Dragon age inquisition of a warrior specialization which is better. Quests for obtaining specializations

Development storyline leads the main character to the Skyhold fortress. There are three masters who can train the hero of a new specialization. Each of them is a logical development of the main class.

Information on specializations in the game is provided by Vivien. To get a new profession, you will have to complete the quest to exterminate monsters and find a book with skills (Scriptures). Quest mobs do not look different from ordinary mobs, but their characteristics are tweaked to the level of bosses.

Video review of classes and specializations of characters in the game dragon age: Inquisition, ability overview:

These bosses drop the necessary loot, and the Scriptures can be found at certain NPCs or in a bookstore located in Val Royeaux.

Rogue

Cloak and Dagger Knights can become:

  1. mechanics;
  2. killers;
  3. or get a storm specialization.

Each specialization has its own tactical features. At the same time, the first is more suitable for archers, the second is universal, and the third is designed for blades.

Mechanic

The Mechanic's ability to teleport across the battlefield and set traps opens up wide tactical possibilities for archers.

The quest to specialize in a mechanic must be taken from the Three-Eyed.

Quest loot: Obsidian -> Starting locations. Spikes -> Canyons, Nazair Passage, Prison Road. Writings from Varric.

Killer

Masters of silent death, assassins are capable of inflicting damage even in stealth mode. Moreover, a properly pumped assassin can make all party members invisible. A good option for a rogue with daggers.

The specialization quest is given by Hare.

Quest loot: Tokens -> plains or eastern hills of Crestwood. Cole's writings.

Storm

The storm is the name of a robber who has learned how to handle alchemy. They are able to impose elemental armor on themselves and increase damage. Specialization for rogues with blades, the strongest skill is tied to this type of weapon.

The quest can be taken from Kim.

Quest Loot: Essence -> Storm Coast (Long River or Storm Fortress). The scriptures are with Sera.

This is an epic and addictive MMORPG style browser game. The main goal of the game is to save the kingdom of Alderstone from chaos. There are three main classes to play in Kingsroad: archer, mage, or knight.

Quest to get a specialization from Sera.

Quest loot: Remains -> Witchwood, West Road, Shaina Valley (Hinterlands). The writings of Cassandra.

Ripper

The Ripper's purpose is to deal damage. For this purpose, he even sacrifices his health. He has various damage-boosting controversies, including a special circle where the damage dealt grows.

The quest is taken from Tram.

Quest loot: Tokens -> plains or eastern hills of Crestwood. The scriptures can be obtained from the Iron Bull.

Champion

Causing attacks on yourself and protecting companions are the tasks of the champion. A classic tank that has a set of appropriate skills that increase its defense.

Specialization quest with Lord Chancer.

Quest Loot: Champions -> Lonely Shore, Gilanaina's Grove, Hail'sulan. Scriptures at Blackwall.

Mage

Staff and Elemental Masters produce:

  1. rift mages;
  2. sorcerer knights;
  3. and necromancers.

The first are aimed at dealing damage, the second become a kind of melee warriors, and the third are distinguished by good control of opponents.

Rift Mage

Rift Mages are damage oriented but have decent control. Universal specialization, easy to handle.

Quest Loot: Books -> Grove of Gilanaina, Hail'sulan. You can get hold of scriptures from Solas.

sorcerer knight

This is a universal specialization. The sorcerer knight is able to restore the health of the group and his own mana. Deals massive damage and increases your defense. universal specialization.

The quest to receive is given by Heylen.

Quest loot: Essence -> Weeping Spiers, Old Drive, Granite Point. Vivien's writings.

Necromancer

The necromancer in Dragon Age: Inquisition does not resurrect opponents. It is designed to do mischief. A high level of control will suit players who are used to keeping the situation in their hands.

Quest with Vijus Anaksas.

Quest loot: Skulls -> Place of the Renegade, Small Grove, Storm Coast. Dorian's Scriptures.

Attributes in the game are still the same six, however, now they cannot be changed independently, that is, the increase occurs automatically and directly depends on the character class. All attributes affect a certain parameter, and it is different for each class. However, the same formula is used in the calculations, where the value 10 is necessarily subtracted from the attribute. That is, let's say you play a warrior whose attribute "strength" is 21, then his bonus to attack will be: 11*0,005 = 0,055 * 100% = 5,5% .

    1) Strength- increases the physical abilities of the character. Each point increases the defensive damage bonus (by 1 percent per promotion) and the attack rating of warriors (by 0.5 percent per promotion).

    2) Agility- increases the composure, reaction and agility of the character. Each point increases the critical damage bonus (works for all classes) and attack rating (by 0.5 percent per increase).

    3) Magic- increases the character's connection with the Shadow and improves the ability to manipulate it. Each point increases the barrier damage bonus (by 1 percent per boost) and increases attack (by 0.5 percent per boost).

    4) Cunning- Responsible for the mind and cunning of the character. Each point increases ranged defense and critical strike chance (by 1 percent per promotion).

    5) Strength of will- increases the character's determination and spiritual stamina. Each point increases magic defense and attack (by 0.5 percent per increase).

    6) Body type- Responsible for the endurance and physical strength of the character. Each point increases melee defense and health indicators (for all classes by +5 per promotion).

Magic is automatically increased by magicians after gaining a level, the power is at warriors, and dexterity robbers. For every two levels, the increase is 1 unit. “Not enough,” you say, but you should know that you can also increase attributes by developing various abilities, for example, Static Charge increases Constitution by 3 units when opened. You can also increase the values ​​of attributes with the help of high-level equipment, which gives a very high bonus to these indicators.

Attack
As you can guess from the title of this subheading, the main indicator here is attack. This characteristic increases all the damage that the character inflicts on his opponents. It is expressed as a percentage and is added to the total weapon damage. The attack is mainly affected by the class attribute, but it can also depend on the abilities of the hero and the equipment he is equipped with.

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

Critical Strike Chance(depends on the "cunning" attribute) affects the chance of inflicting damage to the enemy, increased by the indicator indicated opposite the Critical Damage Bonus (depends on the dexterity attribute). Critical damage is displayed in combat with large bright numbers above the enemy.

An equally important parameter is armor penetration, since each additional percentage ignores one point of enemy armor.

Parameter kill cure shows how likely it is that your finishing blow will restore some of your health. Damage bonus when flanked Shows the percentage bonus to damage that your character receives when attacking an enemy from behind or from the side.

Bleeding on impact shows how likely it is that your strike will cause the target to bleed after landing. This debuff lasts for a few seconds. Index stun on hit works the same as the above parameter, but instead of bleeding, causes the enemy to be stunned.

Protection
Naturally, the most important parameter here is health, because as soon as it drops to zero, your character will immediately fall without a creation and lose the ability to fight for his life. If all party members die during the fight, then you will have to replay the battle from the very beginning. The fallen hero can be raised again, but for this it is necessary that no one interferes with his companion to bring a seriously injured comrade to his senses. The health of the characters, unfortunately or fortunately, does not automatically regenerate over time. There are only four methods of its recovery in the game, namely:

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

    The use of health elixirs (eight pieces are issued for the whole group; you can replenish their supply in camps, fortresses and in the Vault; maximum amount can be increased to twelve pieces);

    Using recovery elixirs (does not increase health immediately, but gradually; each character may have his own stock of recovery potions);

    Throwing bombs healing mist(healing power is less than that of a health potion, but it acts on a certain radius and is able, after improvement, to raise party members that are not created):

    Visiting camps, fortresses and the Vault automatically restores the health of the heroes.

The increase in health occurs when the level of the character and its attribute increase. body type. In addition to the health scale, the hero is saved from fainting by such a spell as barrier(a strip of blue light displayed above the health school) and the parameter defense("torn" strip gray color displayed above the health bar).

The defense indicator can only be increased by warriors. However, the ability Horn of Valor, for example, can give defense to non-warrior companions. Initially, this parameter is zero, but it gradually increases during battles and remains so until someone can completely break through it or the group decides to go to a new location using fast movement. The maximum value of this indicator depends on a number of abilities of the warrior. By default, it is a quarter of the maximum health.

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

Mages are able to impose a barrier on themselves and their comrades in arms. In terms of effectiveness, it is somewhat weaker than defenses "and becomes less effective over time, so it should be placed immediately before the battle.

Thus, when the heroes are attacked by enemies, then all the damage is first taken by the barrier (if one was created), then the defense begins to disappear (again, if it was at all) and only then the characters lose health.

Protection from magic is a percentage of resistance to damage from elemental and magical attacks. There are also options sustainability to various elements (cold, fire, spirit magic and electricity), expressed as a percentage. These bonuses are given from various equipment and abilities. You can also get a permanent bonus to resistance from various elements by completing new zones in the Solasan Temple. If we talk about the parameter stun by getting hit, then it shows how great the chance is that the enemy will be stunned after attacking the character.

The main protection parameter is armor level. It reduces the physical damage taken by the character. Front armor level shows how much of the physical damage the armor will absorb when attacking the hero from the front. This indicator is relevant for warriors fighting with a shield. In this case, you can see how much damage the shield blocks.

Other
The previous parameters and attributes, although they have changed in the third part, are still familiar to many players, which cannot be said about concentration. It is a completely new parameter, which is a special resource that is acquired by the character when dealing damage to enemies. Even one hero can attack, but the entire party will accumulate concentration. Initially, its distribution occurs evenly among all members of the group, however, with the help of bonuses from equipment, it can be distributed in a slightly different way. The Inquisitor also has a unique passive ability called Coordinated Actions, which makes it possible to increase the accumulation of this indicator during the performance of interclass combinations.

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

The concentration parameter comes in three levels, gradually gained as you progress through the game. The maximum value of the first level is one hundred units. If you pump the organization with Cullen, then this figure can be brought up to three hundred units. Surely you are wondering why concentration is needed at all. The fact is that each character (and to be more precise, all specializations and the Inquisitor) have special abilities that spend concentration. They are incredibly powerful and efficient. Their usefulness will directly depend on the concentration scale. Fast moving around the map or arriving at the Vault does not reset this parameter to zero. Do not forget about the existence of concentration, because in difficult battles it can save your squad's life.

mana/stamina required to use abilities, however, in Dragon Age: Inquisition, these parameters have changed somewhat - from the very beginning of the game it is maximum and amounts to one hundred units. In addition, they are not affected by willpower in any way. You can increase them with the help of elixirs (temporary effect) or inventory bonuses. They can be improved qualitatively by reducing the cost of abilities and reducing their cooldown.

Level cannot be called an attribute in the traditional sense of the word, but a lot depends on it anyway in the game, so you need to pay attention to Special attention gaining experience. Experience points are given immediately to all party members, but each character has its own experience scale, for this reason the heroes will not receive the next levels at the same time. Also keep an eye on the level of your opponents. From the game, the developers completely removed auto-leveling from enemies. All locations in Inquisition are divided into several zones - in the initial ones you will meet only low-level opponents, and in later locations - only high-level ones.

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

I do not recommend engaging in combat with enemies that are three levels or more superior to you. Yes, if you win, you will be given a lot of experience, but it is highly likely that your squad will simply be killed, and not even bosses will do this, but ordinary opponents. In addition, you should not expect that you will be able to kill weak enemies in batches, receiving a “sea” of experience for this. The fact is that for opponents whose level is three or more lower than yours, the game does not give experience points. The only thing you get from them is mediocre "loot" (equipment).

As you gain new levels, you will be given ability points - one point per level. They need to be spent on unlocking new skills. You can also get skill points with amulets of strength, tied to certain characters and issued for completing certain quests.

Tank upgrade

Inquisition is a party role play, in which each hero must effectively fulfill the role assigned to him, otherwise each battle will be difficult for you (naturally, we are talking only about high levels of difficulty). Before considering pumping a tank, I would like to talk about what the main roles are in general in such projects.

    1) damageer(DD) - this is the name of the character that deals maximum damage (damage). Almost any class can fill this role. His main task is to inflict huge damage on the enemy, but in such a way as not to attract the attention of this very enemy, otherwise he can switch from a tank to a damage dealer. In Dragon Age: Inquisition, the Rogue performs this role best.

    2) Tank- as you can already understand from the name, this character must take all the damage from opponents. Its functions include performing two tasks: provoking the enemy and the ability to withstand his attacks. Warriors are best suited for this role.

    3) Controller- able to have negative effects on enemies, controlling their behavior. Any class can act as it, but the most effective controllers are obtained from magicians, since they have abilities with which you can stun (keep in one place), scare and repel enemies.

    4) Support(support) - the developers decided to completely cut healers (mages who can heal their comrades) from the game, and therefore support mages came to the fore in Inquisition. Their spells are mainly based on the barrier, which can not only strengthen the defense of comrades in arms, but also give them certain bonuses.

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

First, as you already know, for each level up or use of an amulet of power, the character is given one ability point, with which you can unlock new skills for the hero. We advise you to first improve the skills that you already have open. The fact is that the game has a limit on the number of cells intended for abilities. You will not be able to install more than eight skills in the quick access menu, that is, if you open the ninth one, then you will have to either not use it or replace another ability with it.

Secondly, in Inquisition, skill damage is directly related to the damage of the weapon you use. Therefore, if it seems to you that the abilities are not effective enough, then you should create or find a new stronger weapon.

Thirdly, the game provides an option friendly fire, which can greatly affect the choice of skills you unlock. You should be aware that spells that have a range can hit your companions.

Tank Features

So, as I said earlier, the tank must withstand all the attacks of the opponents and prevent them from attacking his allies. He must always be at the forefront of the group. If the Inquisitor is not a tank, then I advise you to switch to a character of this type when exploring locations so that the tank is always the first to engage the enemy.

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

During the development of the tank, you need to pay attention to three types of abilities: the first should help you get close to enemies as quickly as possible; the second is to increase aggression on the part of the enemy; the third is to increase the protection of the character.

Usefulness of Weapons and Shield abilities
Deaf defense- One of the most important skills for a tank equipped with a shield, so its use is mandatory. The warrior puts a shield in front of him and blocks all damage due to his stamina. Enemy attacks increase the defense of the tank. The complement of a deaf defense is gait of the chevalier, which grants a 30% armor bonus to all companions within four meters of the tank. I also recommend that you open it if possible.

Don't say that revenge is a useful ability for a tank, but for a low-level character it can be quite useful, as it can be used to push away weak opponents. In addition, without it, we cannot open the arrow deflection skill we need. It is recommended to use revenge against enemies who managed to inflict damage on the character.

boom deflection- Reduces damage from ranged attacks from the front by fifty percent, and also increases constitution by three points. There are a lot of archers in the game, so be sure to take this ability.

Silent defense works most effectively in conjunction with military determination. This ability restores ten percent stamina for every 10 percent health lost. This allows you to use the deaf defense repeatedly.

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

Looking at the ability description bear waving wolves, you can see that it prevents enemies from flanking the tank and reduces the chance that the character will be stunned when attacking from the front. However, no numbers are given here, so it is not known exactly by what percentage the chance of getting staggered is reduced.

Snatch with twist- this ability can be used to quickly approach the enemy, since when using it, the character makes a strong dash forward and inflicts a powerful blow on the enemy. With it, you can increase the damage dealt by your tank.

Not a very useful ability for a tank is shield strike. It makes it possible to crush the enemy's defenses, but in no way increases our own defenses. It is not necessary to open it.

blade deflection- An excellent passive ability that increases resistance to frontal damage by twenty percent. Pairs well with Arrow Deflection.

Usefulness of the two-handed weapon category abilities
I will say right away that the tank with two-handed weapon the Inquisition is not the most best solution. Yet Iron Bull more suitable for the role of a damage dealer. However, you can try to make a tank out of it.

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

Block and Slash represents the main ability of the tank type in this category. I recommend taking it from the very beginning. With it, the character reflects the first attack of the enemy and immediately delivers a powerful counterattack. Additional ability impeccable protection increases defense for each successfully repelled attack.

When opening course of battle each critical hit will reduce the recovery rate of the character's abilities. The tank deals few critical hits, but I still recommend taking this ability to open the next ability.

With the ability hilt strike you can stun the enemy for a short period of time. This is the best control skill for warriors. In addition, it is highly likely that after the stun, the enemy will attack exactly the tank with the two-handed weapon.

There are no more useful abilities for the tank in this category. If you have nowhere to spend points, you can open shield-breaker- This ability allows the character's critical hits to pierce shields and armor, destroying the enemy's armor.

Usefulness of the abilities of the "Master of Combat" category
This category is mainly aimed at controlling the battle, or rather, helping your companions and weakening opponents.

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

By using hook the warrior pulls the enemy towards him, thereby distracting him from the battle with another member of the party. Improved version - slap hook- not only makes it possible to bring the enemy to you, but also to smash him well, and with such force that he leaves the battle for three seconds. A very useful ability for a tank, so we definitely take it.

Ability crippling blows weakens enemies - the fact is that each critical attack will reduce the damage of the enemy by fifteen percent. If your equipment is geared towards delivering such attacks, then the skill will be useful in combat, but it seems to me that the tank does not really need it.

tendon clipping- when attacking from the back, the warrior is able to slow down the enemy by fifty percent. However, the tank rarely comes behind someone, so the usefulness of this skill is also doubtful. In general, I note that it is worth opening them only in order to get to other abilities in this branch.

Take combat somersault I do not recommend. If you look at the description, you can see that it allows the tank to get out of the thick of the battle and go behind enemy lines. Firstly, the tank, on the contrary, always needs to be in the center of the battle. Secondly, you can also get close to the enemy with the help of a twisting dash from the Shield and Sword category.

mercy strike- Increases damage dealt to stunned or knocked down enemies by 30%. The tank, in principle, deals little damage, so this ability can only be opened as a walkthrough.

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

Better take a look at the skill deep reserves, which increases the speed of stamina resolution by almost fifty percent. Works great with a deaf defense.

military horn- With it, you can scare all nearby enemies for six seconds. Additional ability broken spirit also reduces the armor of the opponents and increases the damage to the defense of the companions. Works great in conjunction with the warcry, so be sure to take it when possible.

Ability horn of courage more suitable for a support tank, as it gives a bonus to damage and armor to all his comrades in arms.

Vanguard Ability Benefits
This category contains abilities that help the tank protect its allies on the battlefield. Most of the skills located on the bottom right are aimed at protecting comrades in arms, and on the bottom left - the character himself. Decide for yourself what to open first. However, if you control the tank on your own, then it is better to choose the abilities of the right branch. Only the first two top abilities are required to open.

A very useful ability is battle cry. She is able to taunt all nearby enemies, and also increases defense by twenty percent for each "responded" enemy. Additional ability call to arms also increases armor by 200% (lasts 10 seconds). True, it takes almost a third of the entire scale of endurance, plus it takes more than twenty seconds to recharge. For this reason, it should be applied in such a way as to affect the maximum number of enemies.

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

More economical option battle cry is considered challenge to a duel. It acts, of course, over longer distances, but at a time it is able to cover only one enemy. But it costs less and provokes one hundred percent, plus it increases defense by ten percent. I advise you to use it during boss fights.

mad bull- Using this ability, the warrior accelerates his run and crashes into enemies, knocking them down and increasing his defense. But it is worth knowing that the character, when using it, will run until all his stamina runs out or he runs into some kind of obstacle. You can turn it off manually. Unfortunately, the computer is not able to use this skill effectively, as sometimes the tank simply runs away from the battlefield in an unknown direction. I recommend to remove the mad bull in tactics. If you constantly control the tank, then this skill works great together with the battle cry.

In a deaf defense, the ability will be very useful unwavering defense, which increases the maximum value of defense by a quarter. It will also not be superfluous to open the ability faith in steel, giving a 20% bonus to armor.

An ambiguous ability can be considered retribution, which returns fifteen percent of the damage they dealt to enemies. The fact is that the tank is usually equipped with powerful armor, and therefore receives very little damage. However, you still need to unlock this ability if you want to access the Inflexibility skill.

Guide on the system of attributes and features of pumping the Tank


Guide on the system of attributes and features of pumping the Tank

Inflexibility Instantly grants the character a 10% defense bonus for each nearby enemy. It costs nothing and has a cooldown of over thirty seconds. Pairs well with the Warcry ability.

With ability bodyguard your tank will take all the hits directed at your companions and take part of the damage from them (fifty percent). The addition to this ability reduces damage taken by half.

Choice of specialization

A warrior has three different specializations, however, only Knight, since the branch of this subclass has abilities that increase the character’s defense and allow him to more effectively distract opponents. Yet Ripper focused more on damage, and therefore will be useful to the damage dealer, and Templar effective only against demons and magicians, so in battle with other enemies it will be ineffective. By the way, you can get the Knight from Lord Chancer, the Ripper from Tram, and the Templar from Sulfur.

Now consider the abilities of the Knight: Line in the sand is a very useless thing, especially if the tank is controlled by a computer. For it to work effectively, you need to either stand directly in front of a group of opponents, or be in a narrow corridor. Therefore, it should be opened only for the sake of other abilities.

The next ability is considered the only good replacement for a deaf defense. By using walking fortress you can protect the character not only from the front, but also from the sides and back. Its improved version also increases the tank's defense with each enemy hit on it. She has a short duration, but she is able to save the hero during massive battles, when a group of enemies immediately lean on the tank.

The knight also has good passive abilities - for example, stronghold by a quarter increases the maximum defense, stronghold adds twenty percent to the armor, and stamina allows you to stun the enemy attacking the tank. There are also intransigence, which allows the character to survive even the most powerful attack.

You can attract the attention of enemies with counterstrike. It also gains maximum defense for the tank and allows him to constantly carry out counterattacks - this will help to tie enemies to your knight for a long time.

A very risky ability is to death, because if you use it when fighting a boss, you can take huge damage, but the enemy will also be seriously injured in this case. I recommend playing it safe and using the war cry along with the war horn. Yes, it costs more, but your tank will remain safe and sound. However, her additional ability is not bad - she increases the defense of the tank for each of its attacks on the enemy.

Thus, Vityaz is a perfect fit for a tank, so it's safe to say that the best tank in Dragon Age: Inquisition is Blackwall(besides the Inquisitor, of course, if he was upgraded as a tank). Cassandra(Templar) has a good bonus to fight against demons and mages, but she only has one passive ability that gives her a bonus to defense against enemy attacks. Iron Bull with a two-handed weapon, it is better not to use it as a tank at all. In addition, the Ripper will constantly need control, otherwise he will quickly be put on both shoulder blades.

You will receive the specialization quest when you first enter Skyhold. You will need to first complete the "Inquisitor Specializations" operation on the command headquarters table. Upon its completion, and no time is required to complete it, you will have three mentors in your fortress (according to the number of specializations that are available to each class). If you didn’t add a quest upon arrival to Skyhold and there is no command headquarters for the corresponding operation on the table, then you should visit some location and return back to Skyhold. Then you should talk to each mentor and take a task from him to learn a particular specialization. You can complete all three quests from each teacher, but you can finally choose only one specialization. You can get an idea about each of the specializations from a conversation with a mentor, as well as by looking at the skill tree of your party members, because each of them has its own specialization.

Way of the knight

Taken from Lord Chance de Lyon. We collect majestic heraldic symbols in the Sacred Plain, defeating enemies here:

Veridium can be found in the same location. You can also ask Cullen to collect resources in the Sacred Plain at the command headquarters. A book with descriptions of the techniques of the knight either near Blackwall, or bought from a seller in Val-Royeaux. Then we collect the standard on the table of applications next to the quartermaster and talk with Lord Chance de Lyon to finally select a specialization.

Path of the Ripper

Taken from the Destroyer Tram. We collect potion textbooks in Crestwood by defeating opponents in these locations:

Creeping Vine can be found in Sacred Plain, Emerald Graves, and Emprise du Lion. You can also ask Leliana to collect resources in the Sacred Plain at the command headquarters. A book with descriptions of the methods of the ripper is either found near the Iron Bull, or bought from a seller in Val-Royeaux. Then we fulfill the last condition on the application table next to the quartermaster and talk with the Destroyer Tram to finally select a specialization.

Path of the Templar

Taken from Ser. We collect broken temple vessels from demons in the Hinterlands.

The Embryo can be found in the Hinterlands, Crestwood, and the Emerald Graves. You can also ask Leliana to collect resources in the Emerald Graves at the command headquarters. A book with descriptions of the techniques of the templar is sought either near Cassandra, or bought from a seller in Val-Royeaux. Then we prepare the potion on the application table next to the quartermaster and talk with Ser to finally select a specialization.

storm path

Teaches this specialization Khim. We collect devices for holding essence from demons in the following locations on the Storm Coast:


Spirit Essence often drops from ghosts. We are looking for a book with descriptions of storm techniques either in Sera's room, or we buy from a seller in Val-Royeaux. Then we collect a vial of smoke on the application table next to the quartermaster and talk to Khim to finally select a specialization.

Path of the killer

Assassin specializations are taught by the Heiress. Assassin's Guildmaster Badges drop from enemies in Crestwood in these locations:

A book with descriptions of assassination techniques is either found near Cole or bought from a seller in Val-Royeaux. The roots of death are to be found in Western limit or in the Whistling Wastes. You can also perform an operation on the command headquarters table by asking Leliana to collect herbs in the Whistling Wastes. After that, we collect a knife on the table of applications next to the quartermaster and talk with the Heiress to finally select a specialization.

Mechanic's path

The task is taken from the Three-Eyed. Needles of needleback leaders are collected, in fact, from their corpses in the Western Reach:


Obsidian can be found in the Hinterlands, Crestwood, Sacred Plain, and Emerald Graves. You can also send Cullen to collect resources in Crestwood by performing the appropriate operation on the command headquarters table. We are looking for a book with descriptions of mechanic techniques either near Varric, or bought from a seller in Val-Royeaux. After that, we collect tools on the application table next to the quartermaster and talk with Three-Eyed to finally select a specialization.

Path of the Necromancer

This specialization is taught by Viuus Anaxas. Nevarran skulls are found in the Storm Coast in the following areas:


Bloodstone is found in Emprise du Lion or the Emerald Graves. You can also send Cullen to collect resources in the Emprise du Lion by performing the corresponding operation on the command headquarters table. We are looking for a book with descriptions of the necromancer's techniques either near Dorian, or bought from a seller in Val-Royeaux. After that, we make a decorated skull on the application table next to the quartermaster and talk with Viuus Anaxas to finally select a specialization.

Path of the sorcerer knight

The task is taken from Commander Helen. Wisp Essence drops from ghosts in the Brown Marsh in these areas:

Lapis Lazuli is collected in the Western Reach, Sacred Plain and Whistling Wastes. You can also send Cullen to collect resources in the Whistling Wastes by performing the appropriate operation on the command headquarters table. We are looking for a book with descriptions of the tricks of the sorcerer knight either near Vivien, or bought from a seller in Val-Royeaux. After that, we make the spiritual blade handle on the application table next to the quartermaster and talk with Commander Helen to finally select a specialization.

Path of the Rift Mage

Quest issues your mentor. Venatori tomes are obtained, in fact, from the corpses of the Venatori in the Sacred Plain in these locations:


Fine Velvet also drops from Venatori in the Sacred Plains. A book describing the magic of ruptures can be found either near Solas, or by purchasing from a vendor in Val-Royeaux. After that, we create a book about gaps on the table of applications next to the quartermaster and talk to your mentor to finally choose a specialization.

A selection of tips for passing Dragon games Age: Inquisition with secrets, video guides, tricks of the game Dragon Age: Inquisition.

How to level up in Dragon Age: Inquisition

The pumping system is not much different from other similar projects in the RPG genre. Your actions are the source of experience in the game. Constantly collecting herbs, closing the rift, etc., you will gain experience.

With each new level, your character will increase his basic characteristics. This includes Skill Points, which can be used to unlock new skills and talents.

As you level up, you complete quests that were previously closed, or destroy the most dangerous enemies. By the way, all the same, before starting the task, you should always look at the level indicated in the recommendations.

The main thing to remember is that pumping your hero is not the most rewarding task in the world, because you need to do this for a long time and hard. Let's take a closer look.

Be mindful of breaks

At the beginning of the game, if you remember, Shadow Rifts were shown, and you are the only one who can close them. So in the world they need to be found everywhere. For closing the faults you will receive experience points, but the number of these same points depends on the location in which the fault is located. On average, the number of points varies from hundreds to thousands.

Don't be afraid and kill opponents one level above you

There is one of the difficult options to gain experience, but you will get a lot. Test yourself in combat with opponents with a level higher than you. If you defeat an enemy with a high level, you will get more experience. The main thing is not to be too self-confident, but to prepare well - buy equipment, potions, and only then join the battle.

Dragons will also give experience

In Dragon Age Inquisition From the name it is clear that there must be dragons, so there are only 10 of them in the game. Save and save, because dragons are the most dangerous enemies. Cool equipment falls from the dragon, besides this, of course, there is a lot of experience, and for your entire group.

Fortresses and their capture

Fortresses will always be guarded by opponents, but they will all be mostly high-level. But you do remember that high level is an opportunity to gain a lot of experience. Find fortresses in locations that suit your level and strength, just look at those that are slightly higher than you.

Remember to explore the world

It's all about time, and so it is with everything. The more time you put into the game, the more game will provide you with an answer, so people who are free from work will know all the tricks of the game. The Order of the Inquisition offers herb gathering and hunting - seemingly minor activities, but for them you will get a good share of experience. Remember that RPG games are always full of secrets, documents, treasures, etc. Therefore, do not be lazy to explore mr more carefully.

I'll tell you a secret that will help you gain experience from reading documents. Josephine, a member of your order, has the Inquisition skill, which allows you to gain experience from documents. Use it if you want to explore the world more.

Quests and tasks

Finally, I will say that naturally, the clearest way to level up is to complete the main and secondary quests. There are times when you cannot play a story company if you have not advanced enough in the level. For this there are side quests, just pay attention to the inner circle.

How to get a specialty

Remember that there are three classes in the game, and they are all classic - Mage, Warrior, Rogue. But each of these classes can improve their abilities. For this, there is a specialization that will help you strengthen your character. You will have interesting choices ahead of you - playing as a robber, you can either hit the enemy from behind or from afar.

The next time you are back in Skyhold, try to call the trainers - there should be 3 of them. The main thing is to finish the quest "Specializations for the Inquisitor's Operation".

All three trainers will offer you special tasks, for the completion of which you will be able to choose a specialization. But remember that out of the three you will choose only one specialization.

If you have any problems with the quests, then try asking Vivienne.

Rogue/Rogue

The Mechanic Specialization in Dragon Age: Inquisition

To do this, you must complete the task of the Three-eyed. To complete the task, you need to collect various items, among which Obsidian and tools. Spikes can be found in the Canyon, Nazair Pass or on the old Prison Road. The scriptures can be found in Varric's belongings or at the bookseller in Val Royeaux.

Specialization means you set traps, bleed, and deal a lot of damage.

Assassin Specialization in Dragon Age: Inquisition

To do this, you must complete the Hare task. You should find the tokens in Crestwood near the eastern hills or on the plain. Find scriptures with Cole in things or with a merchant in Val Royeaux.

Specialization means dealing massive damage with reduced cooldowns if you land a critical hit.

Storm Specialization in Dragon Age: Inquisition

To do this, you must complete Kim's task. Find the essence by the long river or in the fortress of Thunder on the thunder coast. Find scriptures in Sera's belongings or at a merchant in Val Royeaux.

Specialization involves the use of Flasks of fire, cold, etc., which act on the radius.

Warrior

Knight specialization in Dragon Age: Inquisition

To do this, you must complete the task of Lord Chancer. Find champions in Gilanaina's Grove, Hail'sulan, and the Lonely Shore. Find the scriptures in the things of Blackwall or from a merchant in Val Royeaux.

Specialization includes the use of protection by a radius, a strong physique and bonuses to cooldown skills.

Ripper Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Tram. Find tokens in the hills of the east side or in the Plains, or in Crestwood. You can find the scriptures in the belongings of the Iron Bull or at the merchant in Val Royeaux.

Specialization means doing a lot of damage in proportion to the missing health. Looks like a berserk.

Templar Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Sera. You will find the remains of the Templars in the Witchwood, on the Western Road or in the Valley of Shayna, which is on inland lands. Scriptures in the things of Cassandra or from a merchant in Val Royeaux.

Specialization involves burning the enemy's mana and various bonuses to attacks and health.

Mage

Wizard Knight Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Commander Helain. You can find the essence in Granite Point, Weeping Spiers and in Old Drive.

You can find the scriptures in Vivienne's belongings or at a merchant in Val Royeaux.

Specialization means accumulating charges and additional damage is dealt to shields.

Necromancer Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Vijus Anaksas. The skull of the dead can be found in Small Grove and the Storm Coast, also at the site of the Renegade. Scriptures in the things of Dorian or at the merchant Val Royeaux.

Specialization means control. Uses torpors and nightmares to slow enemies down.

The Rivenmage Specialization in Dragon Age: Inquisition

To do this, you must complete the task of the remaining coach. You will find three volumes in the grove of Gilaina, on the shore of loneliness and in Halin'sulan. Scriptures in the things of Solas or from a merchant in Val Royeaux.

Specialization includes powerful area hits and additional critical hits.

Video guides and secrets

Hidden cave (secret) in Dragon Age: Inquisition

Dragon Age: Inquisition Gear Guide