Statuettes of the Gauls in the Winter Palace. Dragon Age: Inquisition Story Quest Walkthrough

Heavenly Wrath

Let's watch the video. We follow Cassandra to the gap, sometimes falling to her knees from the unbearable pain that the mark causes. The bridge will collapse and we will meet with the first enemy, before that we have raised our first weapon (it will lie next to the debris of the bridge and depends on the character class). Deal with the demons and after a short conversation, break through to the outpost along the way, killing a couple of demons. At the outpost there will be Varric and an elf - a renegade named Solas, who uses our hand with a mark to close the gap. After the dialogue, break through further.

In the next battle, you will open a tactical camera and training on it. Deal with demons. Do not rush to run up the stairs. Better explore the two houses and go to the other end of the icy lake. After that, you can go to a meeting with Leliana to discuss further actions. There will be a second gap near the outpost. Kill demons and close it.

Passage of story Dragon Quests Age: Inquisition


Walkthrough story missions dragon age: Inquisition

In the outpost, after a small skirmish with a clerk from the Church, you need to decide what to do next. Go through the mountains or go straight with the soldiers? There is only one difference. If you go through the mountains, you will save the soldiers fighting off the demons. And so everything is the same - make your way through the demons, close the curtain and come to a huge hole in the sky, where you have to fight the boss.

Demon of pride

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

We will have to fight this boss. We act with the Veil and remove the barrier to the demon. Now he is vulnerable and can be beaten. When his health drops to 75%, he will call a couple of demons to help and restore his shield. Deal with them, and then switch back to the boss, removing his vulnerability with the help of the Veil effect. He will still pull off such a trick at 50% and 25% of his health. After defeating the boss, click on the gap and watch the cutscene.

The danger is not over

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

We wake up in the Vault. We leave the house. There will be an enthusiastic crowd on the street, who consider us the Herald of Andraste. We go to the church to meet with Cassandra. Inside, Chancellor Roderick and seeker Cassandra will argue. Tired of arguing, Cassandra decides to revive the Inquisition.

Now you need to walk around the Vault and get to know its inhabitants during the side quest "The Best of the Best". After that, you can return to the church and take on the first task. We are introduced to our advisers and invited to the command table to accept the first task. We go to the side of Ferelden and select the task "Reconnaissance of the Hinterlands" for 1 point of influence. Here we will need to help mother Giselle, who asked Leliana to meet with us.

Hinterlands

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

The scout will bring us up to date. We go down to the Crossroads and help our soldiers fight off the magicians and templars. In gratitude for the help, she will give advice about the priestesses and advise you to visit Val Ruyao. To do this, we need to score 4 points of influence.

We speak with Corporal Vail on the hill and get a brief report on the situation in this location. First you need to visit the rider Dennett and ask for horses for the Inquisition, and after that you can start side quests, increase influence and gain experience for Val Ruyao.

Val Ruyao

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Operation cost: 4 influence points.

Go to the strategic map and choose the side of Orlais, then click on the story mission and start it. In the city, read all the signs next to the stouts and go to the center of the square to listen to the churchmen. They will be interrupted by the templars, who will hit one of the ministers of the church and express disrespect to the Inquisition. Cassandra will notice that something is unclean here.

There's nothing for us to do here, so let's go. At the exit from the city, the supreme sorceress Fiona will turn to us and invite us to Redcliffe for negotiations with the magicians.

By secret

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

We return to the shelter and discuss the possibility of a magical union with our advisers. We travel to the Hinterlands and go to Redcliffe. On the approaches to the village, we destroy the demons and close the curtain. After that, we go into the opened gate and listen to the report of our soldier. Looks like no one was waiting for us here.

Go to the tavern and listen to Fiona. She will say that she was not in Val Ruyao and that the free mages have already sworn allegiance to Tevinter. In the middle of the conversation, Tevinter Magister Hermione Alexius will appear with his son. At the end of the conversation, his son will pretend to be unwell in order to lead his father out of the tavern and give us a note.

We follow the advice from the note and go to the church. There will be a magician fighting demons. We help him fight off the demons, and then close the veil. The mage's name is Dorian and he's from Tevinter. He will tell about the plans of his former teacher, and from Felix, who came to the rescue, he will tell about a certain sect called the Venatori, which is making plans against the Inquisition.

After this conversation, the task Seductive whisper” will become available on the strategy table.

Seductive whisper

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 15 influence points.

Attention! After this operation, the magicians will take your side. An alliance with the templars will no longer be possible.

I'm starting to come up with a plan to help the magicians. We need to personally meet with Alexius and distract him with "negotiations", and at that moment Leliana's scouts will penetrate the castle and deal with the master's guards. During the discussion of the plan, Dorian comes in and offers his help.

Alexius does not listen to competent arguments and will try to attack us, but the agents of the Inquisition will already kill all his guards and he will want to escape, and Dorian will prevent him. Something goes wrong and we end up in the lower chambers of Radcliffe Castle with one Dorian. Our satellites will disappear somewhere. We kill the venatori and ask questions to Dorian. It turns out that we have moved in time, and our companions most likely remained in the castle.

Pick up the key from the guard's corpse, exit the cage and go up to the upper floors. Kill two guards and go right. There you will meet Fiona from which lyrium grows. She will say that we have been away for a whole year, also, she will say that Leliana is here. Get out of here and go to the left side. Get down and there you will find your lost companions.

After gathering partners, return to the main hall. There will already be guards who will lower the bridge. Kill the guards, go into their room and replenish supplies. Go to the torture room and kill the magician named Hunley there. It drops a purple dagger "Spiritual Bloodletter".

Now you can go and save Leliana. Leliana has changed a lot, but she will still be glad to see us. We select the key from the floor and go to the throne room of Alexius. Along the way, we kill the demons and close the veil. There will be a couple more demons at the pier, and there will also be supplies. From the pier we go out into the courtyard. Close the two gaps there and move on.

In the upper wing, you can see Connor burning himself alive to exterminate the demon inside him (if you kept Connor alive in the first part). Replenish supplies and go to the lower wing. Kill venatori, demons and close the gap. The door to the throne room is closed by magic. To open it, you need to collect five fragments of red lyrium. Go to the marks, kill the venatori and take the fragments from them. Return to the door and open it.

Inside there will be a repentant Alexius who will attack us under any circumstances. When his health drops to 75%, he will hide under the barrier and make a veil. Kill demons and close it. He will repeat the same trick when his health drops to 25%.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After his death, we will receive a staff and an amulet, thanks to which we will get to our time. Our companions and Leliana will distract the enemy and, of course, die, but once in our time, we will cancel all the actions of Alexius.

Queen Anora will look into the light (actually it depends on who you transferred power over Ferelden to in the first part) and drive the magicians out of their lands. Now we can take them under our wing. There will be two conditions: we can make them almost slaves or make them willing allies. You decide.

After this task, Dorian will be asked to join our squad.

Defenders of Justice

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 15 influence points.

Attention! After this operation, the templars will take your side. Alliance with magicians will become impossible.

Leliana and Josephine gathered the nobles to force the templars to come out for negotiations. We go to negotiations in the citadel of Terinfal. On the approaches to the citadel, we will be met by a representative of the templars, who will have to take us to the lieutenant.

Also, he will offer to go through a ritual in which you need to arrange the banners in order of importance to you. You can not pass, but immediately go to the main. The Lord Seeker will not be in place, but his captain will come and attack us after the conversation. This is an ambush. We kill the enemies and make our way further, to the Lord - Seeker.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

In place of the Lord Seeker will be the demon of Envy in his guise. The demon will send us to the Shadow. Once there, go to the marker on the map and watch the demon's obsession. Avoid the traps and after a while you will meet a kind spirit named Cole, who will volunteer to help us in the fight against the demon. We follow his advice. We go to the prisons and, on the advice of Cole, we light four curtain fires. It will work and we will go further into the forest. In the forest we reach the castle and pull the lever to open the doors. We pass in the castle to the place where the demon of envy attacked us in reality. After that, we will be freed from his influence, and he will run away.

Demonic Dogma (side quest). Uncover the three secrets of the Envy Demon to increase your stats. The first is behind a closed door (the barrier will depend on your class); the second, after activating the curtain fire (when you have a torch), return to the beginning of this location and walk around the cells, in one of them you can see and pick up the key to the prison (thanks to juliabee for the hint); the third one is in the tavern on the second floor.

We need to find lieutenants and lyrium for the ritual. You also need to keep an eye on the hall hold counter and return as soon as it reaches the critical mark, otherwise the hall will fall and you will lose.

I advise you to go through the Upper Barracks. There you will find two lieutenants. Help them with the demons. For each lieutenant found, the status of the main hall increases slightly. Return to the Great Hall from the barracks, lower the ladders and help kill the demons. Wait until the hall is restored and go to the officers' quarters. Help the templar and go down. Clear the square and enter the room where you will learn about the demon's plans. Take the Lord Seeker's key and take the uncorrupted lyrium from the next room.

Return to the Great Hall, fight off the attack and talk to Baris, who will perform a ritual to remove the protective barrier. We protect him and the lieutenants during the ritual from the red templars.

After removing the barrier, replenish supplies and go to the fight with the boss.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After killing the demon, go to the templars and decide what to do with them. You can make them part of the Inquisition, or you can help them restore the order and become allies.

After this task, Cole will be asked to join our squad.

Will burn in your hearts...

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 1 point of influence.

We watch a video in which we close the Breach using the forces of allies. For such an event, a celebration was organized that would be interrupted by the unattended enemy forces (mages if you sided with the templars or templars if you sided with the magicians). There will be a messenger at the gate - Dorian (if you sided with the templars) or Cole (if you sided with the mages). He will tell about the leader of the attack, and we will also see the Elder, whose plans we have destroyed.

Defend the northern trebuchet from enemies and move on to the southern one to fix it. Kill the enemies near the installation and start spinning the wheel while your fighters fight the enemies. It turns out that the enemy has a pet dragon. We watch the cutscene and return to the gate. Along the way, you can help Harit get to his house so that he takes the necessary things. Once outside the gate, help everyone who is in trouble and go to the Church. Special attention I advise you to give it to those who are in a burning building or cannot get up. Because they can burn or explode.

Chancellor Roderick will talk about secret path where everyone can leave. We need to distract the Elder and his Dragon to ourselves. We go to the trebuchets and begin to direct it towards the mountain in order to bring it down on our enemies. Sometimes we fight off the templars. When the trebuchet is scrolled by 50%, fight the boss (the boss depends on which side you took). After defeating the boss, finish the trebuchet and watch the cutscene.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

We wake up in a cave. Here we will have a new ability “Mark of the Rupture”, which helps to immediately destroy weak demons or slow down and deal damage to strong ones. We kill the demons and exit the cave. We just go to the marker and thus we will catch up with our people.

Let's watch the video. Now we lead the Inquisition.

From the ash

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Talk to Varric on the ramparts and he will introduce us to Hawke. Before meeting Hawke, you will be able to customize her / his appearance or leave the character as you had it in the game. Hawke will tell about the gray guards and offer to find her friend Alistair (in Alistair's place there may be Stroud or Loghain; it all depends on your actions in Dragon Age: Origins). After that, the story quest "There Lies the Abyss" will open.

Talk to Josephine and she will say that the Empress of Orlais, Selina, is in danger and we need to get to the Winter Palace to prevent the assassination attempt. After that, the story quest “Evil Eyes and Evil Hearts.

There lies the abyss

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 8 influence points (for opening Crestwood) + 8 influence points (for opening the Western Reach) + 20 influence points for assaulting Adamant Fortress.

We go to the strategy table and go to Crestwood for 8 influence points to search for the Guardian. The situation is complicated by the fact that to the Guardian's cave you will have to make your way through the red templars and the dead, crawling out of the lake.

On the approaches to the village there will be gray guards fighting off the dead. Help them and find out that they have an order to capture the Guardian we are looking for. Hike, something strange is really going on with the order.

There will also be demons and the dead at the gates of the village. But we'll take care of that a bit later.

There will be wolves and robbers near the cave. We kill them and approach the cave. Hawk is already waiting for us. We go with him / her (depending on who you played in the last part) to a meeting with the Guardian. He will tell you that Corypheus somehow controls all the guards with the help of a call. And that the guard - Commander Clarel went crazy and is up to something. But for this he needs to visit Western limit and get more information.

We return to Skyhold and open the Western Reach for 8 influence points. We move there and go to a meeting with the Guardian and Hawk, who are waiting for us near the fort. In the fort we see that the gray guards began to engage in blood magic and sacrifice their people in order to summon demons. They were deceived by the promise that an army of demons would help cleanse the Deep Roads and thereby prevent future Pestilences from happening. Now, almost all the guards are under the influence of the Corypheus, and even the demons that can capture Orlais. We need to stop them. After the conversation, we kill the crazy guards along with the demons.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

The most important blood magician - Erimond, was able to escape and we need to follow on his heels. The guard will point to Adamant Fortress. There will also be guards, demons and all the commanders-in-chief of this parade.

Return to Skyhold and use the command table to begin your assault on the Gray Wardens' stronghold.

We watch the video and clean the yard. After that, we speak to Cullen and rush to the walls to kill enemies along with Alistair. Kill enemies in another courtyard and go to the main courtyard. There, help the normal guards fight off magicians and demons, and then decide what to do with them. You can either kill them or leave them alone and move on to the walls. Further it will be linear. Kill enemies and move on. On the walls, you can capture the fortifications or go straight to Clarel. I advise you to grab, the experience is not superfluous. Near the first fortification there will be a demon of anger with guards. Kill them and move on.

Around the second will be the demon of pride and the demons of despair. Kill demons of despair and switch to a stronger demon. After that, Hawk will ask what she should do. To go with you or protect your soldiers? Make your choice and go either to Clarel or to the third fortification.

Around the third, there will also be a demon and ghosts. Kill them, collect rewards and go to Clarel. In a narrow passage, kill the last demons and go to the main square. Watch the video in which one of the guards is sacrificed.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Try to reason with the guards and Clarel. You can immediately pounce on them and then you will have to fight with guards and demons, or try to tell them the whole truth and then some guards will go over to your side in the battle with demons and mad magicians.

After the fight, run after Clarel along the way, killing demons. Having reached the place, watch the cutscene.

We are physically transported to the shadow. We turn right and use the search to activate the side task "Fears of Dreamers". There will be fears of spirits in the shadows on the marks, we find them using the search, select and use them in the right place. For placing each fear in its place, we will be given an increase to the main characteristics. As a reward for the quest, which ends almost before leaving the Shadow, we will receive a "sketch of the staff of the archmage" and "essence of perfection."

After that, go to the left side, kill the demons and activate the mirror, which will increase your magic by +1.

Now you can go upstairs. At the top you will meet a spirit or someone similar to the High Priestess. She will say that first we need to return our memories, and then get out of the shadows by trying to kill a demon named Nightmare. After the conversation, kill the demons and restore the first lost memories. We watch the cutscene and go to the next location of the spirit of the High Priestess. On the way to it there will be a mirror that gives +1 to agility. There will be another mirror on a separate elevation. Cleanse it from demons and increase your dexterity by +1.

Go to high priestess, kill demons and restore another piece of memories. We watch the cutscene, fight off the enemies and go to the Spirit, which will destroy the barrier. Along the way, there will be a mirror that grants +1 Willpower. Go to the next barrier and kill the demons to make the barrier sleep. Again, follow the Spirit, which will lead us to the boss.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Edge of Nightmare

Hawk and Alistair will be stunned in this fight.

The boss has a lot of health and deals very strong blows. Can teleport across the battlefield and sometimes summon spiders. Also, the boss puts barriers on himself, but not as often, so you can relax.

When the boss reaches 25% health, he will start to summon a lot of spiders and a couple of Horror demons. So be careful.

After killing the boss, there will be a couple of cutscenes in which you will have to make important choices. At the end of all this, you will be transported to Skyhold and the task will be completed.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Evil eyes and evil hearts

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 30 influence points.

We need to prevent an assassination attempt on Empress Celine. We have invitations, so we put on costumes and leave for the Winter Palace.

Note 2: If you took Serah with you to the ball, then chatting with her in the ballroom, ask about possible "gifts from friends", get a side quest to collect stash. There are only three of them: one - in the garden in the guest wing (on the side where the closed door is, in the closet); the second - behind this very closed door (the cost of opening is as much as 3 figurines, so think about it), there is a smoking room below, a couple of members of the Council of Heralds, a snatch and a caprice coin; the third - in the human, after a showdown with the last pack of venatori, turn not to the left (to the exit), but to the right, run to the end and look around, there is a chest. But there will be a not so cool reward to spend 3 Gauls figurines to open one of the doors.

Thanks juliabee for the tip.

At the ball, you need to try to increase the location of the courtyard or keep it level. If the location of the courtyard drops to zero, you will be kicked out of the ball and the mission will fail. Various tasks will be scattered around the palace, which can raise your favor points. The first task will be at the very beginning. Help the girl find the ring and get +5 favoritism. Don't rush to go to the ball. Hack the two side storages, the statuette and the key to which will be on the second floor (search with the V search). Also, eavesdrop on a conversation between two nobles. In one of the vaults there will be a secret and a coin - a whim, all this will be useful to us in the future

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After talking with Selina, you can eavesdrop on rumors and talk to your companions. After examining everything, go to Leliana and talk to her. She will talk about the apostate surrounded by Selina, so you have to be careful. Now you have access to the guest wing, go there and try to pay attention to everything suspicious. After that, go out into the courtyard, where you will be met by three noblewomen with a message from Selina. There will also be a fountain in which you can throw the coins you found. Climb the wall to the library and try to do everything quickly so that you are not lost at court and you do not lose points.

In the library, use the search to find the lever and open the secret passage. Read the documents and before returning to the ball, solve the riddle with the urns. Light the urns from the end of each row and go downstairs for trophies.

Exit the library through the back door and you will find yourself in the lobby. Go to the hall where you will meet the adviser to the empress. It will be Morrigan, who will tell about the Tevinter spy and give us the key to the human one. Let's go there.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

There will be many corpses there. There will also be a statuette of Gauls and a book. To get them, jump on the boxes, and from there on the beams and take everything you need. We go out into the garden and find an adviser killed with a knife with the coat of arms of the house of Gaspar, and then we fight off the venatori. We need to find a jester who might be involved in this. We go to the noble chambers along the way, killing enemies. The jester will be on the second floor. We deal with him and his henchmen, and then we watch the video and talk with Briala, who acts on behalf of the elves.

We return to the lobby and talk to the guys near the Hall of Trophies. Say that Cullen would be happy to tell a couple of stories about you and they will go to him, and you will receive +10 to the location of the court and will be able to explore the Hall of Trophies.

Make a save after the conversation as there are tough choices to be made here. Also, you must complete all side quests, because you can't return to them again after infiltrating the imperial wing.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Visit the imperial wing to dig up dirt on Briala and Gasper. Remember, I said that you need to save stone galls? That's just for this moment. Open the first side door and there you will find the soldier Gaspar, who was framed by the Empress Selina. Climb the stairs and go to the first door from which you can hear screams for help. You will frighten off the killer and learn from the elf that Briala sent her here. From here, go to Gaspard's man and run into an ambush from Duchess Florianna. You will fight archers and demons. You can use the Break Mark ability to even the odds. After clearing the territory, close the veil and release the man Gaspar, who will tell all his plans.

Make your way to your advisors through a bunch of enemies and you will find yourself in the ballroom. Decide what to do. Allow Florianna to attack, arrest her, or publicize her plans.

In the first and second cases, you will have to fight with her and her minions. After the fight, you will be able to talk to those who survived and decide what to do next.

But the third case will be available if you have achieved a high location of the yard (90 - 100 points). Then you can publicly accuse the Duchess Florian, and then let the guards take her away or execute her with your own hands.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After that, a conversation will take place with Selina, Gaspard and Briala. If you have done everything as written here, then you can grab them by the throat and make them work together for the good of Orlais.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

fruits of pride

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 40 influence points. We need to go to the Arbor Wilderness to be the first to find the lost elven artifact to thwart Corypheus' plans to penetrate the Shadow.

arbor wilderness

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

You will be given a brief report and sent into battle. Exit the camp and head southwest. There you will see allies fighting enemies. Help them and move on. You will reach a river where there will be many enemies. After clearing the river outpost and go around the river. You will again go out to your allies. Help them and move on. Thanks to this, you will find yourself in the main camp of the templars. Clear it, and then read the note on the table, replenish supplies and take the loot from the chest. From the camp, go up the path and make your way through the forest to the temple, along the way helping your allies defeat the fighters and the forest elves who have come to the light.

Temple Mythal

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

On the approaches to the temple, we see that Corypheus is torn apart by magic, but he recreates his shell from the body of a dead guardian, and then calls the archdemon for help. We run to the temple. Talk to Morrigan about what you saw and go to the huge door, which is sealed with a ritual. Get down back to the central platform and watch the cutscene.

You need to solve a small puzzle to go further. The essence of this puzzle: do not step twice in the same place. Turn left, then right and go to the end. After that, step onto the adjacent tile, and from there to the opposite one, and so on until you reach the final tile on that side. After that, go through the remaining tiles and the door will shine, which means that we can go further.

We pass through the door and deal with the minions of Calpernia. Then we will have a choice: continue the ritual or pursue Calpernia.

crypts

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

You can go down into the crypts even after performing the ritual. Just jump into the hole and fight the venatori. The only thing worth climbing here after performing the ritual is runes and a couple of sketches for armor. In the end, you will still find yourself in a room with elves when you leave the ancient crypts. If you have not completed the ritual, they will not offer you an alliance.

rituals

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

To perform the ritual, you need to complete puzzles, like the initial one in the Mythal temple. The most difficult puzzle will be with the lever. Reach the lever, pull it and go along the left half almost to the end. It is necessary that two free cells remain on the right half. After that, pull the lever and go to the end. If you did everything right, then you will have four central cells. Step on the floor, which is not subject to magic, and from there to the remaining cells.

The second puzzle is very easy. Start from the upper left corner and go to the end, sometimes changing the trajectory.

The last puzzle is split into two areas with a non-magical area in the middle. The left side entrance is blocked by debris. First you need to activate the side without debris. Activate fully, but leave four cells on different sides at the end of the puzzle so you can go to the other side. On the other side, we reach the middle and jump down to one of the cells, activate the cells there and, moving to the other side, close all the cells and open the doors. Outside the doors you will be met by the ancient elves, who were destroyed by the shell of the Corypheus at the gates of the temple. They will appreciate your knowledge of the rituals and offer assistance.

If you accept their help, you will not fight your way to the source with the elves and venatori. The elves will give a guide who will lead us through the secret doors to the source. You just uncover the weapon once, near the entrance to the source.

If you refuse their help or wish to take possession of the source, then they will attack you and you will have to fight your way to the source fighting the elves and venatori.

In all cases, Morrigan flies after the leader of the ancient elves to prevent the destruction of the source.

After reaching the Well of Sorrow, get down from the balcony and fight with the boss. If you accepted the help of the elves, then they will help in the fight with the boss.

If you accepted the templars, you will fight with Calpernia. Calpernia will be with the red templars and venatori. The boss likes to teleport and throw fiery runes at the battlefield. Sometimes, she will summon demons to help her in her fight against you.

If you accepted the magicians, then you will fight with Samson. He and his red templars are experts in close combat. They hit hard and have a lot of health, but no barriers. Samson is unaffected, and his templars cannot stand fire. So first deal with the templars, and then switch to Samson.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After the boss fight, you will find yourself at the Well of Sorrow. After listening to all the dialogues, you must decide who will drink from the source? You or the Morrigan? This will not change the gameplay and will not give new forces, but it will have a further impact on the story. Watch the last cutscene and be transported to Skyhold. The task will end there.

Last act

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Operation cost: this operation will not be on the strategic command map.

First you must prepare your squad. You will encounter a dragon that is very strong in the element of fire, has a vulnerability to cold, but is very resistant to fire. So what should you do? Correctly. Make runes of cold and try to make armor with fire resistance and stock up on potions for fire resistance, and also redistribute skills to the cold branch for one of your mages to make it easier to fight the dragon. Rogues are too soft for this fight. If your squad will consist of two warriors and two magicians, then good. If you yourself are a robber, then take one warrior and two magicians.

You need to talk with Morrigan and draw up a further plan of action. Instead of Morrigan, Leliana will be in place, who will say that the witch chased her son into the Eluvian. We go there and get into the Shadow. In the shadow will be Morrigan, who will ask us to find her son. Her son will be at the end of the shadow. With him will be Flemeth, who is actually Mythal. Yes - yes, such a confusing universe of Thedas. Flemeth will talk about the ancient altar of Mythal, which is protected by a dragon. If we defeat him, he will be on our side.

We go to the altar and call on the dragon to fight. The dragon is vulnerable to cold and is immune to paralysis, stun, and fear. The dragon has over 200,000 health (depending on difficulty level and player level), but you need to remove 50% and the fight will end. The boss is similar to all previous dragons. He stomps and strikes with his paw in close combat. The only difference is that he very often jumps from one point to another during the battle. However, he has no armor or barrier, so all your attacks will go to his carcass.

His strong attack is that he leans on his hind legs and starts flapping his wings strongly. Try to get close to the dragon at this moment in order to receive as little damage as possible. If you have Vivienne, then put barriers to reduce damage.

Also, sometimes he flies into the air and from there spits a fireball that sets fire to the area he hits. Try to dodge him and don't stand in that area.

Dragon Age: Inquisition Story Quest Walkthrough

Operation cost: 0 influence points. It is necessary to finish off Corypheus before he gains strength and gathers a new army.

Corypheus

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Now you need to talk to your advisers at the command headquarters. Corypheus will attack Skyhold during the conversation. It's time to deal with him.

He will have over 100,000 health (depending on difficulty and player level). First, he will hit you with spells, normal and area. He is immune to all types of stun, sleep, and so on. Try to use barriers more often. As soon as his health drops to 90%, he will call for help and teleport. From a height, he will attack with a spell. Try to quickly get close to him and knock down the barrier in order to impose close combat on him again. As soon as his health drops to 75% or lower, he will teleport even higher again. Go to him and don't forget to replenish supplies from the stash, and then go to the boss and fight him again. When his health drops to 50% - watch the video and fight with the second boss.

Red Dragon

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

This dragon is not very susceptible to cold, but is not particularly immune to fire. The tactics are exactly the same as with the Guardian of Mythal, but with one difference. The red dragon uses barriers every time it loses 15-20% health. As soon as the dragon has 10% left, we watch a video where we kill him, and Corypheus falls more and more into madness.

Corypheus again

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Use the cache and go up to the boss. He begins to broadcast barriers on himself when he loses about 10-15% of his health. He had two more skills added to his previous ones. During the first skill, he teleports to one of the corners and emits two beams from his hands in our direction. Here, either hide behind the pillars, or go behind his back, or hang a barrier and catch it all in the face. During the second skill, he kneels in the center of the ruins and begins to cast a spell. You can beat him a little, and then hide behind the pillars so that you are not hit by a massive spell. Near the end of the fight, he will teleport himself to the center and heal for 50%. After that, he will not create barriers and teleport less often, and also loses most of his skills. The battle with him ends as soon as he has 5% health left.

We watch the video, talk with all partners, accept congratulations and rejoice that we were able to save Thedas. You deserve it!

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

In the fifth part of the passage Dragon Age Inquisition many new locations, as well as significant advancement in the story.

Western Limit - Korakavus

The first half of the video takes place in Skyhold, here we are not making much progress in promotion. Then we head to the Western Frontier. A deserted location where I have already been, but could not go further because of the poisonous cloud. The cloud is eliminated at the command headquarters by completing a task (like other missions, like "restore the bridge", etc.).

In the new part of the Western Reach, we are looking for fragments, unraveling astrariums, and also studying the abandoned castle of the times of the Tevinter Empire - Korakavus. Be sure to take a magician with you, as here you will need to close the tunnel with magic. Because of this problem, I had to run a little back and forth.

Western Limit - Fort Echo

Most important points not much in this video. In Fort Echo: rune on the wall (27:52), astrarium (28:15) and locate the shards (38:40)

Western Reach - Thedas Bottles

Bottle of Thedas (9:24), fragment of the Archdemon mosaic (10:34), rune on the wall (10:53). All this stuff is in a cave, which you get access to after solving all the astrariums. There will also be a chest in the tomb, you need to take the artifact from it in order to close the mission with astrariums (15:40). Somehow I didn’t notice it right away, so for some reason I ran around the desert for several minutes in search of “another” astrarium cave.

At the end of the story quest about the Gray Wardens.

Western Reach - Gray Wardens

Last video on the Western Limit. A cut-scene with one of the Venatori - Lord Erimond, then an easy fight, and a quest with a dragon researcher. Every time I come to this masked man, he invents another portion of running around the markers on the map. In general, I can say that my attitude towards Inquisition has changed for the better compared to my own opinion about the game in the very first part of the passage. Gathering made some sense with crafting and Skyhold, plus I began to delve into the plot, plus there are a lot of different locations in the game that are simply pleasing to the eye. But sometimes the formula "collect n of something" already just outputs. As soon as you cleared the whole map and here you are, again a car of diamonds - collect 5-30 letters / corpses / diagrams / memories / plants / boxes / books / figurines / tiles / skins ... And yes, if someone tries to collect absolutely everything, then an unpleasant surprise awaits him :) I came across some books, for example, that cannot be read.

So, with the Western limit so far sorted out. After that, we go back to Skyhold, here we decide the fate of the magician Serbis, instruct Cullen to restore the Judicaele bridge (Emprise du Lion) and open a new small area.

Cradle Sulevin

The location is small, but the enemies are tough. The main mission is to collect four fragments of the Sulevin two-handed sword. Accordingly, there are four altars, each of which is guarded by the Risen from the dead. I remember these guys from Dragon Age: Origins. In this case, they have the 20th level (I saw more only dragons - 21), and they kill with one or two hits. Plus all sorts of skeletons 20 level (by this time I have only the 15th). Even the Blackwall boletus crumbles before such an enemy as a rag. However, I managed to get through and collect all the shards, although the forged sword can still only be equipped by a level 20 hero.

Judicaele bridge

This video first shows the process of creating the Sulevin Blade from the received fragments. The DPS indicator is not very high - 319, but the owner of such a weapon will receive +42 (!) in strength, as well as a chance to trigger the "Attraction of the Abyss" effect on hit. This special ability of the rupture mage (Solas) is to pull enemies to one point, which is very convenient for a warrior with a two-handed sword and huge damage in an area. So at level 20, there will be an opportunity to test the Iron Bull's striking capabilities.

Then we go to Emprise du Lion. The soldiers of the Inquisition completed the bridge with the uneasy name of Zhyudikael. However, there are level 20 enemies behind the bridge (as well as two whole dragons). I already had enough of Sulevin, so we are moving to a more peaceful place - the Inner Lands.

The area from the very beginning of the passage. Here, the quest "Letter from a Beloved" with Felandaris remained unfulfilled (this plant can be found in Emprise du Lion). But the game was not worth the candle. A random demon appeared, which I have already killed thousands in breaks. There is zero loot from it, though I found a chest behind the statue, but only garbage was put into it.

Also in this location appears one of the tomes for Vivienne (quest "Favor for the Enchantress").

Sacred Plain

Here is the passage of a new large area - the Sacred Plain. It was possible to come here much earlier, since the enemies in this location are level 11. A little description:

The Sacred Dale Plains are known for their beauty and strife in equal measure. It was here that the elven realm met its end centuries ago. On these fields, the army of elves clashed with the forces of the human Church and died, defending their promised land to the last breath. This legacy remains, and now the Dales are once again fighting.

The Sacred Plains is now a battlefield in the Orlais civil war, and soldiers are dying here in great numbers. As the boundaries of reality loosen across Thedas, the memory of injustices past and present attracts restless spirits that inhabit the dead to haunt the living across the blood-soaked land.

First of all, I select the last tome for Vivien. Further, my goal was the Ocularum and the search for fragments. Along the way, we carry out a quest with pits and burning ghouls. Don't forget to bring a magician to your team, he will come in handy to break elemental barriers.

Exploring the regions of the Sacred Plain

At the beginning of the video, the Thedas bottle (1:05) and the Ocularum (1:50). Further, many battles, access to the River garrison. Here in the basement you need to close the Rift, as well as another Thedas bottle (18:00). And I continue to collect fragments, some of which are on the roofs of houses, where it is not so easy to climb. My way at 21:40.

Sacred Plain - Rest of the Dead

Repetition is the mother of learning. This statement perfectly describes Dragon walkthrough Age Inquisition. As a rule, to complete the quest, you must perform the same action at several points. Accordingly, the same rule applies to the mission "Rest of the Dead". The pits with dead people are not one, but several. You need to go through the designated marker on the map, defeat the enemy's brood, break the barrier, set fire to the corpses, blow the horn. Repeat until "Mission Complete" appears.

Also on the video is the collection of fragments. If anyone has difficulty finding the right route, then the video will help. I try to find all the fragments, because I really want to open all three doors in the Temple of Pride and get the most possible protection from various magic.

The political correctness of Bioware is so correct that even Negro elves can be found in Thedas (12:45). Ok, let's consider it just tanned, but it still looks somehow strange. It must be assumed that the Indian elves are not far off. Well, actually. They are watching The Lord of the Rings somewhere in Mumbai, and they are probably already thinking that it would be nice to draw a dot on that elf's forehead.

Near the end of the video, the region of Var Bellanaris is an elven graveyard. I plundered it, although even in the process I guessed that it would backfire somewhere. So it is, in the future you will need the approval of the elder of the elves, which will decrease somewhat if you dug up the graves of elven ancestors. However, even in this case, approval can be earned by completing a few quests. As for the cemetery, in the graves you need to collect three fragments of the key, with which you can go to the main tomb.

Father's instructions

The most valuable thing in the tomb is a mosaic fragment, even the homeless will not collect the rest. A little more useful stuff on the video around 13:30. This place was marked on the map of Enavouris, but I found it by accident. For the rest of the video, I was looking for my father's hidden belongings from the "Father's Directions" quest. I was actually a little confused by the rune on the castle wall, so I didn’t fully understand what I was looking for. The desired chest was under a tree. The loot was clearly not worth the time spent, but the main thing is that the task was completed.

golden galla

Golden gall fills with the aroma of tea, as Nikolai Baskov would say. In this video, I got to a small elf settlement where you can recruit Loranil. But for this you need to get a Dalish location. Exactly what I was talking about above. Therefore, you will have to complete several simple tasks: find out about the fate of brother Emalien, collect supplies for Nissa and bring the Golden Galla.

Shards in the Sacred Plain

Very short video. Ocularum and search for fragments at 2:55.

Fort Rewasan

The last video on the Sacred Plain in this part of the walkthrough. We accept Loranil in the Inquisition. The epic swearing-in moment is a bit messed up. It just so happened that the Inquisitor had a torch with curtain fire in his hand, so instead of putting his hand to his chest, he put the torch in his head. I understand that this is not the best important information, but after the monotonous completion of quests like "go on the marker" such moments are necessary :)

Inquisition takes a lot of time to find the correct path to the marker. Sometimes the passage is blocked by trees, or it is a hill that is simply impossible to climb, etc. Particularly pleased at the end of the horn, which had to be blown. It would seem like a trivial task. But in order to get to it, I had to make a circle around the perimeter of the fortification. Why make it so complicated is not entirely clear, because this is not a fragment and not some kind of chest with an artifact, but a regular quest. I just forgot to blow the horn when I came in from the other side.

Here you go. Almost all. It remains only to run into Fort Revasan, hand over the last quests. With a sense of accomplishment, I look at a blank map. But some kind aunt decided that I didn’t enjoy the exciting missions enough and offers me to find 7 soldiers’ letters. Aaaaaaaaaa! Why only seven and not seventy-seven? All right, enough of me. Some other time, maybe.

Enough already boring quests, let's watch a soap movie.

Fortress Adamant

Story mission with an abundance of cut-scenes and fights. A bug can happen when the enemy gets stuck somewhere in the depths of the fortress, only a reboot will help.

We finally get to Guard Clarel. To be honest, I don't really understand how the Guardians got to the point of practicing blood magic. One would think that they are hypnotized by Corypheus, but no, Clarel apparently makes all the decisions on her own. So she approaches her old friend and cuts that throat to perform a ritual that supposedly ends all Pestilence. What? How is that even possible? Who will believe it? Clarel, didn't you think you were being bred? So after all, there is no pestilence after Dragon Age Origins. Why did you kill the man? With all this, Clarel is in league with Erimond, who is a Tevinter mage, agent of Venatori and assistant to Corypheus. But for some reason, the Gray Wardens think that Corypheus is dead. Hey, you haven't seen red templars and green gaps on every corner, have you? In general, it’s better not to think about the plot, here it’s the same as in the LOST series. They cheat, but there will be no logical explanations. I'm not nitpicking, I just want developers to write more logical scripts. So the created world will be more real and interesting.

But in terms of entertainment, there are no complaints. By the way, during the cut-scene, you can ask Blackwall to talk to the Gray Wardens and try to reason with them. But there is a suspicion that his speech did not really affect the overall course of the plot. If you wish, you can check with your passage (23:40).

Shadow

The Inquisitor falls off the wall and uses the Mark to create a rift portal to the Fade. Luckily this time I took Solas with me. He just specializes in "shadow" magic and says how lucky we all are to be here.

In Shadow there is a side quest "Dreamers' Fears", by completing which you can improve the characteristics of your character. True, the improvements fall out different. First, magic fell out 2 times in a row. But for my Persian robber, this characteristic is useless, dexterity is needed. Then I think let me take Solas, wind him up with magic, but later other characteristics fell out. There will be 5 "fears" in total, which are not so difficult to find. Unlike the Shadow Labyrinth in Dragon Age Origins, the Shadow in Inquisition is not as confusing.

Hawk or Stroud

In this part, the head Inquisitor will remember how he got the mark on his hand. And towards the end of the boss battle. After that, it is necessary to make a decision who will remain in the Shadow in order to cover the retreat of the rest of the group. The choice must be made between Hawk and Stroud. I decided to leave Hawke because he really asked, and in general it turned out to be more tragic. Varrik's grief even changed the skin of the card. By the way, I wonder what Varrick himself would say if he was on the team at that moment ... Wouldn't you like to stay with Hawke?

But there is also positive moment. Hawk's death was not shown. It is possible that Bioware saved this hero for the future. Dragon games age. During his time in the shadows, Hawke can become a very powerful mage, so we should expect him to return in Dragon Age 4.

Home to Skyhold

After the story part, I need to take a short break, I return to Skyhold. Here you need to hold two trials, as well as talk with Varrik and Cullen. Now it would be necessary to deal with the rescue of the Empress Orlais.

Evil eyes and evil hearts

A new mission - we are going to the Winter Palace, but not to the one in St. Petersburg, but to the Orlesian Palace. There will be several contenders for the seizure of power in Orlais at once and a wide variety of solutions. In the end, I was already completely confused who was sleeping with whom, what the elves had to do with it, and who was whose brother and sister ... In short, in my version of the passage, I remained faithful to the throne. Although, it seems, as in the story, he was supposed to support the Duke. In the palace, as they say, I lost control of events and went with the flow. Why did it happen? I was a little knocked down by the task "Location of the yard".

The Winter Palace, like other Dragon Age Inquisition locations, has Hidden Object quests. In this case, you need to collect figurines of Gauls (to open locked doors), as well as coins (15 pcs.), Scandalous secrets for Leliana (30 pcs.) And songs (21 pcs.). At the same time, you need to maintain the "Location of the yard". If you go to explore the interior of the palace, the location will gradually decrease, so you need to stay in front of the public. On the first playthrough, it is very difficult to increase the location, because you simply don’t know which answer to give. Per right choice you get +5, for wrong -20. After the dance with the Duchess, I thought I would be kicked out of this event altogether, since the location fell to 4 out of 100 (at zero, according to the conditions, they really should be kicked out). Therefore, I just tried to pass this level as soon as possible without unnecessary walking and studying the situation.

According to the video: the key to the vault (5:50), in what order to light the urns to open the secret passage (24:00), the figurine of the Gauls (27:00).

Morrigan

The Empress has a mysterious "occult advisor", as Leliana warns: " The Empress is fascinated by all sorts of mysticism - predicting the future, talking with the dead and all that kind of nonsense.". Seriously? Leliana, honey, doesn't it bother you that we're fighting demons, ghosts and all that nonsense? Mm?

So it turns out that the Morrigan from Dragon Age Origins is the same “adviser”. It looks like she's really trying to protect the empress, so the killer is someone else. Ok, we talked and continue.

Bioware decided that it would be too boring without any fights, so they added fanatic Venatori. How did they end up in the palace grounds? There is also the imperial court, security and all that ... Magic, not otherwise. But the main thing is different. For the duration of the passage of the palace, instead of armor and weapons, the character wears a more peaceful outfit. And after the attack, the Inquisitor is automatically equipped with simple blades. I did not bother and climb into the inventory, but as it turned out in vain. The blades turned out to be sham. Instead of 2000-3000 crits, I did damage around 1-2. So in Inquisition, the right armor and weapons decide.

It's a TRAP!

At the beginning of the dance with the Duchess. You can see what answers I gave and choose others accordingly to improve the "location of the yard." In general, I advise you to manually save in the Winter Palace if you want to score the maximum 100 favor points.

Suddenly we fall into a trap set up by the same Duchess, it turns out she is at the same time with Corypheus and plans to kill the Empress.

Grand Duchess

I made a serious mistake when I took Varric on a playthrough, but didn't upgrade his Bianca crossbow or upgrade his armor. Because of this, Varric turned into a piece of running meat, and the fight with the Duchess became much more difficult. I had to take control of the dwarf and play the role of a support, restoring fallen comrades. Somehow, on the third attempt, the killer managed to fill up.

We watch the last cut-scene, in a dialogue with the empress we make fateful decisions, the mission is completed. I tried to support Briala, but the elf was sent into exile anyway, and Duke Gaspard was declared an enemy of the empire and executed. Morrigan joins the Inquisition, but cannot be chosen as a companion.

Eluvian

We return to Skyhold. Here I'm trying to promote Leliana to romance, but somehow things have stalled. Perhaps there is simply no relationship with Leliana in Inquisition, or the time has not come. In any case, there were “romantic” branches in the dialogues at first, but now they are not.

Then we talk with Morrigan about an artifact called Eluvian. A kind of portal to a world like the Shadow, only more calm and without demons. The Morrigan calls this place the Crossroads. Most likely, as opposed to hell (Shadow), the authors made heaven (Crossroads). There is another Eluvian in the Arbor Wilderness. It will be necessary to prevent Corypheus from getting to him. But for now, let's go to the Emerald Graves.

emerald graves

Another big location, which means there are many unclosed gaps and uncollected fragments ahead! Ocularum (8:30).

Not particularly peaceful Peacewood

There are many fights, and I still do not have one sign of the head of the assassin's guild to collect the knife and open the Path of the Assassin branch. They write that Crestwood has everything, we should go, because the game will end soon.

And everything is the same in the Emerald Graves, we close the gaps, we open regions with sonorous names: Mirnolesye, Stonethump, etc. In the depths of the forest there is a place where the Giants and Bronto graze just by the dozens. In the course of dismantling, more and more new enemies are inevitably connected, so a good increase in XP is guaranteed if you survive.

Chateau d'Onterre

In the eastern part of the Emerald Graves map, you can find the abandoned Château d'Onterre. I rummaged it up and down, full walkthrough took about 30 minutes. The softest part is finding the key to the locked door (24:00). Behind the door is a cube, touching which the Persian will receive +10 to cunning (!), Which is very useful, since Cunning is important for the rogue class (increases the likelihood of crits). In addition, here you can get hold of all sorts of useful artifacts and pick up a piece of the mosaic.

Emerald graves - close the gaps

Here is the continuation of the passage of the "Emerald Graves". Lots of combat, herds of big bears, brontos and giants. I'm pretty sure that the game automatically selects opponents based on your level. The number of strong enemies here is simply absurd - you can almost always find a group of 3-4 giants in the forest, and around there are a few more brontos that you can still hit. Well, as always, close the gaps.

Manor Morel

Here you need to collect three fragments of the key. After the details are found, we break through the passage in the wall (we need a warrior). Inside there is a special table where we place the fragments and with the help of a magician we create a key. With the resulting rune key, we open a room with a bunch of chests. Among the most valuable, I got a defiling rune and a decoration for Skyhold - the banner of Orlais, although I would prefer curtains (I haven’t found any yet), because dirty rags hang in the castle by default.

Leliana's story

The first half of the video is Leliana's quest. For a long time I could not find the church in which to meet Leliana. Either it is simply not on the table at the command headquarters, or I can’t see well. But you can easily get to this location through fast travel points (one of these is not far from the throne). The task itself is essentially one big cut-scene. By the way, regardless of the choice in the dialogue, Leliana kills Natalie.

Then we go to Val-Royeaux. It turns out that the quest with Josephine remained suspended in this city. We need to find her and talk to her. But that's not all. There is also a Deraboam merchant in Val-Royeaux who sells some special item for 10,000. At the time of our first meeting, I did not have that kind of money, but since then I managed to get rich to more than 20,000, so now I can well spend money. At first I didn’t even understand what I bought, then I noticed that instead of a chest, a statue of a golden naga appeared. If you examine it, a new task “Big?” will open in the headquarters of the command.

soothe the spirit

I return to the Forbidden Oasis to spend the fragments found in the local temple. It was possible to open the last two doors at once - the magic of the spirit and the magic of ice, there was not enough for the last fiery one.

In the end, I decided to test my strength in a fight with a dragon. But level 21 Kaltenzan is too strong for me so far. Dragons turn out to differ not only in color, but also in appearance, as well as the type of magic used. So in Crestwood, the Northern Hunter used electricity, and Kaltenzan used ice. Therefore, before each battle, you can pick up special equipment against certain magic.

Corypheus plans an assassination attempt on the Empress Selina, which will likely throw Orlais into chaos. To prevent the worst, you will need to intervene in the political game. Cousin of the Empress Gaspar, invites you to the Winter Palace for negotiations over the civil war. To go there you need 30 influence points.

Gaspar suspects the ambassador of a conspiracy Brialou. After the conversation, the counter of the location of the imperial court is activated. Conversations with the nobility and good manners help boost approval. If the counter drops to 0 you will be expelled. If the end is above 85 this will give you an additional ending option.

A noble person, not being a magician, will start with the approval of the court at a value of 40. The rest of the 40 will be taken away by 10.

In the courtyard, you will have the opportunity to complete three side tasks.

If you talk to the noblewoman who lost the ring and choose the middle answer, for this you will be given +5 favor of the court. If you return the loss, you will receive another +5 points. The ring has no special value, you can sell it later.

Climbing up the right stairs from the main entrance, you can take the figurine of the Gauls, this will activate the task Herd of stone galls. Statues can be used to open doors. For example, from the storage under the stairs. But keep in mind that you won't be able to open all the doors. There are 11 figurines in total.

On the opposite wing, you can try to start a conversation, and then eavesdrop on two nobles. To do this, you need to find a red circle, stand inside and activate it. All rumors then refer to Leliana. Go further to the stop, there you will find a key that opens another vault from below.

Entering the palace, you find yourself in the lobby. Take a look around or go straight to the ballroom. There you and your escorts will be formally presented to the court. When talking to Selina, choose the middle option for more favor.

Leliana will then want to speak to you in the lobby...

She has her own suspicions about who is trying to assassinate the Empress. To check them, you need to go to the palace library. The door is locked, so you have to look for another way. Enter the Hall of Heroes and overhear the conversation between the two elves. Follow further into the farthest corridor and exit to the balcony, using the search, select the Cylindrical Seal.

Follow the trail of blood and find an exit to a small garden with a fountain. There you will be greeted by three ladies-in-waiting of the Empress.

Activate the fountain to start the side quest to find coins money into the water.

To the left of the fountain, climb the grate to the balcony. As soon as you rise, the location will begin to gradually decrease.

First, run to the right and take the gall from the railing, then open the door on the opposite side. There you will find Gaspar's letter.

In the library, use the search key to find a book on the shelf on the left. A secret door will open. Do not rush to take the letter from the table. First, solve the riddle. Light a torch of curtain fire, then activate urns one through three, counting from the door to the library. Then use the same order on the other side and the cache will open.

As soon as you take the letter, the bell will ring. Wait for the second muster signal before entering the ballroom to gain +10 court disposition. If you hesitate and enter the hall after the third ring, it will take 20 points from you.

The order in which items are found does not affect anything.

On the way you will be intercepted by the adviser of the Empress Morrigan, which Leliana suspects. She wants to help you, fearing charges if Selina is murdered. Therefore, she will give you the key to the human room, taken from the Tevinter infiltrator she killed.

First, talk to Briala and Selina's ladies-in-waiting in the hall, and then go to the servants' room. As you enter there, you will find yourself there with the whole group. Don't forget to equip.

As you jump down, you will find the corpse of one of the ambassadors and the Venatori will attack you. Explore the noble quarters. On the second floor, behind the door that opens with three figurines, you will find a Power Amulet for Vivien and elven medallion opens another option for completing the task.

In one of the corridors is large group venatori. After the massacre, the Harlequin Jester tries to hide, but Briala suddenly appears and kills him. After talking with her, it's time to return.

On the way, visit the Trophy Hall. Send the guards to Cullen.

As soon as you enter the ballroom, Duchess Frorianna offer you a dance. During the dance, she will ask questions. Answers can greatly raise or greatly damage your reputation.

During the dance, Florian blames Gaspar for everything, and makes an appointment for you.

After that, your love interest will approach you. You can dance with her or with him, this will also be approved by high society. Otherwise, Josephine will approach you.

Leliana offers to turn Selina's murder in favor of the Inquisition. But whatever you decide, now you need to find blackmail materials in the Imperial Wing.

To influence Selina, you first need to open the door of her chambers with the help of five galls. There you will find a naked soldier tied to a bed, he can be called to testify against the empress.

In the next room, the harlequin tries to kill the elf maid. For her salvation, she is ready to testify against Briala.

In the courtyard, Florianna ambushed your group, and betraying her collusion with Corypheus escapes.

After you close the gap, talk to the mercenary. He'll testify against Gaspar if you need it.

Now you have all three proofs against pretenders to the throne.

In the hall, Cullen will ask you what to do with Florianna. If you have more than 85 court disposition, expose it in public, it will help to avoid a fight. In other cases, you will have to fight with her in the yard (shoots from a bow).

The next step is to decide who will rule. If Selina rules, then Gaspard will be executed or exiled. If you previously found the elven medallion and showed Brialla, she will become a Marchioness under Seline. Gaspard can be forced to cooperate with Briala or allowed to rule alone, but for this, Celina's murder must be allowed.

If you want to delve deeper into what is happening at the imperial court of Orlais, read the novel "Empire of Masks".

Upon returning to Skyhold, Mother Giselle and a church representative will report that Cassandra and Leliana, as the dead Justinia's closest associates, are required to claim the title of High Priestess.


Next task:


A very small quest. Given automatically by talking to your advisors and Varric after you arrive at Skyhold. To complete it, you must find Varric on the ramparts and talk to his "old friend" and also talk to Josephine.

Evil Eyes and Evil Hearts


This quest is given to you automatically after completing the quest From the Ashes. From the documents found in the Templars' Stronghold (or from the bizarre adventure at Redcliffe Castle, whichever path you chose earlier), you learned that Corypheus, for some reason, wants to eliminate Empress Selina. Since what Corypheus desires cannot in any way be beneficial to you, you need to interfere with his plans.

In order to activate this quest, you need influence 30. The recommended level of completion is 12 - 15. Small details will differ depending on which followers you invite with you, but in general it does not matter much.

After arriving at the place and talking with Duke Gaspar, you will see a new bar in the upper right corner of the screen. It will show the approval of the imperial court. Court approval is important for two reasons - firstly, if it falls too low (0), you will be kicked out of the palace and the quest will fail, and secondly, high approval (85 and above) will give you an additional option to complete this quest at the end.

A human (non-mage) Inquisitor starts with the highest court approval of 40. The rest of the Inquisitors will have to work a little longer, but don't worry - there will be more than enough ways to gain court approval. (As a rule, the second answer options in conversations bring the most approval from others, since excessive politeness, just like excessive straightforwardness, is not held in high esteem among the courtiers of Orlais, they prefer cunning and wit.)

In the courtyard of the palace where you start the quest, there is a confused lady. She will tell you that she has lost a very important ring for her. You can immediately get five court approval points if you select the second answer option when talking to her. The ring lies by the fountain near this lady - you need to use the search function to find it. Returning the ring will earn you another +5 court approval points. Alternatively, you can keep the ring for yourself if you like - but it's just a piece for sale, nothing special about it. If you first find the ring and only then talk to the lady, you will lose the opportunity to get those 5 points that are given in the first conversation with her.

A small mini-quest "Open the East Vault" will automatically appear for you when you get close to the door to this vault. To do this, you will need a figurine of a Gauls. You can find one of these figurines on the second floor above the vault - go up the stairs and activate the search function. There are many doors in the palace that open in this way, but there are far fewer statuettes of Gauls. You will have to choose which doors you prefer to open, as there are not enough gall statuettes for everything.

You will also get the subquest "The Herd of the Stone Gauls", to complete which you need to find 10 figurines.

On the other side is another vault that opens with a regular key. You can find the key on the balcony to the left of the gate if you use the search function. Both vaults have nothing to do with the main quests, they just give you extra loot. On the way there, you can overhear some secrets of the courtiers. Eavesdropping is something you will often have to do at the ball - it gives you experience, influence, and sometimes (not always) secrets that you can tell Leliana. She, in turn, will use them to raise the approval of the court. A good place to eavesdrop is usually marked with a red circle - you need to go into it and activate it. After completing each stage of this quest, you can find even more courtiers to talk to, places to eavesdrop on, etc.

You will not be able to go back to the courtyard after you proceed to the lobby.

Once you're done with the chores in the yard, move on.

Explore the lobby, eavesdrop on conversations, and when you're done, talk to Duke Gaspard. Then watch the video of your official introduction to the audience. It will also be your first chance to see Empress Selina. Don't rush to follow Gaspard towards the Empress if you want to hear the introduction to the court of your companions (some of them are quite funny).

Go around the ballroom gathering information. Most of your companions will be in the same place. You can get court approval in a conversation with Josephine's sister if you choose the second option when she asks about your adventures. If you have taken Serah with you, then she will give you the Red Jennie Secrets mini-quest if you ask her if her friends have any information for you. Caches are marked on the map (there are three in total) and you will receive Sera's approval every time you open them. If you brought your LI with you, don't forget to ask him/her to dance. (Don't be upset when you hear the answer - after all, the evening is just beginning.)

After you have talked to everyone and explored everything that is currently available in the ballroom, go back to the lobby. There, Leliana will automatically speak to you, who has her own suspicions of who exactly might be plotting against the Empress. In order to check Leliana's tip, you need to go to the palace library. The doors to the library from the territory you have access to are locked, so you will have to look for an alternative way to get there.

Go through the door leading to the Guest Wing and continue through the Hall of Heroes, in the next room go through the west door. The corridor in which you find yourself opens onto a garden. If you look carefully in the garden, you will find a trellis there that you can climb up.

Take your time, first talk to the guests of the ball, eavesdrop on a few secrets. When you're ready, climb up the grate. You will see a warning that your long absence will reduce the approval of the court. This is true, so look at your line of approval from time to time. Approval will immediately stop falling if you return to the zone with the courtiers. If you open the door in the library that opens onto the lobby and was previously locked, you will get a shorter exit to the "safe" area.
On the balcony, you'll find a door that requires a Galla figurine to open. If you haven't found one yet, then run along the balcony - you will find it on the railing. Enter and take the Duke's letter. Then go to the library.

In the library, activate the search function and you will find a lever book. Activate it and you will be able to go to the secret room. Search her, but don't touch the letter on the table yet. If you read it, it will start the timer for you to return to the ballroom and you will have less time to solve the riddle.

On the wall is a torch with curtain fire. Take it and return to the room with six urns of Orlesian emperors. If you light the urns in the correct order, you will open a secret staircase leading to the basement with loot.

The correct order of lighting the urns, assuming that you are standing on the threshold of the room where you lit the curtain fire, when leaving it:

Last on the left - second on the left - first on the left - last on the right - second on the right - first on the right.

If you lit the urn in the correct order, it will ignite blue color, if wrong - then red.

After that, take the letter, and you will immediately hear the bell ringing. The bell will ring three times. You can get court approval if you are there after the second beep (a slight delay here is a sign of good manners), but if you delay and the third is sounded, court approval will drop because you are too late. If you hurry and arrive at the place after the first strike, you will not receive any approval.

Note: the timer starts after you find both documents - a letter outside the door with a gall and a letter in the library. If you haven't taken the first letter yet, the bell won't ring.
In any case, when you take both necessary letters, run back.

On the way, you can stop by two nobles talking in the garden and express your opinion on whether the actions of magicians or templars should be held back. This will only be possible if you overheard them while standing on the balcony above them. This will give you an additional agent of the Inquisition.

When you reach the door to the ballroom, you will be introduced to the Empress' occult adviser that Leliana told you about. If you have played previous YES games, you will easily recognize this lady. During the conversation, she will give you the key to the human room, where you have to go to complete the next stage of the quest. The entrance to the servants' quarters is in the Hall of Heroes. When you go through the door, you will find yourself with your group. Be sure to check their equipment as they are all dressed up in formal suits and have no weapons (or rather, the game will give them a default weapon that is many times worse than any of your equipment). As you might guess, the exploration of this territory will not be 100% peaceful...

Court approval will drop while you complete this part of the quest, but not as quickly as in the library.

Make your way through the rooms while listening to your teammates comment on what you see here. Follow the garden, where a fight awaits you. After finishing, inspect the body and draw conclusions from what you find. After that, follow the escaped Harlequin Jester - blood trails and corpses are great indicators of his path even without the quest arrow. You need to go to the second floor (fighting off several groups of opponents along the way). When you finally reach your goal, you will be greeted by one of the main protagonists of the ongoing turmoil in Orlais - the elf Briala. She will tell you her own version of what is happening. After talking with her, return to the palace.

On the way, you can talk to the guards standing at the trophy room. If you send them to Cullen, you will receive +20 court approval points, and at the same time access to a previously closed room in order to find a couple of documents about Duke Gaspard's plans, loot and one Galla figurine.

In the ballroom you will be met by the hostess of the ball - Duchess Florianna. Agree to dance and talk to her. As in many other cases, the second answers earn you the approval of the court - a successful dance with the duchess can raise this approval very high. The Duchess will tell you her version of events.

After the dance, your advisers will approach you and you will have the opportunity to discuss with them a plan for further action. Each of the comrades-in-arms has his own opinion on who exactly the Inquisition should support, Josephine prefers to leave Selina on the throne, Kallen votes for Gaspard as the most legitimate contender for the throne, and Leliana would like to nominally put Gaspard at the head of state, but with Briala behind him as "gray cardinal".

You don't have to make a decision right now. You can answer whatever you think.

The next stage of the quest is the final one and is the point of no return. If you want to explore the palace a little more, find more information, talk with others, raise the approval of the court and other little things - do it now, before you go to the royal chambers.

When you are finally ready for the final step of this quest, go to the quest mark in the royal apartments. (The approval of the court at this stage of the quest will decrease, but very slowly.) After a while, you will hear screams - go to Florian's room and save the elf servant. She will tell you interesting facts about Brial and will be ready to confirm them publicly if you need it. Send her to Cullen and move on.
From behind the door to the private quarters of the Empress nearby, screams are also heard. To open this door, you need 5 statuettes of Gauls. If you do not get into the chambers of the Empress, you will not be able to conclude a truce between her, Gaspard and Briala. If this is the outcome you do not need, then you do not need to go there.

If you want to achieve a truce and you have 5 figurines of Gauls in your hands, go to the chambers of the empress. You will find someone there who will give you the opportunity to blackmail Selina.

Enter the door at the quest marker, behind which angry cries are heard, and watch a cutscene in which you will finally understand who exactly is behind the assassination attempts on the empress. After the cutscene, join the battle, deal with opponents and close the Rift. After that, you will get the opportunity to talk with a certain gentleman who will tell you his story of an agreement with Duke Gaspar. He will be ready to confirm it publicly if you need it. Thus, at the moment you should have three pieces of evidence in your hands with which you can put pressure on all three sides of the conflict - Gaspard, Briala and Selina. Although, depending on which interchange you prefer, you may not necessarily need all of them.

Go back to the ballroom to complete your quest. There you have to make a decision - let the conspirators complete their plan and intervene later, or stop them right away. If you want to keep Selina on the throne, you should intervene without waiting for the denouement, if you prefer Gaspard or Briala, wait.

If you decide to intervene right away and the court's approval is currently 85 or higher, you will have a chance to resolve everything without the slightest bloodshed. Tell your advisors that you want to speak to the leader of the conspiracy first, and loudly accuse the individual of treason in front of the entire court. After that, decide what to do with it.

If the approval of the court is not high enough, you yourself prefer battle to talk, or you decide to wait until the conspirators carry out their plans, you have to follow them into the courtyard and give them a fight there, including the boss. The boss is not that strong compared to the previous ones, but likes to teleport around, which makes it difficult for melee characters to fight. Ranged characters shouldn't have much of a problem.

In the subsequent conversation between Selina, Gaspard and Briala (or only Gaspard and Briala, depending on your choice), you will have to decide the leader of Orlais. You have several possible options:

1. Selina remains empress. Gaspar is sentenced to death or exiled (if you ask him for mercy).

2. Gaspar becomes emperor.

3. Gaspar becomes emperor, but Briala co-rules with him in secret (you need to have evidence against Gaspar for him to agree to this).

4. Selina and Briala reconcile. Gaspar is sentenced to death. For this option, you need to find an elven medallion in a room in the human wing. You will need three statues of Gauls to open the door to this room. Talk about the medallion with Briala (she will be on the garden balcony after you meet her for the first time), insisting that if Selina kept it, then she still has feelings for Briala. Then talk to the three ladies-in-waiting of the Empress about the found medallion, and after that she herself will appear. Talk to her, ask if she still loves Briala.

In the last conversation with the empress, after you deal with the plot, say that Briala helped you in the investigation and that she deserves a reward. In this case, Selina and Briala will reconcile. If you try to reconcile them without finding a medallion and preliminary conversations, then Selina will forgive Briala, but sentence her to exile.

5. You reconcile all three warring parties. It is only possible if you have evidence in your hands to blackmail all three, that is, you discovered the elf servant, the leader of the mercenaries and the soldier Gasper and convinced all three to testify publicly.

After you decide the further course of Orlais, and then talked with the imperial adviser, you will finally be given a few minutes to rest. If your LI was/was among those present at the ball, then you will get a very pleasant little scene on the balcony.

Other information:


You can get a total of 30 blackmail evidence that will raise your influence with the court when you report it to Leliana. You find clues by eavesdropping on conversations, finding secret documents, and sometimes even by simply engaging in conversation with courtiers.

There are 15 caprice coins scattered around the palace - if you played the Assassin's Mark DLC in DA 2, you may remember these coins. Each time you toss such a coin into the fountain, you will receive +1 court approval point.

You can invite the Widow to the dance if your Inquisitor has the Knowledge of Nobility perk. She will not dance with you, but in the future this will open up a new mission for you on your military operations table.

Several "whispering elves" servants roam the palace. If you click on them, they will usually grunt something unfriendly and move away a bit, but after that you can find a place nearby to eavesdrop on them. Following the overheard information, you can conclude that something is wrong in the human. (Although if you follow the main quest, you'll find it anyway.)
If your Inquisitor is an elf, then the servants will be much friendlier and will tell you what's bothering them - you won't even need to eavesdrop on anything.

After creating your character and watching the intro cutscene, follow Cassandra's instructions. There will be nowhere to turn. Having fallen from the collapsed bridge, our hero and Cassandra will be attacked by the first enemies, and we will find our first weapon. For a single attack, click on the enemy [LMB], and for a series of attacks, keep the button pressed. You can pause the game by pressing , and also go to tactical mode by pressing [t] to issue orders to everyone in the group.

Having won, we go along the frozen river, climb the hill at the end and jump down the cliff again to the frozen river. Having defeated the next enemies, we go along the river and climb the steps near the wall. We go straight and again we go down to the frozen river. Further up the stairs. I'm going to break. There is already a battle going on here, you only need to help, and when there are no enemies left, we watch the cut-scene. Now there are four of you in the squad. Having reached the wide river, we go to the other side, to the ruins, then along the stairs and the road of stones. Climbing the stairs, you will be waiting for another gap. In order to close it, you need to destroy several waves of enemies. After that, we come closer to the gap and click on it [RMB].

We open the gate and get to the bridge. We go to Leliana and the representative of the church. An unpleasant conversation will begin, at the end of which you will be offered a choice of several options for further passage. I recommend choosing the option "Go through the mountain", and not "Go straight with the soldiers", because. in the first case, you will be able to save the soldiers who are missing (in the near future, you will be able to experience the bonus of this decision). We climb the stairs to the very top and go into the building in the mountain. Coming out on the other side, you will need to close another gap. After that, there will be a cut-scene in which the missing soldiers will thank for the rescue. We pass further and go down the stairs. We go further until we get to the primary big gap. Here you will be confronted by the first boss - the demon of pride, and if you saved the soldiers, they will help to defeat him.


As soon as the battle starts, you will understand that the demon has a protective aura, and he does not receive any damage. To weaken the protection, close the gap. Now you can safely attack him. As soon as you see that the demon has protection again, close the gap again as soon as the opportunity arises and start attacking. Then repeat until the demon is defeated. When he has 50% of his health left, other evil spirits will begin to appear from the gap, so it will be possible to close the gap only if you first kill all the newly arrived enemies. The same will happen at 25% health. As soon as we kill the demon, watch the cut-scene. That's it, the first chapter is over.

The danger is not over

When you wake up, exit the hut. You will find yourself in a village. All exits from it are closed, so we go to the church on the hill on the left.


There we go into the farthest door and watch the cut-scene. You will need this room more than once, because. this is where the headquarters will be located. Then we leave the building and talk to the right people(quest "The Best in the Vault"). We can immediately complete the additional tasks that they give. Then we return to the command headquarters again and use the received point of influence on reconnaissance of the area where we need to find the Reverend Mother Giselle. In the future, this table can also be used to unlock new locations using influence points and send advisors on missions to earn money for the Inquisition. We go to an open area and get into deep paths. Focusing on the map (key [ m ]), we go to the northwest, to the area marked with a purple circle. You will need to defeat several waves of enemies together with the Inquisition squad. As soon as you do this, another cut-scene will begin.


Now you can either continue side quests on the territory of the interior lands, or go to the headquarters of the command until further passage through the story. Remember that for each completed additional task, camping, discovering new areas of territory will earn influence points that can be spent on exploration, or the level of the inquisition will increase. In order to return to the shelter, open the map and go to the world map (button in the upper left corner), then select the shelter. Mother Giselle will be waiting for you in the church. Go to her and talk. You can also take the quest "Lotus and Roots" from her. We go to the headquarters of the command and activate the mission "Go to the church of Val Royeaux."


Once in the right place, we go to the square, where we observe a cut-scene, after which the task “Defenders of Justice” is activated for us. Then we go to the street on which we came here. Here we will be met by the Great Enchantress Fiona, and the quest "In Secret" will begin. We return to the Shelter, to the Headquarters of the command, This completes the quest.

Defenders of Justice

To start the mission, you need to scout a certain area on the command headquarters table. To do this, you must first gain 15 influence points. They are obtained by completing additional tasks. However, remember that if you started this task, then the mission with the magicians will be unavailable, and vice versa. So, if you still decide that the templars are a more suitable addition to the ranks of the Inquisition, then choose a mission and go to a meeting with the templars.


We watch the cut-scene. Then we approach the templar knight Barris, who came out to meet us, and watch another cut-scene. Next, we will be asked to hang flags in order of respect. You can either agree and complete the proposed test, or refuse and go straight to the appointment. Back to Barris. After the cut-scene, we deal with the enemies, then go outside and, following the markers, go up through the dining room to the right door.


There we meet the Lord Seeker, who has prepared a surprise for us. Now we need to find a way out of the place where we ended up. The location is quite linear, so just walk past the mini-performances. When you reach the place where a green dangerous liquid will pour from the rotating columns, first go to the right, go forward past the talkers. Wait until the column turns so that you can move to the other side of the room, to a safe corner. There again we pass a little forward and then we follow into the room on the opposite side. When we go inside, the door will close. As soon as we try to leave, a conversation with a stranger will begin. Then we are in no hurry to follow him, but go to the room on the opposite side and read the inscription on big stone. It will give us a bonus to the characteristics, and on the location you can find two more of these (the mission is called "Demonic Dogma").


When the new fellow traveler turns what is pouring from the columns into water, we pass on. When we reach a dead end, we go into the room on the right. Our stranger will be there again. After a short conversation, we approach the blue fire nearby and light a torch from it. Next, we light more lights in three rooms on the sides of this room. Further, to complete the side task "Demonic Dogma", we go with a torch in our hands to the very beginning of the location, into the room with bars, and open the cage on the left. There we pick up the key (it is visible only in the light of the torch). Then we return to the dead end and light a fire at the far stone wall. The wall will move away, and we pass on. Next, we approach the door on the right, which we unlock with the found key. We light a fire there. Leaving the room, we light the fire again on stone wall. After she moves away, we go into the room and read the inscription again, after which we get another bonus to the characteristics. Then we leave and go into the room to the right. Approaching the door, the passage upstairs will open. Then we open the door and we pass along the street to the passages closed with bars. We pull the lever between them and the path further becomes open. Then, along the familiar path through the dining room, we go to our goal. In the dining room itself on the second floor there will be the third and last stone for the quest "Demonic Dogma". Having reached the designated place, we watch the video. Then we pass through the southern door to the upper barracks. Here we need to save two veteran templars. Remember that in the upper right corner the time is ticking, after which the main hall will fall. Therefore, when there is less than half of this scale, someone from the team will remind you to return and help (if, the scale goes down by about up to 30%, then Barris will then die). Therefore, the most reliable solution would be to save one by one, i.e. save one veteran, then return to the main hall. After killing the enemies, we wait until the scale is restored, again exit through the southern door, save another templar and return back to Barris and help him and the rest of the templars to destroy the enemies.


Then we leave through the northern door and, after leaving the courtyard, we go to the right into the tower on the opposite side. There we rise to the second floor and save another veteran. Then we can go back to the main hall or, if time permits, go to another tower marked with a marker, which can be entered from the courtyard. However, to get there, you need a key. We pick him up in the room, which is located between these two towers, under the place where we saved the third templar. After taking the key and opening the door to the vault with it, we examine the lyrium directly opposite, then we go up the stairs and read the notes, then we take the lyrium from the blue chest nearby.


We return to the main hall, kill the enemies and talk with Barris. A cut-scene will begin, after which you will have to fight off several waves of enemies. Then we climb the stairs and exit to the balcony marked with a marker. There you have to fight with the demon of envy.


He, like big horrors similar to him, likes to hide underground and then jump out in the thick of his party members, knocking them down. Immune to spells and effects that affect its combat capability, i.e. slow down or turn it off for a while will not work. At 70% health, the demon will call for help, and he will change shape and restore health. Here it is better to first deal with the enemies easier, and then take on the boss. At 30% of his health bar, the demon will return to its original form. When his health is low, green spikes of ruptures will start popping out of the ground, which you should avoid. After defeating the demon, we return to the main hall. Before entering it, we talk with the templars and make a choice at our discretion. Then we find ourselves at the command headquarters, where we discuss what happened and what to do next.

By secret

We go to the Inner Lands, to Redcliffe, where Fiona invited us. There will be a gap in front of the gate, after which we will be allowed inside. At the entrance we will be met and offered to go to the tavern. After the cut-scene in the tavern, we go to the church. Close the gap and talk to the magician. We return to the headquarters of the command and here there will be two missions to choose from on the map: "Defenders of Justice" and "In Secret". By choosing one, the other will become unavailable, so this is the last chance to decide who better fit to help close the gap - magicians or templars. If you have chosen the side of the magicians, we activate the desired task on the table of command rates and go back to Redcliffe. Only two party members can be selected in the squad. As the third will be our new friend. After the cut-scene, we collect our allies first - it will be much easier for four of us to fight. To do this, after leaving the room with a raised bridge, we go to the right. Then we return back to the raised bridge and go through the door opposite. After talking with Fiona, we get a new goal. This time the bridge is lowered and we pass on it further. We follow the markers and close the gaps along the way. Having reached the locked door, we are looking for 5 fragments of red lyrium in the places marked with markers on the map. They will drop from slain casters. Having collected everything and replenished stocks of potions in caches, we open the door. After the video, we deal with the boss. At 60%, he will open a gap, and he will hide behind an impenetrable shield. Having dealt with the gap, we attack the boss again, which is approximately at 30% remaining health will repeat its focus. After the murder, we watch a video, at the end of which we make a decision regarding the magicians.

Will burn in your hearts...

The quest automatically starts after completing the quests "Defenders of Justice" or "In Secret", depending on your choice. You need to go to the command headquarters table. There on the map we select the task of the same name. We watch a long video, go to the gate and meet a new party member. Who it will be depends on what mission you have chosen before. It also depends on this choice who the army that attacks the Vault will consist of. Next, we need to protect the northern trebuchet. To do this, we go to the marker on the map and kill the enemies arriving in waves for a certain time (shown by the scale). As soon as it is full, the trebuchet will fire, and we will have to go to the southern trebuchet. Focusing on the marker, we go to the desired area and kill all the enemies there. Then we approach the trebuchet and cock it by holding down [RMB] on the active element.


After that, as soon as the shot takes place and the video passes, we go back to the shelter. Along the way, you can help the blacksmith Harrit. To do this, break the boxes with a warrior or a robber with daggers (just click on them [LMB]), blocking the entrance to his house. Then we pass through the gate. Now we are offered to save the inhabitants of the Vault. You can save them all if you follow the following algorithm: first, climbing the stairs immediately after the gate, go to the right and kill all the enemies there, controlling the health of the allies. So we save Lisette. Then we go back and, if the gate is on the left, then we need to go right, towards the church. Climbing the stairs, kill all the enemies again. The guard will say that someone needs help. To the left of the stairs we just climbed, if you stand with your back to it, there will be a burning hut. There is a person inside who cannot get out on his own. We select a warrior or a robber with daggers and climb the vertical stairs to the ledge. A small bridge will be thrown from it to a hole on the roof of the building.


Through it we get inside and break the boxes blocking the passage. Then, without leaving the hut, we approach the poor fellow and, holding down [LMB], we save Seggrit. Then we leave the hut and go up the stairs immediately to the left to the Church. Here you have to save Trenn by killing all the enemies. Then we pass to the houses where Solas stood. At the same time, do not go down the stairs, but go along the narrow path from the side of the church. Here you need to have time to save Adan and Mineva before the vessels next to them explode. To do this, approach them and hold [RMB] until they thank you. Then we go down the stairs and go to the burning house, where Fliss lies in the passage. With it we act similarly to Adan, Mineva and Seggrit. Below is a video that clearly shows how you can save everyone:

Then, having killed the enemies, we go to the church. After the cut-scene, we go to the place indicated by the marker. There we kill all the enemies, and then direct the trebuchet by holding down [LMB] on its active element. After hovering about 20%, another batch of enemies will arrive. Then we aim the trebuchet again, and at 40% you will be interfered with again. Next, we continue aiming the trebuchet. At about 60%, a mini-boss will appear. Who - will depend on your choice of the previous task. Having finally brought the trebuchet, we watch the video. Waking up, we go along the only possible path through the tunnel. On the way you will meet a small group of enemies, which you will be offered to deal with new ability. Having got out, we go towards the marker, and then we watch a long epic video.

From the ash

After the cut-scene, we inspect the castle, talk with party members, and perform side tasks. Here you will also be offered to find a blacksmith and choose a specialization. The blacksmith is in the basement (door to the right of the throne, if you stand facing him and the window behind him). To select a specialization, we visit the command headquarters table and carry out a mission there in Ferelden, which involves the search for teachers. Then we just talk to each and choose a specialization. Then we go to Josephine and Varrik, after which we will be given the quests "Evil Eyes and Evil Hearts" and "There Lies the Abyss", which can be completed in any order.

Evil eyes and evil hearts

IMPORTANT: Gaul figurines are limited. Finding eleven pieces is described here. They will not be able to open all the doors, so choose what you need.

If you take Serah on a mission, then, after talking with her, she will mark three caches of Red Jenny, the caches are marked on the map.

Even if at the same point of eavesdropping three times it was not possible to overhear anything interesting, gossip may still be added to the fourth.

And unload your backpack, there is a lot of junk at the location.

So, our mission begins in the yard. After talking with Gaspar, let's stay here for a bit. The noblewoman is looking for her ring, it is located to the right of the entrance to the garden, it is looked for like a treasure, we return it to her and get +5 to the location of the courtyard, but we can keep it for ourselves if we need money. To the right in front of the entrance to the palace is the locked Eastern Vault, the statuette of a Gauls to open which is located on the terrace above it. There are some things inside. Then we go to the left of the entrance, climb the stairs, here the task is to eavesdrop on the conversation of the aristocrats, first turn to them, then, when they step aside, eavesdrop on the conversation from the point. On this terrace we find the key to the vault. Under the terrace there is a room in which there are two treasures at once, scandalous documents on the table (the first gossip) and the first caprice coin in pots opposite.


We go to the palace. After talking with Josephine, we find ourselves in the lobby. Here are two points for eavesdropping, in one we learn something new (+1 gossip). We turn to Gaspar and go to the ballroom. We welcome Empress Selina, in the dialogue we select medium replicas (+5 to location). Here you can chat with Josephine and Cullen and take an entry about the Orlesian theater in the codex, then we leave the hall and get into a dialogue with Leliana. We run along the corridor, listen to the conversation of the elves in the story. Further left, two points for gossip, one has something interesting (+1 gossip). Vassal from the Council of Heralds also walks here, if in a conversation with him you select the replica “Philip is a blockhead”, we get +10 to the location of the yard and +1 gossip. Duke Germain is standing in the room, after asking him we get +5 to location, +1 gossip. Also hidden in this room is a caprice coin and an entry in the codex. We go further, listen to the dialogue of the elves. Now we need to find a round seal, we take it from the balcony of the room where the elves are. We go out to the guest garden.

After the conversation, we go straight, there is a locked door, we need gall figurines, to the left of the door there is a point where we get +1 gossip. There is also another point, to the right of the entrance. There is also a fountain here, where you need to throw off the collected coins (for each thrown coin +1 to the location of the yard). Well, for now we are up on the grate. The Galla figurine is on the right on the terrace, just standing on the railing, a little further is a treasure with +1 gossip. We go to the library. There is a small puzzle here, you need to light the urns with a torch with curtain fire so that they light up blue (starting from the entrance, first the right, then the left row, a descent down will open, there are some trophies). In this room, a book is marked with a treasure, pulling which will open an office, in it we take a letter and a curtain fire. We pass into the library itself. Going down the stairs, the door to the right is opened only by a robber, to the left in the office on the table are documents (+1 gossip). Next to the locked door on the bookshelf is a treasure with clues. In the library on the table we pick up another +1 gossip. We leave through the door to the lobby, so as not to lose much influence. Now we need to go up there again, to the left of the grate. There is a door that we will open with a gall. First, let's run a little further along the balcony, eavesdrop on the conversation of two nobles below (+1 gossip). After that, you can talk to him, say that "the magicians need to be stopped" and he will be recruited as an agent. At the point to the left of the exit, we listen to gossip (+1) and go to the ballroom. This is followed by a dialogue with the Morrigan, after which we get the key to the human. You can chat and flirt with Cassandra (if you took her with you), overhear the gossip ahead on the left and go to this human room.


There we change into armor, we take weapons. In the room on the right is a tattered diary. In the kitchen, on the beams under the ceiling, there is a figurine of a Gauls. In the garden, immediately to the left up to the wall is a treasure with another statuette of a Gauls. At the fountain to the right, up the stairs to the top of the palace, there in the room with the bed we find another statuette of Gauls, and on the balcony a coin-whim. In the noble chambers in the large hall (from the fountain to the left) on the table under the candlestick is a caprice coin. We rise to the top floor and go to the left, there are enough figurines to get into the storage in the bedroom and pick up the elven quest amulet from there. We go to the marker, deal with a group of venatori and talk with Briala. There is also another statuette of the Gauls. We return to the palace.

We need to explore the Hall of Trophies. But first, to the ball, so as not to lose the favor at court. There Floriana invites us to dance. In the dialogues, choose neutral (medium) answers. If the Inquisition perks for conversations in diplomacy and secrets are taken, two corresponding remarks will appear (in a circle with a crown and a crow). After we talk about possible scenarios with advisers. We say we need more information. Before leaving for the Imperial Wing, let's finish collecting all the items.

In the ballroom next to Josephine on the railing is a caprice coin. We go to talk with three maids of honor, we can talk with Selina about the amulet we found, then we talk with Briala. You can also talk to the widow by selecting the line with the crown (perk needed), we get access to the task (Dancing with the widow: allemande and +5 court location). Further along this side is a treasure with a coin. We leave into the lobby, a coin whim in front of the railing where the window is. Down the stairs and to the left - gossip (treasure on the bench).

We return to the Hall of Trophies. We talk with the nobles standing at its entrance, send them to Cullen to listen to stories about the battle, we get +10 disposition. Inside we find: one gossip and one whim coin (treasures in the first room), from the table in the office we take the orders and the figurine of the Gauls. There is also a door in the office, which can only be opened by a robber.

In the hall of heroes below (where the entrance to the human room) is one coin and one gossip. In the room, where there is an exit to the Guest Garden, there is another gossip to the door, in the room with Duke Germain another, further on on the table and on the sofa two more. In a room with a balcony, a coin and gossip. There are two gossip stashes on the balcony and an eavesdropping point. We go to the library, there we find more documents on the table. We go down to the fountain, to the right of the door with the galls is another gossip. Up the grate to the left in front of the door is a coin.

We go to the imperial wing. Gossip is on the table to the left. We rise, run past the room for which the figurines of the galls are required, run straight and save the elf, send her under the protection of Cullen. In the same room we pick up the Gauls figurine. We run further along the marker, only we go not to the door to which he points, but opposite.

We run through outdoor terrace over the garden and climb into the window of some class. There are treasures with a figurine of a Gauls and a caprice coin. The tenth figurine is to the right of the quest door, down the stairs.

Let's keep searching these chambers. In another room, there is a statuette of a Gauls (already the eleventh), next to an armchair by the fireplace, there is also gossip.
Now we can unlock that door in the garden, go back through the lobby of the palace and run to the fountain. There we pick up the Banner of Orlais. You can also talk to another count from Orlais there. And we also find a whim coin there.
We return to the Imperial wing and go out into the garden. This seems to be the point of no return. After talking with Florian and closing the Breach, we talk with a mercenary, if we have a perk in Secrets, we recruit him as an agent.
Well, then, we search the location, collect everything of value, come across good sketches 3 levels. There are two more doors in the basement, opened by four figurines. And we return to the ballroom where we make a choice of whom to execute, whom to pardon.

There lies the abyss

We go to the meeting point appointed by Varrik's friend in Crestwood (to open this area, you must complete the "Search for the Guard" operation at the command headquarters). After talking with him, we go into the cave and go to the very end. After talking with another new acquaintance, we return to Skyhold and on the table of the command headquarters we open the location "Western Limit" ("Explore the Western Limit").


We get to the desired building and after the cut-scene we kill everyone there. We return to the headquarters again. There we select the task "There lies an abyss" and we get into the fortress of the guards. After walking a little along the only possible path, we look at how to the right of us, a little below, the gray guards are fighting with the demons. We can help them. We go even further and here, having already climbed the wall, we help our fighters in the battle with demons, thereby completing the first part of the three necessary in the task of capturing siege points.


We pass further in the only possible direction, and then we meet the demon of pride. Having dealt with him, we will capture another point from the side task. There will also be a chest with a banner gray guards. Without going down, we pass along the wall to the right. There we kill another demon of pride and smaller enemies and complete the side task. Then we go back a little, and before the place where we met the first demon of pride, we go down. We follow the markers, destroying the demons along the way. After the cut-scene, we rise to the very top, ignoring the dragon that will attack you - you still won't be able to kill it. After a spectacular video, we find ourselves in a new place. Here, in parallel, you can complete the additional task "Dreamers' Fears". To do this, we go south. There will be a table and a chair with a glowing orange ghost sitting on it.


We approach and activate the table. Then a marker will appear on the map. Using the exploration key [ v ], find the candle and take it to the ghost. After that, we take away the reward, and new places of riddles, of which there are five in total, together with the already solved one, will be displayed on the map. They will need to be done in the same way. Also, if we walk along the northern wall, we will find ourselves near a magic mirror, by activating which, we improve some characteristic. Such mirrors will often be found in this location, look for them to make your hero stronger. Now we can climb the stairs to the place indicated by the marker. After the conversation, we kill the demons and approach the shining green balls. Activate them one by one by holding down [LMB]. We watch the video, and then we go further along the only possible path. Having reached a fork, where one road leads down, and the other goes north at the same level, we go along the second road. There will be another mirror. Now we return to the fork, go down to the east and reach the character with whom you can talk. After the conversation, we again interrupt all the demons and activate the green glowing balls. Then we reach the barrier that needs to be protected. After we pass further to the fork. There is a road to the north. On it we reach two demons of pride. After killing them, we examine the area where the map is flashing (press the [ v ]). We find a soft toy. The next stage of the "Dreamers' Fears" quest starts, which is not displayed on the map (the soft toy must be placed on the bed, which is located nearby and is displayed on the map). Next to the soft toy there is a structure that looks like an altar.


Activating it will start another side quest, Broken Window. Here you need to light five fires in the correct order, after which it will be possible to collect loot. After we return back to the fork and along the bottom we reach the last riddle of the task “Fears of Dreamers”. Then to the barrier, near which we fight until the time scale runs out. We pass further and there we take away the reward for the task "Fears of Dreamers", highlighted by a marker. Next, follow the spirit and reach the boss. Periodically, he will go into invisibility. If you can't aim at him, and at the same time he will attack, then go to tactical mode and assign an attack there. At some point, help will come to the boss. After the victory, there will be a cut-scene, during which you will have to make two serious choices.

fruits of pride

The mission is selected on the command headquarters table. To open it, you need to have 40 influence points. Please note that Cullen's mission "Before Dawn" will become unavailable after this quest, so if you want to complete it, do it before starting this story mission.


Once in place, follow the markers, along the way fighting with enemies. Having reached the temple and going inside, we climb the steps in front. There will be a locked door. To open it, you have to solve a small problem. Climb back down to the statue in the middle of the courtyard. Around it are square bars on the floor. If you step on them, they will turn blue. You need to go in such a way as to light all such squares, but keep in mind that if you step on any cell twice or step on the ground, you will have to start all over again.


If you have any problems with the passage of puzzles with plates, then below you can watch their video walkthrough:

Once you do this, the door will turn blue. Now you can open it. After a short cutscene, we will have to fight with a small group of enemies, and then decide how to proceed - follow the enemy at once or try to solve all the puzzles (perform rituals) where we need to light all the stoves again. If you choose the first option (the marker is in the middle of the room), you will have to fight not only with your immediate enemies, but also with the guardians of the temple. The second option - you need to solve three similar puzzles (on the sides of the room). After solving the puzzles and entering the right door, we watch the video and make another decision that will greatly affect the development of this mission. If you choose the option of working together, then follow the elf with a staff without turning off. Upon reaching the place, she will open a secret vault. Having examined everything there, we pass further. Going down the round stairs, we meet the boss (who it will be depends on your choice of templars / mages). Having defeated the enemies, we watch the video and make another important decision.

Last act

The mission starts automatically after the completion of the previous task. Its passage varies depending on the choice in the previous mission.

If Morrigan drank from the source:

We go to the meeting point, talk to Leliana and go through the mirror. There we simply follow the only possible path. Having reached the goal, we just talk, we don’t have to fight.

If I drank GG from a source:

After talking with Morrigan, we go to a place called "Mital Altar" (To move there, we use the global map (world map), the altar is located next to the Sacred Plain). We have to fight the boss. At about half of his remaining health, a cutscene will begin.

Marvel at perfection...

This is the last story mission. After completing it, you will be able to continue playing while traveling around Thedas, however, many side quests will become unavailable. Also, immediately think over who you will take with you to the final battle, and put on the best equipment for them in advance. Also check the number of potions, bombs, etc. The task is selected on the command rate table and does not require influence points.


The battle will begin immediately. The main villain likes to teleport and move quickly, while it is better not to stand in his way. You should also avoid its rays. When the enemy moves to another area, on the way there, do not miss the cache with potions. At about 50% of the remaining health, the boss will teleport again, and we will have to fight a new very strong enemy. After defeating him, we go to the first boss. On the way there, we do not miss caches. Having gained the upper hand, we watch the video. Once in Skyhold, go to your room (the door to the left (north) of the throne). We watch one more video and the final credits, after which there will be another small video.