Dragon age inquisition explore the lab. Dragon Age: Inquisition walkthrough - useful notes, tips and tricks

Ready? Go!

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- I'll make you better pants, Cassandra.
- I appreciate it.

Update your knowledge of the world

dragon age: Inquisition involves a lot of lore about the lands of Thedas, its people, and the events of the first two games in the series. It is worth finding out about all this before you start playing. For this purpose, I have written a spoiler-free guide, which will serve as a useful introduction for newcomers, and will help refresh the memory of veterans. After you read this, you will want to do something else.

In Dragon Age Keep

Bioware did something very cool for Inquisition: Dragon Age Keep website. Keep lets you go through all the events of the first two games, make or redo all the key story choices, and then import your own customized world state into new game. If you're unfamiliar with the series, it's still a good idea to familiarize yourself with the basics before you start, but it's definitely worth using Keep before you start playing.

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Play as the race that suits you best

Races in Inquisition largely determine how they are treated in the world. Humans are mostly towering over others, elves are humiliated for the most part, dwarves are rare and can't use magic, and qunari are outsiders who almost no one understands. However, each race has inherent traits that make it more suited to a particular role. Elves are good at dodging ranged attacks, making them good rogues; Qunari have resistance to melee damage, so they make better fighters. Dwarves have increased magic resistance, and they cannot choose a magic class. Humans get an extra skill point, making them more all-around. In essence, I would advise you to just play for the race that you are most interested in.

Consider playing as a mage

All classes in Inquisition interesting, and they are all very different. Mages, however, have some peculiarities. The fact is that being a magician, you will probably feel your character more involved in the global conflict of magicians and templars, which determines a lot in dragon age. In addition, the spells are quite interesting and varied enough to pick up different types parties in support of your mage. There is also a mage specialization that allows you to complete the game as a sorcerer knight, giving you a powerful melee attack, effectively turning your mage into a swordsman spellcaster. It's too powerful, but when you use it, it's just a bomb. All classes in Inquisition entertaining and you really can't go wrong with any of them. However, it is worth trying to play a magician.

Spend your time on the character editor

character creation editor Inquisition nice and imposing, and well worth the time to fine-tune the character's hair and face. Remember that you can press a button and have him say a few different phrases to help demonstrate how he or she will look throughout the cutscenes.

You can start over

See. We all do it. Everyone who's ever played a Bioware game created a character, went through the intro, and then concluded they didn't like the way the character looked and went back to the editor. Allow yourself to do so dragon age. It's better to go over the first few hours with a character you like than to play 80 hours with a character you don't like.

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Turn off lip gloss

My biggest character creation tip is this: Under Makeup and Tattoos, drag the Lip Gloss slider all the way to zero. Trust me, if you leave it on even a tiny bit, your character's lips will shimmer in cutscenes.

On PC, set mesh quality to high

I find the PC version Inquisition pretty flexible in terms of performance. However, there is one setting you'll want to max out: the mesh. For some reason, if you set the mesh quality to medium, the character's hair will become very shiny and look like plastic. Maybe it's a bug, or maybe it's a feature of my computer, but if you get shiny hair, you can fix it by changing the grid settings.

Turn off your helmets

You can disable helmets in the game, which means your character will technically still be wearing the helmet and get the protection and bonuses it adds, but the helmet itself will be invisible in the game. I find this approach highly preferable. However, if you love helmets, stay in them.

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You can redistribute your character once for free

Near the forge in the Vault there is a small stall, which is located in the upper right corner from the exit. In it, you can purchase an amulet that will allow you to redistribute your skills. The former will cost one coin, meaning that if you don't like your character's stats early in the game, it's very easy to reroll them. My advice: if you decide to do this, save your game first. Redistribute your skills, then head out into the fields and see if you're happy with your new abilities. That way you can always reload and save the potion for later.

Redistribute character skills at a later stage

It's also a good idea to progress through the game and redistribute the character's skills at a later stage of the game at least once. I found that I never used some of the abilities I had acquired, and by rerolling the skills again, I recreated much the same character, but saved a few points to use in more useful areas for my game. Each redistribution costs 345 coins, which is relatively cheap.

Explore the Vault first

Shortly after the start of the game, you will be able to walk around your home base in the Sanctuary. While you can technically travel to the Hinterlands to start questing and traveling, first linger in the Sanctuary for a while. Under the "Hideout" section, check what tasks are here and complete them. When you go to the Hinterlands, you will receive a few more quests that are related to the Vault; do them as well. It's an easy source of extra experience early in the game, and you'll be able to level up a few before you get into fights.

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Return to base as often as you can

It's tempting to go out on extensive field trips, but it's generally a good idea to return to base each time to check. There are a lot of things you can do at home, and each of them will make your work in the fields easier. Once you've completed a task or two, consider going back and seeing what's what.

Explore Research Items

There is a character in the Sanctuary who stands in Josephine's office. She leads the research, and between missions, you can give her all your yellow research items. You should definitely do this in order to get extra damage and experience while talking about the enemies you study. Every time you come home, keep this in mind among the things to do, because it's easy to forget about it.

Sell ​​your valuables

Do you know how many useless items you find in the world in RPGs to sell to a merchant? AT Inquisition this is also good enough. But did you also know that most RPGs (including other Bioware games) refer to these things as "junk" or "loot"? AT Inquisition they are called "values". (I didn't know either.) You can even weed out an item as "value" in your inventory, just like you used to weed out "garbage".

For a moment, look at this - although it is silly and not obvious, but has the same concept - as easy money. Every time you go to the merchant, sell all your blue valuables to quickly get money and free up space in your inventory. However, keep the yellow items, because they are usually research items that you can turn into stat bonuses. It's best to just check them out every time you get home before going to the merchant.

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Always run operations

Your colleagues in the war room can perform three operations at the same time. You will receive an alert each time the operation ends, but it's easy to forget about it and keep playing. Try to return to the war room as often as possible - so all your three advisers will always be involved each in their operation.

Run long operations overnight

Operations are in real time and continue to run even if the game is turned off. This means that it makes sense to assign longer operations to be performed while you sleep.

sleep

By the way, it is very tempting to sit all night in dragon age and then go to sleep. This is not recommended because your body needs sleep functionally.

Buy upgrades for Bianca from the market

Varric Bianca's crossbow is unique in Inquisition, as it is the only weapon in the game that it recognizes. This means you have to upgrade regularly to keep it on par with your other gear. You can do it right away, but still, head to the main weapon dealer in the Vault to get one of each type of Bianca upgrade for free. Then go to the forge and install the upgrades. This process can serve as a pretty good mini-learning to improve weapons.

Craft Armor, Not Weapons

While the crafting system in Inquisition can be cool to use (even though it's too fiddly), you're more likely to find great gear on the battlefield than craft it. I found weapon crafting rarely worth it, so I made some pretty good armor, and specifically, when I began to kill dragons and collect valuable skins and bones from them. Generally speaking, you can avoid making a lot of things and just use the things you find around unless you really want to make your own gear.

Create upgrades for your equipment

However, it is usually worth going to create your own pieces of armor for legs and arms, and weapon upgrades. You're unlikely to find what you need in the fields, and crafted weapon attachments will add utility upgrades to your gear.

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You cannot remove runes, but you can replace them

Runes are the other most useful thing in making equipment; most weapons can have a single rune inserted that will give them some unique damage. One thing about runes: using it on a weapon destroys it, which means you can't extract the rune and use it again on another weapon. At the same time, you you can replace the existing one with a new, more powerful rune. For a while I did not understand this, so I avoided inserting them, while I should have used them. Don't be like me! Use your runes.

Give a name to your created equipment

You can give a name to your armor or the weapons you create, and you definitely should. "Thinker" - much best name than "Cold Resistance Hat" or something else.

Check out the shops in Val Royeaux

Early enough in the story, you will arrive in the Orlesian city of Val Royeaux, which houses some of best markets in Game. Specifically, there is a merchant that sells pure runestones cheaply, which you can use to create runes when you return home.

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Talk to everyone

It's tempting to just run around and fight monsters all day long, but don't lose sight of the fact that this is a Bioware RPG, which means it encourages those who take the time to hang out with their team members. The characters in this game are great and worth talking to until you've explored all the possible discussions you can get. Over time, these conversations will unlock new dialogue options, amazing new character development paths, side quests, and even (of course) novels.

Go listen to the bard in the tavern

AT Inquisition in the tavern is just a wonderful bard. She sings several different songs, and as you find new lyrics around the world, her repertoire will expand. You can find the words in the "Stories" section of your codex, and read them while you listen to the song. She definitely has an extraordinary ability to play lead and rhythm guitar at the same time, but don't dwell on it. Maybe she just has a magic tool or something.

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Change your group

In past games dragon age I almost always went with one party assembled for the whole game. Inquisition a bit different for some reason - while I definitely had favorites in the group, I liked to mix and match different party members a lot more. And as it turned out, this is a great way to pass. Traveling to a region that is not very dangerous? Consider taking on characters that you rarely take on. You'll hear all sorts of new conversations and dialogue, get to know the characters better, and might be surprised to find that you actually enjoy fighting side by side with someone you haven't had that much fun with before.

Try to control other party members in combat

On normal difficulty, it's very easy to focus on your main character and let the rest of the party do their thing. However, it can be really interesting for a change to take control of someone else during the course of the battle. My first playthrough was as a mage, but I occasionally spent time playing Iron Bull in combat. It's really fun to use just circling the battlefield and dealing crazy damage with the giant hammer. It was, I must say, a completely different experience than playing a mage. Trying out different characters can also give you a taste of what other classes are like in case you're about to start a second playthrough.

Pick up everything

It's too bad there's no "pick all" button that allows your character to vacuum up all the little bags that drop every time you defeat enemies. But... she's gone. So you have to go through and collect all the loot pieces individually. The bottom line is that you should definitely do this: you can not only find really useful crafting materials and weapons lying around, but also collect valuables and other items that can be sold for money.

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Use the search button

The search button is useful not only for loot - it highlights all in the environment and can make it easier to find the items you are looking for here. During the study, I pressed it constantly when there was something to pick up nearby. If nothing happens, you will hear a loud sound effect.

Hear when hidden items can be found

Often while walking through the wilds, your character or one of the party members will say something like "Let's look around!" This means that there is something hidden nearby, something that you can find by pressing the search button and following the beep. Your minimap also highlights these areas if you happen to be in them, but this is easy to miss, so it's usually best to keep your ears up to hear if someone from the party says this.

Read

Along with all letters, side conversations, codex, journal entries, and all reports in the war room, Inquisition contains an unimaginable number of entries. While it's much easier to just scroll through the new codex entry and other text on the screen, try to slow down and actually read them. They do a lot to explain what's going on in the world around you, and they're pretty well written and fun to read.

Try to stick to level-appropriate quests and zones

Each zone or task in Inquisition assigned a recommended range of levels. You will know if you are heading into an area that is too difficult for you, as you are more likely to get trampled. But while it's possible to spend hours running through low-level zones, once you've exceeded the recommended level, it can cause you to suddenly outgrow zones you haven't explored yet. And as you research them (you really should do this in the game!), the stuff you get won't be as good as the higher tier stuff you already have. It's a rather controversial attempt to strike a balance, and perhaps not quite right, but going into zones that are strictly for your level is a good idea.

Skip the most tedious side missions

Not all side missions Inquisition are equivalent. Some of them are all just tedious gathering tasks, especially the claim quests you get in each zone. You can always complete them if you want, but they are completely skippable. The game has many other, more interesting side quests, so you can earn all the power points you need without having to do any of the gathering quests. In general, there are one or two "main" storylines in each zone, as well as some other quests that the journal entries recommend, and they are more thorough than just "collect such and such a number of such and such items." Focus on them, unless you're a fan of gathering quests.

Don't fight a giant on rocky terrain

Speaks for itself. If you are going to fight a giant, try to figure out if you can lure him away from the rocky areas. Otherwise, things will get pretty messy.

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Use tactical mode for tough battles

It's easy to get caught up in the rhythm when you're just going through battles on auto-pilot, but only until you encounter a strong enemy who kicks your ass. If you feel that the course of the battle has changed, immediately switch to tactical mode and start issuing specific orders.

If you're close to defeat, run away

If you find yourself in a no-win situation and lose a few members of your party, you can still run away as you are in an open world. Go to the hills - and your group will move to your location. Even those who are badly injured. I don't know if it's magic or something. Of course, you won’t get experience for such a battle.

Drink potions before refilling them

Sometimes during missions you will run past potion crates. They can be useful as potions are the only way to heal yourself in the thick of combat. However, before replenishing your potions, order each character to drink one of their remaining potions. This will restore their health. before that how you replenish your inventory, maximizing the amount of health points (and potential number of health points) you recover.

Run around with the versatile party

There are several types of locked doors in Thedas, and you'll want to run around with a motley party to make sure you can open them all. There are regular locked doors that your rogues can unlock, and there are more advanced doors that require the Inquisition special skill to get through. In addition, there are walls that only a warrior can destroy, and magical barriers that only a mage can destroy. So you'll want to have all three classes in your group at all times.

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Fight the dragon side by side with the Iron Bull

I'll say it straight. The first time you go to fight a dragon, take the Iron Bull with you. Trust me.

Basically, just keep Iron Bull around.

You know what? Just keep the Bull in your group at all times. He's the best.

You can conquer that whole mountain

You can jump into Inquisition, which is very important for a Bioware game. This means that when you come to a big mountain or other obstacle and you want to know what is on the top and what lies around, you can jump and climb to the top. Don't let small slips and shifts discourage you! If you really believe, you can overcome this weird jump-and-slide component. role play and eventually reach the top. Once you're there, your party will magically join you.

Over time, you may start to skip regular gear.

After a certain point in the game, picking up white, "regular" weapons and armor becomes unprofitable. They cost little in the store and only take up space in your inventory. Rather than picking them up and then destroying them, it's better not to bother. Pick up only blue and purple things.

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Do not hurry

I give this advice for most games with open world like this one, but it's especially applicable to Inquisition. Do not hurry! Slow down and explore. There are so many cool things in this game, and most of them are off the beaten path. You can collect enough power points to unlock a new storyline, but instead go explore everything. You'll find new areas to unlock with those points, as well as interesting dungeons, exciting side quests, and some standalone storylines that await you in wild lands. Do not speed up your passage in the game, waste your time.

Perks in Dragon Age: Inquisition appear as the Inquisition develops and its influence increases. You can get this influence at the so-called "Table of War", completing various tasks, defeating enemies, completing missions, etc. Each time the influence level is filled to the limit, you can increase your level and, accordingly, receive new perks.

Inquisition perks are divided into four types. Three of them are bestowed by three advisors, and the fourth by the Inquisition itself. The powers bestowed by Cullen allow you to develop strength and endurance. Liliana's Secrets work on the secretive traits and skills of the characters. Josephine's communication perks will help with diplomacy and persuasion. And finally, the perks of the Inquisition itself develop general abilities.

Note!

Getting perks in Dragon Age: Inquisition- the process is not so fast as to mindlessly invest in those perks that you will not need. Some perks are available from the very beginning of the game and require experience points to be invested in them.

Some advanced perks become available only after unlocking lower level perks. Perks that are recommended in the first place are in bold.

Strength Perks

NameEffects and comments
criminal knowledge Unlocks new dialogue options related to criminal activities and grants a +50% experience bonus for each new codex unlocked. A very useful perk that opens up the possibility of alternative passage of some tasks.
"Massage" method Grants a 5% experience bonus for killing monsters. To get the most out of this perk, try to pick it up early in the game.
Rider postureReduces the risk of falling off the saddle. Not the most useful perk, since you will spend most of your battles while not in the saddle.
poured into the saddleFurther reduces the risk of falling out of the saddle. The comment is the same as for the perk above.
Improved concentrationImproves concentration from 100 to 200 points. Might come in handy in combat.
Advanced Concentration Improves concentration from 200 to 300 points. Might come in handy in combat.
true giftIncreases the defense of all party members by 10%. A very useful perk for weakly protected characters (such as mages or thieves), especially on a high difficulty level.
More healing potionsAllows you to carry four more healing potions. The perk can be useful on a high difficulty level, since in such a situation the probability of spending all the healing potions during one quest is much higher than on the normal difficulty level.
Drawings of magiciansYou get new blueprints to create items for mages. It's better to get it towards the end of the game, and even then only if you care about outfitting your mages.
Blueprints of thievesYou get new blueprints for crafting items for thieves. It's best to pick it up towards the end of the game, and even then only if you care about outfitting your thieves.
Drawings of warriorsYou get new blueprints to create items for warriors. It is better to take it towards the end of the game, and even then only if you care about equipping your warriors.

Secret Perks

NameEffects and comments
Secret knowledge Unlocks new dialogue options related to Shadow and arcane lore. Also gives a bonus when researching new manuscripts. This is a very useful perk, as it allows you to complete many quests with alternative methods.
Expert HerbalismIncreases the chance to gather an ingredient by 10%.
Eagle Eye Expands the field of view after pressing the corresponding key. A very useful perk, which, after the final improvement, will simplify the exploration of the area.
advanced researchGrants a 50% bonus to experience for exploring discovered monsters. A useful perk if you enjoy returning to the Inquisition HQ to investigate monsters.
Golden hands, good tools Allows all thieves in the party to open Master level locks. A useful perk for a thorough exploration of the world around you and access to chests with a high level of protection.
preliminary reconnaissanceShows additional points of interest and important locations on the area map. Useless perk, as it is better to explore the area on your own.
Rookie Herbalist
Experienced HerbalistOpens general information for all herbs. You can pick up this perk if you're going into alchemy and don't want to waste time looking for it yourself.
Master HerbalistOpens general information on all herbs. You can pick up this perk if you're going into alchemy and don't want to waste time looking for it yourself. A very useful perk, as many herbs of this tier tend to be very hard to find.

Communication Perks

NameEffects and comments
noble knowledge Unlocks new dialogue options related to diplomacy and politics. Also gives a bonus when researching manuscripts. This is a very useful perk, as it allows you to complete many quests with alternative methods.
Seller reputationYou get 10% more gold from sold goods. This perk is best unlocked early in the game when the need for gold is very high.
One good turn deserves anotherYou buy goods 10% cheaper. A very useful perk, especially towards the end of the game, when you will need expensive and high-quality items.
Honorary Client Purchase / sale transactions become 15% more profitable for you. The perk combines the two previous perks.
rare stocksAllows you to buy rare materials for "crafting". You can choose this perk if you want to dabble in item crafting and don't want to waste time looking for it yourself.
Demanding buyer
Only betterAllows you to buy materials High Quality for crafting. You can choose this perk if you want to dabble in item crafting and don't want to waste time looking for it yourself.
important listYou get the opportunity to buy rare materials from merchants. The perk comes in handy late in the game when you have a dire need for good items and you have enough money.
Friends from aboveAs soon as you take this perk, merchants will send messengers with news of discounts. This, of course, is not a perk of primary importance.

Inquisition Perks

NameEffects and comments
Knowledge of history Unlocks new dialogue options related to the history of Thedas. Also grants a bonus to manuscript research. This is a very useful perk, as it allows you to complete many quests with alternative methods.
Inventory Increases inventory capacity by 15 slots. A very useful perk, since you will not get your "legitimate" 60 slots right away.
Imperial inventory Increases inventory by another 15 slots.
Tempered glass flasksAdds one additional potion slot. You can take this perk if you want different characters in your party to have potions in the quick select menu.
Extra educationYour character gains one additional ability point.

A selection of tips for passing Dragon games Age: Inquisition with secrets, video guides, tricks of the game Dragon Age: Inquisition.

How to level up in Dragon Age: Inquisition

The pumping system is not much different from other similar projects in the RPG genre. Your actions are the source of experience in the game. Constantly collecting herbs, closing the rift, etc., you will gain experience.

With each new level, your character will increase his basic characteristics. This includes Skill Points, which can be used to unlock new skills and talents.

As you level up, you complete quests that were previously closed, or destroy the most dangerous enemies. By the way, all the same, before starting the task, you should always look at the level indicated in the recommendations.

The main thing to remember is that pumping your hero is not the most rewarding task in the world, because you need to do this for a long time and hard. Let's take a closer look.

Be mindful of breaks

At the beginning of the game, if you remember, Shadow Rifts were shown, and you are the only one who can close them. So in the world they need to be found everywhere. For closing the faults you will receive experience points, but the number of these same points depends on the location in which the fault is located. On average, the number of points varies from hundreds to thousands.

Don't be afraid and kill opponents one level above you

There is one of the difficult options to gain experience, but you will get a lot. Test yourself in combat with opponents with a level higher than you. If you defeat an enemy with a high level, you will get more experience. The main thing is not to be too self-confident, but to prepare well - buy equipment, potions, and only then join the battle.

Dragons will also give experience

In Dragon Age Inquisition From the name it is clear that there must be dragons, so there are only 10 of them in the game. Save and save, because dragons are the most dangerous enemies. Cool equipment falls from the dragon, besides this, of course, there is a lot of experience, and for your entire group.

Fortresses and their capture

Fortresses will always be guarded by opponents, but they will all be mostly high-level. But you do remember that high level is an opportunity to gain a lot of experience. Find fortresses in locations that suit your level and strength, just look at those that are slightly higher than you.

Remember to explore the world

It's all about time, and so it is with everything. The more time you put into the game, the more game will provide you with an answer, so people who are free from work will learn all the tricks of the game. The Order of the Inquisition offers herb gathering and hunting - seemingly minor activities, but for them you will get a good share of experience. Remember that RPG games are always full of secrets, documents, treasures, etc. Therefore, do not be lazy to explore mr more carefully.

I'll tell you a secret that will help you gain experience from reading documents. Josephine, a member of your order, has the Inquisition skill, which allows you to gain experience from documents. Use it if you want to explore the world more.

Quests and tasks

Finally, I will say that naturally, the clearest way to level up is to complete the main and secondary quests. There are times when you cannot play a story company if you have not advanced enough in the level. For this there are side quests, just pay attention to the inner circle.

How to get a specialty

Remember that there are three classes in the game, and they are all classic - Mage, Warrior, Rogue. But each of these classes can improve their abilities. For this, there is a specialization that will help you strengthen your character. You will have interesting choices ahead of you - playing as a robber, you can either hit the enemy from behind or from afar.

The next time you are back in Skyhold, try to call the trainers - there should be 3 of them. The main thing is to finish the quest "Specializations for the Inquisitor's Operation".

All three trainers will offer you special tasks, for the completion of which you will be able to choose a specialization. But remember that out of the three you will choose only one specialization.

If you have any problems with the quests, then try asking Vivienne.

Rogue/Rogue

The Mechanic Specialization in Dragon Age: Inquisition

To do this, you must complete the task of the Three-eyed. To complete the task, you need to collect various items, among which Obsidian and tools. Spikes can be found in the Canyon, Nazair Pass or on the old Prison Road. The scriptures can be found in Varric's belongings or at the bookseller in Val Royeaux.

Specialization means you set traps, bleed, and deal a lot of damage.

Assassin Specialization in Dragon Age: Inquisition

To do this, you must complete the Hare task. You should find the tokens in Crestwood near the eastern hills or on the plain. Find scriptures with Cole in things or with a merchant in Val Royeaux.

Specialization means dealing massive damage with reduced cooldowns if you land a critical hit.

Storm Specialization in Dragon Age: Inquisition

To do this, you must complete Kim's task. Find the essence by the long river or in the fortress of Thunder on the thunder coast. Find scriptures in Sera's belongings or at a merchant in Val Royeaux.

Specialization involves the use of Flasks of fire, cold, etc., which act on the radius.

Warrior

Knight specialization in Dragon Age: Inquisition

To do this, you must complete the task of Lord Chancer. Find champions in Gilanaina's Grove, Hail'sulan, and the Lonely Shore. Find the scriptures in the things of Blackwall or from a merchant in Val Royeaux.

Specialization includes the use of protection by a radius, a strong physique and bonuses to cooldown skills.

Ripper Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Tram. Find tokens in the hills of the east side or in the Plains, or in Crestwood. You can find the scriptures in the belongings of the Iron Bull or at the merchant in Val Royeaux.

Specialization means doing a lot of damage in proportion to the missing health. Looks like a berserk.

Templar Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Sera. You will find the remains of the Templars in the Witchwood, on the Western Road or in the Valley of Shayna, which is on inland lands. Scriptures in the things of Cassandra or from a merchant in Val Royeaux.

Specialization involves burning the enemy's mana and various bonuses to attacks and health.

Mage

Wizard Knight Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Commander Helain. You can find the essence in Granite Point, Weeping Spiers and in Old Drive.

You can find the scriptures in Vivienne's belongings or at a merchant in Val Royeaux.

Specialization means accumulating charges and additional damage is dealt to shields.

Necromancer Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Vijus Anaxas. The skull of the dead can be found in Small Grove and the Storm Coast, also at the site of the Renegade. Scriptures in the things of Dorian or at the merchant Val Royeaux.

Specialization means control. Uses torpors and nightmares to slow enemies down.

The Rivenmage Specialization in Dragon Age: Inquisition

To do this, you must complete the task of the remaining coach. You will find three volumes in the grove of Gilaina, on the shore of loneliness and in Halin'sulan. Scriptures in the things of Solas or from a merchant in Val Royeaux.

Specialization includes powerful area hits and additional critical hits.

Video guides and secrets

Hidden cave (secret) in Dragon Age: Inquisition

Dragon Age: Inquisition Gear Guide

We continue to pass Dragon Age Inquisition. I recorded the previous videos a long time ago, but the new party is being created simultaneously with the passage, so from fresh memory, things are going easier. In this "season" we will finish the story with Gerion Alexius, explore new locations, save the soldiers of the Inquisition, acquire new satellites and come close to closing Gaps.

Calm before the storm

The video begins with the clearing of Wolf's Hollow. I still need to convince Dennett to give the horses to the Inquisition, and the wolf problem is one of the additional tasks(Elaina's quest) on the way to this goal.

After that, we close one of the gaps near the exit to the world map and return to the command headquarters. I invest the earned specificity points in the Massace Method. This is a military stat for the Inquisition that adds 5% to experience gained from killing enemies. In my opinion it is very useful, the main thing is to develop this ability as early as possible. Then I distribute orders to agents. Now you have to make a choice story mission in favor of mages or templars. I chose the "magical" path because stories with magicians tend to be more interesting.

Dorian also joins our group. We leave for Redcliffe to meet with Master Geryon Alexius.

Forward into a bleak future

Here we watch the plot cut-scene. The bottom line is that Gerion's son Felix told us about Geryon's trap, so at the meeting the Inquisition warriors prepared in advance interrupt the guards of the master. But the sorcerer, with the help of a certain talisman, casts a temporary portal. As a result, Dorian and our main character- Herald of Andraste - are transferred to the future one year ahead.

Once in the basement of the castle, we notice that everything around is already overgrown with red lyrium. Not good. Only half of the group will have to go through this segment, so we act carefully and quickly.

In the dungeon we find the rest of the partners - Cassandra and Solas. We learn from them that after our disappearance, no one could prevent the Elder from gaining power, and the world of people was filled with an army of demons. But all is not lost, if we find Geryon, then with the help of his talisman we can go back in time and change the course of history.

In full force we go in search of the villain. The main local enemy is venatori fanatics, they are essentially ordinary soldiers. But the most dangerous are Venatori archers and Venatori spellcasters. Always try to kill the caster first, because casting away from the main mess, he deals massive damage.

Save Leliana

We continue to move through the dungeon, through the torture chambers and cages with prisoners that mutate into red lyrium crystals. The main task is to find Leliana, which is quite easy, you won't miss, but besides, in the same room, don't forget to pick up the key to the prison from the guard's corpse! Don't repeat my mistake. I didn’t notice him right away and then several times I searched the entire location up and down. There is no marker for this key, and without it the door cannot be opened.

There is nothing more important in the video after Leliana. The rest of the time I'm just looking for the key.

How to get to the throne room of Alexius

Continuation of the passage of a gloomy future. Mostly solid fights. Through the underground passage we get into the courtyard, look at the giant gap and again into battle with demons and venatori.

The most important task is to open the door to the throne room of Alexius. To do this, you will need to find 5 Red Lyrium Shards. The shards are found respectively by five Venatori spellcasters scattered across different rooms castle. In this video, I collected 4 out of 5 shards.

Alexius, bye bye

After all the fragments are collected, open the door to the throne room. A small story scene and the final battle with the master. I think that you can defeat Gerion Alexius without any problems, the main thing is not to step on the green trap runes that the sorcerer puts. If you have problems, then watch the video from the 6th to the 20th minute.

Done, we select the amulet from the corpse and return to the past. In this time dimension, Alexius is still alive, but he realizes that resistance is futile and renounces his claim to Radcliffe.

In conclusion, we offer an alliance to magicians. Two options are possible here: make the magicians prisoners of the Inquisition or allies. I chose the second option. As a result, he received "total approval" of the elf magician Solas and at the same time "total condemnation" from Cassandra and Sera.

Storm Coast

We are back at command headquarters. We discuss recent events and plan further actions. First, I checked my inventory and equipped better weapons and armor. The choice is not to say that it is very large, but it is all the more pleasant to find rare artifacts.

The next deed was to spend 4 Influence on Storm Coast scouting, thus opening up access to the area. That's where we'll go. I will say right away that in this location I completed all the quests, set all the landmarks, collected all the fragments and astrariums, which took a lot of time. Therefore, I am adding the next 5 videos to the same section and briefly, in a nutshell, I will describe the content of each.

New enemy Baby dragons. Solution of the first astrarium (Constellation Fervanis). Search for fragments. At the end of the video (around the 28th minute) I looked at the battle between the dragon and the troll. It is not clear whether this script was scripted, but in the future I did not find either a dragon or a troll here.

Closing the gap. Exploration of the area, opening of the second camp. Found the first part of the diary Gray Warden(16th minute). Bears... Where without them. Found the second part of the Gray Warden's Diary (26th minute).

The opening of the third camp and the task "Hold the Storm Coast" is completed. I found an entrance in the farthest part of the map, but the door is closed and it is not known how to open it. Completion of the main quest of the location "Putting things in order". Soldiers of the Inquisition were sent to meet with a group of bandits on Stormy Coast, but contact with them was lost. At the 11th minute, the second found astrarium (Constellation Servani). At the 23rd minute, the third astrarium (Constellation Bellitanus). It has a small catch, two extra stars. Solving all riddles with astrariums opens the entrance to a cave with useful artifacts on the map. In my case, it was the Dreamweaver's Staff, the Free Marche Banner Cap, and the Red Crossing Doom unique bow. Most likely the loot drops out randomly.

I continue to explore the location and complete the mission "Stormshore Regions". I close the most difficult gap. From time to time, elven amulets come across in the game that can be launched. Solas approves of this, but what their purpose is is not yet clear.

Well, the last episode about the Storm Coast. There is nothing important here, I collect the remaining hard-to-reach fragments.

Dealing with cases in the Vault

Having advanced far enough along the plot, I completely forgot about the tasks in the home location. It remains to talk with the pharmacist Adan, make armor and collect materials for weapons for the Inquisition.

The blacksmith has various interesting possibilities. For example, you can modify items, which will not only improve the characteristics of the product, but also change it appearance. Unfortunately, the upgrades themselves drop out so rarely that I almost don't have them.

There is also the possibility of crafting weapons and armor. To do this, you need a sketch of the future item, as well as the components necessary for its manufacture. The characteristics and appearance depend on the quality of the component. For example, I assembled an elven hood. This is a very simple sketch and only requires cloth (3 pieces for armor and 6 pieces for protection). But in my inventory, I have accumulated several types of fabrics: glossy cotton, checkered fabric, brocade, semi-velvet, lamb, thin velvet, cotton, silk. So by combining the type of fabric, we get a variety of characteristics and even a different appearance.

Another useful person in the camp it is an alchemist. He can improve existing potions (plus tinctures and bombs), as well as create new ones. As usual, you need a recipe and the required assortment of herbs. From the new I created the bomb "Bottle with bees." I also wanted to improve the healing potion, but there was no dawn lotus in the inventory, which grows in the swamps.

At the end of the video, I return to the headquarters of the command and choose the exploration of the mission "Explore the fragments", which opens up another interesting area - the "Forbidden Oasis".

forbidden oasis

Forbidden Oasis is a small but very confusing location. If you plan to collect all the fragments here, then you will need to study it thoroughly. Why collect the pieces at all? Firstly, you will need 6 pieces to open the door to the local temple, and inside the temple there will be 3 more such doors. Behind each of these doors are 3 rooms. Inside the rooms are sarcophagi, opening which you get protection points from a certain type of magic (magic of the spirit, fire and ice). And the rooms themselves are also separated by magical doors. The deeper you go, the more difficult the door, and the more fragments it will require.

In the above two videos, only collecting fragments and exploring the location. The temple will be in the video below. Between them there is still gameplay, which I did not begin to write down, because the essence is the same. Shard collection. As a result, as well as on the Storm Coast, he collected and completed everything that was available. Even a side quest with a woman who asks to find wedding ring In a cave. The problem here is that there are 50 spiders in the cave, and they are not ordinary, but infected (more persistent and aggressive) and attack with the whole crowd. The battle, of course, was epic, even my bombs with bees were used, but this episode is not on the video.

It is difficult to give any advice on the passage of this location, because even after watching the video, you are unlikely to understand which way I went. Here, until you yourself explore all the paths, nothing will work.

Brown Mire

The video begins with the very spidery cave of Par'as, which I wrote about above. Only it has already been cleared, I returned the ring and in return received the key to the locked door. I return to the cave and open the door, inside is a box with useful good.

After that, we open the door to the Temple of Pride with fragments, and then the process that I described. You can watch the video. In total, I managed to open two rooms in the direction of spirit magic and one each in the magic of ice and fire. This depleted my supply of shards.

We finish the Forbidden Oasis and go directly to the Brown Marsh. The location was opened a long time ago, but somehow there was no chance to go. The plot mission here is to rescue the soldiers of the Inquisition, who were captured by the local Aboriginal accelerators Avvars.

Our main enemy here is the undead, a few demons, and also periodically those same natives. As the name suggests, the area is a swampy area. And if the enemy will stand in the water, then magic and abilities will not work on him. Therefore, you need to move along special islands on which you need to light a curtain fire. The undead will crawl out to look at the magical light, and here we are already giving a full procast.

Almost everything here consists of battles. I found a hut in the swamps, but you need a key from the door. Haven't found it yet. Thus, we reach a small fort. If you climb the wall, then there is another locked door, but this time you don’t need a key, but the “Skillful Hands” skill, which I apparently don’t have. Where to get it is not known. I play as a rogue class, and among all the skills available for learning, I didn’t notice “Skillful Hands”.

A little more and got to the fortress of Hargrave, the citadel of the Avvars. The leader of the aborigines, the Hand of Korg, is waiting here. Apparently I exhausted him with endless resurrections. By the end of the video, the doomed boss is just running around and not even trying to hit anyone.

Well, the last video from the "second season" of the passage of Dragon Age Inquisition. We select the key from the killed leader and save the soldiers of the Inquisition. At the exit from the fortress, we recruit into the Inquisition one of the Avvars - Looking at the sky. You can end there. The rest I just gain experience in battles in the swamp. There are many tough marsh fishermen here that drop Bronto skins. It would be nice to craft a new armor out of it.