Walkthrough

We enter the cabin, oops - there is also a robot, but it is not necessary to destroy it, since only it can turn off the force field surrounding the island. In order for it to obey your orders, you will need to correctly answer 7 robot questions. You can make a mistake only once, after the second mistake - execution. The robot asks questions in the form of poems, and the answers are the things in the room. But before answering, go to the safe and collect the letter N on its panel in the oval in the center (5 b). Click on the two levers in the safe, then the lid of the organ and the portholes will open.

Walkthrough

Answers to some riddles.

1) Appearing from the water, growing up and getting up,

Girls turning with four wings.

(Dragonfly)

2) If time and distance are measured together,

We will know the place.

(Chronometer)

3) All his twinkling sisters, shine above the waves,

His eyes are fixed on the underwater depths,

Cut their tentacles and they will grow

They never miss a meal

His stomach covers the victim and he goes into the depths.

(Starfish)

4) Of all the creatures in the underwater kingdom,

She is the fastest, and her nose is like a sword.

(Swordfish)

5) Beating and pounding is not difficult, but when trouble comes,

You can use it if you need it

You can beat, but be careful not to blow your head,

It can be cheap, reliable, and when you don’t have it,

One, and there is no cockroach, two, and there is no bully!

If you are brave - do not be shy, took it, well ... beat boldly.

(Aboriginal club)

6) This is an amazing device that follows with its one eye.

Behind the sun is a precious ally,

Lost sailors who wish to return home.

(Sextant)

7) Where are all my supporters?, but the sun is far away...

Tell me what kind of ship lies at the bottom of the Vigo Strait,

The Spaniards stole me from the distant countries of the holy land,

But their hopes failed, the hand of the Lord punished them.

(Aztec scepter)

8) Captain, show me these strange creatures,

Which we did not eat, but who always drink.

(Polyp Sponge)

9) Its silvery surface made us invisible

For winds so terrible.

(Barometer)

10) And again they found a precious object after five centuries,

At the bottom of the sea in the abyss of waves, he languishes on the ship,

In the vastness of the Pacific Ocean.

(Chinese porcelain vase, Ding. Yuan)

11) Elephant tusks stand up to each other,

How many victims, only God knows!

Show me, captain, this pearl, poison,

The cause of poverty, the cause of pain.

(Shark teeth)

12) I swam in a shell, like in a ship,

The blue ocean enveloped you, in such a peaceful sea,

Captain Nemo, this is your doppelgänger.

(Argonaut or Nautilus)

13) An animal that saves a life is worthy of praise,

And the sailors favor him, because he is so handsome.

(Dolphin)

14) Everything that is imprinted on it,

Worth more than its weight in gold.

(Photo on the safe)

There may be other puzzles in the game. After 7 correct answers, the robot turns off the force field, and we watch the final video.

Walkthrough


Walkthrough

If everyone performed to the maximum, then you should get approximately 330-340 points (or more). If it turned out less than 300, try to go through the game again, perhaps you will discover something new.

A few tips:
1) this game is built on finding and correctly using the items in your inventory; there are practically no puzzles, as such;
2) many results in the game can be obtained in several ways, for example, you can light a fire in 3 ways. Points are awarded for each correct action (points are not given for repetitions);
3) for each item taken, they give 1 point (point), such things as clay, water, saltpeter can be taken many times and points will be added each time;
4) for composing one new item out of several items, 1 point is given only once. Collected items can be disassembled;
5) because this is not a completely linear quest, the plot may not develop quite as described in the walkthrough (some events will occur sooner or later);
6) DON'T BE AFRAID TO EXPERIMENT!!!
In general, go for it, and you will succeed!!!

You are a Mina girl, stranded on an uninhabited (or inhabited?) island. First of all, read the current task in the inventory (right mouse button) and then during the game do not forget to look at the task, sometimes it helps to solve some problems. On uninhabited islands, you really want to eat (ask the "last heroes" ..). Go to the rock, take a rusty key below, for this you will get 1 point (1 b), take an egg from the bird's nest (1 b), look at the top of the rock. The egg can be eaten raw or boiled (but for this you need to make a fire), the number of health units will be the same. Use a rusty key on the egg (1 b) = + 2 units. health. Walk along the rocks, well, did it shake? It's only the beginning. Approach the smoked rock, traces of a fire are visible below, take flint (1 b) and a piece of sandstone (1 b) on the right, turn right and take a step to the foot of the path leading up between the rocks. Look under your feet, pick up a metal plate (1 b) and worms (1 b) from the stone, use sandstone (1 b) on the plate = a sharp knife.
Cut the thorns from the tree on the right with a knife (1 b) = acacia thorns. Go up the path all the way until you reach full health, do not go any further. To the left of the old tree, take tinder (1 b) and a horn (1 b), cut the vine from above with a knife (1 b).
Turn around, go down to the remains of the boat; hit the keel sticking out of the sand with sandstone, it will break, take rusty metal (1 b) and floating wood (1 b), to the right of the boat from the stone, take wet algae (1 b). If you use sandstone on rusty metal, you will get a second knife. Go further to the rocks in the form of an arch, remove 3 pieces of oysters from wet stones (3 b), they can also be eaten both raw and boiled. Open oysters with a knife (1 b) = + 1 units. healthy It is better not to open more than two oysters with a knife, otherwise it will break. Go under the arch, take a lichen (1 b) from the stone on the right, dig turtle eggs (1 b) and a chest from the sand on the left. Open the chest with a rusty key, take a broken telescope (1b) and silver coins (1b). Use the knife on the telescope (1 b) = lens. Go to the palm trees, take the eggs from the turtle masonry on the left (1 b). Enter the shade of palm trees from the ground, take a green coconut (1b) and palm leaves (1b). Two crabs can only be taken when they turn towards the porcupine carcass (2b), then take the porcupine corpse (1b).
Cut the porcupine needles with a knife (2 b) = porcupine carcass + porcupine quills. Turn around, take a brown coconut (1b), go to the archway, another green coconut will fall from above, take it (1b). Use knife on brown coconut (2b) = peeled coconut + coconut filaments. Pierce a peeled coconut with a knife (1 b) = + 3 units. healthy
Now there is everything to build a fire and eat, go to the smoked rock. A fire can be lit in several ways:
1) flint + rusty metal = igniter (1 b) + tinder + palm = bonfire (1 b);
2) flint + knife = igniter (1 b) + lichen + palm = bonfire (1 b);
3) lens + lichen + palm tree (or tree) = bonfire (1 b).
Unfortunately, points are given only once. Make a fire in any way (I recommend saving the tree for now), use it on the fire:
1) oyster = + 1 unit. healthy,
2) egg = + 2 units. healthy,
3) crab = + 5 units. healthy,
4) acacia thorns (1 b) = curved acacia thorns.
Curved spikes can also be obtained in another way: use a knife on a floating tree or branch (1 b) = a knife with a handle. Use a knife with a handle on a tree on a rock ledge (1 b) one step up from the fire.
Now you can make a fishing rod, there are two ways:
1) stalk + vine + curved thorns + worms = fishing rod (1 b)
2) floating tree + coconut threads + thorns + worms = fishing rod (1 b).
Go to the archway where you collected oysters; use a fishing rod to catch a fish (1 b). Roast the fish on the fire = + 5 pts. healthy Eat until the health bar fills up and the picture in the left corner disappears. Go to the bird nests, use a branch or a floating tree on the upper nest, feathers will fall from the nest, take them (1 b).
Go up the path, now there is enough strength to remove the log that interferes with the passage. Here you are at the top (I am the king of the world, or rather, the queen!), But then the whole island shook great again, get used to it: now it will shake often. Take a branch of a young palm tree from the path (1 b). Cut the leaves with a knife (1 b) = harvesting onions. Go ahead, there is a 3-way fork, look to the left, where you can see yellow smoke. At the bottom, cut white hibiscus flowers (1 b) \u003d strong and flexible rope. Connect the onion blank with hibiscus threads (1 b) = onion.
We go to the smoke: it turned out not to be a house, but a hot sulfur spring No. 1. Look around, a snake is resting under a tree, use a horn on it, cut off a medicinal plant to the right of the snake (1 b). Make an incision on the tree with a knife (1 b) = rubber. Take the spear and connect it with rubber (1 b) = slingshot. Turn around so you can see the volcano and walk forward. Cut the narcotic plant next to the mouse (1 b). Go in the direction of the wires on the poles, again a fork - turn left, now straight to the scarecrow on the tree. Take the rags from the scarecrow (1 b) = 4 pieces of dirty cloth. Turn to the ruins of stone buildings, evil monkeys have settled there, who will throw sticks and stones, but we are not born with a bast: take a slingshot and answer them the same. Actually, the monkeys can be kicked out in another way, just bypassing them on the other side, but then they will not give 10 bonus points.
Well, the "wild monkeys" were driven away, look around, below under the scarecrow we take 2 oranges (2 b), under a small tree 2 lemons (2 b), at a large tree we cut wheat (1 b) = wheat grains + straw. We turn our backs to the ruins and go forward to the water. We take red clay from the water (1 b), cut off the bark and shoots from the stump (1 b) = 2 bundles of willow twig and willow bark. Cut off small bamboo shoots (1b), take a large bamboo stick (1b) = 2 pieces of large bamboo, cut medium-sized bamboo (1b) and an elder bush (1b) = elderberry core. We make arrows (1 b) \u003d feathers + willow rod + porcupine quills. We connect arrows with a bow (1 b) = a bow ready for battle. We go back to the scarecrow, then to the left, then to the right to the collapsed stairs: we take the mold for making bricks (1 b), use it on clay (1 b) = unbaked bricks. From under the tree we take 3 pine cones (3 b). We go to our fire on the shore and burn bricks (1 b).
We lay the finished bricks on the destroyed stairs (5 b) - the path is open. Climb the stairs, enter the mill, exit. Bang... It hurts! Well, nothing, it will heal before the wedding, but now we have a pickaxe (1 b). Take grapes (1b), wooden slingshot (1b), durable fabric (1b), copper coins from the chest (1b), metal horn (1b). Read the inscription on the chest. Go to the mountain, if you have not been able to drive out the monkeys, now they will run away. Here we see a broken furnace (furnace), take the logs from below (1 b), use the bricks on the hole in the roof of the furnace, light a log fire in any way. Try to shake the furs, they are also broken. Enter the barn, there is a downtrodden monkey sitting in the corner, our task is to cure and tame it, then it will become a faithful companion. On the right, take another form for bricks (1 b). Go get the clay (1b), use it on the mold, take the clay again (1b). Now go straight, right and right again to the red maple and further to the water.
Drink and bathe, wash 4 pieces of dirty cloth (4 b) = 4 pieces of clean cloth.
Now you can make the simplest battery, which was suggested by the inscription on the chest. Accumulator (1 b) = clean cloth + lemon + medium sized bamboo + silver coins + copper coins. The mobile phone is charged again and the encyclopedia is available, as well as GPS and the latest news. Break the wall near the water with a pickaxe, you can’t go there yet. Go to the fire, burn the bricks (1 b). Go to the palm trees, hit one green coconut with a slingshot or arrows and take it (1 b). Go to the place where you were thrown ashore, there is a dead seal, take it away (1 b). Cut the seal carcass with a knife (3 b) = 2 pieces of seal fat + skin + tendons. Run to the forge, change the skin on the furs, the forge works again. Go to Jep (monkey), bandage his head with a clean cloth = + 10 pts. healthy, there is a potter's wheel on the right, use clay on it (1 b) = damp dishes. Burn raw dishes in the oven (1 b) = an infinite supply of dishes. Go to the red maple, make a cut on the trunk with a knife, collect maple syrup in bowls (1b) = 2 bowls of maple syrup.
Go to the water and scoop it up with a bowl (1 b), put willow bark there (1 b) = medicinal infusion. Scoop up water with a bowl 2nd time (1b), put a medicinal plant there = 2nd medicinal infusion. Scoop up water with a bowl 3rd time (1 b). In order for the infusions to become useful, they must be brought to a boil (2 b), in principle, this can be done over any fire or sulfur source. Run to Jep and give him ready-made flasks to drink, 2 flasks = + 8 pts. healthy Now Jep feels well, but he needs to eat. Feed him with harvested fruits:
1) Pine cone = + 4 units. healthy
2) Orange \u003d + 4 units. healthy
3) Grapes = + 4 units. healthy
4) Cut coconut = + 6 units. healthy
After sleeping, go to the stove and heat maple syrup in it (1 b) = sugar. At the windmill, a monkey sitting on a tree does not allow the blades to rotate. Give Jep something tasty to eat (orange, coconut, cone, etc.) (1 b) and use it on the monkey. Use a strong cloth on the windmill blade. Go inside, use the seal oil on Jep (1 b) and then it on the millstone axle. Grind wheat grains = flour, take it (1 b). You can make a pie (1 b) = flour + water + egg + sugar (or maple syrup) + any fruit (orange, coconut, lemon, grapes). Go down the restored ladder, give Jep the knife (1b), use it on the long vines hanging from the tree (1b) = 2 rope ladders. Go for clay (1 b) and water (1 b). Run down to the fire near the rock, bake a pie on it (1 b).

We go to the bird's nests on the rocks. We will stir up the highest nest with wooden fragments. Let's pick up the fallen feathers. Now let's go up the path. We dismantle the blockage of logs and go upstairs. Having survived another shaking, we select a palm branch. We free it from the leaves with a knife. Received an unfinished bow. Let's go ahead.

A fork in three paths. We turn left, we see smoke. This is where the hibiscus grows. We cut it, we get a bowstring. We combine it with an unfinished bow, we have a completed one. We stomp on the smoke. There are no people here. But there is sulfur, and behind - a snake. We disassemble the fishing rod and nail the reptile to the ground with a horn. Here we cut off the healing plant. We will cut the tree a little, collect the spilled rubber. Let's free the snake, combine the rubber with the horn, we get the slingshot. We go towards the volcano.

We hear flies buzzing over the corpse of a rodent, apparently gorged on belladonna. We cut the plant. We cannot cross the stream without a bridge, so we return to the fork, walking along the path along the wires. Now let's go along the path in the opposite direction from the smoke. There are also three lanes. We go straight, remove the cast-offs from the scarecrow. We immediately raise oranges and lemons from the ground. From behind the stone ruins vile monkeys throw stones at us. We take a slingshot and wet the adversaries until they cowardly run away.

Immediately we cut off the wheat, we get straw and grains. We go down to the stream. We select a bamboo trunk, cut off the grown and young bamboo. We also get hold of elderberry, willow twigs and bark. The footprints of a large cat were imprinted on the clay. Grab a piece of clay. From willow twigs, porcupine feathers and quills, which can be cut off with a knife from the carcass, we make arrows and tuck them into the bow.

We return to the scarecrow. Let's go into the woods on the side of the stream. We select pine cones. At the broken stairs leading to the mill, we find a form for the production of bricks. We stomp on the shore to the fire. We put the clay in the form, we burn the bricks on the fire. We return to the broken stairs at the mill. We repair it with bricks. We rise to the mill. Here we find a chest with coins, grapes, a fork, a pitchfork and a canvas. We read poems on the lid of the chest. We go to the mill, exit, get a pickaxe in the forehead. We take this powerful weapon. We stomp from the mill to the stone ruins.

In the corner of the ruins we find a sick monkey. We call her Jupe. There is also another form for bricks lying around. We pick up logs near the mountain. The oven is half destroyed. We close up the opening with bricks. We run for clay. Then we go to the next exit to the water. Here you can get drunk, swim and wash cast-offs. We notice the walled entrance. We'll come back here later, but first we'll cure the monkey. We wrap Yupu's head with a clean cloth. Now he needs to make a decoction and feed.

We throw a piece of clay on the potter's wheel, twist, we get an unbaked vessel. I'm going to the beach. Under the palm trees we find a coconut, on the shore - a dead dugong. We cut it with a knife, we get fat, tendons and skin. We return to the mountain. We fix furs with dugong skin. We make a fire in the oven with flint, chaga and logs. We increase the fire with furs, we burn the dishes.

We go to the place where we bathed. Along the way, we make an incision on the maple trunk. Collect syrup in bowls. We approach the water, scoop water into a bowl, add willow bark. We repeat the same medicinal plant. It remains to boil and give the decoction to the monkey. Just in case, let's take some more water and return to Jupe.

Boil two in the furnace medicinal infusion, decoctions we will sing to Yupa. Now we need to feed the patient. We feed him oranges and cones. It's time to take a nap. In a dream, we saw Captain Nemo. Now Jupe will help us.

Let's make a battery for the phone. To do this, we combine copper and silver coins, a clean cloth, lemon and grown bamboo. We learn the latest news, our coordinates. We can’t call anywhere, but the encyclopedia has become available. We stomp to the mill. We clean the coconut, give a gift to Jup, run it to the monkey sitting at the wings of the mill. We stretch the sailcloth over the wing of the mill. We go to the mill. We supply Jupa with fat, let him lubricate the millstones. Grind wheat grains, take flour. If we have the ingredients left, then we can make a pie from flour, eggs, water, maple syrup and fruit.

We go to a small forest next to the mill, where they collected cones. We give Jup a knife and send it to a tree from which a long liana descends. A couple of rope ladders will come in handy. We go to the bathing place. We hammer on the masonry with a pickaxe. A passage is found. But it is impossible to go there without a lamp or a candle. We go to the bird's nests on the beach, reading the news on the phone along the way. We give Jup a rope ladder and send him up the cliff. We climb the stairs into the cave.

Passage of game Return to the mysterious island:

Beach
Island