Dragon age Radcliffe village with whom to pass. Dragon age: origins guides and walkthroughs

Redcliffe in dragon age Origins is a village in western Ferelden surrounded by red-tinted rocks. The village takes a major role in the plot of the game because it is here that you have to complete one of the main quests for the Earl of Redcliffe game, but before you will be instructed to destroy the threat to the village itself in the form of the undead that attacks it every day after sunset.

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village under siege

This is essentially part of the main quest. Arriving at the place you will need to talk with bann Tagan, then leave the church and talk with Murdoch.

With the Blacksmith, there are several options:

Break the door or open;
- Arrange to open it yourself.

The gnome can also be chatted or killed, but it’s better to enlist his support and, in extreme cases, pay.

Pleasant bonuses will be amulets that will lift the spirit - persuade the Reverend Mother to give them to the knights.

Another plus will be if you intimidate the innkeeper Lloyd into going to the battlefield.

Do not forget about the elf Berwick, who, with the right questions and if this happened after a conversation with the waitress, can also be sent to the battlefield.

Attack at dusk

The battle is conditionally divided into several parts - after you destroy all the waves on the spot, a messenger will arrive after which you need to go to another place of the breakthrough and deal with the undead there, but the second part will be much harder and you shouldn’t scatter massive spells here - do everything carefully and if none of the defenders die, then you will be given a helmet that will add 1 unit. to agility and 10 to fire resistance.

Lost in the castle

The task of finding the blacksmith's daughter who is in the castle - you get to the right part right away and the passage and it will be up to the basement and the courtyard. You should look for it in the room at the end of the corridor - just go to the northeast of the map. If this is not done before the completion of the quest for Connor, then we can assume that she died.

For the quest you can get either armored dwarven armor or a unique helmet Owen's Updated Masterpiece if you don't save the blacksmith's daughter.

Secondary quests

Blackstone Volunteers:
- Funeral;
- Violation of debt;
- Scrape the bottom of the barrel.

Preacher:
- Last hope;
— The fate of the caravan;
- The thickness of the skin;
— Brothers and sons;

Mages:
- Scrolls of Banastor;
- Protect the community\destroy the community;
- The gift of silence;

One of the main quests of the game. Activated after the Battle of Ostagar. In order to openly oppose Loghain, we need powerful allies. The most likely of them is Eamon Guerrin - Earl of the village of Redcliffe. Arriving at the village, we learn that Eamon is seriously ill, and the village is constantly attacked by hordes of the undead. We are given a choice: help the village or leave it to its fate. In the latter case, the undead will ravage the village. The decision to leave the village will be approved by Morrigan and Stan. Leliana, Alistair and Wynn will express their indignation at this decision. If we decide to protect the village, the approval will be reversed. The wall can be convinced that protection is needed. When deciding to help the village, you will need to talk with the headman of the village - Murdoch. He will tell us that for this we need to convince the blacksmith to give the inhabitants weapons and armor, and also send the dwarf Dvin to the front line.

The blacksmith has locked himself in his smithy and won't let anyone in. However, after a short conversation, he will still let the Guard. Going inside, we learn that Owen (that's the name of the blacksmith) drank himself to an almost insane state and cannot forge armor and weapons. After talking with him, we learn that his daughter Valena, who works as a servant in the castle, has disappeared. Owen asked Murdoch to go look for her, but he refused. We can promise him to save his daughter (Alister, Wynn and Leliana will approve this, but Morrigan and Stan will not approve), or refuse. You can also try to pick up weapons and armor yourself. In this case, the blacksmith will have to be beaten. Armor and weapons from the box are not too good quality, unlike those that the blacksmith forges himself.

Dvin is in the house behind Murdoch. He says he doesn't want to go. The guard-dwarf will be able to convince him. You can also pay him or intimidate him.

In addition, it is worth looking into the village tavern - there you can recruit another fighter into the militia - the elf Berwick. At first he will refuse to speak, and then he will begin to play up. Zevran or Leliana in the squad will lead him to clean water. If we send him to the militia, he will give us a note. You can meet him next to Sir Perth near the mill. Dvin will be there with his mercenaries.

It's also worth talking to the militia at the tables. They will complain that the innkeeper charges too much for the drink. You can convince him, intimidate him or pay for the militias.

In one of the houses on the shore of the lake, you can find barrels of oil, you should tell Sir Perth about them. He will also ask you to bring him medallions from the church. The Reverend Mother will refuse, calling it a hoax. She can be persuaded or intimidated. If Alistair is in the squad, it will be easier to do this. Leliana will not approve if you give the amulets to Sir Perth.

When everything is ready, you need to talk to Murdoch or Sir Perth. After the answer "I'm ready", night will immediately fall and the battle will begin. The first two or three waves will go down the slope to the mill. Everything will be simplified if you find a barrel of oil. Then a messenger will appear and say that the undead are coming from the lake.

This fight is more difficult, as the militias often get in the way. If you manage to make sure that not a single militia dies, then after the battle Bann Tegan will hand over the helmet.

When dawn breaks, we will need to sneak into the castle. There is a secret passage through the mill (in the Inquisition, Leliana will use it). In one of the dungeons we will meet the blood mage Jovan (if the Guardian is a magician, they will recognize each other). You can let him go (then the corresponding quest will appear), kill him or leave him in a cage. Having made our way to the castle, we learn that Connor - the son of Eamon - is possessed by a demon. After a short conversation, he enchants Tegan and the soldiers into fighting the guard and runs away. Isolde (earl's wife) and Tegan say that the boy must be saved. There are three ways to do this: exorcise the demon by entering the Shadow with the help of blood magic (if Jovan is released or killed, this option is not available), with the help of circle magicians (if the Broken Circle quest has not been completed, or you have sided with the templars, this option not available), or by simply killing Connor.

There is a present for Alistair in Eamon's office. Behind the door in the room with the armor there is a possessed manager from whom you can take the key to the armory of the castle on the second floor.

  • Attention! Near the arsenal there is a rise to the top, if you go up, then Connor will have to be killed, therefore, if it is decided to heal him, then it is better to limit yourself to the arsenal.

When everything is ready for the healing ritual (if you decide to heal), you will need to decide who will enter the Shadow. This can be the Guardian Mage, Wynn, Morrigan, Jovan or Irving (if he survived and Influence is sufficiently developed). Having defeated several illusions of the demon, it will be time to meet with him himself. He will offer a deal: to reveal the knowledge of blood magic, in exchange for the fact that the magician will leave him alone.

You can intimidate him and force him to release Connor, or kill the spirit.

When the problem is solved, Tegan and Isolde will say that the ashes of the prophetess Andraste are needed to heal the earl. The quest "Urn of Sacred Ashes" will open.

After the battle, talk to Bann Tagan at the mill. Erlessa Isolda will run up to you and ask Tegan to go with her. Do not let her go right away and ask for a brief clarification of the situation. You will get little from her, because she is frightened specifically. As a result, you will agree with Tegan that he will go to the castle with erlessa, and we will go there, but on a secret hike in the mill. Let's hit the road. In the dungeon, we will stumble upon a prison in which Jovan (the blood magician) will be imprisoned. It turns out that it was he who poisoned Earl Eamon on the orders of Teyrn Loghain. You can kill Jovan, you can let him go, or you can just leave him in prison for now (it's better to do that). Then we get to the first floor of the castle, but you can’t go into the main hall, because. the door is barricaded, you will have to go around through the cellar and the courtyard, cutting through the detachments of skeletons. In the courtyard, open the lever and let the knights in, led by Sir Perth. Now go back to the castle. Once in the main hall, you will see a funny picture (ban tegan will somersault on the floor, amusing Connor, the youngest son of Earl Eamon). As it turns out, the boy began to show abilities for magic and his mother decided to hire a teacher (Jovan) for him, all this was done in secret from his father in order to protect his son from the templars. But the boy somehow failed the veil between the shadow and the real world. The demon swallowed his soul and now lives in his body, terrifying the neighborhood. After revealing all these details, Bann Tagan will attack you with a bunch of knights. Having received properly on the head, he will come to his senses. Connor will have run away by then and you can decide what to do next. For a solution, Jovan will be brought from prison, who will talk about three possible options:
1. Kill Connor
2. Send one magician into the shadow, but since this ritual requires lyrium (which is not) a human sacrifice will be needed. In this case, you will have to slaughter erlessa Isolde.
3. The most difficult, but the most successful option: you can penetrate the shadow without human casualties, but this requires several mages of the circle and lyrium. You can get hold of all this in the tower of the circle. We go there, put things in order according to the main plot, after which we ask the first sorcerer Irving to help us with the ritual. We return to Radcliffe, send ourselves into the shadow (if you are a magician), or Morrigan, or Wynn, or Jovan. You still have to play for the chosen mage. In the shadows in a small location, kill the demon of desire and free the boy from his captivity. Now is the time to start saving Earl Eamon himself.
Note: If you send a Morrigan into the shadows, then after that she will stop being offended that you are constantly helping someone (she will still be sarcastic, only without losing her reputation). If Connor is saved by Jovan, then you will have a chance to save his life after saving the life of Earl Eamon.

Walkthrough: Radcliffe

Walkthrough: Radcliffe

Story quests

Earl of Radcliffe

E If there is Alistair in your group, then upon arrival in Radcliffe, he will tell something about his biography, and after that you will meet with a villager named Thomas. He will tell you that in recent times Radcliffe has to repulse nightly raids of the undead from the castle, where Earl Eamon and his family, about which there has long been neither a rumor nor a spirit, should have been.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

T omas immediately leads you to the village church, where the bann Tegan, brother of Eamon, is trying to create a defense. He will reveal to you a few details about what is happening and ask you to help him with the defense. By the way, you can find out about the poisoning of Eamon here, and a little flirting is possible with a female character.

T There are two options - to refuse and leave, leaving the village to its fate (Aleister, Wynn and Leliana will be sharply opposed, but Morrigan and Sten will rejoice), or agree to help.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

AT In the first case, you will only have to leave the village (even if you go to the camp), and you will be shown a video about the attack. When you return to the devastated village, you will need to find Tegan in the Church, who miraculously survived. However, it should be remembered that in this case you will lose the opportunity to gain some extra (or not so much) experience and money from the mass of side quests, as well as good loot.

AT if you agree, you will need to explore the village and find everything that can be useful in defense. To get started, talk to Headman Murdoch in the main square of the village, who will give you all the clues.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

H for example, Murdock will mention the balky blacksmith Owen and the dwarf Dvin, despite considerable martial skill, refusing to use his sword for the benefit of the village.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

D believe in the forge, you can break it off your foot, open it with the help of a robber, or persuade the blacksmith to open it. Owen needs to be promised to save his daughter Valena, lost in the castle, and the blacksmith will immediately get down to business. Another option is to finish off the blacksmith and give Murdoch the armor found in the forge chest (as an option, assign it to yourself and say that you will have to make do with what is left). The armor from the chest will be worse than what Owen has time to make, and the personal equipment of the militia is generally terrible.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

FROM the chest is on the right and locked with a key. Opening it is quite problematic, but you can persuade Owen to give the key. Inside there is solid trash, and it is better to sell it to the blacksmith on the spot.

Ser Perth, standing at the mill, will ask you to get the sacred amulets of the Church from the Reverend Mother to raise morale. The priest herself will be against deception, because these talismans in fact do not provide any protection, but under the pressure of persuasion, she will surrender.

D wine will be found in his house, the door to which can only be broken down. He, along with two bodyguards, can be persuaded (Persuade or Intimidate) to go fight with everyone, simply hire for 10 gold or finish him off.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

Another potential recruit is the innkeeper Lloyd, who can only be intimidated.

T also in the tavern is the elf Berwick. In the course of a conversation with him, you can guess that the elf is here for a reason (if the Guardian steps, the elf will be bitten by Zevran or Leliana). The answer about Berwick from Bella and / or Lloyd, or a letter stolen from the elf's pocket, will lead you to the same thoughts. After Berwick confesses, he can be killed, driven out of the village, or ordered to participate in the defense.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

O Searching the village shop you will find barrels of oil there. By telling Ser Perth about this, you will ensure the creation of a trap for the undead.

Z when you are done with the preparations, report to Ser Pert or Murdoch that you are ready for defense, and time will automatically jump to the night attack.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

E If the passage from the bridge is set on fire, then it is better not to approach it - and the knights of Ser Perth and the dwarf Dvin with their bodyguards can stick themselves into the flames, as if they are absolutely thermally indifferent. In fact, this is not the case, and they may well be baked alive, so pull the undead on yourself, away from the flames, or cross the fire puddle and fight without support. By the way, skeletons and zombies will rush to the mill, almost not paying attention to you.

P after you beat off 3-4 waves, one of the villagers will come running and report that the second wave of attackers is climbing from the side of the lake and ask for help. You will only have to run to the Church, where the rest of the defenders have accumulated.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

P horse spells here will have to be used with caution - in addition to the undead, the defenders of the village can also fall under friendly fire. 5-6 waves of undead are waiting for you, more numerous than at the mill. If no one runs out to you for a long time, and the scene does not change, then you should bypass the passages between the houses in search of a stuck bot.

To when you finish with the attackers, you will automatically be transferred to the next morning, where bann Tegan will sum up the battle and ask you to meet him at the mill (if you left the village, after Tegan is in the Church, he will run away there, and the passage further does not differ).

Walkthrough: Radcliffe

Walkthrough: Radcliffe

At mill Tegan will tell you about a secret passage through the basement of the castle, and then, as if from nowhere, Eamon's wife, the Orlesian Isolde, will appear. Regardless of your advice, Tegan will hand you a key ring from the door to the turn, and leave with her to distract attention.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

AT your path lies through the mill and a secret passage leading to the dungeons of Radcliffe Castle. Having dealt with a small detachment of the undead (if you did not defend the village, then they will have the names of the natives), the magician imprisoned in a small chamber will speak to you. If your Guardian started his journey from the Tower at Calenhad Lake, then you will recognize your old comrade Jovan. Jovan will turn out to be the same magician who poisoned the earl, and during the conversation you can find out that these are Loghain's intrigues.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

Y Ovan can be killed (most of your party members will not like this), left in a dungeon, or set free. Depending on how you turn the conversation, Jovan will either run away from the castle or stay behind to try and fix the situation.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

Z having cleared the dungeon from the undead, which has a habit of coming to life very inopportunely, go to the first floor of the castle. The door to the main hall will be closed, and you will have to get there in another way. The part of the castle accessible to you will teem the walking dead, in the northern rooms there are even mabari, but you won’t find anything serious. Go through the basement, free from opponents, into the courtyard. Initially, it will seem empty, but as soon as you take a few steps, two groups of skeletons will appear - archers at the top of the stairs and warriors at its foot, reinforced by an elite mage - the Resurrection. This group won't get close to you if you stay put, so you can start getting rid of the top group with a ranged weapon.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

T Also, if the village survived and Ser Perth, along with his knights, too, then you can use his help by raising the bars of the castle. You can also take advantage of his offer and take the knights with you to the castle or leave them guarding the gate - it doesn't matter.

H Finally, once in the Main Hall, you will witness a very unusual scene involving Bann Tegan, Erlessa Isolde and her son Connor. No matter how the conversation turns, it will end in a fight. The attacked Bann Tegan will not die, but only lose consciousness, which will have a beneficial effect on the latter.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

D Then you have to decide how to proceed.

    - P perform the Blood ritual with the help of Jovan (if he stayed to help or is sitting in the cell), sacrificing Isolde;

    - in use the help of the Mages of the Circle (this thought will be expressed by Jovan if you select the option “Is there really no other way out”?; Morrigan or Wynn, if Jovan is killed or expelled, but the Circle was saved - in the latter case, the Blood Ritual is also unavailable).

    - at beat Connor (if Jovan is killed or sent to escape, and the Circle of Magicians is destroyed);

Walkthrough: Radcliffe


Walkthrough: Radcliffe

E If you have chosen the help of the mages of the Circle, it is not necessary to have the story quest completed - you can go to the Tower immediately after this conversation. If the Tower is saved, you just need to go back there and talk to Irving.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

And go to the second floor, simultaneously clearing it from new crowds of undead. In the last room you will encounter a boy who is on this moment quite sane. You can talk to him. If you chose to kill Connor (or, alternatively, promised to think about it, but moved upstairs yourself), then soon the Demon of Desire will appear instead of the boy. She will call for help twice, and disappear herself, and when you deal with her, Isolde will appear. You can convince her of the need for this action (she will ask permission to kill her son herself), or simply knock out the woman and end Connor.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

FROM Alistair will not like the death of Isolde and Connor very much, and if you hit erlessa, you will get a somewhat higher intensity of passions. In any case, using Persuasion can reduce or even eliminate the loss of influence. If both are still alive, Alistair will be immensely happy.

E If you are going to the Fade, you can decide who will go there - it can be Wynn, Morrigan, or Warden-mage. If the ritual is performed by the magicians of the Circle, then it can also be Jovan or Irving himself.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

AT Our main goal in the Shadow is to find Connor. You will be given Shadow Portals through which you will have to scurry back and forth four times. After a short conversation, a fight with the Demon of Desire will await you, which will summon more weak demons each time. If a Guardian Mage went to the Shadow, then during the last conversation, the Demoness will offer you a tempting offer - in exchange for the specialization of the Blood Mage, a skill point, a few moments of pleasure, or the favor (+20 Approval) of any of the comrades. If the Persuasion is pumped, then you can demand two or even three rewards, or a reward and a promise not to return. If the demon is gone (temporarily or permanently), your teammates will react the same way if he was killed - the only difference will be in the epilogue and for Connor.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

E If you did not go to the Shadow yourself or refused the offer, then the demon can only be finished off. Several times during the battle, the demoness will be divided into several copies - you need to attack the one that will be highlighted a little more than the others. Also nearby is a lyrium outlet, especially useful to Jovan, who does not have healing poultices and potions.

To once you accept the demoness's offer or kill her, your stay in the Fade ends.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

T Now you can get closer to Eamon, but he is very bad. Isolde or Tegan will tell you that only the healing Ashes of Andraste can heal him. If you already have a pinch - give it to the benefit of the sufferer, if not - go in search of the Urn

P After Earl comes to his senses, you can decide the fate of Jovan (if he did not run away and died from your hand) - give him to the Circle or finish him off. Eamon won't let him go, even if his family is still alive thanks to this blood mage.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

Non-plot quests

Lost in the castle

Walkthrough: Radcliffe


Walkthrough: Radcliffe

To In exchange for helping the militia, Owen the scribe will ask you to find his daughter Valena in the castle. The girl will be in the room on the ground floor (you will find her before you go out into the courtyard) - tell her to get out. You need to find her before you solve the problem with Connor, otherwise Owen will think that she is dead and hang himself, and after him a new merchant will appear in the forge with a different assortment. A similar result will be obtained if you tell Valena to sit quietly in the closet. If the girl gets to her father, Owen will also change the assortment and give you a good armor.

missing child

You can receive this quest from Caitlin in the Church building. The girl will tell that she cannot find her younger brother and is very afraid that something might happen to him. The child will be found in her house, in the closet (Tab is not highlighted - you need to go into the room on the ground floor). The boy can be persuaded or intimidated to get the key to the chest on the second floor, where there is an excellent family sword. After that, send it to your sister and don't forget to talk to Caitlin. You can tell her about the sword and promise to return it after the fight. You can keep the promise, or just buy a blade (Aleister and Wynn will approve of this act). Another payment option for help is a kiss.

Walkthrough: Radcliffe

Walkthrough: Radcliffe

H Finding Caitlin's brother is necessary before the night fight for Radcliffe begins.

Last will and testament

If you decide to fulfill Rigby's will, found in the Korcari Wastes and did not take the chest for yourself, give it to the widow Jetta in the Church building. Alternatively, simply tell the woman about the death of her husband and son.

funeral

Irenia will stand in the Church, and you can give her the funeral of the Blackstone Volunteers.

Call for service

In the house where the narrow bridge leads, you can find Denal Garrison, one of the conscripts of the Blackstone Volunteers.

Sword of Beresaad

From the dwarf Dvin, you can buy, take away or remove the Sten sword from the body. If Dvin is dead, the sword can be found in a chest in his house. When you gift the sword to Sten, it becomes equippable, but its level and bonuses are only suitable for the Qunari at the lower levels of the game.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

Skin thickness

The church task of collecting the bile of corpses is easiest to complete in Radcliffe.

Incomplete correspondence

One Love Letter will be in the chest in the Mill, and the second in the basement of the castle.

Walkthrough: Radcliffe


Walkthrough: Radcliffe

Gift for Silence

Community of Mages quest - you need to give 10 lyrium potions to the knight-commander Harir.

Renounce the Society

A possible option for completing the quest (strictly before the Gathering of the Lands). It is necessary to deliver a package with compromising information on the Community to Knight Commander Harrit so that he destroys it.

Jovan's Intentions

Available only after saving Eamon, if Jovan escaped safely. The quest is issued by the Church.

Additional Information:

Walkthrough: Radcliffe

Walkthrough: Radcliffe

- E If Lloyd took part in the battle and survived, he will give you a magic ring.

- m The local militia will say that they should be given free drinks in the tavern. You can Convince/Intimidate Lloyd to give out alcohol for free or pay for it himself. If Lloyd falls in battle, Bell will give away free alcohol. An option is also available with the murder of Lloyd, after which it will be possible to declare the tavern your property and leave Bella “at the checkout”. In this case, she will give you all the goods + three gold from the innkeeper's chest. Another option is to threaten to force Lloyd to issue a deed of gift to the tavern.

Z and Eamon's help will give you a beautiful shield (you can refuse the reward).

Walkthrough: Radcliffe


Walkthrough: Radcliffe

- FROM the body of the majordomo in Radcliffe, you can remove the key to the treasury of the second floor.

- E If one of the defenders fell in a night battle, you can take full uniforms from their bodies and sell them after. For characters at lower levels, this will give an increase of a couple of gold. Helmet, of course, after that you will no longer receive.

- in In the case of a conversation with Bella before the night fight, she will complain to you about the injustice of her life. You can promise to help her and the next morning send her into the service of Bann Tegan, or give money so that the girl can arrange life as she wishes. Another option is to persuade Bella to leave the village and give her money after the fight. In this case, she will very passionately thank the Guardian-man (in the presence of an affair with Morrigan or Leliana, they will be jealous).

Main plot
As soon as you get to Radcliffe, you will immediately realize that everything is simply disgusting there: Earl Eamon is dying, crowds of the undead attack the city every night, complete bedlam and devastation reigns among the population. We're starting to sort things out.

village under siege
First of all, we go to the city church and speak with Bann Tegan there. He will enlighten us a little about the situation in the city and ask us to help repel the attack of the undead the next night. We agree, but in order to successfully repel the attack, we have long preparations ahead of us.
First, let's talk with Head Boy Murdoch. he will complain to us about a hell of a lot of problems:
1. The blacksmith does not want to work because his daughter is missing.
2. The most zealous warrior Dvin does not want to help defend the city, because he is simply afraid (paradoxical stupidity, isn't it?)
3. The morale of the militias is running out, because the greedy innkeeper fights for a drink at exorbitant prices.
After listening to the headman, we go to solve the above questions. First, let's take a look at the tavern. There, we first speak with the bartender, then with the waitress, and then with the visitors. After that, talk to the bartender again and shame him well, if the persuasion skill is at least level 2, then the bartender will leave his place and join the ranks of the militia. Now talk to the waitress again, she will make the prices of all goods free, which will have a positive effect on the morale of the militias. Also ask the waitress about the strange elf sitting next to you. She will say that he is not local. We go to him and squeeze information out of him. The elf turns out to be Loghain's spy. You can kill him, or you can force him to defend Radcliffe.
Now go to Dvin's house and give him a good scare (again, you need persuasion skill level 2 or higher). After that, Dvin agree to defend the city.
Now go to the blacksmith Owen and take the quest "Lost in the Castle". Agree to look for his daughter as soon as possible, but in return ask him to immediately get to work. Everything, you can report to Head Murdoch that the militia is in full readiness. Now go to the mill and talk to Sir Perth. On the way, drop into an abandoned trading shop and find barrels of oil. Perth will need to be told about them, with their help he will make incendiary traps against the attacking undead. Also, Sir Perth will ask you to check the rumors that the churchmen have enchanted amulets that would help protect his people from the undead. We go to the church to the reverend mother, of course, she does not have any amulets. Then we suggest that she outwit Perth and his knights by passing off ordinary trinkets as artifacts enchanted by the church. If the persuasion is upgraded to at least level 2, then she will agree. After that, report back to Perth, complete all the minor tasks from the other townspeople, and wait for the onset of darkness.

Lost in the castle
The quest is given by the blacksmith Owen. He will agree to take the job if you promise him to search the castle for his missing daughter Valena. The task will close as soon as Valena is saved.

lost child
A girl named Caitlyn (at Redcliffe Church) will ask you to look for her missing brother Bevin. This must be done before dark, otherwise the quest will close by itself. The boy will be hiding in a closet on the first floor of his house. As a reward, you will receive a good sword.
Attack at dusk
With the onset of darkness, the undead will attack the city. You have to hold 2 strategic points. First - the road from the castle to the city, then - the city square. In the end, everything will end well and the attack of the ghouls will be repulsed.

Earl of Radcliffe
After the battle, talk to Bann Tagan at the mill. Erlessa Isolda will run up to you and ask Tegan to go with her. Do not let her go right away and ask her to briefly clarify the situation. You will get little from her, for she is very frightened. As a result, you will agree with Tegan that he will go to the castle with erlessa, and we will go there, but on a secret hike in the mill. Let's hit the road. In the dungeon, we will stumble upon a prison in which Jovan (the blood magician) will be imprisoned. It turns out that it was he who poisoned Earl Eamon on the orders of Teyrn Loghain. You can kill Jovan, you can let him go, or you can just leave him in prison for now (it's better to do that). Then we get to the first floor of the castle, but you can’t go into the main hall, because. the door is barricaded, you will have to go around through the cellar and the courtyard, cutting through the detachments of skeletons. In the courtyard, open the lever and let the knights in, led by Sir Perth. Now go back to the castle. Once in the main hall, you will see a funny picture (ban Tegan will somersault on the floor, amusing Connor, the son of Earl Eamon). As it turns out, the boy began to show abilities for magic and his mother decided to hire a teacher (Jovan) for him, all this was done in secret from his father in order to protect his son from the templars. But the boy somehow failed the veil between the shadow and the real world. The demon swallowed his soul and now lives in his body, terrifying the neighborhood. After revealing all these details, Bann Tagan will attack you with a bunch of knights. Having received it properly, he will come to his senses on the head. Connor will have run away by then and you can decide what to do next. For the solution, Jovan will be brought from prison, who will talk about three possible options:
1. Kill Connor
2. Send one magician into the shadow, but since this ritual requires lyrium (which is not) a human sacrifice will be needed. In this case, you will have to slaughter erlessa Isolde.
3. The most difficult, but the most successful option: you can penetrate the shadow without human casualties, but this requires several mages of the circle and lyrium. You can get hold of all this in the tower of the circle. We go there, put things in order according to the main plot, after which we ask the first sorcerer Irving to help us with the ritual. We return to Radcliffe, send ourselves into the shadow (if you are a magician), or Morrigan, or Wynn, or Jovan. You still have to play for the chosen mage. In the shadows in a small location, kill the demon of desire and free the boy from his captivity. Now is the time to start saving Earl Eamon himself.
Note 1: If you send Morrigan into the shadows, then after that she will stop being offended that you are constantly helping someone (she will still be sarcastic, only without losing her reputation). If Connor is saved by Jovan, then you will have a chance to save his life after saving the life of Earl Eamon.
Note 2: If you are a magician and went into the shadows yourself, then you can persuade the demoness to leave Connor alone for a while, as a reward you can bargain for the ability "blood magician".

Urn of sacred ashes
Earl Eamon can be saved only with the help of the ashes of the prophetess Andraste. But where to look for the urn with this "cure" for all diseases? We learn that a priest, Brother Genitivi, who lives in Denerim, is looking for the urn. Let's go there. In his house, we will be met by Genitivi's assistant, who will say that he went to Kalenhad Lake and should be looked for in the "Spoiled Princess". If we have a well-pumped persuasion skill (up to level 3), then we can easily recognize deception and put pressure on this "assistant". He will get into a fight, this mistake will cost him his life. In the next room, we will find a real assistant, as well as information on where to really look for Brother Genitivi. If, nevertheless, you were not able to reveal the deception and went to Calenhad Lake, then fanatics will meet you near the "Spoiled Princess". From the corpse of one of them we take information about the so-called Vault. There you should look for the missing priest.
The hideout is in the south Frost Mountains. The village is rather strange. the first guard will very clearly hint that we are not welcome here, like any other strangers. We look into the first house, where a human carcass will be carved on the altar. We go to the store, talk to the merchant (if you like something from him, then it is better to buy it right away, because then it will be impossible to buy or sell anything, because the dead do not trade). We are trying to go into the next room, the merchant will attack us for such arbitrariness, so we will have to kill him. Again we go to the next room, there we see the corpse of one of the knights who were sent by Sir Perth in search of the urn. Hmm, fun town. We go outside and go to the church on the hill. There we will witness a rather ominous sermon, after which we will be attacked. From the corpse of the main cleric we take the key to the temple and in the next room we find brother Genitivi. He will tell you that fanatics live here, whose goals are unknown to him, but they settled in the ancient temple of Andraste and the urn should be somewhere inside it. Genitivi leads us to the temple and opens the door with a key. Then we will go alone, and the holy brother will be waiting for us in the main hall. At first, our choice is small, since only 2 passes are available for exploration. In the right of them we will find a door locked with a key. We will find the key to it in the left passage. Returning, we unlock the door, examine the room and find the key to the central passage. Soon we will find ourselves in a cave, which will eventually also be divided into two parts. In the left of them there will be a shelter of sectarians with the leader Kolgrim, as well as an exit to the top of the mountain; on the right - a bunch of small dragons, from which it would not hurt to shoot trophies. Kolgrim will offer us a deal: get rid of the guardian of the urn and desecrate the ashes of Andraste with dragon blood so that she can finally be reborn in a new guise - an ice dragon. If we do this, Leliana will leave us, Alistair will be very offended, but Kolgrim will teach us the ability of the ripper. However, it is more correct to kill Kolgrim and his henchmen. We remove all the equipment from it (it is, by the way, very good), and most importantly, we take the horn to summon the ice dragon, after which we go to the top of the mountain. There will be a short video showing that the ice dragon sits on a plateau and will not fly off from there if we do not call her with a horn. This can be done immediately, or later, when you decide for yourself that you can fill up the dragon.
We go into the cave with the urn of sacred ashes. The guard will meet us and tell us about the tests of the glove. We agree to go through. To begin with, he will arrange a brief interrogation for you and your companions, just answer the lines that are most polite and truthful. Next, the door will open and you will enter a hall with eight spirits. Each of them will have a riddle for you, if you guess it, the spirit will fly away towards the door and help open it, if you don’t guess, it will turn into a demon that you will need to defeat, after which the spirit will still contribute to opening the door. Here are the answers to the riddles, they are located in the same way as the spirits, if you stand at the beginning of the hall facing the closed door:

compassion hunger
mountain jealousy
house revenge
dreams melody

When the door opens you will enter a room with twelve buttons. Each button turns on a specific section of the bridge. For a section to be passable, two buttons corresponding to its number must be pressed. By changing the location of three satellites, you must lead the fourth to the end of the bridge. If you do everything right, the bridge will eventually become completely visible and you can walk back and forth as many times as you like. Here are the section numbers for the steps. The numbering of sections is given as they are removed (1 - the closest, 4 - the farthest); the location of the buttons - from a position at the beginning of the hall facing the abyss.

2 2
4 3 and 4
1 and 4 2 and 3
1 1
4 1 and 2
3 3
Initial algorithm: put one satellite on the second button on the right (1 and 2), and the other two on the third and sixth buttons (it doesn’t matter which side). 2 active steps will appear. GG stand on the second of them. Then shoot from the third button of the satellite and become it on the fourth button on the right (2 and 3). Now remove the satellite from the "1 and 2" button and put it on the button responsible for the third section of the bridge (the first one from any side). Now you have the second and third sections of the bridge active, advance the GG from the second section to the third. Then repeat all the steps so that you end up with the third and fourth sections active.
Having finished with this puzzle, go to the room of the last test. In front of it, we have to fight with clone spirits (an exact copy of our party), then a fiery wall awaits us. To get through the wall of fire, you have to... strip down to your underpants. Now the guardian of the urn will reappear and say that we are worthy to touch the ashes of Andraste. We take a pinch and return to the main hall to brother Genitivi, who has already been waiting for us. He will be completely delighted with our story and will say that he is going to Denerim in order to organize an expedition to these lands. Well, we, in turn, go back to Radcliffe to heal Earl Eamon.
The dust will act and, in gratitude, Eamon will support us in the fight against pestilence, and will also announce a plan to eliminate Loghain. At the same time, he will execute Jovan for betrayal (you can save his life if it was Jovan that you went into the shadows to save Connor's soul) and will open you the ability of a knight. Ahead of us is the collection of the army and the collection of lands in Denerim.

Preacher's board
The fate of the caravan
You have to go to the area marked on the world map and find out what happened to the border caravan. The news will be sad - the caravan will be plundered.

Brothers and sons
You have to go to the area marked on the world map and find out what happened to the Easthind squad of knights. The news will be sad again - the squad will be killed by the creatures of darkness.

last hope
You have to go to the area marked on the world map and try to save the refugees. This time everything will be in order, you will recapture them from the enemies safe and sound.

Skin thickness
Bring 9 Cadaveric Bile to the priest singing at the board. it is easy to collect from the skeletons that terrorize the city. Also, if you are patient and bring 18 servings of bile, then you will get 2 times more gold.

Unintended Consequences
Note: The quest appears only after you summon a certain Dodger to the towers of the circle (see the quest "The Science of Summoning")
You need to kill the one who attacks the caravans. When we arrive at the place, we will find out that the Rogue, whom we accidentally called in the tower, was behind everything.