Goldfish stalker call of pripyat. S.T.A.L.K.E.R.: Call of Pripyat

Artifacts in S.T.A.L.K.E.R.: Call of Pripyat are mysterious formations with unique properties that randomly appear in anomalies after radioactive releases. anomalies, found in abundance on the territory of the Zone, pose a direct danger to life. Despite this, they have become the main source of enrichment for stalkers, as they generate various artifacts. Artifacts have a mixed effect on the human body - some of the effects they cause are beneficial, but the flip side of this in most cases is the danger of radiation exposure. Artifacts should be selected in such a way that the resulting negative effect is leveled and does not cause damage to health.

The game "Stalker: Call of Pripyat" presents a scattering of artifacts from 25 pieces. All of them are unique. Most of them are mined in anomalies. To search for artifacts. The number of studied anomalies and the power of the detector determines which artifacts will appear more often on the path of the main character. At first, don't rely on rare artifacts but over time the chances will increase. After collecting all kinds of artifacts, it will open Achievement "Seeker", which will increase the respect for the main character from stalkers and bandits.

Artifacts and locations likely to appear in S.T.A.L.K.E.R.: Call of Pripyat:

  • Backwater. Dredger: jellyfish, night star, twist, gold fish.
  • Backwater. Burnt farm: crystal, mother's beads, fire ball, eye.
  • Backwater. Caves under the burnt farm: twist, fire ball, hunk of meat, bubble, stone Flower.
  • Backwater. Old barge. Noah: compass.
  • Backwater. Swamp: blood stone, soul, bun, hunk of meat, firefly.
  • Backwater. Anomaly "Boiler": mother's beads, eye.
  • Backwater. Anomaly "Sosnodub": soul, bun, blood stone, hunk of meat.
  • Backwater. Anomaly "Iron Forest": sparkler, battery, Moonlight, snowflake.
  • Backwater. Anomaly "Circus": mother's beads, fire ball, eye, flame.
  • Backwater. Anomaly "Claw": jellyfish, night star, stone Flower, gold fish, twist.
  • Backwater. Anomaly "Scar": flash, battery.
  • Neighborhood of Jupiter. Cement factory: mother's beads.
  • Neighborhood of Jupiter. Parking: Moonlight, pacifier.
  • Neighborhood of Jupiter. Career: bubble, soul.
  • Neighborhood of Jupiter. Ventilation complex: .
  • Neighborhood of Jupiter. Anomaly "Swim": blood stone, firefly.
  • Neighborhood of Jupiter. Anomaly "Concrete bath": soul.
  • Neighborhood of Jupiter. Anomaly "Bitumen": gravel, fire ball.
  • Neighborhood of Jupiter. Anomaly "Ashes": eye, fire ball.
  • Jupiter. Utility yard (): battery.
  • Pripyat. Store (): bubble, hunk of meat, soul.
  • Pripyat. Roof of KBO "Jubilee": snowflake, flash.
  • Pripyat. Old KBO: pacifier, flash.
  • Pripyat. In the courtyard of the building between the department store and the hostel, where the Arrow signal appears: firefly.
  • Pripyat. School: jellyfish, gold fish.
  • Pripyat. Anomaly "Volcano": flame, crystal.
  • Pripyat. Anomaly "Vine": firefly, soul.
The beard periodically issues orders for the search for rare artifacts, paying a substantial premium for fulfillment and timely delivery: an eye, a bubble, a goldfish, a snowflake, a flame, gravel, a dummy, a bun, a firefly. If you delay, he may cancel the order. Nothing bad will happen in this case. After some time, requests will be repeated, even for those artifacts that were not delivered on time. If possible, keep one copy for yourself. Stalker will definitely thank you in the future.

Description and characteristics of artifacts in S.T.A.L.K.E.R.: Call of Pripyat:

  1. Battery(recovery +2, radiation +1, cost 4800+ RU): this artifact is known to contain electrostatic elements, but science does not yet know under what conditions it is formed. Valued among for the ability to have a tonic effect on the human body. Excessive exposure depletes the body.
  2. Sparkler(electric protection +3, radiation +1, cost 1600+ RU): a representative of electrostatic artifacts, named for its brightness. It has the ability to smooth out fluctuations in electric field strength.
  3. Flash(electric protection +6, radiation +2, cost 3200+ RU): an artifact of an electrostatic nature. Demonstrates an amazing ability to absorb electrical charges and then dissipate them. Able to protect the human body from the effects of electric currents great strength and high voltage.
  4. twist(radiation -3, cost 6400+ RU): a bizarre artifact that appears in places of increased gravitational activity. It is a kind of sponge that absorbs radioactive elements. To varying degrees, it successfully protects its carrier both from the effects of induced radiation and from radioactive particles that have already entered the body.
  5. Eye(wound healing +4, radiation +2, cost 9600+ RU): the artifact really looks like an organ of vision, in case of injuries it speeds up the metabolic process, which contributes to the rapid healing of wounds. In addition, among experienced stalkers there is a belief that the "Eye" is able to bring good luck.
  6. Gravy(thermal protection +6, radiation +2, cost 9600+ RU): an artifact is formed during a long-term gravitational effect on metal-containing substances. Able to maintain a small anti-gravity field around him. Many stalkers use it to greatly reduce the weight of their pack.
  7. Soul(health recovery +2, radiation +2, cost 4800+ RU): an organic artifact with unique properties. In an unknown way, it increases the overall speed of recovery of the body after injuries of any nature, while not accelerating the accumulation of toxins. Due to its pleasant appearance, it is of particular interest to collectors.
  8. gold fish (maximum weight +12 kg., radiation +3, cost 14400+ RU): an artifact forms in places of multiple interaction of gravitational fields. Generates a sphere of directed gravitational field around itself. It reduces the weight of the contents of the carrier's backpack much more effectively than other artifacts of this kind, and therefore is in great demand among stalkers.
  9. Stone Flower(psy-protection +3, radiation +1, cost 2400+ RU): the artifact is a stone, similar in its characteristics to granites. Arises inside gravitational fields of enormous intensity. Able to fully or partially protect the owner's mind from psi-impact.
  10. Kolobok(health regeneration +4, radiation +2, cost 9600+ RU): a rather rare artifact that forms in areas of strong chemical pollution. It is highly valued for its ability to “spur” the body so that it recovers from injuries of any severity in a matter of minutes. Scientists disseminate information about the impact of the artifact on the genetic material of the owner; however, there is no confirmation of this yet.
  11. (thermal protection, chemical protection, psi protection, electrical protection +3, recuperation +2, radiation +4): a rare artifact that has the ability to show gaps in anomalous fields. They say that with its help you can safely get past the most complex anomalies, but few people know how to handle it.
  12. Crystal(thermal protection +3, radiation +1, cost 1600+ RU): an artifact occurs in anomalous zones under the influence high temperatures. Actively absorbs excess heat from the space around it, while remaining cool to the touch.
  13. Blood stone(chemical protection +3, radiation +1, cost 1600+ RU): is a reddish formation of compressed and petrified animal remains. It has the ability to partially neutralize chemicals harmful to humans.
  14. hunk of meat(chemical protection +6, radiation +2, cost 3200+ RU): artifact of organic nature. Consists of deformed tissues of animal origin. When it enters the zone of chemical contamination, it begins to "pull" chemicals from the air, converting them into a thick viscous mass.
  15. Moonlight(psy defense +6, radiation +2, cost 4800+ RU): This artifact of an electrostatic nature demonstrates the ability to resonate under the influence of psi waves. Over time, the stalkers learned to adjust the "Moonlight" in such a way that it resonated in phase with the main source of radiation, thereby completely or to a large extent neutralizing the psi-impact.
  16. Mom's beads(wound healing +2, radiation +1, cost 4800+ RU): much about this artifact remains a mystery. However, it has been reliably established that the radiation that occurs during the pulsation of the thickenings of the "Mom's beads" causes the blood in open wounds to coagulate very quickly.
  17. Jellyfish(radiation -2, cost 3200+ RU): an artifact of a gravitational nature that has the ability to actively attract and absorb radioactive particles, thereby reducing the body's exposure. Widespread in the Zone; outside of it, it is widely, albeit tacitly, used in the treatment of acute radiation sickness.
  18. Night star(maximum weight +4 kg., radiation +1, cost 4800+ RU): a luminous artifact capable of generating a gravitational field around itself, which locally reduces the effect of gravity. It is widely used by stalkers to reduce the weight of the cargo carried in a backpack.
  19. Fire ball(thermal protection +6, radiation +2, cost 3200+ RU): Despite the name, which reflects the nature of this artifact, the "Fireball" can be easily held in hands without fear of burns. It is valued for its ability to maintain a constant temperature of about +24 degrees Celsius in a small radius around it, regardless of environmental conditions.
  20. Flame(wound healing +6, radiation +3, cost 14400+ RU): an artifact is formed in areas of thermal activity. It is characterized by intense infrared radiation, under the influence of which the process of blood coagulation in open wounds is accelerated. Due to the rarity of this artifact, its value is extremely high.
  21. Bubble(radiation -4, cost 9600+ RU): an artifact is several hollow organic formations connected to each other. It releases a gaseous substance capable of neutralizing radioactive particles in the human body; no harmful effects of this substance have been identified. Due to its high efficiency, it is in great demand.
  22. Dummy(recovery +4, radiation +2, cost 9600+ RU): previously considered junk, devoid of any useful properties. However, some time ago it turned out that with constant contact with the human body, this artifact has a positive stimulating effect on the nervous system.
  23. Firefly(health recovery +6, radiation +3, cost 14400+ RU): a rare artifact works with fields inaccessible to science, accelerating the regeneration of tissues and organs of living beings, as well as normalizing metabolic processes. Able to literally put a person with severe wounds on his feet.
  24. (health and strength restoration, wound healing +2, saturation +1, radiation +4): an artifact from the center of the legendary Oasis. Apparently, it is a crystallized plant that has adopted the inherent property of the Oasis to have a beneficial effect on the body as a whole. Exceptionally radioactive, unlike the Oasis itself.
  25. Snowflake(recovery +6, radiation +3, cost 14400+ RU): outwardly, the artifact looks like a Gingerbread Man; there is an opinion that this is the “Kolobok”, which fell into a powerful electric field. Able to dramatically increase the muscle tone of the wearer.

The Artifact Hunter achievement in S.T.A.L.K.E.R.: Call of Pripyat is unlocked after finding 23 artifacts. Artifacts are mysterious formations with unique properties that appear in places of anomalies after emissions. Emissions in the Zone occur once or twice a day. The location of old artifacts in the anomalies changes. All artifacts in S.T.A.L.K.E.R.: Call of Pripyat are generated by thermal, chemical, electrical, radiation, organic and gravitational anomalies. Each anomaly generates a family of two or three artifacts of a similar type, which differ appearance and the force of impact on the body of the carrier.

The impact can be both positive and negative. Most often it is negative, since radiation negatively affects the body of the protagonist. Therefore, it is necessary to select artifacts in such a way that the resulting negative effect is smoothed out and does not cause damage to health. For example, the negative effect of two Goldfish (radiation +6) is blocked by the positive properties of two Bubbles (radiation -8) and there is still room for the Eye (radiation +2). The number of simultaneously used artifacts in the costume is limited by special cells. Additional Artifact Slots can be added at the Technician's Skadovsk, or at Yanov's via mods that require fine work and calibration tools.

The probability of finding rare artifacts in the Zone increases after; in anomalies, Goldfish, Flame, Firefly, Snowflake and Bubble begin to appear more often. Detectors help find artifacts, and exoskeletons and overalls help protect against negative impact environment during an anomaly scan. The best detectors "Veles" and "Svarog" can be obtained during the passage of the main story. The exoskeleton can be ordered at any time from Shustroy for 60,000 rubles or bought from Sych for 45,000 rubles at Skadovsk in Zaton after obtaining the achievement "", you can also find an exoskeleton for sale from Hawaiian on Yanov after obtaining the achievements "" or "".

Artifacts are the main source of income for stalkers. Beard from "Skadovsk" is the only artifact dealer in Zaton, the Surroundings of "Jupiter" and in Pripyat. He also issues orders for their search and delivery. The reward depends on the rarity of the artifact, it can reach 24,000 rubles apiece. If you take the order, but do not fulfill it, free stalkers Kuvalda and Comb will appear on Zaton, who will complete the task for Beard for Degtyarev. No one forbids to take advantage of the opportunity and buy back or take away the artifacts found from the mercenaries, and then give them to Beard for a fee.

Artifacts in "Stalker: Call of Pripyat":

Compass, Oasis Heart, Modified Steering Wheel, Modified Insulator, Abnormal Plant - are not included in the list of required artifacts. If you give the Heart of the Oasis to scientists from the bunker in the vicinity of Jupiter, a rare artifact will affect the ending of the game.

ViewNameLocationEffectPrice
Night star Backwater Neighborhood of Jupiter: Anomaly "Bitumen".Max. weight +4 kg., Radiation +16000RU
Gravy Backwater: Dredger; Neighborhood of Jupiter: Anomaly "Bitumen".Max. weight +8 kg., Radiation +212000RU
gold fish Backwater: Dredger, Claw Anomaly; Pripyat: School.Max. weight +12 kg., Radiation +318000RU
Mom's beads Backwater Neighborhood of Jupiter: Cement factory.Wound Healing +2, Radiation +16000RU
Eye Backwater: Burnt Farm, Boiler Anomaly, Circus Anomaly; Neighborhood of Jupiter: Anomaly "Ashes", Anomaly "Bitumen".Wound Healing +4, Radiation +212000RU
Flame Backwater: Anomaly "Circus"; Pripyat: Anomaly "Volcano".Wound Healing +6, Radiation +318000RU
Soul Backwater: Marsh, Anomaly "Sosnodub"; Neighborhood of Jupiter Pripyat: Department store, Anomaly "Vine".Health Recovery +2, Radiation +26000RU
Kolobok Backwater: Swamp, Sosnodub Anomaly.Health Recovery +4, Radiation +212000RU
Firefly Backwater: Marsh; Neighborhood of Jupiter: Anomaly "Flow"; Pripyat: In the courtyard of the building between the Department Store and the Dormitory, the Vine Anomaly.Health Recovery +6, Radiation +318000RU
Battery Backwater: Anomaly "Iron Forest", Anomaly "Scar"; Neighborhood of Jupiter: Utility yard, Parking.Recuperation +2, Radiation +16000RU
Dummy Neighborhood of Jupiter: Parking; Pripyat: Old KBO.Recuperation +4, Radiation +212000RU
Snowflake Backwater: Anomaly "Iron Forest"; Pripyat: Roof of KBO Yubileiny.Recuperation +6, Radiation +318000RU
Jellyfish Backwater: Dredger, Claw Anomaly; Pripyat: School.Radiation -24000RU
twist Backwater: Dredger, Anomaly "Claw", Caves under a burnt farm.Radiation -38000RU
Bubble Backwater: Caves under a burnt farm; Neighborhood of Jupiter: Quarry, Anomaly "Concrete bath"; Pripyat: Store.Radiation -412000RU
Crystal Backwater: Burnt farm; Pripyat: Anomaly "Volcano".Thermal Protection +3, Radiation +12000RU
Fire ball Backwater: Burnt farm, Cave under the burnt farm, Anomaly "Circus"; Neighborhood of Jupiter: Anomaly "Bitumen", Anomaly "Ashes".Thermal Protection +6, Radiation +24000RU
Blood stone Backwater: Marsh, Anomaly "Sosnodub"; Neighborhood of Jupiter: Anomaly "Swim".Chemical Protection +3, Radiation +12000RU
hunk of meat Backwater: Caves under a burnt farm, Swamp, Sosnodub Anomaly; Pripyat: Store.Chemical Protection +6, Radiation +24000RU
Stone Flower Backwater: Caves under a burnt farm, Anomaly "Claw".Psi Defense +3, Radiation +13000RU
Moonlight Backwater: Anomaly "Iron Forest"; Neighborhood of Jupiter: Parking.Psi Defense +6, Radiation +26000RU
Sparkler Backwater: Anomaly "Iron Forest".Electrical Protection +3, Radiation +12000RU
Flash Backwater: Anomaly "Scar", Anomaly "Iron Forest"; Pripyat: Roof of KBO "Jubilee", Old KBO.Electrical Protection +6, Radiation +24000RU
Compass Backwater: Noah's old barge (the "Compass" task is given by the Beard during the resolution of the conflict between and).Thermal Protection +3, Chemical Protection +3, Psychic Protection +3, Electrical Protection +3, Recuperation +2, Radiation +410000RU
Heart of the Oasis Neighborhood of "Jupiter": Ventilation complex (given by Professor Ozersky from the scientists' bunker).Health Regeneration +2, Restoration +2, Wound Healing +2, Saturation +1, Radiation +47000RU

Influence of the Heart of the Oasis on the ending of "Stalker: Call of Pripyat"

Stories about the Oasis ceased to be legends: more and more often, in the conversations of stalkers, those who could find a way to this secret anomaly were mentioned. The flow of seekers does not dry out, which is what the bandits continue to use. Beginners peck at the offer to show the way to the Oasis, but the case usually ends with a robbery somewhere away from the stalker trails.

Pistols

A photoNameCaliberAccuracyConvenienceDamageSpeedPatr.The weightPrice
- Pmm9x1823 37 15 7 8 0,53 700
- PB-1s9x1829 38 14 6 8 0,73 730
- Handicap-129x1826 37 16 7 12 0,88
- Walker-P9m9x1931 39 17 8 16 0,77 1280
- Martha9x1924 35 17 7 15 1,07 1500
- HPSS-1m9x1922 35 18 6 15 1,07 1600
- Bark-919.45 ASR22 35 21 6 7 1,14 1600
- SIP-tM200.45 ASR27 36 21 7 12 0,73 3500
- UDP Compact.45 ASR29 34 20 7 12 0,79 3400
- Black Hawk.45 ASR30 32 24 6 8 1,75 3400

Shotguns

A photoNameCaliberAccuracyConvenienceDamageSpeedPatr.The weightPrice
- shotgun12x764 30 24 37 2 1,99
- Shotgun12x7628 18 25 37 2 3,19
- Chaser 1312x7618 21 25 3 7 3,32 3000
- SPSA 1412x7618 19 25 5 8 4,76 10000
- Chipper12x7624 17 25 6 12 3,54 9000

Automata

A photoNameCaliberAccuracyConvenienceDamageSpeedPatr.The weightPrice
- Viper 59x1916 31 17 23 30 2,64 6000
- AKM-74/2U5.45x3913 26 14 22 30 2,86 4000
- AKM-74/25.45x3915 24 15 21 30 3,44 4000
- AS-96/25.45x3919 21 15 21 30 4,16 15000
- IL 865.56x4518 23 15 23 30 4,16
- TRs-3015.56x4523 27 14 26 30 2,87
- SGI-5k5.56x4525 19 16 22 30 4,66 8000
- Grom-S149x3921 21 19 22 20 3,67 20000
- GP-375.56x4524 25 15 24 30 3,76 20000
- SA "Avalanche"9x3928 26 20 22 20 2,50 9500
- FT-200M5.56x4528 23 15 25 30 4,76 18400

Sniper rifles

A photoNameCaliberAccuracyConvenienceDamageSpeedPatr.The weightPrice
- Vintar-VS9x3931 24 21 22 10 3,43 18000
- SVDm-27.62x5438 12 38 2 10 5,13 20000
- SVUmk-27.62x5433 24 25 3 10 4,63 15000
- gauss gunAkk43 28 43 1 10 6,00 30000

Grenade launchers, machine guns


A photoNameTerm.EmailChem.Glad.Psi.HitArmorThe weightPrice
- Mask0 0 11 2 9 0 0 4,00
- steel helmet0 0 0 0 17 0 13 4,00
- tactical helmet0 0 5 2 17 0 26 4,00
- "Sphere M12"0 0 5 2 22 0 28 4,00
- Helmet "Barrier"0 0 11 4 26 0 7 4,00

A photoNameTerm.EmailChem.Glad.Psi.HitArmorThe weightPrice
- Leather coat6 0 3 0 0 9 2 4,00 500
- Jumpsuit "Dawn"14 11 7 5 0 13 3 5,00 5000
- Jumpsuit "Wind of Freedom"15 14 8 5 0 19 3 4,00 6500
- PS5-M "Universal Protection"11 11 7 4 0 22 5 7,00 6500
- Armored suit "Beryl-5M"11 6 6 2 0 26 9 9,00 12500
- Jumpsuit "Guardian of freedom"18 19 13 9 0 26 9 8,00 18500
- PS3-9d "Armor of Duty"11 11 7 3 0 33 18 15,00 25000
- Armored suit "Bulat"16 11 7 5 0 30 18 12,00 25000
- Armored suit "Bulat"19 22 24 12 26 19 5 10,00 25000
- Bulletproof vest ChN-3a17 16 9 7 0 27 9 40000
- Exoskeleton16 16 16 6 22 34 19 60000

Artifacts

Artifact hunting

Artifacts are the most valuable items in the game's economy. It is for the sake of obtaining artifacts that hundreds of stalkers wander through the zone of radioactive contamination and climb into the most dangerous anomalies.

Single copies of artifacts can be found in secret caches, but most of the artifacts are in anomalies. Moreover, if you have extracted all the artifacts from one specific anomaly, then soon new artifacts will appear in this anomaly. Thus, anomalies are a renewable source of artifacts.

Artifacts are invisible to the human eye at a great distance, they appear only at a distance of one or two steps. Therefore, to search for artifacts, it is necessary to use special detectors. You can get or hide the detector by pressing the "O" key.


Detector Response
The simplest detector that signals the approach to an artifact using a light bulb and a sound signal. If we approach the artifact closer, then the signal sounds more often, if we move further away, the signal fades. Cost: 500 rubles.
Detector Bear
A circular detector that shows which side the artifact is on. By sound, you can determine the distance to the artifact. Cost: 1,000 rubles.
Veles detector
A full-fledged detector that allows you to see the location of the artifact on a two-dimensional screen. With such a detector, you can find rarer artifacts that previous detectors do not notice. Cost: 2,000 rubles.
Detector Svarog
Shows the location of both artifacts and dangerous areas of the anomaly. With such a detector, you can safely walk through the most dangerous anomalies, bypassing all the traps. The only negative is that it is difficult to see artifacts on the screen, it is better to look for them with Veles. Cost: 12,500 rubles.

Found artifacts can be sold to other stalkers or to the fence Boroda (a merchant based in Skladovsk). If you complete all the tasks of the Beard, then his reward for artifacts will be much higher than the market value of the artifacts.

Artifacts can be used to enhance your hero. Some types of armor have sockets into which artifacts can be inserted. Armor can also be upgraded on technicians to make more connectors in them.

Inserted artifacts give a wide variety of bonuses, but most of them are radioactive. In order to use artifacts normally, and not constantly use vodka or antidotes to remove radiation, you must first insert special anti-radiation artifacts, and then, on top of them, insert all other artifacts.

Artifact classification
S.T.A.L.K.E.R.: Call of Pripyat. Artifacts

A photoNameWhat anomalyPropertyGlad.Price
Claw (Backwater)-2 radiation-2 4000
In the caves under the Burnt Farm (Zaton)-3 radiation-3 6000
Soda, Sosnodub, Plavni-4 radiation-4 12000
Boiler, Frying, Ashes, Bitumen+2 healing+1 6000
frying+4 healing+2 12000
Frying, Boiler, Circus, Bitumen+6 healing+3 18000
Soda, Smooth+4 health+2 12000
Concrete bath, Smooth, Vine, Soda, Pine oak+6 health+3 18000
Pine oak, Soda, Plavni+2 regen. forces+2 6000
Ironwood, Elektra+2 regen. forces+1 6000
Scar+4 regen. forces+2 12000
Scar, Elektra+6 resp. forces+3 18000
Springboard behind the Dredger (Zaton)+4 kg max. the weight+1 6000
Bitumen+8 kg max. the weight+2 12000
Springboard, Funnel+12 kg max. the weight+3 18000
Pine Oak, Funnel, Soda+3 chemical protection+1 2000
soda+6 chemical protection+2 4000
Ironwood, Scar, Elektra+3 email protection+1 2000
Ironwood, Scar, Elektra+6 email protection+2 4000
Frying, Boiler+3 thermal protection+1 2000
The circus+6 thermal protection+2 4000
Funnel, Carousel, Springboard, Claw+3 psi defense+1 3000
Ironwood, Elektra+6 psi defense+2 6000
Jupiter, Dredger
(exercise