The very first MMO game in the world. Online gaming history

Why do computer games always attract people so much? What does a person think about and imagine while playing on a computer? You can come up with many answers to these questions, but the most commonplace will probably be the opportunity to plunge into another world with other laws and rules, as well as to feel real power and superiority over other players. This article will focus primarily on the so-called MMORPG (Massively Multiplayer Online Role-Playing Game or Massively Multiplayer Online Role-Playing Game) games. This type of game appeared a long time ago, in 1978 Richard Bartley and Roy Trubshaw created the game Multi User Dungeon or MUD for short.

MUD

The first players were university students, playing it secretly from the computer lab administrators. MUD had a text interface and all movement, control and battles were made by entering text commands. Time passed, and with it the genre developed and gained popularity. Games like MUD came out more and more often, and finally, in 1984, the first commercial MMORPG game, Islands of Kesmai, developed by Kelton Flynn and John Taylor, appeared. She also had a text interface and forced the player to lay out decent money for those times - from 6 to 12 dollars for one hour of play. The first MMORPG game with real GUI became Neverwinter Nights. It was released in 1991 and just made the owners of the then personal computers happy. Then, over the course of 6 years, about 5 more games appeared until in 1997, the developer company Origin Systems launched the Ultima Online project. Very soon the rights to the game were bought by Electronic Arts. The popularity of the game simply shocked the whole world and left a major mark in the history of game development. None of the games existing at that time could compete with the world of Ultima Online, the player's freedom of action was simply amazing, whole clans began to form, formed according to various common interests. Addicted players literally moved to the virtual world, found friends there, fought wars and even got married! Many emulators of the original Ultima Online server appeared on the network, further increasing the number of players. Surely many of the readers, if not personally acquainted, then at least heard about this wonderful game. The 21st century has drastically affected every aspect of released games. The latest graphic technologies for game development, the worldwide increase in the number of Internet users, as well as the improvement in the speed and cost of access, have a positive impact on the quality of newly released games. The wave of global commercialization of the global network has also covered the segment of MMORPG games. The developers realized that this genre could become just a gold mine, compared to the usual single-player games that bring the main income only in a small period of their popularity. In May 2003, CCP games released the EVE Online games, which amazed the world with its vast universe. All the actions of the game take place in outer space, containing about five thousand different star systems, each with its own unique structure, 30 thousand players simultaneously located in it, and all this on one single server serving this entire universe. Giant space cruisers, armadas and fleets, resource extraction and much more have made this game hugely popular. There were even cases of sale of virtual spaceships for several thousand real dollars! In October of the same year, Lineage II games were introduced to the world.

The project, developed by Asian programmers, gained immense popularity and attracted a record number of players into its world, according to various sources, from 3 to 4 million registered accounts. By analogy with Ultima Online, illegal servers began to appear on the Internet, emulating the original, and allowing you to play using the official client. The Lineage II project still lives and develops, replenishing with new features, graphics and game additions. Modern world MMORPG games were simply shocked by the sensational popularity of the game World of Warcraft released in 2004. There is hardly a single person on the planet, one way or another connected with the computer world, who has not heard this name. By universal recognition, World of Warcraft still ranks first in all respects among games of this genre. It features great graphics, sound, huge world, superbly thought out quest chains and balance among different races and character classes. The whole world of the game is divided into two warring parties, the alliance and the horde. Each side has its own unique races of heroes. For whom and by whom to play, the user can decide for himself when creating a character.
Another type of MMORPG games are the so-called browser-based or clientless games. In order to start playing, the user just needs to open their favorite browser and go to the game website. All graphics and characters are presented using dynamic web pages displayed in a browser window. Most of these games are free, but the developers here have found a way to get their piece of the pie. Almost all browser games offer the player for a certain amount of real money to purchase additional features, be it weapons, equipment, resources or virtual money, which allows you to gain a significant advantage over your competitors in the game world. These games bring a good income to their creators and inspire developers to create new games of this kind.
It is quite difficult to say what tomorrow has in store for us, given the speed of development of the modern technical and information sphere. Only one thing can be said for sure - the MMORPG world is huge and continues to expand, involving an increasing number of the world's population, which means that we should wait for even more realistic graphics, sound, plot and even deeper immersion in the virtual reality presented to us computer games.

MMORPG is one of the most popular genres in the gaming industry market. There are a lot of large projects in which more and more people register every day. We decided to go back to the origins of the genre and find the very first online MMORPG game. As a separate genre, the role-playing multiplayer online game began to be called in 1997. It was then that the Ultima Online is the very first online MMORPG game.

Richard Garriott is an American computer game developer who did a lot to develop this genre. He has worked not only in the Ultima Online project, but also in Lineage, one of the most popular role-playing games. Ultima Online came out in 1997 and is still afloat. For 17 years, Ultima Online continues to delight its players.

For all the time of its existence, ten global additions have been released. Ultima is one of the most diverse role-playing games out there right now. You can build own houses, light fires, use pets as mounts, kill other players and mobs. The action of the game takes place on a fragment of a fictional planet where the life of the Middle Ages reigns. Each player has a choice of several types of weapons, professions and their purpose in life.

If you are interested and want to know more information about the game Ultima Online, then these pictures and videos are especially for you.





Getting started in Ultima Online, interface overview and tutorials for beginners.

The history of computer games began a long time ago, some of you, probably, have not even heard that there were once projects on magnetic tape cassettes. Yes, there were such times, but progress does not stand still. He gave us the Global Network (it is also the World Wide Web or simply the Internet), which had to be somehow used along with computer games, the idea is good! As a result, appeared Massively Multiplayer Online Role-Playing Game (MMORPG). The possibilities of this genre allow the gamer to plunge into a completely living world in which he is surrounded by the same real people, How is he. In this case, everything happens directly on the Web, online.

MUD (Multi User Dungeon) is the name of the very first "massive multiplayer online role-playing game" (that's how the abbreviation MMORPG is translated). This is the brainchild Richard Bartley and Roy Trubshaw appeared in 1978. Initially, they were amused by students in computer classes on temporary servers, secretly from system administrators. The client was textual, all actions were performed by entering certain commands. Moving around, fighting monsters, interacting with items, collecting loot and interacting with players, all done without a mouse. A little later, some kind of game interface (UI, User Interface) began to appear, for example, letters on a kind of compass indicating the geographical direction, these little things improved the project quite a lot, at that time, of course. Then there were permanent servers that exist to this day. Much later, MUD clients modified by the gamers themselves appeared, there are also Russified and improved shells. The first is always the best, but, as you know, this is immediately followed by the development of new items, and so it was here. After some time, MUDs began to come out one after another, the market began to expand.

Wow prices

The first commercial MMORPG, with constant payment, was Islands of Kesmai, developed Kelton Flynn and John Taylor . In 1984, this entertainment cost a pretty penny, after all, 6 (or 12, depending on the quality of the connection) dollars per hour, through the only Internet service then available - CompuServe. However, the project was also textual.

A revolution in the world of MMORPGs was the graphic, character-based game Club Caribe (1988), in which gamers could communicate both in a regular chat and move around and interact with objects. Nevertheless, the game had a small minus, it was released by the company LucasArts only for Commodore 64 computers.

However, the first full-fledged graphic MMORPG was Neverwinter Nights, from game designer Don Duglow and programmer Catherine Meytaga(This is not BioWare's Neverwinter Nights!). PC owners were happy, the project was launched in 1991, its heart beat for six years, but 6 (or 12) dollars an hour, you know. Alas, all the famous MMORPGs of that time were under the control of the giants of the Web, like CompuServe or America Online, each of which wanted to grab this big jackpot and keep everything under their supervision.

Another well-known MMORPG project, The Shadow of Yserbius, followed. This development The Sierra Network, released in 1992, lasted several years. Gamers still paid money for each hour of play, but they could have fun for a whole month without limits, paying $119.99. However, the possibility of monthly payment was quickly eliminated, for obvious reasons (who wants to lose crisp dollars?).

Let's get serious

But as time went on, and the tough financial policy on the Internet was softened, which contributed to the development of more and more, more daring and serious, both in terms of gameplay and in commercial MMORPG. The first significant project after the "blockade" - Legends of Future Past (1992) - was again a text-based MMORPG, and it was supported by the same service - CompuServe. The game was good because it was in it that the first mass events were held, they are also events, the most important element of the genre. It is now that the abbreviation MMORPG has gained full strength and has forever remained in the hearts of gamers, because earlier the word "massively" could only be pronounced for completeness of the reduction.

The 3DO company, known for the Might and Magic series, released its MMORPG Meridian 59 in 1996. Its main trump card was a three-dimensional client that allows you to look at the virtual world through the eyes of a character. Interestingly, the project is still alive, and it has its fans.

Another game released almost immediately after Meridian 59 was The Realm Online (1996) by Sierra Online. The project was completely done in 2D graphics, which was a big plus compared to games based on text, besides, it had familiar gameplay and interface to many, because they made a novelty based on previous Sierra works. Like most of its predecessors, The Realm Online was based on a turn-based combat system. By the way, even now the game has a functioning official website and server, and this is a long period of support, almost 11 years!

Ultima Online, launched in September 1997, was originally developed by Origin Systems but has since been taken over by Electronic Arts. It was she who turned all conceivable and unthinkable standards of the genre and signed the book of history in bold handwriting. Three-dimensional, isometric client with a third-person view, a huge world and amazing gameplay left behind all possible competitors. Today, Ultima Online has about nine expansions, and as you read this, the official servers are running a graphical 3D client. The project turned out to be so popular that hundreds and even thousands of illegal emulator servers appeared around the world, many simply lived in this virtual world and, believe it or not, celebrated real weddings, repeating it in reality. The degree of freedom of action here was so high that you, for example, could build your own unique house anywhere in the world, steal a couple of gold coins or something larger from your partner’s pocket, or even go on an endless voyage on a ship. However, you are probably familiar with the “old woman”, because she is already 9 years old, her anniversary is coming soon!

EverQuest, launched in March 1999, was a development Verant Interactive, but was later bought by the current gaming giant Sony Online Entertainment. It was a successful project with thirteen expansions. The game was originally developed the following people: Brad McQuade, Steve Clover and Bill Trost. A huge world was created in it, which consisted of more than 400 zones, there were group trips to monsters, battles against other players, role-playing, a lot of quests - all this became widespread in EverQuest, where from 1000 to 3000 people. The system of selling virtual things for real money gained immense popularity, which rather undermined the game economy, cases of deception and scandals became more frequent. Well, since the development is already 8 years old, many have left it in favor of other worlds (for example, the second part, released in 2004), although even now some servers are overloaded at certain times of the day.

In the same year, following in the footsteps of Ultima Online and EverQuest, another MMORPG was released - Asheron's Call. The developer was Turbine Entertainment Software, and the publisher Microsoft. This game tried to absorb the experience of all previous projects, but wished to remain as different as possible from everyone else. There are no banal elves and goblins in it, the variety of monsters is amazing, and each is original in its own way. One big one was created story line, which addicted gamers, and constant events in the virtual world gave it life. Subsequently, the second part was also released - Asheron's Call 2 (2002), but, unfortunately, she died three years after the start.

Meanwhile, MMORPG interested Koreans. Nexus: The Kingdom of the Winds developed by Jake Song, was released in 1996 and became very popular. The year 1998 came, and it was time for Lineage, the account was already reaching millions of users in the Far East, which allowed NCsoft to capture the local market for a long time. The game client supported 2D graphics and looked very nice. Song did his best.

XXI century, the second generation of MMORPG

In the new century, things were much more interesting. The genre succumbed to a massive change in graphics and focused on the value that could be extracted from the player. It became clear to the developers that a good fortune could be made on this.

The possibilities of new generation games have expanded limitlessly. Dark Age of Camelot with a PvP bias (Player vs. Player, which stands for "player versus player") was and is one of the best projects precisely because of this feature. Schema Realm vs. Realm (RvR, "kingdom against kingdom") won the hearts of many, because huge armies converged on the battlefields. There was an amazing system of battles, including battles in arenas, disputed territories, captures of castles, but all this, one way or another, could not bring full pleasure without PvE progress (Player vs. Environment, "player against monsters"). Forced release of Dark Age of Camelot Mythic Entertainment took place in 2001, they still play it.

The Anarchy Online servers (sci-fi style) took their first breath in June 2001, and the history of the world of Rubi-Ka, under the strict guidance of developer and publisher Funcom, began. Two corporations are fighting for world domination here: Omni-Tek and Clans. In addition to the strong social aspect, Anarchy Online has added variety to the MMORPG style. If before it all the games were in the fantasy genre, then this project stepped into the future. This was a big risk, many gamers might not like it, but Anarchy Online managed to capture its part of the audience.

Shortly after Guild Wars, Dungeons & Dragons Online: Stormreach (2006) was launched with famous words in its name, the gameplay of which was completely based on the D&D system, which attracted a fairly large mass of gamers, but at the same time severely limited those who needed it. was unfamiliar and uninteresting.

More recently, two more developments have come to light, which have not yet managed to strengthen their positions in the vastness of the MMORPG market, their names are Vanguard: Saga of Heroes and Lord of the Rings Online.

The first, the development of the young company Sigil, has not yet made much progress. It is rightly said that without experience at least in the creation of single projects it is impossible to create an MMORPG, and even with a claim to a third-generation MMO. Ideas "in words" seemed grandiose, but in fact we got raw product, which ended up being very similar to World of Warcraft. Company now Sony Online Entertainment, which was not afraid to take this game under its wing, literally pulls it out of the swamp, where the project is sinking deeper and deeper. Even the closure of Vanguard: Saga of Heroes or its complete change is not ruled out. It remains only to wish the game success, and what if it fulfills its dream of becoming a third generation project?

The new development according to Tolkien, abbreviated as LotRO, is a game according to the book, it is this fact that greatly limits the possibilities for developing the historical line. However, a considerable proportion of gamers came here precisely because of their love for the Professor's creations. Guys from Turbine Inc. did their best, the main thing is that they released a quality product, which is now very popular as a full-fledged MMORPG. But still, no matter how trite it sounds, it also looks like the well-known "World of add the name of the game." By the way, there are such concepts as the dynamics and realism of the world, if I may say so. According to many gamers, they are absent in Lord of the Rings Online.

Release tomorrow!

"Tomorrow" is preparing a couple of interesting projects for us, which rightfully deserve a bit of space in this article.

Very soon we will be able to enter the image of the great hero of the fantasy world, and Age of Conan: Hyborian Adventures from Funcom, based on the Conan universe from Robert Howard, will help in this. In general, very little is known about the project, although a set of applications for closed testing of the beta version has recently started. It is impossible to say in advance whether the game will turn out to be another clone, but at least now you can appreciate the beauty of the graphics, the quality of the sound effects and the atmosphere. The release has already been postponed several times, and is now scheduled for the end of 2007.

Guys from Mythic Entertainment are preparing an MMORPG based on the famous fantasy world of Warhammer: Fantasy Battles - Warhammer Online: Age of Reckoning. Judging by the past experience and the success of the developers in creating Dark Age of Camelot, the beginning of 2008 promises us great game, which has certain chances to overthrow today's giant from the throne. The familiar RvR system (Realm vs. Realm) has a place to be, what can we say about many other things. Dwarves, elves, trolls, the forces of darkness - commonplace, but this is Warhammer.

History is being written, many more interesting projects will come out in the future, many of which we don’t even know about yet. But one thing is clear - MMORPGs have taken place as a genre and have taken a firm place in the hearts of millions of gamers around the world.

While we're all waiting for the release of the seventh World of Warcraft Legion expansion and its incredibly compelling story, we invite you to learn about the development of the MMO genre itself, as well as the unique story that was conveyed in games of this genre, starting from the earliest roots of the then-existing games like MUD ( MMM - multiplayer world) and ending, of course, with long-favorite games of the MMORPG genre.

The first virtual worlds and the MMM genre

In 1973, NASA Ames summer intern Steve Colley used the PDS-1 and PDS-4 machines from the Space Shuttle Project for the world's first maze virtual world. After that, Collie wrote a program that allowed the user to get inside the maze, simply calling it Maze (Maze) - a game in which the player had to reach the end of the maze. Later, Colley's colleague, intern Greg Thompson took the program to MIT (Massachusetts Institute of Technology) and upgraded the game so that it could work through ARPAnet - a computer network created in 1969 in the USA by the US Department of Defense Advanced Research Projects Agency and which was the prototype of the Internet . Thus, Greg continued the path of development of the newly created game, calling it Maze Wars - a game in which already two players could compete against each other on locally connected machines at an incredibly low speed - 50 kb / s. The goal of the game was to hide from the enemy while trying to find him and shoot him. Maze Wars became so popular that at one point the game was banned by the U.S. Department of Defense on ARPAnet advanced research because half of the outgoing and incoming packets that month were moving between Stanford and the Massachusetts Institute of Technology.

Shortly thereafter, in 1975, Will Crowther created Adventure (originally called ADVENT because the file name could not exceed 6 characters) on a DEC PDP-10 computer. Text role play it took about 300 kb of RAM to run (that feeling when you need as much as 4 GB of RAM to run World of Warcraft Legion, more details -). The game was later renamed Colossal Cave Adventure as it was partly based on the Mammoth Cave system in Kentucky. The game itself had a lot of Dungeons and Dragons.

In 1977, a group of students inspired by the game Adventure wrote Zork. They used the MDL programming language to create the game on the same DEC PDP-10 computer. The product itself was released to the market as three separate games, starting with Zork I in 1980 and followed by Zork II and Zork III in 1981 and 1982 respectively. Zork has become part of the vast labyrinth of the Great Underground Empire. Despite the fact that the game itself is not a multiplayer game, it has made a huge contribution to the development of the MMO genre.

"Gameplay Zork"

University of Essex student Roy Trubshaw started working on a multiplayer adventure game using MACRO-10 assembly language on his DEC PDP-10 computer in 1978. He named his game MUD (Multiplayer Adventure) after the Underground variant of Zork. Roy converted MUD to BCPL (precursor to C) before starting development of the game with fellow student Richard Bartle. The popularity of these games increased in the 1980s as personal computers and modems became more widely available. Role players could join a multithreaded network Bulletin Board Systems with the help of the good old ARPAnet.

In the meantime, graphics-based multiplayer games were created based on the University of Illinois system called Control Data Corporation PLATO. They already had navigation graphics for moving into the dungeon, player status, and chats. The most popular games were dnd (1974), Moria (1975) and Avatar (1977-1979). Although these games were quite advanced at the time, their audience was small as they were all proprietary programs that only PLATO people could access.

"Gameplay dnd"

Commercial development

In 1980, Dungeons & Dragons-inspired students John Taylor and Kelton Flynn wrote a 6-player game called Dungeons of Kesmai. In 1982, they founded the Kesmai company and already in 1985 released a commercial version of the game, which was called Island of Kesmai, which, with the help of online service CompuSever supported up to 100 players.

Habitat was released by Lucasfilm in 1986 and was one of the first attempts to create a large-scale multiplayer virtual environment. Habitat was presented to users as a real-time animated game in an online world simulation in which users can interact, play games, go on adventures, fall in love, get married, get divorced, start a business, find religions, start wars, protest against them, and also test yourself in the role of a self-manager. Habitat was eventually closed in 1988. AOL also faced setbacks when they attempted to relaunch the game later this year.

"Gameplay Habitat"

In 1989, a little-known Kingdom of Drakkar game appeared with 8-bit graphics and a story based on the 1984 MMM game called Realm. Developed by Branon Lineberger, the game is still available online, making it one of the oldest MMORPGs available to play today. The first ever graphical MMORPG game was Neverwinter Nights, which was released on AOL in 1991. The game itself was developed by Don Daglow and programmer Catherine Matagha. The game lasted 6 years, until 1997. It was this game that became the first "correct" MMORPG, since it contained those gameplay elements that were most expected from this genre. Nevertheless, based on the price of $ 6 per hour, the game was not cheap.

"Gameplay Neverwinter Nights"

In the future, Neverwinter Nights could not compete with games released over the years, which included Meridian 59 (1995), The Realm Online (1996), Furcadia (1996), Nexus: The Kingdom of the Winds (the first Korean MMORPG, released in 1996) and Tibia (1997). Nexus was one of the first mainstream games after Neverwinter Nights and achieved widespread success. However, the first "mass" MMORPG was Ultima Online released in 1997 by Origin Systems. Its producer, Richard Garriott, was the first to use the term "MMORPG", and the game itself took the genre to a new level. It was the first MMORPG to reach 100,000 subscribers and in 2003 reached its maximum number- 250000. The game boasts 8 add-ons, as well as the fact that it is still available to players.

"Ultima Online Gameplay"

Over the years there have been more more games. These included the horror MMORPG Dark Eden released in 1997 and the hugely popular Lineage released by the South Korean studio NCSoft. In 1999, Sony released their first MMORPG: EverQuest. Within a year, EverQuest broke all Ultima Online records and already in 2004 boasted 500,000 subscribers. Officially released as a p2p game, it contains 21 expansions and is still in active development. In 2012, some f2p elements began to appear. At the moment the game is available as f2p (with some restrictions on content and features), but there is also the possibility of obtaining "All Access" (Full access).

"EverQuest"

The graphical browser game RuneScape was officially released in December 2001, followed in 2003 by a new version RuneScape 2 with a rewritten engine and already in 2013 RuneScape 3 appeared. Since the first launch of this game, about 245 million accounts have been created, and the game is also listed in the Guinness Book of Records as the game that has the largest cumulative time spent by users in it - 443 million minutes of playing time.

Following the success of Lineage in 1998, NCSoft released several more games including Lineage II (2003), City of Heroes (2004), Guild Wars (2005), Exteel (2007) and Aion: The Tower of Eternity (2008). Lineage II, along with the space MMORPG Eve Online (which, by the way, was also released in 2003), became the most popular MMORPGs. Lineage II even reached 2.25 million subscribers in 2005. Be that as it may, the released World of Warcraft game from Blizzard Entertainment in 2004 immediately overtook all previous games in terms of the number of subscribers. Blizzard used a one-dimensional monthly subscription model that was inherited from EverQuest. World of Warcraft was listed in the Guinness Book of World Records as the game with the most subscribers, reaching 12 million in October 2010.

"Original World of Warcraft Box"

After the release of World of Warcraft, there were several more successful releases. The Matrix Online was released in 2005 by Sony Entertainment and ran until 2009. Other games such as Guild Wars 2, Blade and Soul, Rift and Wildstar have continued with moderate success to this day. In addition to long-term games, there was one game called All Points Bulletin that lasted only 79 days. This game cost $50 million to develop and was shut down after developers at Realtime Worlds took over.

And what was, and perhaps still is, your favorite MMORPG?

Find your perfect world, in which you can get stuck for a couple of hundred hours.

Want to find a decent MMORPG that will help you fall out of reality? There are many options. In fact, nowadays PC gamers have a huge choice. Home computers are once again in the focus of the gaming industry.

Why are we sure of this? Because we take into account the dominance of Steam in the gaming market, the desire of many publishers to release games only on PC and the active promotion by Microsoft of Windows 10 as the main gaming system.

Many of the best exclusives are released on PC, and some of them are MMO projects. And although the demand for World of Warcraft has already subsided a bit, the MMO market is still the most alive and has a lot to offer. interesting games that will pull you in from the very first seconds.

While these games can have a large number of players, it's worth noting that these MMORPGs are amazing, exciting, and well thought out. You can easily get lost when looking for the right game for you. But you just need to know where to look. Fortunately, we have prepared for you a selection of excellent MMORPGs to play on your computer and console. We have selected 30 of the best for you, so get ready for new adventures.

Dropped off the main list

Available on: PlayStation 4, PlayStation 3, PC

I was thrilled when I heard that Uncharted Waters, one of my favorite games from the 16-bit era, had an MMO sequel that introduced players to a large and open sea world. Everything is successfully connected in Uncharted Waters Online distinctive features games about pirates and sea simulators that work great as part of an online game.

The combat system, both at sea and on land, is furnished in an exciting but main feature UWO is its depth. The game eschews the traditional monotonous grind in favor of multifaceted systems of trading, banking, exploration and adventure. UWO is able to lure you in for several weeks, during which you will not reveal your potential even for a quarter.

But the game is replenished with new content to this day; for example, on New Year new ships, costumes and weapons for both crew members and heavy ships have appeared in the game.


Available on: PC

Among others, Elsword Online stands out with its recognizable side-scrolling style. The graphics in the game, which seemed to be hand-drawn with pencils, are beautiful. The cutscenes and character designs refer to the manga of the same name, which served as the basis for this game. Instead of the usual set of classes, Elsword invites the player to select characters from the original source and develop them to suit their preferred play style.

In addition to the standard professions (fighter, mage, ranger), Elsword also has a number of more exotic options, such as Eve, the Queen of Nasod, who can summon assistant robots during battle. The combination of catchy graphics and intuitive combat make Elsword a very original project with a bright author's style.


Available on: PC, Mac

As you know, Marvel and Disney have long been firmly established in the entertainment industry, and therefore the appearance of MMOs from these studios was only a matter of time. The surprising thing is that the resulting game (given the recent updates) is not a cheap hack, but a high-quality product that is not embarrassing to get lost in for a couple of months.

Conditionally free game puts you in the shoes of your favorite superheroes and combines classic Diablo moves with time-honored MMO mechanics (add some familiar Marvel flair). Of course, 30 Captain Americas running around the map can confuse the uninitiated, but you will soon notice that playing as your favorite comic book hero is really interesting, and this MMO can be forgiven for all minor flaws for this alone.

Available on: PC

The idea of ​​combining the concepts of Blizzard and Diablo and creating an MMO game based on them is not at all new, and this game is one of those where this idea was realized.

MU Legend, the successor to MU Online, the successful and innovative South Korean MMO game, is characterized by chaotic movements, impressive damage effects, and fantastic characters that fans of Oriental MMO games will immediately recognize.

Despite the fact that the game "Legend of MU" was not created to revolutionize the world of action RPG games, it is nevertheless very entertaining, it has quite a lot of content, and it can be played for a very long time without stopping screen.

Available on: PlayStation 4, Xbox One and PC

At the moment, the game "Osiris: A New Dawn" is one of the most accessible. Although it still needs some work, as this game has few weapons (a pistol with limited ammo and a rifle) and rarely has to fight. But there is one big plus - the atmosphere of this game is unforgettable. On an alien planet, caves await you, full of mysterious skeletons, but to get to them, you will need to make your way through sandstorms and meteor showers.

And how will you get to them? Of course, with the help of vehicles and spaceships that you can create yourself. The starting point of the game is the Proteus 2 satellite, where you will build your own house in the form of high-tech equipment. Resources include meteors that fall to the ground during thunderstorms, natural gas that you extract using barrels, and various metals. Judging by the first reviews, we can say that the game "Osiris: A New Dawn" is definitely worth paying attention to.

Available on: PC

For an MMO released in 2014, WildStar has an obscene amount of outdated mechanics. Inconvenient raid settings? On the spot. Randomly appearing daily quest chains that make gaining experience much more difficult? Also in place.
A quest system tied to an endless grind? Put a checkmark here too. But the fact is that this is not particularly frustrating, because the combat system, built on a spectacular action, atones for all sins. Take, for example, one of the skills that marks a piece of land in front of the character with a special markup.

As long as the enemy is within this markup, all your attacks on him will fall right on target. This emphasizes the need for active dodges and skillful use of skills - as a result, battles are almost never boring.
In addition, each class in the game has flexible stats and can play at least 2 of the 3 standard roles for any raid (Healer, Tank, and Damage Dealer).

The project is currently experiencing minor financial difficulties as a result of the canceled promotion in the Chinese market, but this has not affected the players from Europe and North America in any way. It's time to try out the game.

Choose your second life.

Available on: PC, Android, iOS

The game is in the final stages of beta testing, but still deserves a place on this list due to its unique visual style, excellent PvP mode, and a fresh take on the crafting and profession system familiar to MMOs.

When you're not fighting other players for new territories and prestige, or exploring dungeons to destroy monsters and collect rare resources, Albion Online offers quiet islands where players can build their own farms and breed animals, as well as customize their homes .

Albion Online is still at the very beginning of a long journey, but the game already looks like a serious competitor to more established titles, and if development continues at the same impressive pace, then we will soon see a game that is likely to linger in our hearts for at least a decade.