AT dragon age: Origins - Alistair is one of the few characters that is next to Gray Warden from the very beginning. He, like the main character, survived during the initiation. Seen as a romantic interest for a female Guardian character.
Life story
Alistair was born in ordinary family servant and after her death came under the care of Eamon. As a result, such concern brought on strange rumors and the earl's wife insisted that the boy be sent to the Church, where training began, which would lead to the service of the Templars.
As it turns out later, everything is not so simple and Alistair is the son of King Eamon. Of course, he would not be the heir to the throne by inheritance, but such precautions were taken for the usual protection of the child.
The guy didn’t really stick to the church, and when Duncan spotted Alistair at the tournament dedicated to the Gray Wardens, he didn’t hesitate for a second to set off with him.
In the story
In the course of the story, Alistair helps the main character - first to collect the ingredients used for initiation, and then on a journey and campaign against the Archdemon and the creatures of darkness.
An important point is the conversation after a personal assignment about family affairs- after going out into the street after talking with his sister Goldanna, you need to choose the line “Everyone thinks only of themselves. It's time to know." Later, you will continue this conversation, which will slightly toughen Alistair, make him resign himself to the prospect of becoming king, and if because of your choices he has to leave the team, he will not become a drunk but remain in the ranks of the Gray Wardens.
At the meeting of the lands
At this point in the story, you can go in several ways - either marry Alistair to Anora or not, in addition, if you accept Loghain into your ranks, he will definitely leave your group.
If he gives the order to kill the traitor and chooses not to marry, then Anora will immediately order the execution of the Guardian's assistant. In this situation, you can choose to save him or let him die.
If you accept Morrigan's offer to sleep with her or entrust it to Alistair in the future, it will depend on whether he dies in the end. If your character has an affair with him and you turned down the Morrigan, then the only option to save Alistair is not to take him to the last fight.
Relations
Here you need not only to give gifts - the best way to start a relationship is through a dialogue, giving compliments to your partner. It's not worth suggesting something serious before the right amount approval points and then Alistair himself will invite you to the tent.
The turning point can be considered when he gives you a rose - you can accept it or you can refuse it.
When Alistair becomes king, on the condition that you are not of a noble family and he has not been toughened on you, they will refuse further relations.
If you are interested, you can read the article about the Gray Guardian who, depending on the choice, can fight shoulder to shoulder with the hero.
Alistair Teinrin
“You know, even More has one good thing about him. He brings people together so much…!”
―Alister
Alistair Teyrin- a cheerful and good-natured Gray Warden, one of the companions of the protagonist in Dragon Age: Origins. He is also a potential love interest for a female Guardian.
background
Alistair's mother was a simple maid. She died when Alistair was still very young. Eamon Guerrin, Earl of Radcliffe, raised him until he was ten years old. Such concern could not but arouse suspicion: the earl's wife, Iseult, decided that Alistair was the illegitimate son of Eamon, and, in order to protect her offspring and their rights to the erling, insisted that the boy be sent to the Church. However, the truth was much more serious: Alistair was the son of King Maric himself, and Eamon did his best not to know about it. Official paternity, of course, was not recognized, and the boy was not a real contender for the throne, but, on the advice of his trusted friend, Loghain, the king hid the fact of the boy's existence so as not to undermine the rights of his son, Cailan, born from an official marriage with Queen Rowan .
The church tried to train Alistair to become a templar, but he was not distinguished by special religious devotion and zeal. When Duncan, a friend of his father, met the guy, Alistair had not yet had time to make vows and was desperate for life in the Church. During the tournament in honor of the Gray Wardens, Alistair showed himself very mediocre, but the character of the young man delighted Duncan more than anyone else. Sensing a good and loyal heart in him, Duncan used the summoning power to force the Church to hand over Alistair to the Gray Wardens. The Lady of the Church did not want to let him go, but she could not resist the right to call.
There is an opinion that, in fact, Alistair is not who he accepted to believe himself to be. According to the "Summon" King Maric has an illegitimate son, whose mother was a Gray Warden - an elf magician Fiona from Orlais. At the end of the book, Fiona gives the baby to her father, wishing that he would not know who his mother is. In turn, Maric promises to ensure that he grows up outside the royal castle, and Duncan, who is present at this conversation, declares that he will look after the growing up of the boy. It is not known whether Alistair could be this mysterious child, since there has not yet been an official confirmation, just like a refutation. Perhaps David Gaider himself has not yet decided this. If this is true, then the story about the maid was invented as a distraction, and Goldanna has nothing to do with Alistair. But in this case, another problem arises: in The Call, Maric meets Fiona after the death of Rowan, when, according to Loghain, Alistair was born with a living queen. According to the same version of Alistair, his father died before his birth, which he tells us directly if you ask him before visiting Radcliffe about his growing up under the tutelage of Earl Eamon. The statement is absurd, since at the time of the unfolding of the main events in the game, Maric went missing about five years ago. Apparently, in the DAO world, everyone is completely confused in the chronology of events.
Participation in the plot
Dragon Age: Origins
Alistair, himself recently initiated into the Guardians, joins a Guardian recruit to help prepare for the Initiation. He prides himself on being a Gray Warden, but honestly informs the Warden of the sacrifices that being a Gray Warden entails. A heavy blow for him will be the death of Duncan, who was like a father to him. Even knowing that the life of the Guardian is always in danger and that Duncan had little to live without, Alistair hardly accepted the death of his teacher. There are only two Gray Wardens left in all of Ferelden. Despite his seniority, Alistair passed the flag of leadership to the newly minted Guardian without hesitation, accompanying him on all travels and making his decisions, even if he himself did not like them too much. Although Alistair is known for his simplicity, he takes his duties as a Gray Warden seriously and does his best to fight the Blight.
Deprived of parental warmth, Alistair is surprisingly reverent towards family values. Although Iseult was strict with him and sometimes even made him sleep in the stable, when it comes to saving Connor, Alistair will be very upset if Connor or Iseult die in the process. Great expectations Alistair lays on his half-sister Goldanna. In the Shadow, he will fall into the trap of the Demon of idleness, who created the world of Alistair's dreams: he lives with his sister's family, plays with her children and dine with his relatives. Unfortunately, the reality turns out to be cruel: Goldanna considers her brother guilty of the death of her mother, blames him for her poverty and the abundance of hungry backbiters.
After this personal quest Alistair "Family" there is an opportunity to toughen up Alistair. To do this, leaving Goldanna's house, you need to tell him: “Everyone thinks only of themselves. It's time to know." Then, in the camp, Alistair will return to this conversation again, and if you confirm his words, Alistair will become more confident in himself and stop thinking about others ahead of himself. The toughening will affect Alistair's further actions: he will become more calm about the need to become king, when having an affair with the Guardian, he will agree to continue relations with her, even if he has to marry another, and if he leaves the team, he will remain the Gray Guardian (otherwise he will run away and get drunk ).
The Gathering of the Lands is a critical event for Alistair. As the only living child of King Maric, Alistair has a right to claim the throne and can become king himself, along with Anora, or with a female Guardian with a noble background. However, while he usually turns a blind eye to the Guardian's actions, if the Guardian takes Riordan's advice to force Loghain through the initiation, Alistair will leave the group. He can be persuaded to marry Anora and become king, but he will refuse to be on the same team as Loghain. Also, if he demands to kill Loghain and does not marry Anora, she will have him executed in order to secure the throne. The Guardian can intervene and save him or let him be killed.
Note: If Alistair is executed, a chest containing his equipment will appear in Arl Radcliffe's estate. If he just leaves, there will be no chest.
At Morrigan's suggestion, the Guardian can persuade Alistair to sleep with the mages, this requires a high gift of persuasion. It will not affect the relationship with the Guardian in any way. If the Guardian is a male, you can choose who will satisfy the requirements of the Morrigan - the Guardian himself or Alistair. Whatever is chosen, he will accompany the Guardian in the final battle.
If the Guardian and Alistair are having an affair and Morrigan's proposal is rejected, Alistair will sacrifice himself by killing the Archdemon, regardless of the choices in the conversation, admitting that not only duty is important to him, but also feelings. If told that his decision is insane, Alistair will respond that it is "the most sensible thing he has ever done", kiss the Guardian one last time, and die with the Archdemon. In the case of the novel, the only way to save Alistair without the Morrigan ritual is to not take Alistair to the final battle at all. If the Guardian is a man, or if the Guardian-woman does not have an affair with Alistair, then Alistair can be saved by saying that his people need him.
Epilogue
Rules alone
King Alistair Theirin was crowned after the end of the Fifth Blight. The people consider him a hero for fighting against the creatures of darkness in the role of the Gray Warden.
Throughout history, very few Guardians have left this secretive order; no one became the ruler before Alistair. Some claim that Aleister is not of the Teyryn line, and that his lineage as a royal bastard is a lie foisted on Ferelden in order to remove Queen Anora from power. So the royal rule meets many difficulties both within the country and from the nearest neighbor - Orlais. The pestilence has greatly weakened Ferelden, and many believe that a renewal of the old feud between the two countries is inevitable.
Rules with Anora
King Alistair Theirin was crowned after the end of the Fifth Blight; the people consider him a hero for fighting against the creatures of darkness in the role of the Gray Warden. Throughout history, very few Guardians have left this secretive order; no one became the ruler before Alistair. Queen Anora, daughter of the legendary teyrn Loghain, rules alongside him. However, while Ferelden thrives under their rule, it has suffered greatly from the Blight.
P working with the Guardian
King Alistair Theirin was crowned after the end of the Fifth Blight; the legendary Heroine of Ferelden became queen. Both former Gray Wardens are respected in their homelands, although there are dissatisfied people who claim that Alistair is not really of royal blood and that his belonging to the Teirin family was invented in order to overthrow Queen Anora. So the royal rule meets many difficulties both within the country and from the nearest neighbor - Orlais.
Remained Guardian
The hero of the recent Fifth Blight, Gray Warden Alistair, is revered for having, along with the Hero of Ferelden, slain the archdemon and saved Thedas from the devastation of the darkspawn. He is rumored to be the heir apparent to the throne of Fereldan, but relinquished it in favor of Queen Anora, daughter of the traitor Teyrn Loghain.
Became a drunkard
Alistair was once a Gray Warden. It was rumored that he was the illegitimate son of King Maric. In the midst of the Fifth Blight in Ferelden, he resigned from the order, renounced the throne, and sank into obscurity. Now he wanders the taverns of the Free Marches, trying to drown his shame in wine.
Dies
If main character will not approve of the conception of the Morrigan child by Alistair, the latter, killing the Archdemon, dies with him. Subsequently, it becomes possible to erect a monument in his honor.
Dragon Age: Awakening
Alistair appears in Awakening only if he became king at the Gathering of the Lands. He will appear in Vigil's Tower after the first attack in armor similar to that of the Protector of Hirol, leading a platoon of templars. He arrives to find out the situation and announce that in the future the Guardian remains there in charge. If the Warden is an Orlesian, the game will still assume that Alistair was chosen as king at the Gathering of Lands. If the Guardian was in an affair with Alistair during the game, or she is a noble and married to him, he will clearly indicate his feelings for her.
Darkspawn Chronicles
Although Alistair can only be seen at the end of the expansion, during the defense of the Archdemon, as you progress through you can find out what decisions he made throughout his journey:
Dragon Age II
If Alistair became king in Origins, he appears in Dragon Age II during the King Alistair quest. Bann Tegan will accompany him. He'll have a little skirmish with Meredith over a few mages who have fled to Ferelden. Alternatively, if he granted freedom to the Circle of Magi in Ferelden, that would be cause for conversation. If a female Warden of noble birth married Alistair and became queen, he will grumble a little that she is too confident and he is not able to command her. Alternatively, Bann Tegan can tell him that the Hero of Ferelden will soon return to Denerim if the Warden has not married Alistair or the Warden has Awakened. Alistair will say that Tegan is too formal and that the Guardian has a name. When Hawk asks Alistair about the situation in Orlais, Tegan will say that the Orlesians are raiding Ferelden and that many Fereldans believe the worst, and Alistair will comment that "Yes. It's not good to lash out" is one of his most famous quotes in Dragon Age: Origins. Anders in the group can ask him if he was a Guardian, while Alistair for some reason will say that these are just rumors.
If Alistair is left with the Guardians in Origins, he will appear during the Qunari invasion with Bethany or Carver, accompanying his sister/brother Hawke to the Deep Roads. He expresses regret that he cannot help Hawk during the battle because the Gray Warden must remain neutral, but gives Hawk an amulet that belongs to his friend - presumably the Warden.
If Alistair was exiled at the end of the Gathering of the Lands, he appears in The Hangman in Kirkwall as a drunkard claiming to be the Prince of Ferelden. Hawk can approach him in the first act and talk. If Isabella is present in the group, she will comment that even if Alistair were a prince, he is now in the very hole of Thedas. When Hawke approaches Alistair in Act 2, he is sitting in the Hangman with Bann Tegan, who tells him that he can return to Ferelden.
Dragon Age: The Silent Grove
Alistair, King of Ferelden, went to Antiva with Varric and Isabella in search of his father Maric on a tip from Claudio Valisti.
Romance with a character
Alistair is a romantic interest for a female Warden. He does not perceive relationships as something easy. There are many ways to start a romance with him through dialogue. Compliment him, say that you like him, in general, everything except mocking him will help win him over. If you offer him a relationship to a sufficient level of approval, he may reject it due to his inexperience, saying that he cannot take such things so lightly. Continuing to offer after this point will result in loss of approval. If you continue to earn friendship points, then he himself will invite the heroine to his tent. He likes to be loved and desired, and sometimes he responds with a touch of domesticity, but he does not like it when they laugh at intimacy.
Note: Even if you have high approval and if it is toughened up, you will have to complete one of the main quests before asking him to spend the night with the heroine.
A clear sign that Alistair is interested in the Guardian as a woman will be a gift - a rose. You can accept it or not. If Alistair has high approval and high approval with Zevran or Leliana (Adoration or Love), the next time you talk to him, Alistair will force you to choose between them.
If Alistair becomes king, the relationship will end unless the Guardian is of noble birth or Alistair is not toughened up. Even if it is toughened up, the relationship will end if the Guardian chooses the wrong lines in the dialogue after the Gathering of the Lands. Choose the line "No one can make the king do what he doesn't want to do" to convince Alistair to continue the relationship.
Note: A noble girl must use persuasion to marry Alistair when he chooses between her and Anora at the Gathering of Lands, though it does not need to be in a relationship with him or even have high approval. With Alistair toughened up, this option becomes available if the Warden refuses Riordan's offer to make Loghain a Gray Warden; if the Guardian supported the idea that a hardened Alistair becomes king and executes Loghain, this will cancel the dialogue where he will have to choose between Alistair and Anora and will give the opportunity to choose to rule with him.
If the Guardian has slept with Alistair, toughening him up during his personal quest, and his approval is high enough, he may agree to be third with Isabela on the ship.
Dragon Age: Origins - FAQ: Companions
Dragon Age: Origins is party role play. This means that in addition to your hero, other characters, companions, will travel with you. These characters will be located in the Hero's camp and you can always take them with you. Often they are not inferior in strength to the Hero, and some even surpass. The game has such an indicator as the reputation of a companion. What does it mean? If the reputation is high, your companion character will receive a bonus to some attribute. It will also open up opportunities for receiving quests from companions and romantic relationship. If your reputation with a companion is low, then he will treat you with contempt, and if the reputation indicator reaches a critical point, the companion may leave the Hero.
So how can this be prevented? Very simple. Give your companions due attention. Complete their quests, give gifts. Each companion requires a "special" approach. In addition, your code will often be entered useful information, which will help you win the appreciation of your companion.
There are a total of 10 different companions in Dragon Age: Origins that you can enlist. This topic will be published short information for each of them.
1. Alistair Class: Warrior |
Important: During this easy quest, you will be able to toughen up Alistair. This moment can seriously affect his future behavior. To toughen Alistair, after a conversation takes place between him and Goldanna, tell him that "Everyone cares only about himself."
If you toughen Alistair and leave Loghain alive at the meeting of the lands, Alistair will leave the party of the Hero and express a desire to marry Anora and become the heir to the throne. The toughening also affects the ending of the Hero-girl, who had an affair with Alistair. If Alistair did not give the throne to Anora, but he himself expressed a desire to become a king, then only a Hero-girl of noble origin (backstory for Kuslands) could persuade him to marry, thus becoming a queen. If you toughen Alistair, then he will marry your heroine of any origin.
Romantic relationship: A romantic relationship with Alistair is only possible with a female Hero. To start a romantic relationship, simply ask Alistair about his life as a templar. Show admiration for them. If the rate of his appreciation increases, then when meeting in the camp, Alistair will give your Heroine a flower. This will be a sign of the beginning of a romantic relationship.
Present: Alistair's special gifts are his mother's amulet and Duncan's shield. Amulen is in Earl Radcliffe's desk. The shield can be obtained from the Gray Wardens' secret warehouse. Riordan will tell you about him if you bring him his documents. Also, Alistair will not mind getting runestones and various figurines from you.
Moment of Crisis: Alistair will only leave the Hero if you show mercy at the Gathering of the Lands of Loghain.
2. Morrigan Class: Mage |
3. Leliana Class: Rogue |
- Talk to Leliana about her life in the monastery and express admiration for her beauty. Tell her that all the novices in the convent pale in comparison to her.
- After completing the quest with Marjolaine, talk to Leliana in the camp. Ask her how she feels after what happened. Then say that you understand what she is talking about. And then say that people change over time. If at the end of the dialogue Leliana noticed that you look like Marjolaine, then this will be the beginning of your romantic relationship.
If you decide to toughen up Leliana, then after completing her personal quest, talk to her in the camp and tell her that Marjolaine is right in many ways. Killing others is part of Leliana's character.
Present: Leliana's special gifts are Andraste's flowers. Also, when talking with the naga hunter in Orzamar, Leliana will ask the Hero to buy her a naga. Leliana will be grateful if you give her various symbols/amulets of Andraste and other church items.
Moment of Crisis: Leliana will leave the Hero's group if the Hero defiled Andraste's ashes during the Urn of Sacred Ashes quest. If, at the time of the desecration, the urn with the ashes of Leliana was not nearby, then she will still find out about it in the hero's camp. But with due skill and a high rate of appreciation, she can be persuaded to stay. If you hardened Leliana during her personal quest, then she will not abandon the Hero even if he desecrates the urn before her eyes.
4. Stan Class: Warrior |
5. Zevran Class: Rogue |
Present: Special gifts for Zevran are Dalish gloves, which can be found in a chest in the Bressilian forest, as well as Antian boots. Boots can be found in the village of Sanctuary.
Moment of Crisis: When you are attacked by Taliesen in the Denerim quarters, Zevran can leave the Hero and join the assassin if his attitude towards you is very negative. If Zevran treats you warmly, he will help deal with Talesen. After that, you will have to decide what to do with the elf, drive it away, or continue to travel with him.
6. Wynn Class: Mage |
7. Oghren Class: Warrior |
8. Dog Class: Warrior |
9. Loghain Mac Tir Class: Warrior |
10. Sheila Notes: Companion Sheila is available only after installing the DLC - "Stone Prisoner". Sheila also has various unique abilities that are inaccessible to anyone else. Sheila has no equipment. The only thing that can be done is to insert special crystals into the golem. The first type of crystals affects the damage done, the second type affects the armor. Class: Warrior |
Personal Quest: Sheila's personal quest "Memory of the Stone". It becomes available during the quest "Perfect". At the end of this quest, you will meet Karidin. Mighty golem. If Sheila is in your company, then she herself will ask him about the place of her birth / creation. He will tell her about the ruins of Kadash, located on the deep paths.
If you did not take the golem with you, then just talk to her in the camp, after completing the quest "Perfect". Agree to help her find the place of her creation. Go to Orzamar and go down to the deep paths in any of the Thaygs. After the appearance of Sheila, she herself will speak with the Hero and the Teiga Kadash mark will appear on the map. Head there and explore the ruins. there you will meet the Creatures of Darkness. At the end, you will have a fight with the mighty Ogre. Deal with him. Next, Sheila will start reading the notes on the stone saw. That's it, the quest is over.
Romantic relationship: Impossible.
Present: Sheila loves gems.
Moment of Crisis: If during the quest "Perfect" you took the side of Branca and went against Karidian, Sheila will try to stop you.
Dragon Age: Origins - FAQ: Companions
Dragon Age: Origins is party role play. This means that in addition to your hero, other characters, companions, will travel with you. These characters will be located in the Hero's camp and you can always take them with you. Often they are not inferior in strength to the Hero, and some even surpass. The game has such an indicator as the reputation of a companion. What does it mean? If the reputation is high, your companion character will receive a bonus to some attribute. It will also open up opportunities for receiving quests from companions and romantic relationships. If your reputation with a companion is low, then he will treat you with contempt, and if the reputation indicator reaches a critical point, the companion may leave the Hero.
So how can this be prevented? Very simple. Give your companions due attention. Complete their quests, give gifts. Each companion requires a "special" approach. In addition, useful information will often be entered into your codex that will help you win the appreciation of your companion.
There are a total of 10 different companions in Dragon Age: Origins that you can enlist. In this topic, a brief information on each of them will be published.
1. Alistair Class: Warrior |
Important: During this easy quest, you will be able to toughen up Alistair. This moment can seriously affect his future behavior. To toughen Alistair, after a conversation takes place between him and Goldanna, tell him that "Everyone cares only about himself."
If you toughen Alistair and leave Loghain alive at the meeting of the lands, Alistair will leave the party of the Hero and express a desire to marry Anora and become the heir to the throne. The toughening also affects the ending of the Hero-girl, who had an affair with Alistair. If Alistair did not give the throne to Anora, but he himself expressed a desire to become a king, then only a Hero-girl of noble origin (backstory for Kuslands) could persuade him to marry, thus becoming a queen. If you toughen Alistair, then he will marry your heroine of any origin.
Romantic relationship: A romantic relationship with Alistair is only possible with a female Hero. To start a romantic relationship, simply ask Alistair about his life as a templar. Show admiration for them. If the rate of his appreciation increases, then when meeting in the camp, Alistair will give your Heroine a flower. This will be a sign of the beginning of a romantic relationship.
Present: Alistair's special gifts are his mother's amulet and Duncan's shield. Amulen is in Earl Radcliffe's desk. The shield can be obtained from the Gray Wardens' secret warehouse. Riordan will tell you about him if you bring him his documents. Also, Alistair will not mind getting runestones and various figurines from you.
Moment of Crisis: Alistair will only leave the Hero if you show mercy at the Gathering of the Lands of Loghain.
2. Morrigan Class: Mage |
3. Leliana Class: Rogue |
- Talk to Leliana about her life in the monastery and express admiration for her beauty. Tell her that all the novices in the convent pale in comparison to her.
- After completing the quest with Marjolaine, talk to Leliana in the camp. Ask her how she feels after what happened. Then say that you understand what she is talking about. And then say that people change over time. If at the end of the dialogue Leliana noticed that you look like Marjolaine, then this will be the beginning of your romantic relationship.
If you decide to toughen up Leliana, then after completing her personal quest, talk to her in the camp and tell her that Marjolaine is right in many ways. Killing others is part of Leliana's character.
Present: Leliana's special gifts are Andraste's flowers. Also, when talking with the naga hunter in Orzamar, Leliana will ask the Hero to buy her a naga. Leliana will be grateful if you give her various symbols/amulets of Andraste and other church items.
Moment of Crisis: Leliana will leave the Hero's group if the Hero defiled Andraste's ashes during the Urn of Sacred Ashes quest. If, at the time of the desecration, the urn with the ashes of Leliana was not nearby, then she will still find out about it in the hero's camp. But with due skill and a high rate of appreciation, she can be persuaded to stay. If you hardened Leliana during her personal quest, then she will not abandon the Hero even if he desecrates the urn before her eyes.
4. Stan Class: Warrior |
5. Zevran Class: Rogue |
Present: Special gifts for Zevran are Dalish gloves, which can be found in a chest in the Bressilian forest, as well as Antian boots. Boots can be found in the village of Sanctuary.
Moment of Crisis: When you are attacked by Taliesen in the Denerim quarters, Zevran can leave the Hero and join the assassin if his attitude towards you is very negative. If Zevran treats you warmly, he will help deal with Talesen. After that, you will have to decide what to do with the elf, drive it away, or continue to travel with him.
6. Wynn Class: Mage |
7. Oghren Class: Warrior |
8. Dog Class: Warrior |
9. Loghain Mac Tir Class: Warrior |
10. Sheila Notes: Companion Sheila is available only after installing the DLC - "Stone Prisoner". Sheila also has various unique abilities that are inaccessible to anyone else. Sheila has no equipment. The only thing that can be done is to insert special crystals into the golem. The first type of crystals affects the damage done, the second type affects the armor. Class: Warrior |
Personal Quest: Sheila's personal quest "Memory of the Stone". It becomes available during the quest "Perfect". At the end of this quest, you will meet Karidin. Mighty golem. If Sheila is in your company, then she herself will ask him about the place of her birth / creation. He will tell her about the ruins of Kadash, located on the deep paths.
If you did not take the golem with you, then just talk to her in the camp, after completing the quest "Perfect". Agree to help her find the place of her creation. Go to Orzamar and go down to the deep paths in any of the Thaygs. After the appearance of Sheila, she herself will speak with the Hero and the Teiga Kadash mark will appear on the map. Head there and explore the ruins. there you will meet the Creatures of Darkness. At the end, you will have a fight with the mighty Ogre. Deal with him. Next, Sheila will start reading the notes on the stone saw. That's it, the quest is over.
Romantic relationship: Impossible.
Present: Sheila loves gems.
Moment of Crisis: If during the quest "Perfect" you took the side of Branca and went against Karidian, Sheila will try to stop you.
Good relations with companions are bonuses to characteristics and additional quests, help in times of crisis, and in general a good thing. And if on easy or medium difficulty it is easy to neglect this, then on the maximum it will hardly work (every penny counts there).
By the state of the relationship, you can break it down:
Meaning | Name | What's happening |
— 100 | A crisis | They can hit on the hat or simply fade from the squad |
-99 to -26 | dislike | |
-25 to 25 | Neutral | |
from 26 to 75 | Warm | Additional dialogues about the past of comrades-in-arms appear, specializations may open, and quests may also appear |
from 76 to 100 | Friendship | Can give something of value or not so much |
To start a romantic relationship, you will have to complete the personal party quest (we won’t play as a girl, right?). It is worth remembering that all followers (except Alistair) will leave the squad if their attitude indicator drops to -100. There are also certain moments of crisis - in these situations, the character can rebel and attack, or leave the squad.
In each major location there is a place to start a conversation between companions. These points are located in the following places: at the entrance to Lothering (after descending from the Road and on the bridge), on the first bridge in Redcliffe, in the north of the Denerim Trade Quarter, Orzammar bridge to the arena, the first floor of the Tower of Mages, at the entrance to the Dalish camp. The point only works once, to initiate a new dialogue, you need to re-enter the location.
Your Guardian can also talk to his companions, with more conversations available in the camp. Sometimes a comrade-in-arms may approach you in the camp and start a conversation. During it, you can open a secret quest (for example, Orzammar Nag for Leliana), as well as increase or decrease Influence.
For all associates, there are gifts that can increase influence. Most often, gifts are favored by one ally, and have little effect on others. Some gifts are special and a special dialogue will start after being presented. For the first presented gift, the follower will raise approval by 10 points, for the second - 9, and for each subsequent - 1 point less than the previous one (but not less than 1). Special gifts can raise Approval by more than 10. This usually happens when a follower asks for a certain thing.
Non-specialized gifts have a primary value of +5, and for giving an item to a follower with a negative attitude, influence points for him are halved (but remain at least 1). The easiest way to increase Influence is through dialogue or during the course of the game (followers can increase or decrease your Approval for some of your choices), and a companion in which your Guardian has a romantic interest can raise it to 100 very quickly. Gifts in such cases are worth holding , in order to use them to bring the necessary influence points to the marks that initiate a new dialogue or quest, or to make up for disapproval of your choice in a given situation.
Alistair
Alistair will join you in the story in Ostagar and will be the only companion who will not leave the group even with a -100 attitude, even it will not be possible to kick him out until his moment of crisis. With high Approval, Alistair will teach your Guardian how to be a Templar.
Personal Quest - Alistair's Family
When visiting Radcliffe for the first time, Alistair will tell his biography, and with high Approval, in the next conversation, he will mention a sister named Goldanna and ask to visit her in Denerim. Goldanna's house is located in the Trade Quarter next to Wade's forge and is not initially marked on the map - in order for the entrance to appear, approach it with Alistair closer. Inside, a small conversation with Goldanna awaits, and nothing depends on your answers. At the exit, Alistair will try to discuss what happened.
moment of crisis
Alistair will leave the squad if you leave Loghain alive at the Gathering of the Lands. If you toughened him up, Alistair can remain king, otherwise he will be required to be executed by Anor. Agree with her or not - it doesn't matter anymore, one way or another, Alistair will not appear again.
Morrigan
Morka joins the party at Flemeth's urging after rescuing the Guardians from the Tower of Ishal. She can be driven away, but if she stays, it will reveal additional options for the game's ending. She can also teach the Werewolf Mage specialization. This madam likes it when we act tough, and she doesn't like to help everyone. You can soften Morrigan after handing the Golden Mirror, asking in return to be kinder to people. After that, she will reduce Approval less.
Personal Quest - Grimoire Flemeth
After visiting the Tower of Mages, Morrigan will tell you that in the past some templar stole an important Black Grimmoire from her mother and ask him to find it. The book is in a chest in Irving's office. The next time you enter the camp, Morrigan will ask you to kill Flemeth, find her real grimoire, and tell you what she learned from this book. You can now return to Flemeth's Hut. Her mistress can simply give the book and ask Morrigan to tell that you killed her. If you do not agree, there will be a fight with Flemeth the dragon. As a bonus for the last one, you will receive a new robe for the Morrigan. Returning the grimoire to the witch will complete the quest.
Morrigan as a romantic interest
You need to talk to Morrigan about Flemeth, and when Influence reaches 30, you can invite her to the tent, although the witch can do the same herself. After handing the Grimmoire to Flemeth, she confesses her feelings and refuses to share a bed with you. Her gift as a sign of feelings is a magic ring. There is no happy ending with Morrigan in the game.
moment of crisis
The first moment will happen before the final battle. Morrigan will make a tempting offer, and if you refuse, he will immediately leave you. If you agree to the ritual, then Morrigan will leave immediately after defeating the Archdemon.
Lillian
Leliana will be asked to join the group in the Lothering tavern after a skirmish with Loghain's soldiers. She can reveal the Bard's specialty to you. The Pretty Naga will be helped to catch the Idle Dwarf.
Personal Quest - Leliana's Past
First you need to talk with Leliana about the Orlesian bards, and the next time you visit the Camp, about Marjoline, her mentor. After that, when moving around the world map, there will be a random encounter-skirmish with a detachment of robbers, whose leader will tell the battlefield that he was hired to kill Leliana. The Bard will suggest that Marjoline is behind the attack and will ask you to find her in Denerim (it will be a house in the Trade Quarter). A conversation with Marjoline can end peacefully or in battle, and then Leliana will say that she needs to think.
At the camp, she will share her doubts about the resemblance to Marjoline. If you want to toughen it up, argue that the pleasure of defeating opponents is part of it, and you should not deny this. The toughening could affect the ending for Leliana.
Leliana as a romantic interest
Leliana gives only two options to start a relationship. An Influence score of 25 should be asked "what was a girl like that doing in Lothering Church" and complimented on her looks. With a properly developing romance, Leliana will give you a ring.
If you missed the first opportunity (or broke off relations for the sake of flirting with another companion), then you can start dating again after completing Leliana's personal quest - in a conversation-discussion of what happened, tell her that people change over time. When she notices that your Guardian reminds her of her former mentor, you can make sure that her relationship is back on the Roman scale. Leliana will invite you to spend the night together, when the relationship with her reaches the mark of love - it will not be possible to invite her to the tent yourself.
moment of crisis
Will happen in the Glove (quest Urn of Sacred Ashes) - if you desecrate the Ashes and Leliana is in a group, then she will attack you. If she stayed at the camp, she will try to leave when you return (if you have a leveled Persuasion, you can persuade her not to leave). Hardened Leliana will not leave the group even if the Urn is defiled.
Zevran
A group of mercenaries led by Zevran will attack when crossing the world map after completing one of the story quests. After dealing with the attackers, you can finish off Zevran or take him to the group. He can teach you the Assassin specialization.
moment of crisis
Zevran does not have a personal quest. The moment of crisis occurs near the end of the game when moving between the Denerim mini-locations (having Zevran in the group is optional), when you stumble upon a former associate of Zevran named Talisen, who will offer him to return to the Ravens, having completed his last task. If Zevran's attitude towards you is low or negative, he will join the mercenaries and attack you. If it is more or less positive, then Zevran will step aside, leaving you to deal with Talisen on your own. If the Influence on the former assassin is high enough (and even more so in the case of a romance), Zevran will fight alongside you.
If the relationship with Zevran is friendly, after the fight he will try to leave the group. You can persuade him to stay for the sake of the treasures you find during your travels, or, if his attitude is higher, just as a friend. If you have an affair with Zevran, then he will not try to leave. However, if you end the romance at the Love Mark, Zevran will leave the group.
Mabari
If you are playing as a Nobleman, then you will receive mabari in the prologue. In all other cases, the dog will join you (if you do not drive him away) after completing the Houndmaster quest in Ostagar, when moving from Flemeth's Hut to Lothering.
Mabari's approval will initially be 100, so you can give him edible gifts just like that. Also, the dog can bring you gifts for other companions, books with pages from the Codex, a magic staff or part of a set of armor. In almost every location there is a landmark that the mabari can mark, which will provide him with an increase in characteristics in this territory. Actually, there are no dialogues with the mabari, but the rest of your companions now and then communicate with the dog.
Sten
The wall can be rescued from the cell in Lothering, where he sits without food and water, serving a sentence for the murder of a peasant family, and called to atone for his sins in the battle with the Creatures of Darkness. You can pick the lock or get the key from the Reverend Mother.
Personal Quest - Beresaad's Sword
After asking Stan about the reasons for the massacre, he will tell you that he was insanely upset by the loss of his sword, without which he cannot return to his homeland. To find the sword, first talk to the marauder at Calenhad Lake, then to the merchant Farin at the entrance to Orzammar, and finally to the dwarf Dvin in Redcliffe. The sword can be claimed, redeemed, or, if the dwarf died, taken from the chest in his house.
moment of crisis
If Sten accompanies you in the village of Refuge (quest Urn of Sacred Ashes), he will express dissatisfaction with the waste of time on all sorts of nonsense. If you fail to convince Stan that a visit here is necessary, he will challenge you to a duel. If you lose, he will leave the squad, and if you win, he will stay. If Sten's Approval is high, then he will decide not to leave, and even if you agree to a duel, he will not raise his sword.
Wynn
Wynn can join the squad in the Tower of Mages, where you will go for the story quest The Broken Circle. To do this, you need to take the side of the magicians or offer to sort it out on the spot. If you want to have templar allies and don't want to lose Wynn, then you can let the Demon of Pride destroy Irving and the rest of the mages or save him, and then suggest to Gregor to isolate the remnants of the Circle.
Personal Quest - Wynn's Regret
While traversing the world map, you will encounter a Darkspawn ambush, and after the fight Wynn will faint. After regaining consciousness, she admits that for a moment she thought that everything was already over. If asked what she meant by that, Wynn will promise to tell the story at the next stop. The next time you enter the camp, Wynn will talk about what happened to her recently, after which you will have the opportunity to ask if Wynn is afraid of death, and if she regrets anything in her life. As a result, Wynn will tell you another story - about his student Aneurin. Saren can tell about Aneirin in the Dalish camp, and you will find the elf himself in East Brecilian. After talking with him, the quest will end and Wynn will gain a new ability.
moment of crisis
Wynn attacks you if you, at the first meeting with her or Cullen, declare a little later that you have come to destroy the magicians. She will also attack if she suspects that your Guardian or Morrigan are blood mages and you will not be able to convince her. This usually happens in the Tower of Mages, and then you can not only use the skills of Blood Magic in her presence, but also teach Wynn this specialization herself. Wynn will also rebel if she was present at the Desecration of the Ashes, but if she remained in the camp, then the next time you return there, she will announce her departure.
Oghren
Oghren will be asked to join the squad at the entrance to Deep Roads, where you will go on the story quest Perfect. Oghren can reveal the specialization of the Berserker to you.
Personal quest - Oghren's Old Love
Having a high Ogren's Approval you can hear about him ex-lover Felzi and the desire of the dwarf to make peace with her. To get more approval points, go to the Pampered Princess Tavern by Calenhad Lake without Oghren and talk to her. Then tell Ogren about it, convincing him that preliminary reconnaissance was necessary, and take him with you for a second conversation. On his turn, you can help Ogren, in which case the couple will converge again, and the dwarf will greatly add to your Approval. Otherwise, Felzi will drive Ogren away, and he, in turn, will be very offended by you. Talking to Felzy will complete the quest, and its ending will affect the epilogue for Oghren. He does not have a moment of crisis.
Loghain
Loghain can be added to the squad after the Gathering of the Lands if you spare him. Alistair will leave you at the same time, so Loghain also specializes in a sword with a shield. For him, there are no special gifts, personal quests and moments of crisis. His Approval cannot be raised to the level of Friendship - at most it will remain Respect.